Graphics
Graphics
Algorithm
if(dx>=dy)
{ steps = dx; }
else
{ steps = dy; }
dx = dx/steps;
dy = dy/steps;
x = x0; y = y0;
i = 1;
while(i<= steps)
{ putpixel(x, y, RED);
x += dx;
y += dy;
i=i+1; }
getch();
closegraph();
}
Advantage of DDA