Lecture1 - Week1
Lecture1 - Week1
Technology
INTERACTION FALL 2021
Week 01
Introduction of Course
Trapped between the doors!
Design Suggestion
Coffee machine
Design suggestion
HUMAN-COMPUTER UIT
FALL 2021
INTERACTION
Introduction
• Instructor
– Umair Khan
• Lab Instructor
– Fatima Shakeel
HUMAN-COMPUTER
INTERACTION
•Agenda
• Introductions
• Course Administration
• HCI Overview
–Objectives
HUMAN-COMPUTER
INTERACTION
Course Information
•Books
Introduction
• Your turn
– Interests
– What you plan to do after graduation
HUMAN-COMPUTER UIT
FALL 2021
INTERACTION
Course Information
– Course Outlines
– Grading
– Assignment
– Class Participation
HUMAN-COMPUTER UIT
FALL 2021
INTERACTION
Advise
• Learn from and use the past
– Look to previous courses, courses elsewhere
Info on the web, …
– Content, lectures, projects, …
• Go further
– Move beyond lectures & book
– Further courses
– Step into research
HUMAN-COMPUTER
INTERACTION
Human
Computer
Interaction
Human
Computers
Interaction
HUMAN-COMPUTER UIT
FALL 2021
INTERACTION
HCI – A Definition
“Human-Computer Interaction is a discipline
concerned with the design, evaluation and
implementation of interactive computing
systems for human use and with the study of
major phenomena surrounding them”
-ACM/IEEE
HUMAN-COMPUTER UIT
FALL 2021
INTERACTION
HCI
• What happens when a human and a
• computer get together to perform a task
– Task - write document, calculate budget, solve
equation, learn about world, drive home,...
• – Task might be play, learning,
communicating, …
• – Not just desktop computers
HUMAN-COMPUTER
INTERACTION
Course Aims
• 1. Consciousness raising
– Make you aware of
these issues
• 2. Design critic
– Question bad design
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INTERACTION
Course Aims
• 3. Learn design process
– Software interface and other artifacts
Human-Computer Interaction
User Experience
Usability
Interface
Interaction
Computer Human
HUMAN-COMPUTER
INTERACTION
Frustration
Bad experience Resentment
Anger
HUMAN-COMPUTER
INTERACTION
Usability - Abstract-level
Constituents
Ease of Use
(Could I use it?)
+
Usefulness
(Would I use it?)
HUMAN-COMPUTER
INTERACTION
Usability
• Ensuring that interactive products are easy to
learn, effective to user and enjoyable from the
user’s perspective
HUMAN-COMPUTER
INTERACTION
Perspective ?
• People perceive the same item in
different ways
Usability
Goals
Usability Goals
• Effectiveness
• Efficiency
• Safety
• Utility
• Learnability
• Memorablity
HUMAN-COMPUTER
INTERACTION
Effectiveness
• How good the system is at doing what it is supposed to do
– iDrive system being effective since it would perform all the tasks
– The Alarm clock is effective in the way that it would play music in exactly the
same way it is supposed to
Efficient
• The way system supports its users in carrying out their
tasks
Safety
• Protecting the user from dangerous conditions
and undesirable situation
– Which of the Cases you think was the most unsafe ?
• Plane
• Nuclear reactor
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INTERACTION
Safety ok
HUMAN-COMPUTER
INTERACTION
Utility
• System providing the right kind of functionality so that the
user can do what they want
HUMAN-COMPUTER
INTERACTION
Learnability
• How easy a system is to learn to user
HUMAN-COMPUTER
INTERACTION
Memorability
• How easy the system is to remember once
learnt
• Riding a bicycle
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INTERACTION
• Helpful
• Motivating
HUMAN-COMPUTER
INTERACTION Fun
Satisfying Emotionally
fullfilling
Efficient to
use
enjoyable Effective Rewarding
Easy to
to use
remember
Usability
Goals
Easy to Supportive of
Safe to creativity
Entertaining learn
use
Have good
utility
Aesthetically
helpful pleasing
Motivating
HUMAN-COMPUTER
INTERACTION
Famous Quotations
“It is easy to make things hard. It is hard to make things
easy.” – Al Chapanis, 1982
Today’s Revelation
“If WE can use it, YOU can use it. If you can’t, YOU
must be STUPID”
high
Factors Business
Strategy
providing
competitive
advantage User Experience manifestation of
business strategy
enabling factor
Technology for user
experience &
business
low strategy
Common Problems in the New Economy
Scenario A Scenario B
m - millions
The End of Business As Usual
• Business success is directly related to the
customer experience
Who Will…
– Drive future technical breakthroughs?
– Lead future paradigm shifts?