The document discusses different types of computers including microcomputers, mini computers, supercomputers, and mainframe computers. It provides details on various microcomputer categories such as personal computers, laptops, tablets, smartphones, embedded systems, and gaming consoles. Examples are given for each type along with typical features and intended uses.
The document discusses different types of computers including microcomputers, mini computers, supercomputers, and mainframe computers. It provides details on various microcomputer categories such as personal computers, laptops, tablets, smartphones, embedded systems, and gaming consoles. Examples are given for each type along with typical features and intended uses.
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UCU Arua Campus
FS1102 Basic Computing
Lecture Three: Computer types
Lecturer: Wamusi Robert
Phone: 0787432609 Email: [email protected] Learning Outcomes By the end of this lecture students will be able to List the basic types of computers, giving at least one example of each type of computer and stating what that computer might be used for and Evaluate a computer that is intended for purchase in terms of the factors most critical to performance Computers to fit every need The types of computers available today vary from the tiny computers embedded in consumer products, to the pocket-sized mobile devices that do a limited number of computing tasks, to the powerful and versatile desktop and portable computers found in homes and businesses, to the super powerful computers used to control the country’s defense systems. The Computer types Computers can be as big as occupying a large building and as small as a laptop or a microcontroller in mobile & embedded systems. The four basic types of computers are: 1. Microcomputers 2. Mini Computers 3. Super Computer 4. Mainframe Computers Computer types – Micro Computers Personal computers, laptops, personal digital assistant (PDA), tablets & smartphones are all types of microcomputers. The micro-computers are widely used & the fastest growing computers. These computers are the cheapest among the other three types of computers. The Micro-computers are specially designed for general usage like entertainment, education and work purposes. Categories of Micro Computers – Personal Computer Personal computers—fully functioning portable or desktop computers that are designed to be used by a single individual at a time. A PC that is not designed for portability is a desktop computer. The expectation with desktop systems are that you will set the computer up in a permanent location. Most desktops offer more power, storage and versatility for less cost than their portable brethren. The Personal Computer (cont.) Conventional personal computers that are designed to fit on or next to a desk are often referred to as desktop computers. Desktop computers can use a tower case (designed to sit vertically, typically on the floor), a desktop case (designed to be placed horizontally on a desk’s surface), or an all- inone case (designed to incorporate the monitor and system unit into a single piece of hardware). PCs (the MAC Vs. PC compatible) Desktop computers typically cost between 1,000,000/= and 2,000,000/= and usually conform to one of two standards or platforms: PC-compatible or Mac (a typical PC-compatible tower computer and an iMac all-in-one computer are shown in the next slide). PC-compatible computers (sometimes referred to as Windows PCs or IBM compatible PCs) evolved from the original IBM PC—the first personal computer widely accepted for business use. Personal Computers Microcomputers – Portable Computers Portable computers are fully functioning computers that are designed to be carried around easily. This portability makes them very flexible. They can be used at home or in the office; they can also be used at school, while on vacation, at off- site meetings, and other locations. Like mobile devices, portable computers are designed to be powered by rechargeable batteries so they can be used while on the go, though many can be plugged into a power outlet as well. Portable Computers - Notebook computers (Laptops) These are computers that are about the size of a paper notebook and open to reveal a screen on the top half of the computer and a keyboard on the bottom. They are typically comparable to desktop computers in features and capabilities. Very thin and very light notebooks are increasingly called Ultrabooks. Laptops are designed to fit on your lap and for easy transport Notebook Computer (Also called Laptop) Portable Computers - Tablets Tablets are usually smaller than a laptop but larger than a phone, a tablet is a thin, lighter-weight portable computer that has a touch screen this touchscreen can be used by touch input or stylus Like laptops, tablets run on batteries or a power supply or both; however, batteries in a tablet typically last longer than those in laptops. Tablet Netbooks (also called mini-notebooks, mini-laptops) A netbooks are notebook computers that are smaller (a 10-inch-wide screen is common), lighter, less expensive, and have a longer battery life than conventional notebooks, so they are especially appropriate for students and business travelers. They often don’t include a CD or DVD drive and they have a smaller keyboard than a notebook computer. Netbook (mini-laptop) Microcomputers – Embedded Computers These are tiny computers embedded into products to perform specific functions or tasks for that product. Besides the ATM, computers are often embedded into household appliances (such as dishwashers, microwaves, ovens, coffeemakers, and so forth), as well as into other everyday objects (such as thermostats, answering machines, treadmills, sewing machines, DVD players, and televisions), to help those appliances and objects perform their designated tasks Embedded computers Embedded computers Microcomputers – Mobile Devices A mobile device is loosely defined as a small (typically pocket-sized) device that has built- in computing or Internet capability. Mobile devices are often based on a mobile phone and can typically be used to make telephone calls, send text messages (short text- based messages), view Web pages, take digital photos, play games, download and play music, watch TV shows, and access calendars and other personal productivity features Mobile Devices - Smartphone A Smartphone is a device that lets you make telephone calls, but also adds in features that, in the past, you would have found only on a personal digital assistant or a computer such as the ability to send and receive e-mail and edit Office documents, for example. Typical features of a smartphone There is no single industry accepted definition of a Smartphone. However there are features that are helpful in identifying one Operating system – A smartphone will feature an operating system such as Android, Windows, Blackberry OS, IOS for apple products etc. Apps – Much as a typical phone will have software such as a phonebook, a Smartphone will have much more than the basic software. I also enables one to download more software applications Typical features of a smartphone (cont.) Web / Internet access - Smartphones can access the Web at higher speeds, thanks to the growth of 4G and 3G data networks, as well as the addition of Wi-Fi support to many handsets. QWERTY Keyboard - A smartphone includes a QWERTY keyboard. This means that the keys are laid out in the same manner they would be on your computer keyboard-- not in alphabetical order on top of a numeric keypad like on an ordinary phone. Typical features of a smartphone (cont.) The keyboard can be hardware (physical keys that you type on) or software (on a touch screen, like you'll find on the iPhone). Messaging / Email- All cell phones can send and receive text messages, but what sets a smartphone apart is its handling of e-mail. A smartphone can sync with your personal and, most likely, your professional e-mail account. Smartphone Mobile Devices – Personal Digital Assistant Before the Smartphones of today was the PDA in the 1990’s and early 2000’s The personal digital assistant (PDA), also known as a handheld PC, or personal data assistant is a mobile device that functions as a personal information manager. A typical PDA has a touchscreen for entering data, a memory card slot for data storage, and IrDA, Bluetooth and/or Wi-Fi Typical features of a PDA However, some PDAs may not have a touchscreen, using softkeys, a directional pad, and a numeric keypad or a thumb keyboard for input To have the functions expected of a PDA, a device's software typically includes an appointment calendar, a to-do list, an address book for contacts, a calculator, and some sort of memo (or "note") program. PDAs with wireless data connections also typically include an email client and a Web browser. PDAs Mobile Devices – Electronic Organizer An electronic organizer (or electric organizer) is a small calculator-sized computer, often with an in-built diary application but few other functions such as an address book and calendar. It normally has a small alphanumeric keypad and an LCD screen of one, two or three lines. Electronic Organizer (cont.) Because of the coming of personal digital assistants, and later smartphones in the 2000s and 2010s respectively, both of which have a larger set of features, electronic organizers are rarely seen today. Key functionality Telephone directory Schedule keeper: Keep track of appointments Alarm Currency Conversion Electronic Organizer (cont.) Memo function: Store text data such as price lists, airplane schedules, and more. To do list: Keep track of daily tasks, checking off items as you complete them. World time: Find out the current time in virtually any location on the globe. Secret memory area: The secret memory area keeps personal data private. Once a password is registered, data is locked away until the password is used to access the secret area. Metric conversion function: Conversion between metric units and another measurement unit. Electronic Organizer Gaming Devices / Video game consoles A video game console is an electronic device about the size of a dictionary that you attach to a TV or monitor to play games. Xbox and PlayStation are examples of video game consoles, which contain embedded computers and are dedicated to running game software. Video game consoles are larger versions of handheld game devices and easily allow more than one person to play at the same time. Gaming Devices / Video game consoles A video game console is a specialized computer used to play video games. The two most popular consoles are Sony's PlayStation and Microsoft's Xbox. Nintendo's Wii is also a contender that simulates physical participation in activities such as bowling and playing tennis. Gaming Devices / Video game consoles E – Book Readers You use an e-book reader (also called an e- reader) to download and read electronic versions of printed books, magazines, and newspapers. Most e-book readers have touchscreens, though some have buttons and a small touchpad you use to navigate digital media. E-book readers are usually smaller than a tablet, but larger than a smartphone, and include a hard drive with up to 4 GB of storage. E – Book Readers (cont.) Another notable difference is that instead of using LCD screens, e-book readers use electronic paper displays, which consume less power and provide higher contrast in bright lighting than LCDs. Many e-book readers also offer backlights to improve readability when the light is low. Popular examples include the Amazon Kindle E-Book Reader Portable Media Players A portable media player is a mobile device that can store digital media such as songs, videos, and photos, typically on a small hard drive. Portable media players are also called MP3 players, a term that refers to the MP3 file format used for many digital audio files Most portable media players are smaller than a smartphone, though one, the iPod Touch, is the same size as the iPhone. Portable Media Players handheld game devices A handheld game device is a mobile device designed for a single video game player to use at one time. Many handheld game devices can connect to the Internet and to other game devices so that the user can play against others who are using their game device at the same time. About the size of a smartphone, these devices include built-in screens, speakers, batteries, and controls in one unit. Examples include the Nintendo and PlayStation Portable (PSP) handheld game device Navigation Systems A navigation system is a GPS receiver and audio/video (AV) components designed for a specific purpose such as a car-based or hand-held device or a smartphone app. This system enables the finding of direction in a motor vehicle Drivers can use in-vehicle portable navigation devices to follow a route, find detours around traffic problems and with additional software receive traffic alerts and warnings on safety camera locations. The Global Positioning System (GPS) The global positioning system (GPS) is a 24-satellite navigation system that uses multiple satellite signals to find a receiver’s position on earth. GPS was developed by the U.S. Department of Defense (DoD). The technology was originally used for military purposes Applications of GPS The most obvious application for GPS is satellite navigation in vehicles, aircraft and ships. It allows anyone with a GPS receiver to pinpoint their speed and position on land, air or sea, with incredible accuracy. The emergency services, for instance, can use GPS not only to find their way to an incident quicker than ever before but also to pinpoint the location of accidents and allow follow-up staff to find the scene quickly Minicomputers (also called Servers / Midrange Computer) A Minicomputer / server is a computer dedicated to providing one or more services to other computers or devices on a network. A network is a collection of computers and devices connected together. Services provided by servers include storing content and controlling access to hardware, software, and other resources on a network. Minicomputer / Servers Mainframe Computer A mainframe computer is a powerful computer used by many large organizations— such as hospitals, universities, large businesses, banks, and government offices—that need to manage large amounts of centralized data Although Mainframes are not as powerful as supercomputers, but certainly they are quite expensive nonetheless, and many large firms & government organizations uses Mainframes to run their business operations A Mainframe Mainframe Supercomputer Some applications require extraordinary speed, accuracy, and processing capabilities —for example, sending astronauts into space, controlling missile guidance systems and satellites, forecasting the weather, exploring for oil, breaking codes, and designing and testing new products. Supercomputers—the most powerful and most expensive type of computer available— were developed to fill this need. Typical uses of Supercomputers Space Exploration - Supercomputers are used to study the origin of the universe, the dark-matters. Earthquake studies - Supercomputers are used to study the Earthquakes phenomenon. Besides that supercomputers are used for natural resources exploration, like natural gas, petroleum, coal, etc. Typical uses of Supercomputers (cont.) Weather Forecasting - Supercomputers are used for weather forecasting, and to study the nature and extent of Hurricanes, Rainfalls, windstorms, etc. Nuclear weapons testing - Supercomputers are used to run weapon simulation that can test the Range, accuracy & impact of Nuclear weapons. A Supercomputer Buying a Computer At some point, you will likely find yourself in the market for a new computer. What type of computer should you buy? What features are the most important? Which performance measures matter the most? This section helps to answer those questions. Factors to Consider when buying a Computer The personal computer you decide to buy depends on how you plan to use it, your budget, and its value, which is the quality of the computer’s features, construction, and components compared to the price. Computer usage is one of the most important factors in a decision to purchase a computer, and typically falls into the following ranges Types of Computer usage Basic—You plan to use the computer occasionally to perform tasks such as visiting Web sites, exchanging e-mail, and creating word-processing documents. Intermediate—You plan to use the computer frequently to perform a variety of tasks, including playing games, watching videos, shopping online, and using productivity software for word processing, financial tracking, personal information management, graphic design, and other work-oriented or creative endeavors. Types of Computer usage (cont.) Advanced—You plan to use the computer to perform tasks that require the maximum (or near maximum) amounts available in processing speed, memory usage, or storage capacity, such as playing graphics-intensive games that demand a lot of processing power, watching high-definition movies online, or producing many large files, such as those containing photos or videos. Evaluating system components and features in a personal computer COMPONENT DESCRIPTION MEASURED IN HOW TO OR FEATURE EVALUATE Processing speed Clock speed of gigahertz (GHz) The higher the the CPU processing speed, the better the overall performance. Memory capacity Amount of RAM gigabytes (GB) Purchase as much RAM as you can afford and the CPU can handle. Storage capacity Amount of data gigabytes (GB) As much as the and terabytes possible; full hard hard drive can (TB) drives store slow computer performance Evaluating system components and features in a personal computer (cont.) When considering a personal computer to purchase, you can select from four major types. In largest to smallest order, these are desktop computers, laptops, tablets, and smartphones, and they are discussed in the earlier sections. Summary Computers are everywhere, and take many forms. Computers are more than the PC on your desk. They are in your cars, your televisions, your phones, and so many other places. The smartphone is one current technology that may end up having the biggest impact on our lives. It is important for you to know how to evaluate a computer that you intend to purchase References Deborah Morley and Charles S. Parker (2013) Understanding Computers Today and Tomorrow - Chapter One