Chapter 1 v8.1
Chapter 1 v8.1
Introduction: 1-1
The Internet: a “nuts and bolts” view
Billions of connected mobile network
computing devices: national or global ISP
hosts = end systems
running network apps at
Internet’s “edge”
bikes
Gaming devices
Others?
Internet phones Fitbit
Introduction: 1-3
The Internet: a “nuts and bolts” view
mobile network
4G
Internet: “network of networks” national or global ISP
• Interconnected ISPs
Streaming
protocols are everywhere Skype
IP
video
• control sending, receiving of messages
local or
• e.g., HTTP (Web), streaming video, regional ISP
Skype, TCP, IP, WiFi, 4G, Ethernet
home network content
provider
HTTP network
Internet standards
datacenter
network
Ethernet
• RFC: Request for Comments
• IETF: Internet Engineering Task enterprise
TCP
Force network
WiFi
Introduction: 1-4
The Internet: a “services” view
Infrastructure that provides mobile network
Introduction: 1-5
Protocol “layers” and reference models
Networks are complex, Question: is there any
with many “pieces”: hope of organizing
hosts structure of network?
routers and/or our discussion
links of various media of networks?
applications
protocols
hardware, software
Introduction: 1-6
Example: organization of air travel
end-to-end transfer of person plus baggage
ticket (purchase) ticket (complain)
baggage (check) baggage (claim)
gates (load) gates (unload)
runway takeoff runway landing
airplane routing airplane routing
airplane routing
Introduction: 1-9
Layered Internet protocol stack
application: supporting network applications
• HTTP, IMAP, SMTP, DNS
application
application
transport: process-process data transfer
• TCP, UDP transport
transport
network: routing of datagrams from source to
destination network
• IP, routing protocols
link
link: data transfer between neighboring
network elements physical
• Ethernet, 802.11 (WiFi), PPP
physical: bits “on the wire”
Introduction: 1-10
Services, Layering and Encapsulation
M
Application exchanges messages to implement some
application application service using services of transport layer application
Ht M
transport Transport-layer protocol transfers M (e.g., reliably) from transport
one process to another, using services of network layer
source destination
Introduction: 1-11
Services, Layering and Encapsulation
M
application application
Ht M
transport Transport-layer protocol transfers M (e.g., reliably) from transport
one process to another, using services of network layer
Hn Ht M
network Network-layer protocol transfers transport-layer segment
network
[Ht | M] from one host to another, using link layer services
link network-layer protocol encapsulates link
transport-layer segment [Ht | M] with
physical network layer-layer header Hn to create a physical
network-layer datagram
source • Hn used by network layer protocol to destination
implement its service
Introduction: 1-12
Services, Layering and Encapsulation
M
application application
Ht M
transport transport
Hn Ht M
network Network-layer protocol transfers transport-layer segment
network
[Ht | M] from one host to another, using link layer services
Hl Hn Ht M
link link
Link-layer protocol transfers datagram [Hn| [Ht |M] from
host to neighboring host, using network-layer services
physical link-layer protocol encapsulates network physical
datagram [Hn| [Ht |M], with link-layer header
source Hl to create a link-layer frame destination
Introduction: 1-13
Services, Layering and Encapsulation
M
application M application
message
Ht M
transport Ht M
transport
segment
Hn Ht M Hn Ht M
network network
datagram
Hl Hn Ht M Hl Hn Ht M
link link
frame
physical physical
source destination
Introduction: 1-14
message M
source
application
Encapsulation: an
segment
datagram Hn Ht
Htt M
M
transport
network
end-end view
frame Hl Hn Ht M link
physical
link
physical
switch
destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Introduction: 1-15
What’s a protocol?
Human protocols: Network protocols:
“what’s the time?” computers (devices) rather than humans
“I have a question” all communication activity in Internet
introductions governed by protocols
Rules for:
Protocols define the format, order of
… specific messages sent messages sent and received among
… specific actions taken network entities, and actions taken
when message received,
or other events on message transmission, receipt
Introduction: 1-16
What’s a protocol?
A human protocol and a computer network protocol:
Hi TCP connection
request
Hi TCP connection
response
Got the
time? GET http://gaia.cs.umass.edu/kurose_ross
2:00
<file>
time
enterprise
network
Introduction: 1-19
A closer look at Internet structure
mobile network
enterprise
network
Introduction: 1-20
A closer look at Internet structure
mobile network
Network core:
network
interconnected routers
network of networks enterprise
network
Introduction: 1-21
Access networks and physical media
Q: How to connect end systems mobile network
to edge router?
national or global ISP
enterprise
network
Introduction: 1-22
Access networks: cable-based access
cable headend
cable splitter
modem
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
DSL splitter
modem DSLAM
to/from headend or
central office
often combined
in single box
to Internet
to Internet
Introduction: 1-27
Access networks: enterprise networks
Enterprise link to
ISP (Internet)
institutional router
Ethernet institutional mail,
switch web servers
local or
regional ISP
Introduction: 1-29
Host: sends packets of data
host sending function:
takes application message
breaks into smaller chunks, known two packets,
as packets, of length L bits L bits each
transmits packet into access
network at transmission rate R 2 1
Introduction: 1-32
Links: physical media
Wireless radio Radio link types:
signal carried in various “bands” Wireless LAN (WiFi)
in electromagnetic spectrum • 10-100’s Mbps; 10’s of meters
no physical “wire” wide-area (e.g., 4G cellular)
• 10’s Mbps over ~10 Km
broadcast, “half-duplex” (sender
to receiver) Bluetooth: cable replacement
propagation environment • short distances, limited rates
effects: terrestrial microwave
• reflection • point-to-point; 45 Mbps channels
• obstruction by objects satellite
• Interference/noise • up to 45 Mbps per channel
• 270 msec end-end delay
Introduction: 1-33
Chapter 1: roadmap
What is the Internet?
What is a protocol?
Network edge: hosts, access network,
physical media
Network core: packet/circuit
switching, internet structure
Performance: loss, delay, throughput
Security
Protocol layers, service models
History
Introduction: 1-34
The network core
mesh of interconnected routers mobile network
national or global ISP
packet-switching: hosts break
application-layer messages into packets
• network forwards packets from one
router to the next, across links on local or
path from source to destination regional ISP
enterprise
network
Introduction: 1-35
Two key network-core functions
Introduction: 1-37
forwarding
forwarding
Introduction: 1-38
Packet-switching: store-and-forward
L bits
per packet
3 2 1
source destination
R bps R bps
Introduction: 1-39
Packet-switching: queueing
R = 100 Mb/s
A C
D
B R = 1.5 Mb/s
E
queue of packets
waiting for transmission
over output link
Introduction: 1-40
Packet-switching: queueing
R = 100 Mb/s
A C
D
B R = 1.5 Mb/s
E
queue of packets
waiting for transmission
over output link
Packet queuing and loss: if arrival rate (in bps) to link exceeds
transmission rate (bps) of link for some period of time:
packets will queue, waiting to be transmitted on output link
packets can be dropped (lost) if memory (buffer) in router fills up
Introduction: 1-41
Alternative to packet switching: circuit switching
end-end resources allocated to,
reserved for “call” between source
and destination
in diagram, each link has four circuits.
• call gets 2nd circuit in top link and 1st
circuit in right link.
dedicated resources: no sharing
• circuit-like (guaranteed) performance
circuit segment idle if not used by call (no
sharing)
commonly used in traditional telephone networks
* Check out the online interactive exercises for more examples: h ttp://gaia.cs.umass.edu/kurose_ross/interactive
Introduction: 1-42
Circuit switching: FDM and TDM
Frequency Division Multiplexing
(FDM) 4 users
frequency
optical, electromagnetic frequencies
divided into (narrow) frequency
bands
each call allocated its own band, can
time
transmit at max rate of that narrow
band
Time Division Multiplexing (TDM)
frequency
time divided into slots
each call allocated periodic slot(s),
can transmit at maximum rate of time
(wider) frequency band (only) during
its time slot(s) Introduction: 1-43
Packet switching versus circuit switching
example:
1 Gb/s link
…..
N
each user: users 1 Gbps link
• 100 Mb/s when “active”
• active 10% of time
Q: how many users can use this network under circuit-switching and packet switching?
circuit-switching: 10 users
packet switching: with 35 users, Q: how did we get value 0.0004?
probability > 10 active at same time A: HW problem (for those with
is less than .0004 * course in probability only)
* Check out the online interactive exercises for more examples: h ttp://gaia.cs.umass.edu/kurose_ross/interactive
Introduction: 1-44
Packet switching versus circuit switching
Is packet switching a “slam dunk winner”?
great for “bursty” data – sometimes has data to send, but at other times not
• resource sharing
• simpler, no call setup
excessive congestion possible: packet delay and loss due to buffer overflow
• protocols needed for reliable data transfer, congestion control
Q: How to provide circuit-like behavior with packet-switching?
• “It’s complicated.” We’ll study various techniques that try to make packet
switching as “circuit-like” as possible.
OS
packet Transport (TCP/UDP)
capture copy of all Network (IP)
Ethernet frames Link (Ethernet)
(pcap) sent/received
Physical
Introduction: 1-46