1 Introduction
1 Introduction
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
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Objectives
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What is an Operating System?
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Computer System Structure
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Four Components of a Computer System
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What Operating Systems Do
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user View
The user's view of the computer varies according to
the interface being use.
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System View
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Defining Operating System
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Defining Operating System (Cont.)
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Defining Operating System (Cont.)
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Defining Operating System (Cont.)
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Computer Startup
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Computer System Organization
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Computer-System Operation
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Interrupts
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Common Functions of Interrupts
• When an interrupt occurs, the operating system
preserves the state of the CPU by storing the registers
and the program counter.
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
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Storage Structure
Main memory – only large storage media that the CPU can access directly
Random access
Typically volatile
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Hard disks – rigid metal or glass platters covered with magnetic
recording material
Disk surface is logically divided into tracks, which are subdivided into
sectors
The disk controller determines the logical interaction between the device
and the computer
Solid-state disks – faster than hard disks, nonvolatile
Tertiary storage-
• magnetic tapes, storage capacity is larger, access time is less.
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Storage Hierarchy
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Caching
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I/O Structure
To start an I/O operation, the device driver loads the appropriate
registers within the device controller.
• The controller starts the transfer of data from the device to its local
buffer. Once the transfer of data is complete, the device controller
informs the device driver via an interrupt that it has finished its
operation.
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Direct Memory Access Structure
• Interrupt‐driven I/O is fine for moving small amounts of data but
can produce high overhead when used for bulk data movement such
as disk I/O.
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How a Modern Computer Works
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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Multicore Systems
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A Dual-Core Design
Two CPU cores placed on same Chip
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Clustered Systems
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Clustered Systems
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Operating System operations
Multiprogramming (Batch system) needed for efficiency
Single user cannot always keep CPU and I/O devices busy
Multiprogramming organizes jobs (code and data) so CPU always has one to
execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
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Memory Layout for Multiprogrammed System
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Operating-System Operations(cont.)
Mode of operations
A mechanism that allows OS to protect itself and other
components of the system
We have two modes
User mode and kernel mode
Mode bit (0 or 1) provided by hardware
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only
executable in kernel mode
System call by a user asking os to changes the mode from
user to kernel mode.
Return from a system call and resets it to user mode
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Transition from User to Kernel Mode
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TIMER
To prevent a process to be infinite loop ( process hogging
resources ) a timer is used , which is a hardware device.
Timer is set to interrupt the computer after some time
period
Timer is a counter that is decremented by the physical
clock.
Operating system set the counter (privileged instruction)
When the counter reaches the value zero generate an
interrupt
The OS set up the value of the counter before scheduling
process to regain control or terminate program that
exceeds allotted time.
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Process Management
A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable resources
Single-threaded process has one program counter specifying location
of next instruction to execute
Process executes instructions sequentially, one at a time, until
completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some are user processes, some
are operating system processes running concurrently on one or more
CPUs
Concurrency by multiplexing the CPUs among the processes /
threads
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Process Management Activities
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Memory Management
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Storage Management
OS provides uniform, logical view of information storage
Each storage medium is controlled by device driver (i.e., disk
drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access
what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
Usually, disks used to store data that does not fit in main memory or
data that must be kept for a “long” period.
Proper management is of central importance
Entire speed of computer operation hinges on disk subsystem and its
algorithms
OS activities
Free-space management
Storage allocation
Disk scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed – by OS
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Performance of Various Levels of Storage
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Migration of data “A” from Disk to Register
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I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices
from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
General device-driver interface
Drivers for specific hardware devices
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Protection and Security
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Kernel Data Structures
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Kernel Data Structures
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Kernel Data Structures
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Computing Environments - Traditional
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Computing Environments - Mobile
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Computing Environments – Distributed
Distributed computiing
Collection of separate, possibly heterogeneous, systems
networked together
Network is a communications path, TCP/IP most common
– Local Area Network (LAN)
– Wide Area Network (WAN)
– Metropolitan Area Network (MAN)
Network Operating System provides features between
systems across network
Communication scheme allows systems to exchange
messages
Illusion of a single system
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Computing Environments – Client-Server
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated
by clients
Compute-server system provides an interface to client to
request services (i.e., database)
File-server system provides interface for clients to store
and retrieve files
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Computing Environments - Peer-to-Peer
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Computing Environments - Virtualization
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Computing Environments - Virtualization
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Computing Environments - Virtualization
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Computing Environments – Cloud Computing
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Computing Environments – Cloud Computing
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Computing Environments – Real-Time Embedded Systems
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Open-Source Operating Systems
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End of Chapter 1
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013