CS177 Python Programming: Objects and Graphics

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CS177 Python Programming

Chapter 4
Objects and Graphics

Adapted from John Zelle’s


Book Slides 1
Graphical User Interface (GUI)
• Most applications you’re familiar with have
Graphical User Interfaces (GUI) that provide
windows, icons, buttons, menus, and drawings.
• Before the invention of GUIs by Xerox,
applications were text-based and used computer
terminals.
• Apple and Microsoft integrated GUIs in the
Macintosh and PCs.
• Now GUIs are widely available.

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Object-Oriented Languages
• Modern computer languages are “Object Oriented”
• When representing the world it is easier to model the
world based on
Objects: (Physical objects)
• teacher
• student
• apple
Methods: (What you can do with objects)
teacher.ask(question)
student.study(book)
apple.eat()
• Example of object-oriented computer languages are:
Java, C#, C++, Python
• Languages that are not object-oriented: C, Basic,
Fortran, Pascal.
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graphics.py
• There’s a graphics library (graphics.py)
written specifically to go with the textbook.
It’s based on Tkinter.
• You can download it from:
http://mcsp.wartburg.edu/zelle/python/graphics.py
• Save it in the same directory where your
graphics programs are located.
• Alternatively you can put it in Python’s Lib
directory with other libraries
Simple Graphics Programming
• Since this is a library, we need to import
the graphics commands
import graphics
• A graphics window is a place on the
screen where the graphics will appear.
win = graphics.GraphWin()
• This command creates a new window titled
“Graphics Window.”

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Simple Graphics Programming
• GraphWin is an object assigned to the
variable win. We can manipulate the
window object through this variable,
similar to manipulating files through file
variables.
• Windows can be closed/destroyed by
issuing the command
win.close()
• If you don’t close the window you have to kill the
program.

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Simple Graphics Programming
• It’s tedious to use the graphics. notation
to access the graphics library routines.
• from graphics import *
The “from” statement allows you to load
specific functions from a library module. “*”
will load all the functions, or you can list
specific ones.

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Simple Graphics Programming
• Doing the import this way eliminates the
need to preface graphics commands with
graphics.

from graphics import *


win = GraphWin()

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Simple Graphics Programming
• A graphics window is a collection of points called
pixels (picture elements).
• The default GraphWin is 200 pixels tall by 200
pixels wide (40,000 pixels total).
• One way to get pictures into the window is one
pixel at a time, which would be tedious. The
graphics routine has a number of predefined
routines to draw geometric shapes.

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Scaling the Window
• To scale the window we do
win = GraphWin('Shapes', 400, 400)
win.setCoords(0.0, 0.0, 10.0, 10.0)
• This will make the lower left corner to be
(0,0) and the upper right corner to be
(10,10)
• The size of the window is 400x400 pixels
• This will make drawing on the screen
easier.
The screen
(0,10) (10,10)

400 pixels

(0,0) (10,0)

400 pixels
Simple Drawing
(0,10) (10,10)

(0,0) (10,0)

400 pixels
Simple Graphics Program
#
# graphics1.py - Simple graphics program.
#

from graphics import *

def Main():

#Create a window 400x400 pixels


win = GraphWin('Shapes', 400, 400)

# Make the window scaled


# bottom leftmost corner is (0,0)
# top rightmost corner is (10,10)
win.setCoords(0.0, 0.0, 10.0, 10.0)
Simple Graphics Program
#Draw a circle centered at 5,5
center = Point(5, 5)
circ = Circle(center, 4)
circ.setFill('yellow')
circ.draw(win)

# Draw left eye


eye1 = Circle(Point(3,6), 1)
eye1.setFill("red")
eye1.draw(win)

# Draw right eye


eye2 = Circle(Point(7,6), 1)
eye2.setFill("red")
eye2.draw(win)
Simple Graphics Program
# Draw mouth
rect = Rectangle(Point(4, 2), Point(6, 3))
rect.setFill("blue");
rect.draw(win)

# Draw line
line = Line(Point(1, 8), Point(9, 8))
line.draw(win)

# Draw message
message = Text(Point(5, 0.5), "Click anywhere to quit")
message.draw(win)

# Wait until we click mouse in the window


win.getMouse()

win.close()

Main()
Simple Graphics Programming
• The simplest object is the Point. Like points in
geometry, point locations are represented with a
coordinate system (x, y), where x is the
horizontal location of the point and y is the
vertical location.
• The origin (0,0) in a graphics window is the
upper left corner.
• X values increase from right to left, y values from
top to bottom.
• Lower right corner is (199, 199)

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Simple Graphics Programming
from graphics import *
def Main():
win = GraphWin('Shapes', 400, 400)
p = Point(50, 50)
p.draw(win)

# draw the other point


p = Point(350, 350)
p.draw(win)

# Wait for a clink on the window


win.getMouse()

# Close window
win.close()

Main()

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Simple Graphics Programming
>>> ### Open a graphics window
>>> win = GraphWin('Shapes')
>>> ### Draw a red circle centered at point (100,
100) with radius 30
>>> center = Point(100, 100)
>>> circ = Circle(center, 30)
>>> circ.setFill('red')
>>> circ.draw(win)
>>> ### Put a textual label in the center of the
circle
>>> label = Text(center, "Red Circle")
>>> label.draw(win)
>>> ### Draw a square using a Rectangle object
>>> rect = Rectangle(Point(30, 30), Point(70, 70))
>>> rect.draw(win)
>>> ### Draw a line segment using a Line object
>>> line = Line(Point(20, 30), Point(180, 165))
>>> line.draw(win)
>>> ### Draw an oval using the Oval object
>>> oval = Oval(Point(20, 150), Point(180, 199))
>>> oval.draw(win)

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Using Graphical Objects
• Computation is preformed by asking an
object to carry out one of its operations.
• In the previous example we manipulated
GraphWin, Point, Circle, Oval, Line, Text
and Rectangle. These are examples of
classes.

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Getting Mouse Clicks
• The following code reports the coordinates
of a mouse click:
from graphics import *
win = GraphWin("Click Me!")
p = win.getMouse()
print("You clicked", p.getX(), p.getY())

• We can use the accessors like getX and


getY or other methods on the point
returned.

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Getting Mouse Clicks
# triangle.pyw
# Interactive graphics program to draw a triangle

from graphics import *

def main():
win = GraphWin("Draw a Triangle")
win.setCoords(0.0, 0.0, 10.0, 10.0)
message = Text(Point(5, 0.5), "Click on three points")
message.draw(win)

# Get and draw three vertices of triangle


p1 = win.getMouse()
p1.draw(win)
p2 = win.getMouse()
p2.draw(win)
p3 = win.getMouse()
p3.draw(win)

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Getting Mouse Clicks
# Use Polygon object to draw the triangle
triangle = Polygon(p1,p2,p3)
triangle.setFill("peachpuff")
triangle.setOutline("cyan")
triangle.draw(win)

# Wait for another click to exit


message.setText("Click anywhere to quit.")
win.getMouse()

main()

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Getting Mouse Clicks

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Getting Mouse Clicks
• Notes:
– If you are programming in a windows environment,
using the .pyw extension on your file will cause the
Python shell window to not display when you double-
click the program icon.
– There is no triangle class. Rather, we use the general
polygon class, which takes any number of points and
connects them into a closed shape.

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Getting Mouse Clicks
– Once you have three points, creating a triangle
polygon is easy:
triangle = Polygon(p1, p2, p3)
– A single text object is created and drawn near the
beginning of the program.
message = Text(Point(5,0.5), "Click on three points")
message.draw(win)
– To change the prompt, just change the text to be
displayed.
message.setText("Click anywhere to quit.")

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Handling Textual Input
• The triangle program’s input was done
completely through mouse clicks. There’s also
an Entry object that can get keyboard input.
• The Entry object draws a box on the screen
that can contain text. It understands setText
and getText, with one difference that the input
can be edited.

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Handling Textual Input

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Handling Textual Input
# convert_gui.pyw
# Program to convert Celsius to Fahrenheit using a simple
# graphical interface.

from graphics import *

def main():
win = GraphWin("Celsius Converter", 300, 200)
win.setCoords(0.0, 0.0, 3.0, 4.0)

# Draw the interface


Text(Point(1,3), " Celsius Temperature:").draw(win)
Text(Point(1,1), "Fahrenheit Temperature:").draw(win)
input = Entry(Point(2,3), 5)
input.setText("0.0")
input.draw(win)
output = Text(Point(2,1),"")
output.draw(win)
button = Text(Point(1.5,2.0),"Convert It")
button.draw(win)
Rectangle(Point(1,1.5), Point(2,2.5)).draw(win)

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Handling Textual Input
# wait for a mouse click
win.getMouse()

# convert input
celsius = eval(input.getText())
fahrenheit = 9.0/5.0 * celsius + 32

# display output and change button


output.setText(fahrenheit)
button.setText("Quit")

# wait for click and then quit


win.getMouse()
win.close()

main()

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Handling Textual Input

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Handling Textual Input
• When run, this program produces a
window with an entry box for typing in the
Celsius temperature and a button to “do”
the conversion.
– The button is for show only! We are just
waiting for a mouse click anywhere in the
window.

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Handling Textual Input
• Initially, the input entry box is set to
contain “0.0”.
• The user can delete this value and type in
another value.
• The program pauses until the user clicks
the mouse – we don’t care where so we
don’t store the point!

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Handling Textual Input
• The input is processed in three steps:
– The value entered is converted into a number
with eval.
– This number is converted to degrees
Fahrenheit.
– This number is then converted to a string and
formatted for display in the output text area.

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