Elective: Art, Craft and Design
Elective: Art, Craft and Design
• An art & design degree studies different visual media like painting, drawing, sculpture, and graphic design. Art and design majors
learn basic design principles, color theory, critical thinking, and artistic techniques.
Modernism 1880-1940
• Modernists, especially those involved in design, had more realistic views. Modernist architects and designers believed that new
technology rendered old styles of building obsolete.
Futurism 1910-1945
• Futurism was the first movement in the history of art and design to be engineered and managed like a business. It embraced
technological progress and celebrated the potential and dynamism of the modern age. It was an extremely forward thinking
movement.
• In visual terms, aesthetics includes factors such as balance, color, movement, pattern, scale, shape and visual weight.
• Designers use aesthetics to complement their designs' usability, and so enhance functionality with attractive layouts. Design can
be art and design can be aesthetics.
• Aesthetics is an integral element of art and design. It is relational, depends on the subject and object. An object can be
aesthetically coded by a designer/artist and perceived with equal rigor by a user/observer having aesthetic perception. The
approach to investigate aesthetics in art and design can be same.
• Aesthetics is a core design principle that defines a design’s pleasing qualities. In visual terms, aesthetics includes factors such as
balance, color, movement, pattern, scale, shape and visual weight. Designers use aesthetics to complement their designs’ usability,
and so enhance functionality with attractive layouts.
• Aesthetics is an age-old principle that revolves around the nature of beauty and the fact that people prefer pretty things. It’s central
to the fields of architecture, graphic design and more. As a vital ingredient in user experience (UX) design and interaction design,
aesthetics impacts an interface’s UX in several ways.
ASSIGNMENT 2
Elaborating selected design topic into
design stages
ELEMENT OF DESIGN – Lounge chair
• Review of chairs
• Making Models
ASSIGNMENT 3
Elaborating Lounge chair and history of it with detail and
use appropriate image for references
INTRODUCTION
• In simplest terms, and using the strictest definition, a lounge chair is an armless recliner, paired with an ottoman, designed for
relaxing.
• Lounge chairs specifically do not recline. That is, they are built in a permanently reclined position that cannot be adjusted by the
user, which is the key feature that differentiates them from recliners, which puts the angle of recline (or the act of reclining at all)
under the user’s control.
• This strict definition, however, has become muddied over time, especially in the United States, with the development of the Eames
Lounge Chair in 1956.
• As the name implies, lounge chairs are used for lounging and leisure.
• They’re not designed for work or productivity, but rather, relaxation.
• As such, they’re seldom found in even the most progressive business environments and these days, are most often found in homes
in developed nations.
• As mentioned at the start, the term “lounge chair” has morphed and changed over time, so that today, if we abided by the strictest
definition of the term, some chairs that self-identify as loungers (like the Eames Lounge Chair) would not meet the strictest
definition of the term.
TRADITIONAL CLASSIC LOUNGERS
• Armless chairs in a permanently reclined position, with an
ottoman, that meet the strictest definition of the term.
CHAISE LOUNGES
• Translated literally, this means “Long Chair” and is best
described as a lounge chair that’s long enough to stretch out
completely on without having to use an ottoman
WING CHAIRS
• These stand in stark contrast with club chairs and are noted
for their high backs and “wings” which are designed to keep
drafts of air from the sitter’s back.
• Most are overstuffed and incredibly comfortable. They
gained popularity in English Gentlemen’s Clubs in the
19th Century.
POOLSIDE LOUNGERS
• In addition to these, you could also consider lounge chairs
designed for outdoor use or poolside loungers to be a
distinct subcategory.
ORIGIN AND HISTORY OF LOUNGE CHAIRS
• Lounge chairs in one form or another have been around for thousands of years, although for much of that time, they were
playthings of the wealthy.
• You can find depictions of chairs that could accurately be described as Chaise Lounges in Ancient Egyptian Hieroglyphs, and in
Roman murals, depicting wealthy aristocrats lounging and enjoying life.
• The Lounge Chair as the term is understood today can trace its origins back to 1928, and were invented by Marcel Breuer, of
Hungary.
• His original design was crafted from tubular steel, plated in chrome, and upholstered with leather.
ACCORDING TO SCHUMACHER:
• The style finally closes the transitional period of uncertainty that was
engendered by the crisis of modernism and that was marked by a series of
short lived episodes including post-modernism, deconstructivism,
and minimalism.
• Parametricism is the great new style after modernism.
• Schumacher theorized that, in becoming the dominant single style for
avant-garde architectural practice, Parametricism is able to articulate
increasingly complex social processes and institutions.
• In terms of aesthetics, the style is characterized by the elegance of
ordered complexity, of fluidity and seamless curvatures that are
reminiscent of systems found in nature.
• Schumacher identified the defining heuristics of parametricism as being
both positive (dogmas) and negative (taboos):
TIMELINE
Proto Parametricism (1952–1992)
• Throughout his career, Frei Otto conducted research focused on
constructing light-weight, tensile structures through form-finding physical
models that performed analog "material computation". This work is
regarded as the precursor to Parametricism.
Early Parametricism (1993–2008)
• Beyond the discursive paradigm shifts that led to the emergence of
Parametricism, the ambition of the early built projects (1993-2008) was
focused on adapting and innovating manufacturing and construction
processes, upgrading the discipline's capacity to translate complex digital
designs into constructible material assemblies.
• One of the earliest built examples, the Water Pavilion (1993-1997), by Lars
Spuybroek (NOX) and Kas Oosterhuis (ONL), was the first building to
combine continuous geometry with the utilization of sensors throughout
the interior, creating an interactive environment (also known as responsive
architecture) where light and sound could be transformed by visitors.
Spuybroek's building was praised by the renowned architecture
critic Charles Jencks as "yet to be surpassed" in his book The New
Paradigm of Architecture.
• Morphosis Architects' Giant Interactive Group Corporate Headquarters,
designed in 2005-2006 and constructed in 2009–2010, is described by the
architects as "emerging organically from complexity". The campus is
designed as a village that accommodates a diverse array of functions
within a continuous folding plane that undulates in and out of the ground
plane, creating a new artificial landscape.
TIMELINE
Parametricism 1.0 (2009–2014)
• The most complex and important built projects designed in the style of
Parametricism were completed after the global financial crisis of 2008.
• The Louis Vuitton Foundation was designed by Gehry Partners between
2006-2014. It is considered "a catalyst internationally for innovation in
digital design and construction, setting a new standard for the use of
advanced digital and fabrication technologies".
• Chhatrapati Shivaji International Airport Terminal 2 in Mumbai, India,
designed by Skidmore Owings and Merrill and completed in 2014, serves
over 40 million people yearly.
Minimal Surface