Chapter 5 AR

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INTRODUCTION TO EMERGING TECHNOLOGY

(EMTE1012)

Chapter 5
Augmented Reality

Compiled by : Computer Department


Outline
Overview of Augmented Reality
 Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR)
 Architecture of AR Systems
Application of AR Systems

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Overview of Augmented Reality
Augmented reality (AR) is a form of emerging technology that allows users to overlay
computer generated content in the real world.
 physical real-world environment whose elements are merged with augmented computer-
generated images creating a mixed reality.
The augmentation is typically done in real-time and in semantic context with
environmental elements.
 By using the latest AR techniques and technologies, the information about the
surrounding real world becomes interactive and digitally usable.
As a real-time direct or indirect view of a physical real-world environment that has been
enhanced/augmented by adding virtual computer-generated information to it.
It is the integration of digital information with the user's environment in real time.

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Overview of Augmented Reality…
Augmented reality is the integration of digital information with the user's environment in
real time.
Unlike virtual reality, which creates a totally artificial environment, augmented reality
uses the existing environment and overlays new information on top of it.
A live direct or indirect view of a physical, real-world environment whose elements are
augmented by computer-generated sensory input such as sound, video, graphics or GPS
data.

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Virtual reality, Augmented Reality vs Mixed reality
virtual reality (VR), augmented reality
(AR), and mixed reality (MR)
technology is becoming more and more
prominent.
With some overlap in the applications
and functions of these emerging
technologies, sometimes these terms get
confused or are used incorrectly.
The main differences between them are
explained in Figure 5.1.

Figure 5.1 Paul Milgram's Reality Virtuality


(RV) Continuum

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Virtual Reality (VR)
• VR is fully immersive, which tricks your senses into thinking you’re in a different
environment or world apart from the real world.
• Using a head-mounted display (HMD) or headset, you’ll experience a computer-
generated world of imagery and sounds in which you can manipulate objects and move
around using haptic controllers while tethered to a console or PC.
• It is also called a computer-simulated reality.
• It refers to computer technologies using reality headsets to generate realistic sounds,
images and other sensations that replicate a real environment or create an imaginary
world.
• Advanced VR environment will engage all five senses (taste, sight, smell, touch, sound),
but it is important to say that this is not always possible (See Figure 5.2).

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Virtual Reality (VR)…
Using VR devices such as HTC Vive, Oculus
Rift or Google Cardboard, users can be
transported into a number of real-world and
imagined environments.
The most advanced VR experiences even
provide freedom of movement – users can
move in a digital environment and hear sounds.
Moreover, special hand controllers can be used
to enhance VR experiences.
Figure 5.2 Example of Immersive Technology

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Virtual Reality (VR)…
Most VR headsets are connected to a
computer (Oculus Rift) or a gaming
console (PlayStation VR) but there are
standalone devices (Google Cardboard
is among the most popular) as well.
Most standalone VR headsets work in
combination with smartphones – you
insert a smartphone, wear a headset, and
immerse in the virtual reality (see Figure
5.3).

Figure 5.3 VR Case that Inserts a Smartphone

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Augmented Reality (AR)
Users see and interact with the real world while digital content is added to it.
If you own a modern smartphone, you can easily download an AR app and try this
technology.
There’s a different way to experience augmented reality, though with special AR
headsets, such as Google Glass, where digital content is displayed on a tiny screen in
front of a user’s eye.
AR adds digital elements to a live view often by using the camera on a smartphone.
Examples: Snapchat lenses and the game Pokemon Go.
It is a live, direct or indirect view of a physical, real-world environment whose elements
are augmented (or supplemented) by computer-generated sensory input such as sound,
video, graphics or GPS data (see Figure 5.4).

Figure 5.4 Direct and Indirect Augmentation of Objects

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Mixed Reality (MR)
Hybrid reality, is the merging of real and virtual worlds to produce new environments
and visualizations where physical and digital objects co-exist and interact in real-time.
 It means placing new imagery within a real space in such a way that the new imagery is
able to interact, to an extent, with what is real in the physical world we know (see Figure
5.5 and Figure 5.6).
example, with MR, you can play a virtual video game, grab your real-world water bottle,
and smack an imaginary character from the game with the bottle.
Imagination and reality have never been
so intermingled (intermixed).
The key characteristic of MR is that the
synthetic content and the real-world
content are able to react to each other in
real-time. Figure 5.5 Mixed Reality in Engineering and
Medicine
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Mixed Reality (MR)…
In mixed reality, you interact with and manipulate both physical and virtual items and
environments, using next-generation sensing and imaging technologies.
 MR allows you to see and immerse yourself in the world around you even as you
interact with a virtual environment using your own hands all without ever removing your
headset.

Figure 5.6 Mixed Reality in Entertainment


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Difference Between VR, AR and MR
The hardware requirements
1. VR is content which is 100% digital and can be enjoyed in a fully immersive
environment,
2. AR overlays digital content on top of the real-world.
3. MR is a digital overlay that allows interactive virtual elements to integrate and interact
with the real-world environment.
4. Numerous augmented reality apps and games can run on almost every smartphone on
the market.
virtual reality programs require specialized VR headsets, noise-canceling headphones, cameras to
track room space and boundaries, and sometimes even motion capture technology.
Some of the biggest names in VR tech today are the Oculus Rift, HTC Vive, and PlayStation VR.
For the enjoyment of simple VR videos, there are affordable makeshift VR headsets like the
Google Cardboard, which work by running a video in 360 modes on your smartphone and
inserting the phone into the headset.
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Difference Between VR, AR and MR…
Mixed reality hardware is still emerging and hasn’t quite broken into the mainstream
consumer market, most likely due to the price.
The consumer releases of the Microsoft HoloLens and Magic Leap One retail for over
$2000 USD, which is 3 to 4 times the cost of the PlayStation VR and HTC Vive VR
headsets.
Mixed reality applications sometimes require exponentially more processing power and
thus require more powerful hardware.
Example, the Microsoft HoloLens includes a built-in microphone array, binaural sound
capabilities, a built-in camera for recording, a depth sensor, head-tracking cameras, and
an inertial measurement unit which helps track your head movement.
On top of the traditional CPU and GPU, Microsoft also created a Holographic
Processing Unit to help track where the user is looking and understand command
gestures.

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The architecture of AR Systems
The first Augmented Reality Systems (ARS) were usually designed with a basis on three
main blocks, as is illustrated in Figure 5.7: (1) Infrastructure Tracker Unit, (2) Processing
Unit, and (3) Visual Unit.

05/31/2022 Figure 5.7 Augmented Reality Systems (ARS) standard architecture 14


The architecture of AR Systems…
The Visual Unit can be classified into two types of system
Video see-through:
It uses a Head-Mounted Display (HMD) that employs a video-mixing and displays the
merged images on a closed-view HMD.
Optical see-through:
It uses an HMD that employs optical combiners to merge the images within an open-view
HMD.
HMDs are currently the dominant display technology in the AR field.
Lack in several aspects, such as ergonomics, high prices and relatively low mobility due to
their sizes and connectivity features.
Alternative approaches to developing ARS involve the use of monitors and tablets.
 Monitors are used as an option for indirect view since the user does not look directly into the mixed world.
 Tablets are used in direct view since the user points the camera to the scene and looks directly into the
mixed world. Both approaches still have difficulties in getting a collision.

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Applications of AR Systems
Many different disciplines in AR technologies, such as
 Education
 Medicine
 Entertainment
 Military
AR In education
AR technology can be utilized through a variety of mediums including desktops, mobile
devices, and smartphones.
The technology is portable and adaptable to a variety of scenarios.
AR can be used to enhance content and instruction within the traditional classroom, supplement
instruction in the special education classroom, extend content into the world outside the
classroom, and be combined with other technologies to enrich their individual applications.

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Applications of AR Systems …
Reasons for using augmented reality in education:
Affordable learning materials
posters, digital illustrations, physical models, prototypes are very expensive and it’s
impossible for schools to find enough money to purchase all the supplementary materials
they would like to.
Interactive lessons
In classrooms, students can view models on their own smartphones and get a better idea
of the concepts they are studying.
Higher engagement
Teachers integrate augmented reality into their lectures, they attract the attention of their
students and make lessons more effective.

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Applications of AR Systems …
Cont. …
Higher retention
students can get access to augmented models that represent any real objects from a
famous monument or work of art to a molecule.
Besides, students can get access to a website with specific information.
Boost intellectual curiosity
augmented reality makes students more excited about learning certain subjects.
Modern students were born in a digital era so they will always be excited with innovative
technologies that can help them learn new ideas and develop their critical thinking skills.
When using AR technology in the classroom, teachers can create an authentic learning
environment for students with different learning styles.

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Applications of AR Systems …
AR in Medicine
Augmented reality has the potential to play a big role in improving the healthcare industry.
Only a few years since the first implementations of augmented reality in medicine, it has
already filled an important place in doctors’ and nurses’ routine, as well as patients’ lives.
This new technology is enhancing medicine and healthcare towards more safety and
efficiency.
Augmented reality has already made significant changes in the following medical areas:
 surgery (minimally invasive surgery)
 education of future doctors
 diagnostics
 AR tools may also aid to detect the signs of depression and other mental illnesses by reading from
facial expressions, voice tones, and physical gestures.
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Applications of AR Systems …
Cont. …
In medicine, AR has the following applications:
1. Describing symptoms
 It impacts on finding out the accurate diagnosis.
 The first steps to find the solutions are already made.

Medical app AyeDecide is using augmented reality to show the simulation of the vision,
harmed by the different diseases.

It helps patients to understand their conditions and describe correctly their symptoms.
2. Nursing care
 About 40% of the first intravenous injections fail, and this ratio is even higher in the case of
children and elderly patients.
 The AccuVein uses augmented reality to cope with this negative statistic.
 A handheld scanner projects on the skin and shows the patients’ veins.
05/31/2022
It increases the successful finding of the vein from the first try in 3,5 times. 20
Applications of AR Systems …
Cont. …
3. Surgery
For example, spinal surgery, as usually, is a long and difficult process.
But with the use of AR, it can reduce the time, cut the risks and improve the results.
The Israeli startup Augmedics had created an augmented reality headset for spine
surgeons.
This technology overlays a 3D model of the CT-scan on the spine, so, the surgeon
gets some kind of “X-ray” vision.
4. Ultrasounds
Already a few AR software companies developed handy ultrasound scanner, which
with the help of smart glasses works as a traditional one.

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Applications of AR Systems …
Cont. …
5. Diabetes management
 In 2014, Google revealed the plans for creating in which the main function will be to measure the glucose levels
in the tears. a smart contact lens (Google Contact Lens),
6. Navigation
 using AR to get the information about nearby objects like (museums, hotels, shops, metro stations, Hospitals
etc.).
 EHBO app helps to find the nearest to you AEDs (automated external defibrillators).
Generally, AR provides the following benefits to patients and healthcare workers:
 Reduce the risks associated with minimally invasive surgery.
 Better informed decisions about the right treatment and illness prevention.
 Make procedures more tolerable.
 Better aftercare
 Medical training and education.
 Assistance in medical procedures and routine tasks.
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Applications of AR Systems …
 AR in Entertainment
• Augmented reality in different industries like music, movies, live shows,
games and all of them can benefit from using augmented reality.
AR in games
AR games were praised for increasing physical activity in people – you actually have
to move around to find your target, for example, Pokémon.
Pokémon GO has rightfully earned its popularity and opened the world of AR games
to us.
AR in music
We often want to find out more about its background: the performers’ bios, the lyrics
of the song, the making of the recording or the music video.
Augmented reality can enhance live performances by illustrating the story told by a
track or displaying the way it was created by the band.

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Applications of AR Systems …
Cont. …
AR on TV
 One way of integrating augmented reality in television is adding supplementary information to what is
going on the TV screen such as match scores, betting options, and the like.
AR in eSports
 Competitive online gaming has become as fascinating as real sports, and the technology is following it
closely with new solutions and unusual implementations.
 Augmented reality turns eSports shows into interactive experiences allowing the watchers to become
participants.
AR in the theater
 The possibility to overlay virtual objects over the real environment can be used, for example, for
subtitling in various theater shows.
 Now, many theaters use LED displays either to provide subtitles for translation or to assist hearing-
impaired visitors.
 However, LED equipment is not available in each theater and even when it is, it can distract the viewers
from the show.
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Questions

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