DLine Stunt Package

Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 33

WARRIOR’S DEFENSIVE

STUNT PACKAGE

Coach Kev
BRING ‘N HEAT
Meeting 2
Break down
 Stunt/Blitz philosophy
 Blitz Terminology
 D – Line Stunts
 Individual Position Stunts
 Combo Stunts
 Zone Pressures
Stunt / Blitz Philosophy
I. Have the ability to bring any individual from
any position on the field
II. We use both run & pass blitzes ( most go with
our DL stunts)
III. We can turn loose 1,2, and 3 players in
addition to our front
IV. We will blitz and stunt to utilize our strengths
and expose opponents weaknesses
Stunt/Blitz Terminology
1. Each Gap has a designated name
2. Each D – lineman has a designated movement
3. Each LB/DB stunt will use their position names
along with the gap name

Cloud Bear Arrow Ammo Bull

*Outside stunts will come with tite or split DL movement unless


we are using secondary stunts to bring 2 players from outside.
Defensive Line Stunts
Gap Exchange Stunts:
 1to 2 man stunt
 Used with backer/secondary stunt to bracket OL and open gaps for the
stunt

Slant / Angle Stunts:


 1to 4 man stunt
 Players will start head up OL moving toward strength or weakness of
formation
Loop Stunts:
 2 to 4 man stunt
 Drive man wants to drive his OL to open gap for loop man
Gap Exchange Stunts
Gap Exchange cont
Gap Exchange cont
Slant/Angle Movements
Slant /Angle movements cont
Slant/Angle movements Cont
Slant/Angle movements cont
Slant/Angle movements cont
Loop Stunts
Loop Stunts Cont
Loop Stunts Cont
Loop Stunts Cont
Individual Position Stunts
1. Linebackers
 Mike
 Sam
 Will
2. Corners
 Storm: Corner on strong side
 Thunder: Corner on weak side
3. Safeties
 Monster: Designated stunting safety
 Free: Stunt going outside on weak side
4. Hot Coverage
 Can be used with our linebacker stunts to replace run/pass
responsibility
 Refer to first presentation Defensive coverage section for an
example
Linebacker Individual Stunts
•MIKE
•A Gap: MIKE
•B Gap: MIKE BEAR
•C Gap: MIKE CLOUD M
•Wk A Gap: MIKE AMMO

•SAM
•A Gap: SAM ARROW
•B Gap: SAM BEAR S
•C Gap: SAM
•D Gap: TITE SAM

•WILL
•A Gap: WILL AMMO
•B Gap: WILL
W
•C Gap: SPLIT WILL
•Str A Gap: WILL ARROW
Corner Individual Stunts

• D Gap: Storm/Tite Storm(DE rips across TE)


• C Gap: Storm Cloud
C

C
• C Gap: Thunder/Split Thunder (DE rips across OT/TE)
• B Gap: Thunder Bull
Safety Individual Stunts

MO FS
•Strong Side •Weak Side
•A Gap: MONSTER ARROW •A Gap: FREE AMMO
•B Gap: MONSTER BEAR •B Gap: FREE BULL
•C Gap: MONSTER CLOUD •C Gap: FREE/SPLIT FREE
•D Gap: MONSTER/TITE MONSTER •If in Double Tight FREE/SPLIT FREE
becomes a D gap Stunt
Designated Safety
1. “STUNT” & “STACK” Safety:
 Designate one safety to stunt and stack in our 8 man
fronts(Monster)
 Keeps assignments simple
 Monster = outside strong D gap
 Free = outside weak C/D gap
2. “SHAKE” Alignment:
 SHAKE strong: Designated safety aligns in a 12 or 9 tech on
LOS strong side
 SHAKE weak: Designated safety aligns in a 6 or 9 tech on LOS
weak side
Combo Stunts
1. Combo stunts include the dl, lb, and secondary
2. LB/LB: Ex - Base nob mike will ammo = Base front, nose to wk b
gap, mike to his a gap, will to wk a gap
3. LB/CB: Ex - Base tite tag storm mike bear = Base Front, strong
side end tite stunt, 3 tech tag a gap, strong corner d gap, mike to
strong b gap
4. LB/Safety: Ex – Base nob monster axe will ammo = Base front,
nose to wk b gap, monster strong a gap, will wk a gap
5. *You Try: BASE, TAG, MIKE BEAR ,SAM

*Base, 3tech to strong A gap, Mike to Strong B gap, Sam to


strong C gap
LB/LB
Nob mike will ammo
WE 3 N SE
WC SC
S M W
MO FS
LB/Corner
Tite storm tag mike
bear WE
WC 3 N SE SC
S M W
MO FS
LB/Safety
Nob monster axe will
ammo WE 3 N SE
WC SC
S M W
MO FS
ZONE PRESSURES

A CONCEPT DESIGNED TO PUT PRESSURE ON THE


OPPONENTS PASSING GAME THAT INVOLVES
RUSHING, STUNTING, BLITZING 4, 5 OR 6
DEFENDERS WHILE STILL MAINTAINING ZONE
COVERAGE PRINCIPLES WITH THE REAMINING
DEFENDERS. IT ENABLES US TO “GET AFTER
OPPOSING QUARTBACKS” WITH VARIOUS
PRESSURES WITHOUT THE RISK AND POTENTIAL
PROBLEMS THAT PURE MAN COVERAGE CAN
CREATE!
ADVANTEGES OF ZONE PRESSURE
1. Element of surprise – Offensive line does not know who
is coming or going
2. Safe Pressure – Eliminate Match up problems by not
being in man coverage
3. Good vs. Rub/Pick routes
4. If QB scrambles, man coverage does not pose a problem
5. Great on 3rd and 10+ yardage situations
6. Aggressive mentally
7. Big play potential – sacks, turnovers
8. This zone pressure scheme will be used with and
without dropping DL in coverage and using HOT
coverages to replace stunting LB’s
ZONE PRESSURE TERMINOLOGY
1. Cop out:
 Technique used to engage and occupy OL by DL and then dropping
into zone coverage during stunt
2. Zone weak / Zone Strong:
 Term used in play calling to drop strong or weak side end into zone
coverage
3. Zipper:
 Term used in play calling to drop both strong and weak side ends
into zone coverage
4. Ernie:
 Term used in play calling to drop strong side end and nose tackle
into zone coverage
5. Taco:
 Term used in play calling to drop both DTs into zone coverage
4 Man Zone Pressures
4 Man Zone Pressures
4 Man Zone Pressure
5 Man Zone Pressures
6 Man Zone Pressures
SIGHT – MOVEMENT – BOOM

 SEE IT MOVE
 Go BLOW IT UP
 BOOM!!!!

You might also like