Chapter Five: Augmented Reality (Ar)
Chapter Five: Augmented Reality (Ar)
• The fundamental idea of AR is to combine, or mix, the view of the real environment with
additional, virtual content that is presented through computer graphics.
• Its convincing effect is achieved by ensuring that the virtual content is aligned and
registered with the real objects.
• Augmented reality (AR) is a form of emerging technology that allows users to overlay
computer generated content in the real world.
• AR refers to a live view of a physical real-world environment whose elements are merged
with augmented computer-generated images creating a mixed reality.
• Snapchat lenses and the game Pokemon Go are examples of AR
VIRTUAL REALITY (VR)
• VR is fully immersive, which tricks your senses into thinking you’re in a different environment or world
apart from the real world.
• It is also called a computer-simulated reality.
• It refers to computer technologies using reality headsets to generate realistic sounds, images and other
sensations that replicate a real environment or create an imaginary world.
• Advanced VR environment will engage all five senses (taste, sight, smell, touch, sound), but it is
important to say that this is not always possible.
• Oculus Rift, gaming console (PlayStation VR), HTC Vive and Google Cardboard are among the most
popular VR headsets examples.
MIXED REALITY (MR)
• Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual
worlds to produce new environments and visualizations where physical and digital objects co-
exist and interact in real-time.
• The key characteristic of MR is that the synthetic content and the real-world content are able to
react to each other in real-time.
• In mixed reality, you interact with and manipulate both physical and virtual items and
environments, using next-generation sensing and imaging technologies.
• MR allows you to see and immerse yourself in the world around you even as you interact with
a virtual environment using your own hands all without ever removing your headset.
• Microsoft HoloLens and Magic Leap are examples of MR
VIRTUAL REALITY (VR), AUGMENTED REALITY (AR) VS MIXED
REALITY (MR)
• One of the most obvious differences among augmented reality, virtual reality, and mixed
reality is the hardware requirements.
• VR is content which is 100% digital and can be enjoyed in a fully immersive environment.
• AR overlays digital content on top of the real-world.
• MR is a digital overlay that allows interactive virtual elements to integrate and interact with
the real-world environment.
• MR applications sometimes require exponentially more processing power and thus require
more powerful hardware.
THE ARCHITECTURE OF AR SYSTEMS
• The first Augmented Reality Systems (ARS) were usually designed with a basis on three
main blocks.
Infrastructure Tracker Unit
Processing Unit
Visual Unit
THE ARCHITECTURE OF AR SYSTEMS…
• Infrastructure Tracker Unit collects data from the real world, sends them to the Processing Unit.
• Processing Unit mixes the virtual content with the real content and sent the result to the Video Out
module of the Visual Unit.
• Some designs used a Video In, to acquire required data for the Infrastructure Tracker Unit.
• Visual Unit can be classified into two types of system, depending on the followed visualization
technology:
• Video see-through: It uses a Head-Mounted Display (HMD) that employs a video-mixing and
displays the merged images on a closed-view HMD.
• Optical see-through: It uses an HMD that employs optical combiners to merge the images within an
open-view HMD.
THE ARCHITECTURE OF AR SYSTEMS…
THE ARCHITECTURE OF AR SYSTEMS…
• In Education:
Affordable learning materials
Interactive lessons
Higher engagement
Higher retention
Boost intellectual curiosity
APPLICATIONS OF AR SYSTEMS
• In Medicine:
Describing symptoms
Nursing care
Surgery
Ultrasounds
Diabetes management
Education of future doctors
Diagnostics
APPLICATIONS OF AR SYSTEMS
• In Entertainment :
Games
Music
TV
eSports
Theater
END