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Remote Method Invocation

RMI allows method calls to objects residing on remote Java Virtual Machines. It works by having stub and skeleton classes that marshal method calls and results between remote systems. To use RMI, an object must implement a remote interface, extend UnicastRemoteObject, and be registered with an RMI registry. The client looks up remote objects by name from the registry and can then invoke methods on those objects, with the stub and skeleton handling the remote communication behind the scenes. Security managers need to be configured to allow remote code execution.
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0% found this document useful (0 votes)
42 views22 pages

Remote Method Invocation

RMI allows method calls to objects residing on remote Java Virtual Machines. It works by having stub and skeleton classes that marshal method calls and results between remote systems. To use RMI, an object must implement a remote interface, extend UnicastRemoteObject, and be registered with an RMI registry. The client looks up remote objects by name from the registry and can then invoke methods on those objects, with the stub and skeleton handling the remote communication behind the scenes. Security managers need to be configured to allow remote code execution.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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RMI

Remote Method Invocation

Dec 9, 2021
“The network is the computer”
 Consider the following program organization:

method call
SomeClass AnotherClass
returned object
computer 1 computer 2
 If the network is the computer, we ought to be able to
put the two classes on different computers

 RMI is one technology that makes this possible

2
RMI and other technologies
 CORBA (Common Object Request Broker
Architecture) was used for a long time
 CORBA supports object transmission between virtually any
languages
 Objects have to be described in IDL (Interface Definition
Language), which looks a lot like C++ data definitions
 CORBA is complex and flaky
 CORBA has fallen out of favor
 Microsoft supported CORBA, then COM, now .NET
 RMI is purely Java-specific
 Java to Java communications only
 As a result, RMI is much simpler than CORBA

3
What is needed for RMI
 Java makes RMI (Remote Method Invocation) fairly
easy, but there are some extra steps
 To send a message to a remote “server object,”
 The “client object” has to find the object
 Do this by looking it up in a registry
 The client object then has to marshal the parameters (prepare
them for transmission)
 Java requires Serializable parameters
 The server object has to unmarshal its parameters, do its computation,
and marshal its response
 The client object has to unmarshal the response
 Much of this is done for you by special software

4
Terminology
 A remote object is an object on another computer
 The client object is the object making the request (sending a
message to the other object)
 The server object is the object receiving the request
 As usual, “client” and “server” can easily trade roles (each can
make requests of the other)
 The rmiregistry is a special server that looks up objects by name
 Hopefully, the name is unique!
 rmic is a special compiler for creating stub (client) and skeleton
(server) classes

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Processes
 For RMI, you need to be running three processes
 The Client
 The Server
 The Object Registry, rmiregistry, which is like a DNS
service for objects
 You also need TCP/IP active

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Interfaces
 Interfaces define behavior
 Classes define implementation

 Therefore,
 In order to use a remote object, the client must know its behavior
(interface), but does not need to know its implementation (class)
 In order to provide an object, the server must know both its interface
(behavior) and its class (implementation)
 In short,
 The interface must be available to both client and server
 The class of any transmitted object must be on both client and server
 The class whose method is being used should only be on the server

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Classes
 A Remote class is one whose instances can be accessed
remotely
 On the computer where it is defined, instances of this class can
be accessed just like any other object
 On other computers, the remote object can be accessed via
object handles
 A Serializable class is one whose instances can be
marshaled (turned into a linear sequence of bits)
 Serializable objects can be transmitted from one computer to
another
 It probably isn’t a good idea for an object to be both
remote and serializable

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Conditions for serializability
 If an object is to be serialized:
 The class must be declared as public
 The class must implement Serializable
 However, Serializable does not declare any methods
 The class must have a no-argument constructor
 All fields of the class must be serializable: either
primitive types or Serializable objects
 Exception: Fields marked transient will be ignored
during serialization

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Remote interfaces and class
 A Remote class has two parts:
 The interface (used by both client and server):
 Must be public
 Must extend the interface java.rmi.Remote
 Every method in the interface must declare that it throws
java.rmi.RemoteException (other exceptions may also be thrown)
 The class itself (used only by the server):
 Must implement the Remote interface
 Should extend java.rmi.server.UnicastRemoteObject
 May have locally accessible methods that are not in its Remote
interface

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Remote vs. Serializable
 A Remote object lives on another computer (such as the Server)
 You can send messages to a Remote object and get responses back from
the object
 All you need to know about the Remote object is its interface
 Remote objects don’t pose much of a security issue
 You can transmit a copy of a Serializable object between
computers
 The receiving object needs to know how the object is implemented; it
needs the class as well as the interface
 There is a way to transmit the class definition
 Accepting classes does pose a security issue

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Security
 It isn’t safe for the client to use somebody else’s code
on some random server
 System.setSecurityManager(new RMISecurityManager());
 The security policy of RMISecurityManager is the same as that
of the default SecurityManager
 Your client program should use a more conservative security
manager than the default
 Most discussions of RMI assume you should do this on
both the client and the server
 Unless your server also acts as a client, it isn’t really
necessary on the server

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The server class
 The class that defines the server object should extend
UnicastRemoteObject
 This makes a connection with exactly one other computer
 If you must extend some other class, you can use exportObject() instead
 Sun does not provide a MulticastRemoteObject class
 The server class needs to register its server object:
 String url = "rmi://" + host + ":" + port + "/" + objectName;
 The default port is 1099
 Naming.rebind(url, object);
 Every remotely available method must throw a RemoteException
(because connections can fail)
 Every remotely available method should be synchronized

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Hello world server: interface
 import java.rmi.*;

public interface HelloInterface extends Remote {


public String say() throws RemoteException;
}

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Hello world server: class
 import java.rmi.*;
import java.rmi.server.*;

public class Hello extends UnicastRemoteObject


implements HelloInterface {
private String message; // Strings are serializable

public Hello (String msg) throws RemoteException {


message = msg;
}

public String say() throws RemoteException {


return message;
}
}

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Registering the hello world server
 class HelloServer {
public static void main (String[] argv) {
try {
Naming.rebind("rmi://localhost/HelloServer",
new Hello("Hello, world!"));
System.out.println("Hello Server is ready.");
}
catch (Exception e) {
System.out.println("Hello Server failed: " + e);
}
}
}

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The hello world client program
 class HelloClient {
public static void main (String[] args) {
HelloInterface hello;
String name = "rmi://localhost/HelloServer";
try {
hello = (HelloInterface)Naming.lookup(name);
System.out.println(hello.say());
}
catch (Exception e) {
System.out.println("HelloClient exception: " + e);
}
}
}

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rmic
 The class that implements the remote object should be
compiled as usual
 Then, it should be compiled with rmic:
 rmic Hello
 This will generate files Hello_Stub.class and
Hello_Skel.class
 These classes do the actual communication
 The “Stub” class must be copied to the client area
 The “Skel” was needed in SDK 1.1 but is no longer necessary

18
Trying RMI
 In three different terminal windows:
1. Run the registry program:
• rmiregistry
2. Run the server program:
• java HelloServer
3. Run the client program:
• java HelloClient

 If all goes well, you should get the “Hello, World!”


message

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Summary
1. Start the registry server, rmiregistry
2. Start the object server
1. The object server registers an object, with a name, with the
registry server
3. Start the client
1. The client looks up the object in the registry server
4. The client makes a request
1. The request actually goes to the Stub class
2. The Stub classes on client and server talk to each other
3. The client’s Stub class returns the result

20
References
 Trail: RMI
by Ann Wollrath and Jim Waldo
 http://java.sun.com/docs/books/tutorial/rmi/index.html

 Fundamentals of RMI Short Course


by jGuru
 http://developer.java.sun.com/developer/onlineTraining/
rmi/RMI.html
 Java RMI Tutorial
by Ken Baclawski
 http://www.eg.bucknell.edu/~cs379/DistributedSystems/
rmi_tut.html
 http://www.cs.rutgers.edu/~pxk/rutgers/notes/pdf/rb-rmi.pdf

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The End

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