Mid Term Defense Updated Slides
Mid Term Defense Updated Slides
Presented By:
Abhisek Neupane(KCE074BCT006)
Rojash Shahi(KCE074BCT034)
Khwopa College of Engineering Sachit K. Shrestha(KCE074BCT036)
9/5/2021 Department of Computer Engineering Suraj Gosai(KCE074BCT046)
Contents
• Introduction
• Model Analysis
• System Depth
• Progress Summary
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1.Introduction
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1.1 Background
• Earliest Game: Colossal Cave Adventure
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1.3 Objectives
• To create a playable and realistic looking 3-D adventure game in
unity
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1.4 Story
• Starts with a setup that there are 2 alliances
• Main character : child of late leader from the heroic alliance
• Becomes orphan at the age of 8 yrs after villain kills her parents
• Village runs into chaos and heroic alliance nearly dies out
• Takes lead after reaching 14 years
• Masters hand to hand combat and basic weapons
• Scouts into allies area and rescues some captured friends
• Together with the new combined friends continues to gather
resources
• Walks around village, forest, lake, and mountains
• Completing many adventures, finally takes revenge
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2. Model Analysis
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2.3 Literature Review
• Fritsch (2003) and Fritsch and Kada (2004)
- Visualization using game engine
- Unreal engine 2 for both indoor and outdoor visualization
• Moreno-Ger, Pablo and Sierra, Jose Luis and Martınez Ortiz, Ivan
and Fernandez-Manjon, Baltasar(2007)
- A documental approach to adventure game development
• Craig A. Lindley(2005)
- Story and Narrative Structures in Computer Games
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2.3 Literature Review
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2.1 Feasibility Analysis
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3. System Depth
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3.1 Technology Used
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3.3 Methodology
• Developing the story • Animation
• Developing the script • Coding
• Layout Designing • Testing and Debugging
• Integration
• Modelling
• Game Testing
• Texturing
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3.4 Development Plan Using Spiral Model
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3.5 AI State Diagram
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4.1 Work Completed
• Forest Biome • Dialogue-
• Character 1 and 2 Scenario1,2
• Story plot
• Concept Drawing
• Weapon Design
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4.2 Work In Progress
• Village World Development
• 3rd and 4th Character
Development
• Various Building Design
• Item Design-food, potions etc.
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4.3 Work Remaining
• Mountain and Cave Design
• Interactive Characters Development
• Story plot Implementation
• Building Placement
• Items and Weapon Physics
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4.4 Expected Outcomes
• Aimed to run smoothly in android.
• Provide player a introduction to vast experience in
the role playing open world genre of video games.
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4.5 Gantt Chart
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4.6 Conclusion
• Work completed- 33%
• Work in Progress-20%
• Work Remaining-47%
• Therefore the work is expected to be completed within
given time.
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4.7 References
• D. Fritsch, M. Kada et al., “Visualisation using game engines,” Archiwum ISPRS, vol. 35, p.
B5, 2004.
• R. Bartle, “Hearts, clubs, diamonds, spades: Players who suit muds,” Journal of MUD
research, vol. 1, no. 1, p. 19, 1996.
• C. A. Lindley, “Story and narrative structures in computer games,” Bushoff, Brunhild. ed,
2005.
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Thank You!
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