Computer Network Assignment Help: Problems
Computer Network Assignment Help: Problems
for some α > 0 and 0 < γ < β. Derive the best response correspondence. For what parameter
values does there exist an equilibrium in which consumers purchase the product?
Problem 2: Consider another market with network effects. There is a unit mass of potential
consumers who can purchase a product at some fixed price p with 0 < p <
Each consumer i has a private value vi drawn independently from a uniform distribution on [0,
1]. If a fraction x of the population purchases the product, the consumer’s payoff from
purchasing is
(a) Intuitively describe the kind of externalities g(x) is capturing. Can
you give a real life example that would fit?
(b) Characterize the set of equilibria.
(c) Which equilibria are stable? Why?
(d) Is social welfare maximized in any of the equilibria? Explain.
Problem 3: Consider the local network game with strategic substitutes from
the lecture slides. Each player i chooses an action xi ≥ 0 and earns the payof
In an infinitely repeated version of this game, with discount rate δ, can you
construct a subgame perfect equilibrium in which the players trade off cooperating
and defecting on one another? That is, on the equilibrium path, in period 1 the
action profile is (C, D), in period 2 it is (D, C), in period 3 it is (C, D), and so on.
How high must δ be for this to be an equilibrium? How does welfare in this
equilibrium compare to the equilibrium with cooperation in every period (when this
is an equilibrium)?
Problem 5: Consider the following game:
(a) In a one-shot play of this game, what are the pure strategy equilibria?
(b) Suppose the game is played twice with no discounting (δ = 1). What is
the highest welfare that can be obtained in a subgame perfect
equilibrium, and what is the equilibrum?
Solution
Problem 1
(b) Omitted.
Problem 2
(a) It describes a good that a consumer want some people to possess but not
many. For example, a party venue that gets better with more attendance, but gets
worse when it is too crowded. The value vi measures how much player i likes to
party. The value p is a cover charge for the club; if it is too high there is no
equilibrium with postivie attendance.
(d) Suppose consumers with values higher than 1 –x purchase
the good. Then the social welfare is
Problem 3
The circle graph with four players have the adjacency matrix of
This yields (x1, x2, x3, x4) = (1, 0, 0, 1) as long as δ ≥ 1/2. Note also that its
rotation (0, 1, 1, 0) is also an equilibrium. Finally, we can verify that there is no
equilibrium with one or zero active agent. Thus, there are two equilibria as
derived above.
Problem 4
Consider the equilibrium strategy in which player 1 plays C, D, C, D, . . . as long as
player 2 plays D, C, D, C, . . . , and vice versa. If the opponent deviates, then each
player commits to play D forever. In period 1, player 1’s anticipated payoff along the
given equilibrium path is
Thus, we need δ ≥ 1/6. It is easy to check that player 2 in period 1 (or player 1
in period 2) has no incentive to deviate if δ ≥ 1/6. Also, it is easy to see that if
either has deviated (so they are in an off-path state), then there is no incentive
for either to deviate from playing D forever. Hence, the given strategies
constitute an equilibrium if δ ≥ 1/6.
Problem 5
(a) The pure strategy equilibria are (B, B) and (C, C).
(b) In the second period, the highest payoff attainable is 1 at (B, B) since it is
the last period. In the first period, the highest possible payoff is 3 at (A,
A). I argue that payoff 3 in the first stage is attainable. Consider the
strategy in which a player takes A in the first period, and dependeing on
the opponent’s action in the first period, the player determines the
second-stage action; in particular, he takes B in the second period if the
opponent took A in the first period, and takes C otherwise. The pair of
this strategy earns a payoff of 4, while if one deviates, one can at most
obtain 4 - 1 = 3. Therefore, there is no incentive to deviate and hence it is
a subgame perfect equilibrium. Thus, the highest welfare attainable in a
SPE is 2(3 + 1) = 8.