0% found this document useful (0 votes)
388 views67 pages

COA - Unit2 Floating Point Arithmetic 2

Uploaded by

Devika csbs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
388 views67 pages

COA - Unit2 Floating Point Arithmetic 2

Uploaded by

Devika csbs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 67

Floating Point Arithmetic

Outline

 Floating-Point Numbers

 IEEE 754 Floating-Point Standard

 Floating-Point Addition and Subtraction

 Floating-Point Multiplication

 Extra Bits and Rounding

 MIPS Floating-Point Instructions

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 2
The World is Not Just Integers
 Programming languages support numbers with fraction
 Called floating-point numbers
 Examples:
3.14159265… (π)
2.71828… (e)
0.000000001 or 1.0 × 10–9 (seconds in a nanosecond)
86,400,000,000,000 or 8.64 × 1013 (nanoseconds in a day)
last number is a large integer that cannot fit in a 32-bit integer

 We use a scientific notation to represent


 Very small numbers (e.g. 1.0 × 10–9)
 Very large numbers (e.g. 8.64 × 1013)
 Scientific notation: ± d . f1f2f3f4 … × 10 ± e1e2e3
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 3
Floating-Point Numbers
 Examples of floating-point numbers in base 10 …
 5.341×103 , 0.05341×105 , –2.013×10–1 , –201.3×10–3
decimal point
 Examples of floating-point numbers in base 2 …
 1.00101×223 , 0.0100101×225 , –1.101101×2–3 , –1101.101×2–6
binary point
 Exponents are kept in decimal for clarity
 The binary number (1101.101)2 = 23+22+20+2–1+2–3 = 13.625
 Floating-point numbers should be normalized
 Exactly one non-zero digit should appear before the point
 In a decimal number, this digit can be from 1 to 9
 In a binary number, this digit should be 1
 Normalized FP Numbers: 5.341×103 and –1.101101×2–3
 NOT Normalized: 0.05341×105 and –1101.101×2–6
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 4
Floating-Point Representation
 A floating-point number is represented by the triple
 S is the Sign bit (0 is positive and 1 is negative)
 Representation is called sign and magnitude
 E is the Exponent field (signed)
 Very large numbers have large positive exponents
 Very small close-to-zero numbers have negative exponents
 More bits in exponent field increases range of values
 F is the Fraction field (fraction after binary point)
 More bits in fraction field improves the precision of FP numbers

S Exponent Fraction

Value of a floating-point number = (-1)S × val(F) × 2val(E)


Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 5
Next . . .

 Floating-Point Numbers

 IEEE 754 Floating-Point Standard

 Floating-Point Addition and Subtraction

 Floating-Point Multiplication

 Extra Bits and Rounding

 MIPS Floating-Point Instructions

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 6
IEEE 754 Floating-Point Standard
 Found in virtually every computer invented since 1980
 Simplified porting of floating-point numbers
 Unified the development of floating-point algorithms
 Increased the accuracy of floating-point numbers
 Single Precision Floating Point Numbers (32 bits)
 1-bit sign + 8-bit exponent + 23-bit fraction
S Exponent8 Fraction23

 Double Precision Floating Point Numbers (64 bits)


 1-bit sign + 11-bit exponent + 52-bit fraction
S Exponent11 Fraction52
(continued)
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 7
Normalized Floating Point Numbers
 For a normalized floating point number (S, E, F)

S E F = f1 f 2 f3 f 4 …

 Significand is equal to (1.F)2 = (1.f1f2f3f4…)2


 IEEE 754 assumes hidden 1. (not stored) for normalized numbers
 Significand is 1 bit longer than fraction
 Value of a Normalized Floating Point Number is

(–1)S × (1.F)2 × 2val(E)


(–1)S × (1.f1f2f3f4 …)2 × 2val(E)
(–1)S × (1 + f1×2-1 + f2×2-2 + f3×2-3 + f4×2-4 …)2 × 2val(E)

(–1)S is 1 when S is 0 (positive), and –1 when S is 1 (negative)


Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 8
Biased Exponent Representation
 How to represent a signed exponent? Choices are …
 Sign + magnitude representation for the exponent
 Two’s complement representation
 Biased representation
 IEEE 754 uses biased representation for the exponent
 Value of exponent = val(E) = E – Bias (Bias is a constant)
 Recall that exponent field is 8 bits for single precision
 E can be in the range 0 to 255
 E = 0 and E = 255 are reserved for special use (discussed later)
 E = 1 to 254 are used for normalized floating point numbers
 Bias = 127 (half of 254), val(E) = E – 127
 val(E=1) = –126, val(E=127) = 0, val(E=254) = 127
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 9
Biased Exponent – Cont’d
 For double precision, exponent field is 11 bits
 E can be in the range 0 to 2047
 E = 0 and E = 2047 are reserved for special use
 E = 1 to 2046 are used for normalized floating point numbers
 Bias = 1023 (half of 2046), val(E) = E – 1023
 val(E=1) = –1022, val(E=1023) = 0, val(E=2046) = 1023
 Value of a Normalized Floating Point Number is

(–1)S × (1.F)2 × 2E – Bias


(–1)S × (1.f1f2f3f4 …)2 × 2E – Bias
(–1)S × (1 + f1×2-1 + f2×2-2 + f3×2-3 + f4×2-4 …)2 × 2E – Bias

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 10
Examples of Single Precision Float
 What is the decimal value of this Single Precision float?
10111110001000000000000000000000

 Solution:
 Sign = 1 is negative
 Exponent = (01111100)2 = 124, E – bias = 124 – 127 = –3
 Significand = (1.0100 … 0)2 = 1 + 2-2 = 1.25 (1. is implicit)
 Value in decimal = –1.25 × 2–3 = –0.15625
 What is the decimal value of?
01000001001001100000000000000000
 Solution:
implicit
 Value in decimal = +(1.01001100 … 0)2 × 2130–127 =
(1.01001100 … 0)2 × 23 = (1010.01100 … 0)2 = 10.375
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 11
Examples of Double Precision Float
 What is the decimal value of this Double Precision float ?
01000000010100101010000000000000
00000000000000000000000000000000

 Solution:
 Value of exponent = (10000000101)2 – Bias = 1029 – 1023 = 6
 Value of double float = (1.00101010 … 0)2 × 26 (1. is implicit) =
(1001010.10 … 0)2 = 74.5

 What is the decimal value of ?


10111111100010000000000000000000
00000000000000000000000000000000

 Do it yourself! (answer should be –1.5 × 2–7 = –0.01171875)


Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 12
Converting FP Decimal to Binary
 Convert –0.8125 to binary in single and double precision
 Solution:
 Fraction bits can be obtained using multiplication by 2
 0.8125 × 2 = 1.625
 0.625 × 2 = 1.25
0.8125 = (0.1101)2 = ½ + ¼ + 1/16 = 13/16
 0.25 × 2 = 0.5
 0.5 × 2 = 1.0
 Stop when fractional part is 0
 Fraction = (0.1101)2 = (1.101)2 × 2 –1 (Normalized)
 Exponent = –1 + Bias = 126 (single precision) and 1022 (double)
Single
10111111010100000000000000000000
Precision
10111111111010100000000000000000 Double
Precision
00000000000000000000000000000000
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 13
Largest Normalized Float
 What is the Largest normalized float?
 Solution for Single Precision:
01111111011111111111111111111111
 Exponent – bias = 254 – 127 = 127 (largest exponent for SP)
 Significand = (1.111 … 1)2 = almost 2
 Value in decimal ≈ 2 × 2127 ≈ 2128 ≈ 3.4028 … × 1038
 Solution for Double Precision:
01111111111011111111111111111111
11111111111111111111111111111111

 Value in decimal ≈ 2 × 21023 ≈ 21024 ≈ 1.79769 … × 10308


 Overflow: exponent is too large to fit in the exponent field
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 14
Smallest Normalized Float
 What is the smallest (in absolute value) normalized float?
 Solution for Single Precision:
00000000100000000000000000000000
 Exponent – bias = 1 – 127 = –126 (smallest exponent for SP)
 Significand = (1.000 … 0)2 = 1
 Value in decimal = 1 × 2–126 = 1.17549 … × 10–38
 Solution for Double Precision:
00000000000100000000000000000000
00000000000000000000000000000000

 Value in decimal = 1 × 2–1022 = 2.22507 … × 10–308


 Underflow: exponent is too small to fit in exponent field
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 15
Zero, Infinity, and NaN
 Zero
 Exponent field E = 0 and fraction F = 0
 +0 and –0 are possible according to sign bit S
 Infinity
 Infinity is a special value represented with maximum E and F = 0
 For single precision with 8-bit exponent: maximum E = 255
 For double precision with 11-bit exponent: maximum E = 2047
 Infinity can result from overflow or division by zero
 +∞ and –∞ are possible according to sign bit S
 NaN (Not a Number)
 NaN is a special value represented with maximum E and F ≠ 0
 Result from exceptional situations, such as 0/0 or sqrt(negative)
 Operation on a NaN results is NaN: Op(X, NaN) = NaN
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 16
Denormalized Numbers
 IEEE standard uses denormalized numbers to …
 Fill the gap between 0 and the smallest normalized float
 Provide gradual underflow to zero
 Denormalized: exponent field E is 0 and fraction F ≠ 0
 Implicit 1. before the fraction now becomes 0. (not normalized)
 Value of denormalized number ( S, 0, F )

Single precision: (–1) S × (0.F)2 × 2–126


Double precision: (–1) S × (0.F)2 × 2–1022
Negative Negative Positive Positive
Overflow Underflow Underflow Overflow

-∞ Normalized (–ve) Denorm Denorm Normalized (+ve) +∞


-2128 -2–126 0 2–126 2128
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 17
Special Value Rules

Operation Result
n /  0
 x  
nonzero / 0 
+  (similar for -)
0 / 0 NaN
- NaN (similar for -)
 /  NaN
 x 0 NaN
NaN op anything NaN

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 18
Floating-Point Comparison
 IEEE 754 floating point numbers are ordered
 Because exponent uses a biased representation …
 Exponent value and its binary representation have same ordering
 Placing exponent before the fraction field orders the magnitude
 Larger exponent  larger magnitude
 For equal exponents, Larger fraction  larger magnitude
 0 < (0.F)2 × 2Emin < (1.F)2 × 2E–Bias < ∞ (Emin = 1 – Bias)
 Because sign bit is most significant  quick test of signed <

 Integer comparator can compare magnitudes


X = (EX , FX) Integer X<Y
Magnitude X=Y
Y = (EY , FY) Comparator X>Y
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 19
Summary of IEEE 754 Encoding
Single-Precision Exponent = 8 Fraction = 23 Value
Normalized Number 1 to 254 Anything ± (1.F)2 × 2E – 127
Denormalized Number 0 nonzero ± (0.F)2 × 2–126
Zero 0 0 ±0
Infinity 255 0 ±∞
NaN 255 nonzero NaN

Double-Precision Exponent = 11 Fraction = 52 Value


Normalized Number 1 to 2046 Anything ± (1.F)2 × 2E – 1023
Denormalized Number 0 nonzero ± (0.F)2 × 2–1022
Zero 0 0 ±0
Infinity 2047 0 ±∞
NaN 2047 nonzero NaN

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 20
Simple 6-bit Floating Point Example
 6-bit floating point representation
S Exponent3 Fraction2
 Sign bit is the most significant bit
 Next 3 bits are the exponent with a bias of 3
 Last 2 bits are the fraction
 Same general form as IEEE
 Normalized, denormalized
 Representation of 0, infinity and NaN

 Value of normalized numbers (–1)S × (1.F)2 × 2E – 3


 Value of denormalized numbers (–1)S × (0.F)2 × 2– 2

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 21
Values Related to Exponent

Exp. exp E 2E
0 000 -2 ¼ Denormalized

1 001 2- ¼
2 010 1- ½
3 011 0 1
Normalized
4 100 1 2
5 101 2 4
6 110 3 8
7 111 n/a Inf or NaN

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 22
Dynamic Range of Values
s exp frac E value
0 000 00 -2 0
0 000 01 2- 1/4*1/4=1/16 smallest denormalized
0 000 10 2- 2/4*1/4=2/16
0 000 11 2- 3/4*1/4=3/16 largest denormalized
0 001 00 -2 4/4*1/4=4/16=1/4=0.25 smallest normalized
0 001 01 2- 5/4*1/4=5/16
0 001 10 2- 6/4*1/4=6/16
0 001 11 2- 7/4*1/4=7/16
0 010 00 -1 4/4*2/4=8/16=1/2=0.5
0 010 01 1- 5/4*2/4=10/16
0 010 10 1- 6/4*2/4=12/16=0.75
0 010 11 1- 7/4*2/4=14/16
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 23
Dynamic Range of Values
s exp frac E value
0 011 00 0 4/4*4/4=16/16=1
0 011 01 0 5/4*4/4=20/16=1.25
0 011 10 0 6/4*4/4=24/16=1.5
0 011 11 0 7/4*4/4=28/16=1.75
0 100 00 1 4/4*8/4=32/16=2
0 100 01 1 5/4*8/4=40/16=2.5
0 100 10 1 6/4*8/4=48/16=3
0 100 11 1 7/4*8/4=56/16=3.5
0 101 00 2 4/4*16/4=64/16=4
0 101 01 2 5/4*16/4=80/16=5
0 101 10 2 6/4*16/4=96/16=6
0 101 11 2 7/4*16/4=112/16=7
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 24
Dynamic Range of Values
s exp frac E value
0 110 00 3 4/4*32/4=128/16=8
0 110 01 3 5/4*32/4=160/16=10
0 110 10 3 6/4*32/4=192/16=12
0 110 11 3 7/4*32/4=224/16=14 largest normalized
0 111 00 
0 111 01 NaN
0 111 10 NaN
0 111 11 NaN

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 25
Distribution of Values

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 26
Next . . .

 Floating-Point Numbers

 IEEE 754 Floating-Point Standard

 Floating-Point Addition and Subtraction

 Floating-Point Multiplication

 Extra Bits and Rounding

 MIPS Floating-Point Instructions

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 27
Floating Point Addition Example
 Consider adding: (1.111)2 × 2–1 + (1.011)2 × 2–3
 For simplicity, we assume 4 bits of precision (or 3 bits of fraction)
 Cannot add significands … Why?
 Because exponents are not equal
 How to make exponents equal?
 Shift the significand of the lesser exponent right
until its exponent matches the larger number
 (1.011)2 × 2–3 = (0.1011)2 × 2–2 = (0.01011)2 × 2–1
 Difference between the two exponents = –1 – (–3) = 2
 So, shift right by 2 bits 1.111
+
0.01011
 Now, add the significands: Carry 10.00111
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 28
Addition Example – cont’d
 So, (1.111)2 × 2–1 + (1.011)2 × 2–3 = (10.00111)2 × 2–1
 However, result (10.00111)2 × 2–1 is NOT normalized
 Normalize result: (10.00111)2 × 2–1 = (1.000111)2 × 20
 In this example, we have a carry
 So, shift right by 1 bit and increment the exponent
 Round the significand to fit in appropriate number of bits
 We assumed 4 bits of precision or 3 bits of fraction

 Round to nearest: (1.000111)2 ≈ (1.001)2 1.000 111


+ 1
 Renormalize if rounding generates a carry
1.001
 Detect overflow / underflow
 If exponent becomes too large (overflow) or too small (underflow)
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 29
Floating Point Subtraction Example
 Consider: (1.000)2 × 2–3 – (1.000)2 × 22
 We assume again: 4 bits of precision (or 3 bits of fraction)
 Shift significand of the lesser exponent right
 Difference between the two exponents = 2 – (–3) = 5
 Shift right by 5 bits: (1.000)2 × 2–3 = (0.00001000)2 × 22
 Convert subtraction into addition to 2's complement
Sign

+ 0.00001 × 22
2’s Complement

Since result is negative, convert


– 1.00000 × 22 result from 2's complement to
0 0.00001 × 22 sign-magnitude
1 1.00000 × 22
2’s Complement
1 1.00001 × 2 2
– 0.11111 × 22
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 30
Subtraction Example – cont’d
 So, (1.000)2 × 2–3 – (1.000)2 × 22 = – 0.111112 × 22
 Normalize result: – 0.111112 × 22 = – 1.11112 × 21
 For subtraction, we can have leading zeros
 Count number z of leading zeros (in this case z = 1)
 Shift left and decrement exponent by z
 Round the significand to fit in appropriate number of bits
 We assumed 4 bits of precision or 3 bits of fraction

 Round to nearest: (1.1111)2 ≈ (10.000)2 1.111 1


+ 1
 Renormalize: rounding generated a carry 10.000
–1.11112 × 21 ≈ –10.0002 × 21 = –1.0002 × 22
 Result would have been accurate if more fraction bits are used
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 31
Floating Point Addition / Subtraction
Start
Shift significand right by
1. Compare the exponents of the two numbers. Shift the d = | EX – EY |
smaller number to the right until its exponent would match
the larger exponent.
Add significands when signs
of X and Y are identical,
2. Add / Subtract the significands according to the sign bits.
Subtract when different
X – Y becomes X + (–Y)
3. Normalize the sum, either shifting right and incrementing
the exponent or shifting left and decrementing the exponent
Normalization shifts right by 1 if
4. Round the significand to the appropriate number of bits, there is a carry, or shifts left by
and renormalize if rounding generates a carry the number of leading zeros in
the case of subtraction

Overflow or yes
Exception Rounding either truncates
underflow?
fraction, or adds a 1 to least
no significant fraction bit
Done

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 32
Floating Point Adder Block Diagram
EX EY

1 FX 1 FY
sign
Exponent 0 1
Subtractor
Swap

d = | EX – E Y |
Shift Right

SX add / subtract
Sign Significand
add/sub
Computation sign
Adder/Subtractor
SY
max ( EX , EY )
c c
Detect carry, or Shift Right / Left
z Count leading 0’s z

Inc / Dec c
Rounding Logic

SZ EZ FZ

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 33
Next . . .

 Floating-Point Numbers

 IEEE 754 Floating-Point Standard

 Floating-Point Addition and Subtraction

 Floating-Point Multiplication

 Extra Bits and Rounding

 MIPS Floating-Point Instructions

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 34
Floating Point Multiplication Example
 Consider multiplying: 1.0102 × 2–1 by –1.1102 × 2–2
 As before, we assume 4 bits of precision (or 3 bits of fraction)
 Unlike addition, we add the exponents of the operands
 Result exponent value = (–1) + (–2) = –3

 Using the biased representation: EZ = EX + EY – Bias


 EX = (–1) + 127 = 126 (Bias = 127 for SP) 1.010
×
1.110
 EY = (–2) + 127 = 125
0000
 EZ = 126 + 125 – 127 = 124 (value = –3) 1010
1010
 Now, multiply the significands:
1010
(1.010)2 × (1.110)2 = (10.001100)2 10001100
3-bit fraction 3-bit fraction 6-bit fraction
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 35
Multiplication Example – cont’d
 Since sign SX ≠ SY, sign of product SZ = 1 (negative)
 So, 1.0102 × 2–1 × –1.1102 × 2–2 = –10. 0011002 × 2–3
 However, result: –10. 0011002 × 2–3 is NOT normalized
 Normalize: 10. 0011002 × 2–3 = 1.00011002 × 2–2
 Shift right by 1 bit and increment the exponent
 At most 1 bit can be shifted right … Why?
 Round the significand to nearest:
1.000 1100
1.00011002 ≈ 1.0012 (3-bit fraction) + 1
Result ≈ –1. 0012 × 2–2 (normalized) 1.001
 Detect overflow / underflow
 No overflow / underflow because exponent is within range
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 36
Floating Point Multiplication
Start
Biased Exponent Addition
1. Add the biased exponents of the two numbers, subtracting EZ = EX + EY – Bias
the bias from the sum to get the new biased exponent
Result sign SZ = SX xor SY can
2. Multiply the significands. Set the result sign to positive if be computed independently
operands have same sign, and negative otherwise

Since the operand significands


3. Normalize the product if necessary, shifting its significand 1.FX and 1.FY are ≥ 1 and < 2,
right and incrementing the exponent their product is ≥ 1 and < 4.
To normalize product, we need
4. Round the significand to the appropriate number of bits, to shift right by 1 bit only and
and renormalize if rounding generates a carry increment exponent

yes
Rounding either truncates
Overflow or
Exception fraction, or adds a 1 to least
underflow?
significant fraction bit
no
Done

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 37
Next . . .

 Floating-Point Numbers

 IEEE 754 Floating-Point Standard

 Floating-Point Addition and Subtraction

 Floating-Point Multiplication

 Extra Bits and Rounding

 MIPS Floating-Point Instructions

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 38
Extra Bits to Maintain Precision
 Floating-point numbers are approximations for …
 Real numbers that they cannot represent
 Infinite variety of real numbers exist between 1.0 and 2.0
 However, exactly 223 fractions can be represented in SP, and
 Exactly 252 fractions can be represented in DP (double precision)
 Extra bits are generated in intermediate results when …
 Shifting and adding/subtracting a p-bit significand
 Multiplying two p-bit significands (product can be 2p bits)
 But when packing result fraction, extra bits are discarded
 We only need few extra bits in an intermediate result
 Minimizing hardware but without compromising precision
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 39
Alignment and Normalization Issues
 During alignment
 smaller exponent argument gets significand right shifted
 need for extra precision in the FPU
 the question is how much extra do you need?
 During normalization
 a left or right shift of the significand may occur
 During the rounding step
 extra internal precision bits get dropped
 Time to consider how many extra bits we need
 to do rounding properly
 to compensate for what happens during alignment and
normalization
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 40
Guard Bit
 When we shift bits to the right, those bits are lost.
 We may need to shift the result to the left for
normalization.
 Keeping the bits shifted to the right will make the result
more accurate when result is shifted to the left.
 Questions:
 Which operation will require shifting the result to the left?
 What is the maximum number of bits needed to be shifted left in
the result?
 If the number of right shifts for alignment >1, then the
maximum number of left shifts required for normalization
is 1.
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 41
For Effective Addition
 Result of Addition
 either normalized
 or generates 1 additional integer bit
 hence right shift of 1
 need for f+1 bits
 extra bit called rounding bit is used for rounding the result

 Alignment throws a bunch of bits to the right


 need to know whether they were all 0 or not for proper rounding
 hence 1 more bit called the sticky bit
 sticky bit value is the OR of the discarded bits

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 42
For Effective Subtraction
 There are 2 subcases
 if the difference in the two exponents is larger than 1
 alignment produces a mantissa with more than 1 leading 0
 hence result is either normalized or has one leading 0
 in this case a left shift will be required in normalization
 an extra bit is needed for the fraction called the guard bit
 also during subtraction a borrow may happen at position f+2
 this borrow is determined by the sticky bit
 the difference of the two exponents is 0 or 1
 in this case the result may have many more than 1 leading 0
 but at most one nonzero bit was shifted during normalization
 hence only one additional bit is needed for the subtraction result
 borrow to the extra bit may happen

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 43
Extra Bits Needed
 Three bits are added called Guard, Round, Sticky
 Reduce the hardware and still achieve accurate arithmetic
 As if result significand was computed exactly and rounded
 Internal Representation:

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 44
Guard Bit
 Guard bit: guards against loss of a significant bit
 Only one guard bit is needed to maintain accuracy of result
 Shifted left (if needed) during normalization as last fraction bit
 Example on the need of a guard bit:
1.00000000101100010001101 × 25
– 1.00000000000000011011010 × 2-2 (subtraction)
1.00000000101100010001101 × 25
– 0.00000010000000000000001 1011010 × 25 (shift right 7 bits)
Guard bit – do not discard
1.00000000101100010001101 × 25
1 1.11111101111111111111110 0 100110 × 25 (2's complement)
0 0.11111110101100010001011 0 100110 × 25 (add significands)
+ 1.11111101011000100010110 1 001100 × 24 (normalized)
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 45
Round and Sticky Bits
 Two extra bits are needed for rounding
 Rounding performed after normalizing a result significand
 Round bit: appears after the guard bit
 Sticky bit: appears after the round bit (OR of all additional
bits)
 Consider the same example of previous slide:
Guard bit
1.00000000101100010001101 OR-reduce × 25
1 1.11111101111111111111110 0 1 00110 × 25 (2's complement)

0 0.11111110101100010001011 0 1 1 × 25 (sum)
+ 1.11111101011000100010110 1 1 1 × 24 (normalized)
Round bit Sticky bit

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 46
If the three Extra Bits not Used
1.00000000101100010001101 × 25
– 1.00000000000000011011010 × 2-2 (subtraction)
1.00000000101100010001101 × 25
– 0.00000010000000000000001 1011010 × 25 (shift right 7 bits)
1.00000000101100010001101 × 25
1 1.11111101111111111111111 × 25 (2's complement)
0 0.11111110101100010001100 × 25 (add significands)
+ 1.11111101011000100011000 × 24 (normalized without GRS)
+ 1.11111101011000100010110 × 24 (normalized with GRS)
+ 1.11111101011000100010111 × 24 (With GRS after rounding)

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 47
Four Rounding Modes
 Normalized result has the form: 1. f1 f2 … fl g r s
 The guard bit g, round bit r and sticky bit s appear after the last fraction
bit fl
 IEEE 754 standard specifies four modes of rounding
 Round to Nearest Even: default rounding mode
 Increment result if: g=1 and r or s = ‘1’ or (g=1 and r s = “00” and fl = ‘1’)
 Otherwise, truncate result significand to 1. f1 f2 … fl
 Round toward +∞: result is rounded up
 Increment result if sign is positive and g or r or s = ‘1’
 Round toward –∞: result is rounded down
 Increment result if sign is negative and g or r or s = ‘1’
 Round toward 0: always truncate result

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 48
Illustration of Rounding Modes
 Rounding modes illustrated with $ rounding

 Notes
 Round down: rounded result is close to but no greater than true result.
 Round up: rounded result is close to but no less than true result.

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 49
Closer Look at Round to Even
 Set of positive numbers will consistently be over- or
underestimated
 All other rounding modes are statistically biased
 When exactly halfway between two possible values
 Round so that least significant digit is even

 E.g., round to nearest hundredth


 1.2349999 1.23 (Less than half way)
 1.2350001 1.24 (Greater than half way)
 1.2350000 1.24 (Half way—round up)
 1.2450000 1.24 (Half way—round down)

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 50
Rounding Binary Numbers
 Binary Fractional Numbers
 “Even” when least significant bit is 0
 Half way when bits to right of rounding position = 100…2

 Examples
 Round to nearest 1/4 (2 bits right of binary point)
Value Binary Rounded Action Rounded Value
2 3/32 10.000112 10.002 (<1/2—down) 2
2 3/16 10.001102 10.012 (>1/2—up) 2 1/4
2 7/8 10.111002 11.002 (1/2—up) 3
2 5/8 10.101002 10.102 (1/2—down) 2 1/2

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 51
Example on Rounding
 Round following result using IEEE 754 rounding modes:
–1.11111111111111111111111 0 0 1 × 2-7
Guard Bit Round
 Round to Nearest Even: Bit
 Truncate result since g = ‘0’
 Truncated Result: –1.11111111111111111111111 × 2-7
 Round towards +∞: Truncate result since negative
 Round towards –∞: Increment since negative and s = ‘1’
 Incremented result: –10.00000000000000000000000 × 2-7
 Renormalize and increment exponent (because of carry)
 Final rounded result: –1.00000000000000000000000 × 2-6
 Round towards 0: Truncate always
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 52
Floating Point Subtraction Example
 Perform the following floating-point operation rounding
the result to the nearest even
0100 0011 1000 0000 0000 0000 0000 0000
- 0100 0001 1000 0000 0000 0000 0000 0101
 We add three bits for each operand representing G, R, S
bits as follows: GRS
1.000 0000 0000 0000 0000 0000 000 x 28
- 1.000 0000 0000 0000 0000 0101 000 x 24
= 1.000 0000 0000 0000 0000 0000 000 x 28
- 0.000 1000 0000 0000 0000 0000 011 x 28

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 53
Floating Point Subtraction Example
GRS
= 01.000 0000 0000 0000 0000 0000 000 x 28
+ 11.111 0111 1111 1111 1111 1111 101 x 28
= 00.111 0111 1111 1111 1111 1111 101 x 28
= +0.111 0111 1111 1111 1111 1111 101 x 28
 Normalizing the result:
= +1.110 1111 1111 1111 1111 1111 011 x 27
 Rounding to nearest even:
= +1.110 1111 1111 1111 1111 1111 x 27

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 54
Advantages of IEEE 754 Standard
 Used predominantly by the industry
 Encoding of exponent and fraction simplifies comparison
 Integer comparator used to compare magnitude of FP numbers
 Includes special exceptional values: NaN and ±∞
 Special rules are used such as:
 0/0 is NaN, sqrt(–1) is NaN, 1/0 is ∞, and 1/∞ is 0
 Computation may continue in the face of exceptional conditions
 Denormalized numbers to fill the gap
 Between smallest normalized number 1.0 × 2Emin and zero
 Denormalized numbers, values 0.F × 2Emin , are closer to zero
 Gradual underflow to zero
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 55
Floating Point Complexities
 Operations are somewhat more complicated
 In addition to overflow we can have underflow
 Accuracy can be a big problem
 Extra bits to maintain precision: guard, round, and sticky
 Four rounding modes
 Division by zero yields Infinity
 Zero divide by zero yields Not-a-Number
 Other complexities
 Implementing the standard can be tricky
 See text for description of 80x86 and Pentium bug!
 Not using the standard can be even worse
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 56
Next . . .

 Floating-Point Numbers

 IEEE 754 Floating-Point Standard

 Floating-Point Addition and Subtraction

 Floating-Point Multiplication

 Extra Bits and Rounding

 MIPS Floating-Point Instructions

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 57
MIPS Floating Point Coprocessor
 Called Coprocessor 1 or the Floating Point Unit (FPU)
 32 separate floating point registers: $f0, $f1, …, $f31
 FP registers are 32 bits for single precision numbers
 Even-odd register pair form a double precision register
 Use the even number for double precision registers
 $f0, $f2, $f4, …, $f30 are used for double precision
 Separate FP instructions for single/double precision
 Single precision: add.s, sub.s, mul.s, div.s (.s extension)
 Double precision: add.d, sub.d, mul.d, div.d (.d extension)
 FP instructions are more complex than the integer ones
 Take more cycles to execute

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 58
The MIPS Processor
...

4 bytes per word Memory


Up to 232 bytes = 230 words
...

EIU $0 Execution FPU F0 Floating


32 General $1 & F1 Point Unit
Purpose $2 Integer Unit F2 (Coproc 1) 32 Floating-Point
Registers (Main proc) Registers
$31 F31
Arithmetic & Integer FP
ALU
Logic Unit mul/div Arith
Floating-Point
Arithmetic Unit
Hi Lo
TMU BadVaddr Trap &
Status Memory Unit
Cause (Coproc 0)
Integer EPC
Multiplier/Divider

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 59
FP Arithmetic Instructions
Instruction Meaning Format
add.s fd, fs, ft (fd) = (fs) + (ft) 0x11 0 ft5 fs5 fd5 0
add.d fd, fs, ft (fd) = (fs) + (ft) 0x11 1 ft5 fs5 fd5 0
sub.s fd, fs, ft (fd) = (fs) – (ft) 0x11 0 ft5 fs5 fd5 1
sub.d fd, fs, ft (fd) = (fs) – (ft) 0x11 1 ft5 fs5 fd5 1
mul.s fd, fs, ft (fd) = (fs) × (ft) 0x11 0 ft5 fs5 fd5 2
mul.d fd, fs, ft (fd) = (fs) × (ft) 0x11 1 ft5 fs5 fd5 2
div.s fd, fs, ft (fd) = (fs) / (ft) 0x11 0 ft5 fs5 fd5 3
div.d fd, fs, ft (fd) = (fs) / (ft) 0x11 1 ft5 fs5 fd5 3
sqrt.s fd, fs (fd) = sqrt (fs) 0x11 0 0 fs5 fd5 4
sqrt.d fd, fs (fd) = sqrt (fs) 0x11 1 0 fs5 fd5 4
abs.s fd, fs (fd) = abs (fs) 0x11 0 0 fs5 fd5 5
abs.d fd, fs (fd) = abs (fs) 0x11 1 0 fs5 fd5 5
neg.s fd, fs (fd) = – (fs) 0x11 0 0 fs5 fd5 7
neg.d fd, fs (fd) = – (fs) 0x11 1 0 fs5 fd5 7
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 60
FP Load/Store Instructions
 Separate floating point load/store instructions
 lwc1: load word coprocessor 1
General purpose
 ldc1: load double coprocessor 1
register is used as
 swc1: store word coprocessor 1 the base register
 sdc1: store double coprocessor 1
Instruction Meaning Format
lwc1 $f2, 40($t0) ($f2) = Mem[($t0)+40] 0x31 $t0 $f2 im16 = 40
ldc1 $f2, 40($t0) ($f2) = Mem[($t0)+40] 0x35 $t0 $f2 im16 = 40
swc1 $f2, 40($t0) Mem[($t0)+40] = ($f2) 0x39 $t0 $f2 im16 = 40
sdc1 $f2, 40($t0) Mem[($t0)+40] = ($f2) 0x3d $t0 $f2 im16 = 40

 Better names can be used for the above instructions


 l.s = lwc1 (load FP single), l.d = ldc1 (load FP double)
 s.s = swc1 (store FP single), s.d = sdc1 (store FP double)
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 61
FP Data Movement Instructions
 Moving data between general purpose and FP registers
 mfc1: move from coprocessor 1 (to general purpose register)
 mtc1: move to coprocessor 1 (from general purpose register)

 Moving data between FP registers


 mov.s: move single precision float
 mov.d: move double precision float = even/odd pair of registers

Instruction Meaning Format


mfc1 $t0, $f2 ($t0) = ($f2) 0x11 0 $t0 $f2 0 0
mtc1 $t0, $f2 ($f2) = ($t0) 0x11 4 $t0 $f2 0 0
mov.s $f4, $f2 ($f4) = ($f2) 0x11 0 0 $f2 $f4 6
mov.d $f4, $f2 ($f4) = ($f2) 0x11 1 0 $f2 $f4 6

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 62
FP Convert Instructions
 Convert instruction: cvt.x.y
 Convert to destination format x from source format y
 Supported formats
 Single precision float = .s (single precision float in FP register)
 Double precision float = .d (double float in even-odd FP register)
 Signed integer word = .w (signed integer in FP register)

Instruction Meaning Format


cvt.s.w fd, fs to single from integer 0x11 0 0 fs5 fd5 0x20
cvt.s.d fd, fs to single from double 0x11 1 0 fs5 fd5 0x20
cvt.d.w fd, fs to double from integer 0x11 0 0 fs5 fd5 0x21
cvt.d.s fd, fs to double from single 0x11 1 0 fs5 fd5 0x21
cvt.w.s fd, fs to integer from single 0x11 0 0 fs5 fd5 0x24
cvt.w.d fd, fs to integer from double 0x11 1 0 fs5 fd5 0x24
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 63
FP Compare and Branch Instructions
 FP unit (co-processor 1) has a condition flag
 Set to 0 (false) or 1 (true) by any comparison instruction
 Three comparisons: equal, less than, less than or equal
 Two branch instructions based on the condition flag

Instruction Meaning Format


c.eq.s fs, ft cflag = ((fs) == (ft)) 0x11 0 ft5 fs5 0 0x32
c.eq.d fs, ft cflag = ((fs) == (ft)) 0x11 1 ft5 fs5 0 0x32
c.lt.s fs, ft cflag = ((fs) <= (ft)) 0x11 0 ft5 fs5 0 0x3c
c.lt.d fs, ft cflag = ((fs) <= (ft)) 0x11 1 ft5 fs5 0 0x3c
c.le.s fs, ft cflag = ((fs) <= (ft)) 0x11 0 ft5 fs5 0 0x3e
c.le.d fs, ft cflag = ((fs) <= (ft)) 0x11 1 ft5 fs5 0 0x3e
bc1f Label branch if (cflag == 0) 0x11 8 0 im16
bc1t Label branch if (cflag == 1) 0x11 8 1 im16

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 64
FP Data Directives
 .FLOAT Directive
 Stores the listed values as single-precision floating point

 .DOUBLE Directive
 Stores the listed values as double-precision floating point

 Examples
 var1: .FLOAT 12.3, -0.1
 var2: .DOUBLE 1.5e-10
 pi: .DOUBLE 3.1415926535897924

Floating Point ICS 233 – KFUPM


© Muhamed Mudawar slide 65
Syscall Services
Service $v0 Arguments / Result
Print Integer 1 $a0 = integer value to print
Print Float 2 $f12 = float value to print
Print Double 3 $f12 = double value to print
Print String 4 $a0 = address of null-terminated string
Read Integer 5 $v0 = integer read
Read Float 6 $f0 = float read
Read Double 7 $f0 = double read
Read String 8 $a0 = address of input buffer
$a1 = maximum number of characters to read
Exit Program 10
Print Char 11 $a0 = character to print
Supported by MARS
Read Char 12 $a0 = character read
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 66
Example 1: Area of a Circle
.data
pi: .double 3.1415926535897924
msg: .asciiz "Circle Area = "
.text
main:
ldc1 $f2, pi # $f2,3 = pi
li $v0, 7 # read double (radius)
syscall # $f0,1 = radius
mul.d $f12, $f0, $f0 # $f12,13 = radius*radius
mul.d $f12, $f2, $f12 # $f12,13 = area
la $a0, msg
li $v0, 4 # print string (msg)
syscall
li $v0, 3 # print double (area)
syscall # print $f12,13
Floating Point ICS 233 – KFUPM
© Muhamed Mudawar slide 67

You might also like