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02 Gaddis Python Lecture PPT Ch02

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0% found this document useful (0 votes)
452 views71 pages

02 Gaddis Python Lecture PPT Ch02

Uploaded by

Ugaas Shaahdiid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 71

Starting out with Python

Fifth Edition

Chapter 2
Input, Processing, and
Output

Copyright © 2021, 2018, 2015 Pearson Education, Inc. All Rights Reserved 2-1
Topics (1 of 2)
• Designing a Program
• Input, Processing, and Output
• Displaying Output with print Function
• Comments
• Variables
• Reading Input from the Keyboard
• Performing Calculations
• String Concatenation
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Topics (2 of 2)
• More About The print Function
• Displaying Formatted Output
• Named Constants
• Introduction to Turtle Graphics

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Designing a Program (1 of 3)
• Programs must be designed before they are written
• Program development cycle:
– Design the program
– Write the code
– Correct syntax errors
– Test the program
– Correct logic errors

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Designing a Program (2 of 3)
• Design is the most important part of the program
development cycle
• Understand the task that the program is to perform
– Work with customer to get a sense what the program is
supposed to do
– Ask questions about program details
– Create one or more software requirements

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Designing a Program (3 of 3)
• Determine the steps that must be taken to perform the
task
– Break down required task into a series of steps
– Create an algorithm, listing logical steps that must be
taken
• Algorithm: set of well-defined logical steps that must
be taken to perform a task

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Pseudocode
• Pseudocode: fake code
– Informal language that has no syntax rule
– Not meant to be compiled or executed
– Used to create model program
 No need to worry about syntax errors, can focus on
program’s design
 Can be translated directly into actual code in any
programming language

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Flowcharts (1 of 2)
• Flowchart: diagram that graphically depicts the steps
in a program
– Ovals are terminal symbols
– Parallelograms are input and output symbols
– Rectangles are processing symbols
– Symbols are connected by arrows that represent the
flow of the program

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Flowcharts (2 of 2)

Figure 2-2 The program development cycle

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Input, Processing, and Output
• Typically, computer performs three-step process
– Receive input
 Input: any data that the program receives while it is
running
– Perform some process on the input
 Example: mathematical calculation
– Produce output

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Displaying Output with the print
Function
• Function: piece of prewritten code that performs an
operation
• print function: displays output on the screen
• Argument: data given to a function
– Example: data that is printed to screen
• Statements in a program execute in the order that
they appear
– From top to bottom

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Strings and String Literals
• String: sequence of characters that is used as data
• String literal: string that appears in actual code of a
program
– Must be enclosed in single (') or double (") quote marks
– String literal can be enclosed in triple quotes (''' or """)
 Enclosed string can contain both single and double quotes and
can have multiple lines

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Using single quote

Using double quote

Using triple quote

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Comments
• Comments: notes of explanation within a program
– Ignored by Python interpreter
 Intended for a person reading the program’s code
– Begin with a # character
• End-line comment: appears at the end of a line of
code
– Typically explains the purpose of that line

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Variables
• Variable: name that represents a value stored in the
computer memory
– Used to access and manipulate data stored in memory
– A variable references the value it represents
• Assignment statement: used to create a variable and
make it reference data
– General format is variable = expression
 Example: age = 29
 Assignment operator: the equal sign (=)

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Variables (cont’d.)
• In assignment statement, variable receiving value
must be on left side
• A variable can be passed as an argument to a
function
– Variable name should not be enclosed in quote marks
• You can only use a variable if a value is assigned to it

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Variable Naming Rules
• Rules for naming variables in Python:
– Variable name cannot be a Python key word
– Variable name cannot contain spaces
– First character must be a letter or an underscore
– After first character may use letters, digits, or
underscores
– Variable names are case sensitive
• Variable name should reflect its use

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Copyright © 2021, 2018, 2015 Pearson Education, Inc. All Rights Reserved 3 - 19
Displaying Multiple Items with the
print Function
• Python allows one to display multiple items with a
single call to print
– Items are separated by commas when passed as
arguments
– Arguments displayed in the order they are passed to
the function
– Items are automatically separated by a space when
displayed on screen

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Variable Reassignment
• Variables can reference different values while
program is running
• Garbage collection: removal of values that are no
longer referenced by variables
– Carried out by Python interpreter
• A variable can refer to item of any type
– Variable that has been assigned to one type can be
reassigned to another type

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Numeric Data Types, Literals, and the
str Data Type
• Data types: categorize value in memory
– e.g., int for integer, float for real number, str used for
storing strings in memory
• Numeric literal: number written in a program
– No decimal point considered int, otherwise, considered
float
• Some operations behave differently depending on
data type

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Reassigning a Variable to a Different
Type
• A variable in Python can refer to items of any type

Figure 2-7 The variable x references an integer

Figure 2-8 The variable x references a string

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Reading Input from the Keyboard
• Most programs need to read input from the user
• Built-in input function reads input from keyboard
– Returns the data as a string
– Format: variable = input(prompt)
 prompt is typically a string instructing user to enter a value
– Does not automatically display a space after the
prompt

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Reading Numbers with the input
Function
• input function always returns a string
• Built-in functions convert between data types
– int(item) converts item to an int
– float(item) converts item to a float
– Nested function call: general format:
function1(function2(argument))
 value returned by function2 is passed to function1
– Type conversion only works if item is valid numeric
value, otherwise, throws exception

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Performing Calculations
• Math expression: performs calculation and gives a
value
– Math operator: tool for performing calculation
– Operands: values surrounding operator
 Variables can be used as operands
– Resulting value typically assigned to variable
• Two types of division:
– / operator performs floating point division
– // operator performs integer division
 Positive results truncated, negative rounded away from zero

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Operator Precedence and Grouping
with Parentheses
• Python operator precedence:
1. Operations enclosed in parentheses
 Forces operations to be performed before others
2. Exponentiation (**)
3. Multiplication (*), division (/ and //), and remainder
(%)
4. Addition (+) and subtraction (-)
• Higher precedence performed first
– Same precedence operators execute from left to right

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The Exponent Operator and the
Remainder Operator
• Exponent operator (**): Raises a number to a power
– x ** y = xy
• Remainder operator (%): Performs division and returns
the remainder
– a.k.a. modulus operator
– e.g., 4%2=0, 5%2=1
– Typically used to convert times and distances, and to
detect odd or even numbers

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Converting Math Formulas to
Programming Statements
• Operator required for any mathematical operation
• When converting mathematical expression to
programming statement:
– May need to add multiplication operators
– May need to insert parentheses

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Mixed-Type Expressions and Data Type
Conversion
• Data type resulting from math operation depends on
data types of operands
– Two int values: result is an int
– Two float values: result is a float
– int and float: int temporarily converted to float,
result of the operation is a float
 Mixed-type expression
– Type conversion of float to int causes truncation of
fractional part

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Breaking Long Statements into Multiple
Lines (1 of 2)
• Long statements cannot be viewed on screen without
scrolling and cannot be printed without cutting off
• Multiline continuation character (\): Allows to break a
statement into multiple lines

result = var1 * 2 + var2 * 3 + \


var3 * 4 + var4 * 5

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Breaking Long Statements into Multiple
Lines (2 of 2)
• Any part of a statement that is enclosed in
parentheses can be broken without the line
continuation character.

print("Monday's sales are", monday,


"and Tuesday's sales are", tuesday,
"and Wednesday's sales are", Wednesday)

total = (value1 + value2 +


value3 + value4 +
value5 + value6)

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String Concatenation (1 of 2)
• To append one string to the end of another string
• Use the + operator to concatenate strings

>>> message = 'Hello ' + 'world'


>>> print(message)
Hello world
>>> 

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String Concatenation (2 of 2)
• You can use string concatenation to break up a long
string literal

print('Enter the amount of ' +


'sales for each day and ' +
'press Enter.')

This statement will display the following:

Enter the amount of sales for each day and press Enter.

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Implicit String Literal Concatenation (1 of 2)
• Two or more string literals written adjacent to each
other are implicitly concatenated into a single string

>>> my_str = 'one' 'two' 'three'


>>> print(my_str)
onetwothree

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Implicit String Literal Concatenation (2 of 2)

print('Enter the amount of '


'sales for each day and '
'press Enter.')

This statement will display the following:

Enter the amount of sales for each day and press Enter.

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More About The print Function (1 of 2)
• print function displays line of output
– Newline character at end of printed data
– Special argument end='delimiter' causes print
to place delimiter at end of data instead of newline
character
• print function uses space as item separator
– Special argument sep='delimiter' causes print
to use delimiter as item separator

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More About The print Function (2 of 2)
• Special characters appearing in string literal
– Preceded by backslash (\)
 Examples: newline (\n), horizontal tab (\t)
– Treated as commands embedded in string

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Magic Numbers
• A magic number is an unexplained numeric value that
appears in a program’s code. Example:

amount = balance * 0.069

• What is the value 0.069? An interest rate? A fee


percentage? Only the person who wrote the code
knows for sure.

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The Problem with Magic Numbers
• It can be difficult to determine the purpose of the
number.
• If the magic number is used in multiple places in the
program, it can take a lot of effort to change the
number in each location, should the need arise.
• You take the risk of making a mistake each time you
type the magic number in the program’s code.
– For example, suppose you intend to type 0.069, but you
accidentally type .0069. This mistake will cause mathematical
errors that can be difficult to find.

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Named Constants
• You should use named constants instead of magic
numbers.
• A named constant is a name that represents a value
that does not change during the program's execution.
• Example:
INTEREST_RATE = 0.069
• This creates a named constant named
INTEREST_RATE, assigned the value 0.069. It can be
used instead of the magic number:
amount = balance * INTEREST_RATE
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Advantages of Using Named Constants
• Named constants make code self-explanatory (self-
documenting)
• Named constants make code easier to maintain
(change the value assigned to the constant, and the
new value takes effect everywhere the constant is
used)
• Named constants help prevent typographical errors
that are common when using magic numbers

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Introduction to Turtle Graphics (1 of 2)
• Python's turtle graphics system displays a small
cursor known as a turtle.

• You can use Python statements to move the turtle


around the screen, drawing lines and shapes.

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Introduction to Turtle Graphics (2 of 2)
• To use the turtle graphics system, you must import the
turtle module with this statement:

import turtle

This loads the turtle module into memory

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Moving the Turtle Forward
• Use the turtle.forward(n) statement to move the
turtle forward n pixels.

>>> import turtle


>>> turtle.forward(100)
>>>

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Turning the Turtle (1 of 3)
• The turtle's initial heading is 0 degrees (east)
• Use the turtle.right(angle) statement to turn
the turtle right by angle degrees.
• Use the turtle.left(angle) statement to turn the
turtle left by angle degrees.

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Turning the Turtle (2 of 3)

>>> import turtle


>>> turtle.forward(100)
>>> turtle.left(90)
>>> turtle.forward(100)
>>>

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Turning the Turtle (3 of 3)

>>> import turtle


>>> turtle.forward(100)
>>> turtle.right(45)
>>> turtle.forward(100)
>>>

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Setting the Turtle's Heading
• Use the turtle.setheading(angle) statement to
set the turtle's heading to a specific angle.

>>> import turtle


>>> turtle.forward(50)
>>> turtle.setheading(90)
>>> turtle.forward(100)
>>> turtle.setheading(180)
>>> turtle.forward(50)
>>> turtle.setheading(270)
>>> turtle.forward(100)
>>>

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Setting the Pen Up or Down (1 of 2)
• When the turtle's pen is down, the turtle draws a line
as it moves. By default, the pen is down.
• When the turtle's pen is up, the turtle does not draw
as it moves.
• Use the turtle.penup() statement to raise the
pen.
• Use the turtle.pendown() statement to lower the
pen.

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Setting the Pen Up or Down (2 of 2)

>>> import turtle


>>> turtle.forward(50)
>>> turtle.penup()
>>> turtle.forward(25)
>>> turtle.pendown()
>>> turtle.forward(50)
>>> turtle.penup()
>>> turtle.forward(25)
>>> turtle.pendown()
>>> turtle.forward(50)
>>>

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Drawing Circles
• Use the turtle.circle(radius) statement to
draw a circle with a specified radius.

>>> import turtle


>>> turtle.circle(100)
>>>

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Drawing Dots
• Use the turtle.dot() statement to draw a simple
dot at the turtle's current location.

>>> import turtle


>>> turtle.dot()
>>> turtle.forward(50)
>>> turtle.dot()
>>> turtle.forward(50)
>>> turtle.dot()
>>> turtle.forward(50)
>>>

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Changing the Pen Size and Drawing
Color
• Use the turtle.pensize(width) statement to
change the width of the turtle's pen, in pixels.
• Use the turtle.pencolor(color) statement to
change the turtle's drawing color.
– See Appendix D in your textbook for a complete list of colors.

>>> import turtle


>>> turtle.pensize(5)
>>> turtle.pencolor('red')
>>> turtle.circle(100)
>>>

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Working with the Turtle's Window
• Use the turtle.bgcolor(color) statement to set the
window's background color.
– See Appendix D in your textbook for a complete list of colors.

• Use the turtle.setup(width,height)statement to


set the size of the turtle's window, in pixels.
– The width and height arguments are the width and height,
in pixels.
– For example, the following interactive session creates a
graphics window that is 640 pixels wide and 480 pixels high:
>>> import turtle
>>> turtle.setup(640, 480)
>>>

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Resetting the Turtle’s Window (1 of 3)
• The turtle.reset() statement:
– Erases all drawings that currently appear in the
graphics window.
– Resets the drawing color to black.
– Resets the turtle to its original position in the center of
the screen.
– Does not reset the graphics window’s background
color.

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Resetting the Turtle’s Window (2 of 3)
• The turtle.clear() statement:
– Erases all drawings that currently appear in the
graphics window.
– Does not change the turtle's position.
– Does not change the drawing color.
– Does not change the graphics window’s background
color.

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Resetting the Turtle’s Window (3 of 3)
• The turtle.clearscreen() statement:
– Erases all drawings that currently appear in the
graphics window.
– Resets the drawing color to black.
– Resets the turtle to its original position in the center of
the screen.
– Resets the graphics window’s background color to
white.

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Working with Coordinates
• The turtle uses Cartesian Coordinates

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Moving the Turtle to a Specific Location
• Use the turtle.goto(x, y) statement to move the
turtle to a specific location.

>>> import turtle


>>> turtle.goto(0, 100)
>>> turtle.goto(−100, 0)
>>> turtle.goto(0, 0)
>>>

• The turtle.pos() statement displays the turtle's current X,Y coordinates.


• The turtle.xcor() statement displays the turtle's current X coordinate and
the turtle.ycor() statement displays the turtle's current Y coordinate.

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Animation Speed
• Use the turtle.speed(speed) command to
change the speed at which the turtle moves.
– The speed argument is a number in the range of 0
through 10.
– If you specify 0, then the turtle will make all of its
moves instantly (animation is disabled).

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Hiding and Displaying the Turtle
• Use the turtle.hideturtle() command to hide
the turtle.
– This command does not change the way graphics are
drawn, it simply hides the turtle icon.
• Use the turtle.showturtle() command to
display the turtle.

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Displaying Text (1 of 2)
• Use the turtle.write(text) statement to display
text in the turtle's graphics window.
– The text argument is a string that you want to display.
– The lower-left corner of the first character will be
positioned at the turtle’s X and Y coordinates.

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Displaying Text (2 of 2)

>>> import turtle


>>> turtle.write('Hello World')
>>>

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Filling Shapes (1 of 2)
• To fill a shape with a color:
– Use the turtle.begin_fill() command before
drawing the shape
– Then use the turtle.end_fill() command after
the shape is drawn.
– When the turtle.end_fill() command executes,
the shape will be filled with the current fill color

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Filling Shapes (2 of 2)

>>> import turtle


>>> turtle.hideturtle()
>>> turtle.fillcolor('red')
>>> turtle.begin_fill()
>>> turtle.circle(100)
>>> turtle.end_fill()
>>>

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Getting Input With a Dialog Box (1 of 2)
>>> import turtle
>>> age = turtle.numinput('Input', 'Enter your age')

>>> import turtle


>>> name = turtle.textinput('Input', 'Enter your name')

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Getting Input With a Dialog Box (2 of 2)
• Specifying a default value, minimum value, and
maximum value with turtle.numinput:
>>> import turtle
>>> num = turtle.numinput('Input', 'Enter a number',
default=10, minval=0, maxval=100)

• An error message will be displayed if the input is less


than minval or greater than maxval

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Keeping the Graphics Window Open
• When running a turtle graphics program outside IDLE,
the graphics window closes immediately when the
program is done.
• To prevent this, add the turtle.done() statement
to the very end of your turtle graphics programs.
– This will cause the graphics window to remain open, so
you can see its contents after the program finishes
executing.

Copyright © 2021, 2018, 2015 Pearson Education, Inc. All Rights Reserved 2 - 78
Summary
• This chapter covered:
– The program development cycle, tools for program
design, and the design process
– Ways in which programs can receive input, particularly
from the keyboard
– Ways in which programs can present and format output
– Use of comments in programs
– Uses of variables and named constants
– Tools for performing calculations in programs
– The turtle graphics system

Copyright © 2021, 2018, 2015 Pearson Education, Inc. All Rights Reserved 2 - 79

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