0% found this document useful (0 votes)
41 views27 pages

Chapter 3 With Notes

Uploaded by

faith ola
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
41 views27 pages

Chapter 3 With Notes

Uploaded by

faith ola
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 27

Copyright © 2015 Pearson Education, Inc.

Chapter 3 - 1
1. Hardware components
2. Software types
3. Network types and protocols
4. Enterprise architecture

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 2


• Information and communications
technology (ICT)
• Relevance for organizations

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 3


Copyright © 2015 Pearson Education, Inc. Chapter 3 - 4
• Keyboard
• Mouse and touch screen
• Microphone

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 5


• Optical scanners and
digital cameras
• Radio frequency
identification (RFID)
• Environmental
sensors

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 6


• Monitors and screens
• Printers and speakers
• Controllers

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 7


• Central processing
unit (CPU)
• Transistors
• Moore’s Law

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 8


• Bytes
• Temporary storage
• Permanent storage
• Business factors

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 9


• Application
• System
• Operating system
• Utility

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 10


• Programming languages
• Source code
• Object-oriented programming

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 11


• Commercial off-the-shelf (COTS)
• Software as a service (SaaS)
• Custom software development

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 12


• Criteria
• Success
• Motivation

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 13


• Transmission media and protocols
• Wired media
• Wireless media

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 14


• Twisted pair wires
• Coaxial cables
• Optical fiber

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 15


• Waves
• Microwave transmission
• Wi-Fi and Bluetooth

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 16


• Spectrum
• Last mile

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 17


• Local area network (LAN)
• Packet switching
• Voice over Internet Protocol (VoIP)

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 18


• Client server
• Peer-to-peer

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 19


• Ethernet
• TCP/IP
• Wireless

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 20


Copyright © 2015 Pearson Education, Inc. Chapter 3 - 21
• Personal computers
• Client server
• Virtualization
• Cloud computing
Copyright © 2015 Pearson Education, Inc. Chapter 3 - 22
• Enterprise architect
• Human element

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 23


1. Hardware components
2. Software types
3. Network types and protocols
4. Enterprise architecture

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 24


• Wearable technologies
• ‘Always On’
• Risks and concerns from fashion to privacy

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 25


• Need to place infrastructure to achieve 4th
generation (4G) services
• Challenges faced by Sprint

Copyright © 2015 Pearson Education, Inc. Chapter 3 - 26


Chapter 3 - 27
27

You might also like