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Representational State Transfer: An Architectural Style For Distributed Hypermedia Interaction

- Representational State Transfer (REST) is an architectural style for distributed hypermedia systems such as the World Wide Web. - REST uses a stateless, client-server architecture and focuses on resources, representations of resources, and links between representations. Resources are accessed via standard HTTP methods like GET, POST, PUT, and DELETE. - Roy Fielding's dissertation introduced REST as an architectural style and described how the Web meets the constraints of a RESTful system with technologies like HTTP, URIs, and hypermedia.

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0% found this document useful (0 votes)
59 views37 pages

Representational State Transfer: An Architectural Style For Distributed Hypermedia Interaction

- Representational State Transfer (REST) is an architectural style for distributed hypermedia systems such as the World Wide Web. - REST uses a stateless, client-server architecture and focuses on resources, representations of resources, and links between representations. Resources are accessed via standard HTTP methods like GET, POST, PUT, and DELETE. - Roy Fielding's dissertation introduced REST as an architectural style and described how the Web meets the constraints of a RESTful system with technologies like HTTP, URIs, and hypermedia.

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Representational State Transfer:

An Architectural Style for


Distributed Hypermedia Interaction

Roy T. Fielding
University of California, Irvine
http://www.ics.uci.edu/~fielding/
Network Application Architecture
 Software architecture of a network-based app
– abstract system view and model for comparison
– communication restricted to message passing
 Defines
– how system components are allocated and identified
– how the components interact to form a system
– the amount and granularity of communication needed
for interaction
– interface protocols
Network Performance Measures
 latency
– latent period: time between stimulus and first
indication of a response
– minimum latency = ping/echo time
 throughput
– rate of data transfer
 round trips
– number of interactions per user action
Network Performance Measures
 overhead
– setup: time to enable application-level interaction
– message control
 amortization
– spreading overhead across many interactions
 completion =
setup / amortization
+ (roundtrips * latency)
+ (control + data) / throughput
User-perceived Performance
 user-perceived latency impacted by
– setup overhead
– network distance x round trips
– blocking/multithreading
– collisions
 user-perceived throughput impacted by
– available network bandwidth
– message control overhead
– message buffering, layer mismatches
– loss of synchronization
Network Application Performance
application  style  architecture  implementation
 Network performance is bound by
– application requirements
– pattern of communication
– infrastructure used to communicate
– implementation of components
 The best network application performance
is obtained by not using the network
– disconnected operation
Architectural Styles
 Common patterns within system architectures
 One system may be composed of multiple styles
 Some styles are hybrids of other styles
 An architecture is an instantiation of a style
 We could equally talk about
– computer architecture
– network architecture
– software architecture [Shaw/Garlan, 1993]
 network-based application architecture
Client/Server

 most hyped, least meaningful style


 emphasizes separation of concerns
 initiators (clients) and listeners (servers)
Remote Session

 each client initiates a session on server


 application state kept on server
 commands are used to exchange data or
change session state
 flexible, interactive, easy to extend services
 scalability is a problem
Remote Data Access (RDA)

 Clients send database queries to remote server


 Server maintains per-client state for joins/trans.
 Client must know enough about data structure to
build structure-dependent queries
 SQL commonly used to define query
 Results transferred by (proprietary) protocol
Pipe-and-Filter

 a.k.a., one-way data flow


 data stream is filtered through a sequence of
components
 components do not need to know identity of peers
 components are transitive
Event-based Integration

 components listen to a message bus


or register with a broker
 components do not need to know identity of peers
 separation of concerns, independent evolution
 usually not designed for high-latency networks
 poor scalability
– collisions or single point of failure
Distributed Objects

 Components interact as peers


 Emphasizes object management, data hiding,
state distribution
 Strong typing is usually assumed
– identity of peer is required
 Uses EBI or brokered client/server
 Streaming not supported in general
Distributed Process Paradigms
[Gregory Andrews, 1991]
 Heartbeat
 Probe/Echo
 Broadcast
 Token-passing
 Replicated/shared server, blackboard
 Replicated workers, bag of tasks
Web Architectural Style
 Web architectural style revolves around five
fundamental notions:
– resource
– representation of a resource
– communication to obtain/modify representations
– web “page” as an instance of application state
– engines to move from one state to the next
 browser
 spider
 any media type handler
What is a Resource?
 A resource can be anything that has identity
– a document or image
– a service, e.g., “today’s weather in Seattle”
– a collection of other resources
– non-networked objects (e.g., people)
 The resource is the conceptual mapping to an
entity or set of entities, not necessarily the entity
that corresponds to that mapping at any particular
point in time!
Representations of a Resource
 The Web is designed to manipulate and transfer
representations of a resource
 A single resource may be associated with
multiple representations (content negotiation)
 A representation is in the form of a media type
– provides information for this resource
 Hypermedia-aware media types
– provide potential state transitions
 Most representations are cachable
Representational State Transfer

 optimized for transfer of typed data streams


 caching of representations allows application
interaction to proceed without using the network
 all components can be pipe-and-filter
Origin Server Model
 server provides interface to services as a resource
hierarchy
 implementation details hidden from clients
 stateless interaction for scalability
 application interaction can be spread across
multiple servers
 replaceable by a gateway pipe
Gateway Model
 appears as a normal origin server to client
 provides an interface encapsulation of other
services
– data flow translation in both directions
 also used for high-speed caching
Agent Model
 holds all application state
– which allows user to manipulate it (history)
– or anticipate changes to it (link maps)
 application details hidden from server
– browser, spider, index robot, personal agent
 replaceable by a proxy pipe
Proxy Model
 translate multiple services into HTTP
 transform data streams according to client
limitations (e.g., image translation)
 enforce security policies
 enable shared caching
Web Architecture Evolution
 Uniform Resource Identifiers
– http://www.ics.uci.edu/~fielding/talks/
– mailto:[email protected]
 Access protocols
– HTTP, FTP, Gopher, ...
 Media types
– HTML, XML, applet languages
 Some architectural misfits
– HTTP cookies, HTML frames
Uniform Resource Identifiers
 A simple and extensible means of identifying
resources
 Uniformity allows
– different types of resource identification within
a single protocol element
– uniform semantic interpretation of
common syntactic elements
– relative syntactic interpretation
independent of scheme
 Few changes since 1991
Hypertext Transfer Protocol
 A protocol (syntax and semantics) for
transferring representations of resources
– usually across the Internet using TCP
 Design goals
– speed (stateless, cachable, few round-trips)
– simplicity
– extensibility
– data (payload) independence
 A true network-based API
HTTP/0.9 (pre-1993)
 Absolute Simplicity
GET /url-path
<TITLE>Hello World</TITLE>
Hello World

 No Extensibility
– only one method (GET)
– no request modifiers
– no response metadata
HTTP/1.0 (1993-present)

 Simple and (mostly) Extensible


GET /Test/hello.html HTTP/1.0
Accept: text/html
User-Agent: GET/5 libwww-perl/0.40
HTTP/1.0 200 OK
Date: Fri, 12 Jan 1996 01:02:49 GMT
Server: Apache/1.0.5
Content-type: text/html
Content-length: 38
Last-modified: Wed, 10 Jan 1996 01:
<TITLE>Hello</TITLE>
Hello out there!
HTTP/1.0 Deficiencies

 No complete specification until end of `94


 No minimum standard for compliance
 Poor network behavior
– one request per connection
– no reliable transfer of dynamic content
– no control over response caching
– failed to anticipate proxies and gateways
– created huge demand for vanity addresses
– misuse/misunderstanding of MIME
HTTP/1.1
 Culmination of two years work, RFC2068
– with Henrik Frystyk, Jim Gettys, Jeff Mogul
– designed at UCI and W3C; expanded in IETF
 Improved Reliability
– chunked transfer of dynamic content
– recognition of proxy and gateway requirements
– explicit cachability of responses
 Improved Network Behavior
– persistent connections
– virtual hosts (many names, one address)
HTTP/1.1 (1997-????)

 Less Simple, More Extensible, but Compatible


GET /Test/hello.html HTTP/1.1
Host: kiwi.ics.uci.edu:8080
User-Agent: GET/7 libwww-perl/5.40

HTTP/1.1 200 OK
Date: Fri, 07 Jan 1997 15:40:09 GMT
Server: Apache/1.2b6
Content-type: text/html
Transfer-Encoding: chunked
Etag: “a797cd-465af”
Cache-control: max-age=3600
Vary: Accept-Language

HTTP/1.x Deficiencies
 MIME is too verbose (overhead per message)
 Control mixed with metadata
 Metadata restricted to header or trailer
 Meta-metadata requires encapsulation of entire
message
 Fixed request/response ordering can block
progress
 Lack of multiplexing prevents getting important
part of multiple representations first
HTTP/2.x
 Tokenized transfer of common fields
– reducing bandwidth usage, latency
– removal of MIME syntax limitations
– self-descriptive for extensions
 Multiplexing control, data, metadata streams
– reducing desire for multiple connections
– enabling multi-protocol connections
– per-stream priority or credit mechanism
 Layered streams for meta-metadata, encryption...
Media Types
 Web architecture is designed to be media type
independent
– but we can only use what agents will consume
– leading to a chicken-and-egg adoption problem
 HTML is still the lingua franca
– difficult to extend semantics, rendering
– wasteful to extend syntactically
– no mechanism for alternatives
 ECMAscript, DynamicHTML, applets
XML to the rescue?
 “X” for extensible:
– self-descriptive syntax
– semantics by reference (doctype, namespaces)
– rendering by reference (style sheets)
 An XML representation is an object turned
inside-out, with behavior-by-reference
 However, network application performance will
demand standards for domain-specific doctypes
and style sheets
Conclusions
 Web architectural style inherits from
– client/server: separation of concerns, scalability
– pipe-and-filter: streams, intermediaries, encapsulation
– distributed objects: methods, message structure
 Advantages of representational state transfer:
– application state controlled by the user agent
– composed of representations from multiple servers
– representations can be cached, shared
– matches hypermedia interaction model of combining
information and control
Future Work
 Dynamic application architectures
 Architectural analysis and performance bounds
 Impact of future network architectures (ATM)
 Balancing secure transfer with firewall visibility
 Protocol for manipulating resource mappings
 HTTP-NG (W3C/Xerox PARC)
 rHTTP (UCI)
Questions?

 Slides available late next week:


– http://www.ics.uci.edu/~fielding/talks/
webarch_9805/

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