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Introduction To Programming in C++ Seventh Edition

This document is an introduction to programming chapter from a C++ programming book. It discusses key terminology like programs, programmers, and programming languages. It covers the history of programming languages from machine languages using 0s and 1s to early assembly languages using mnemonics to modern high-level languages. It also explains the three common control structures that all algorithms and programs use - the sequence structure, selection structure, and repetition structure. The sequence structure executes steps in order, selection structures allows for conditional logic and decisions, and repetition structures allow looping through steps multiple times.
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© © All Rights Reserved
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Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
157 views

Introduction To Programming in C++ Seventh Edition

This document is an introduction to programming chapter from a C++ programming book. It discusses key terminology like programs, programmers, and programming languages. It covers the history of programming languages from machine languages using 0s and 1s to early assembly languages using mnemonics to modern high-level languages. It also explains the three common control structures that all algorithms and programs use - the sequence structure, selection structure, and repetition structure. The sequence structure executes steps in order, selection structures allows for conditional logic and decisions, and repetition structures allow looping through steps multiple times.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Introduction to Programming in C++

Seventh Edition

Chapter 1:
An Introduction to Programming
Chapter Objectives

• Define the terminology used in programming


• Explain the tasks performed by a programmer
• Understand the employment opportunities for
programmers and software engineers
• Explain the history of programming languages
• Explain the sequence, selection, and repetition
structures
• Write simple algorithms using the sequence, selection,
and repetition structures

An Introduction to Programming with C++, Seventh Edition 2


Programming a Computer

• It is important to understand the relationship between


the terms programs, programmers, and programming
languages.
• Programs - The directions that humans give to
computers
• Programmers - The people who create these directions
• Programming Languages - Special languages used by
programmers to communicate directions to a computer

An Introduction to Programming with C++, Seventh Edition 3


The Programmer’s Job

• Programmers help solve computer problems


• Employee or freelance
• Typical steps involved
1. Meet with user to determine problem
2. Convert the problem into a program
3. Test the program
4. Provide user manual

An Introduction to Programming with C++, Seventh Edition 4


What Traits Should a Software Developer
Possess?
• Analytical skills
• Communication skills
• Creativity
• Customer-service skills
• Detail oriented
• Problem-solving skills
• Teamwork
• Technical skills

An Introduction to Programming with C++, Seventh Edition 5


Employment Opportunities

• Computer software engineer: designs an appropriate


solution to a user’s problem
• Computer programmer: codes a computer solution
• Coding is the process of translating a computer solution
into a language a computer can understand
• Some positions call for both engineering and
programming

An Introduction to Programming with C++, Seventh Edition 6


A Brief History of Programming Languages

There are many different types of programming languages.


This chapter will discuss:

•Machine languages
•Assembly languages
•High-level procedure-oriented languages
•High-level object-oriented languages

An Introduction to Programming with C++, Seventh Edition 7


Machine Languages

• The first programmers had to write the program


instructions using only combinations of 0s and 1s
– Example: 0000 0101 1100 0000
• Instructions written in 0s and 1s are called machine
language or machine code
• Each type of machine has its own language
• Machine languages are the only way to communicate
directly with the computer
• Programming in machine language: tedious and error-
prone; requires highly trained programmers

An Introduction to Programming with C++, Seventh Edition 8


Assembly Languages

• Assembly languages made writing code simpler than


using only 0s and 1s
• Mnemonics – symbols used to represent the actual
machine language instructions
Example: 00000101 vs. BALR
• Assembly programs require an assembler to convert
instructions into machine code
• Easier to write programs in assembly language
– But still tedious and requires highly trained programmers

An Introduction to Programming with C++, Seventh Edition 9


High-Level Languages

• High-level languages allow programmers to use English-


like instructions
Example: taxAmount = total * taxRate
• Each high-level language instruction is equivalent to
more than one machine language instruction
• Compilers translate high-level instructions into 0s and 1s
(machine language)
• Interpreters translate the program line by line as the
program is running

An Introduction to Programming with C++, Seventh Edition 10


High-Level Languages (cont.)
• When writing a procedure-oriented program, the
programmer concentrates on the major tasks that the
program needs to perform
– Examples: COBOL, BASIC, C
• An object-oriented program requires the programmer
to focus on the objects that the program can use to
accomplish its goal
– Examples: C++, Visual Basic, Java, C#
• Object-oriented programs allow for an object to be
created that can be reused in more than one program

An Introduction to Programming with C++, Seventh Edition 11


Control Structures

• All computer programs are written using one or more of


three basic control structures:
– Sequence
– Repetition
– selection.
• Another term used for control structures are logic
structures, because they control the logic flow of the
program.
• While in every program that is written the sequence
structure will be used, in most all programs all three
control structures will be used.
An Introduction to Programming with C++, Seventh Edition 12
The Sequence Structure

• The sequence structure directs the computer to process


the program instructions, one after another, in the
order in which they are listed in the program
• An algorithm is a finite number of step-by-step
instructions that accomplish a task
• Example: steps to pump gas at a self-service pump

An Introduction to Programming with C++, Seventh Edition 13


The Sequence Structure (cont.)

Figure 1-1 An example of the sequence structure


An Introduction to Programming with C++, Seventh Edition 14
The Selection Structure

• The selection structure directs the computer to make a


decision (evaluate a condition), and then take an
appropriate action based upon that decision
• The selection structure allows the programmer to
evaluate data, therefore properly controlling the logic
flow of the program
• Another name for the selection structure is the decision
structure
• Example: stopping or going at a signal light

An Introduction to Programming with C++, Seventh Edition 15


The Selection Structure (cont.)

Figure 1-2 An example of the selection structure


An Introduction to Programming with C++, Seventh Edition 16
The Selection Structure (cont.)

Figure 1-3 Another example of the selection structure

An Introduction to Programming with C++, Seventh Edition 17


The Repetition Structure

• The repetition structure, commonly called iteration or


looping, directs the computer to repeat one or more
program instructions until some condition is met
• This condition may be checked at the beginning or end
of the set of instructions to be processed dependent
upon the language being used
• The repetition structure allows the programmer to
repeatedly process a set of instructions, while only
typing them in once

An Introduction to Programming with C++, Seventh Edition 18


The Repetition Structure (cont.)

Figure 1-4 Original algorithm and modified


algorithm showing the repetition structure

An Introduction to Programming with C++, Seventh Edition 19


The Repetition Structure (cont.)

• What could you do if you do not know precisely how


many steps separate Harold from the boxes?

An Introduction to Programming with C++, Seventh Edition 20


The Repetition Structure (cont.)

Figure 1-5 Algorithm showing the modified


condition in the repetition structure

An Introduction to Programming with C++, Seventh Edition 21


Summary

• Programs are step-by-step instructions that tell a


computer how to perform a task
• Programmers use programming languages to
communicate with the computer
• First programming languages were machine language
using 0s and 1s
• Assembly languages followed, using mnemonics
• High-level languages can be used to created procedure-
oriented or object-oriented programs

An Introduction to Programming with C++, Seventh Edition 22


Summary (cont.)

• An algorithm is a finite number of step-by-step


instructions that accomplish a task
• Algorithms utilize three basic control structures:
sequence, selection, and repetition
• The sequence structure directs the computer to process
the program instructions, one after another, in the
order in which they are listed
• The selection structure directs the computer to make a
decision (evaluate a condition), and then take an
appropriate action based upon that decision

An Introduction to Programming with C++, Seventh Edition 23


Summary (cont.)

• The repetition structure, commonly called iteration or


looping, directs the computer to repeat one or more
program instructions until some condition is met
• The sequence structure is used in all programs
• Most programs also contain both the selection and
repetition structures

An Introduction to Programming with C++, Seventh Edition 24


Seatwork #1 - Algorithm

• A local business employs five salespeople and pays a 3%


bonus on a salesperson’s sales
• Your task is to create an algorithm for the program that
calculates the amount of each salesperson’s bonus
• The program should print each salesperson’s name and
bonus amount

An Introduction to Programming with C++, Seventh Edition 25

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