Jumping Event
Jumping Event
Jumping Event
EVENT
OBJECTIVES
Long Jump
High Jump
Triple Jump
Pole Vault
LONG JUMP
Good Speed
Good Footwork
Good Jump
LONG JUMP FACILITIES
THE MOVEMENTS OF THE JUMPING
EVENTS CAN BE BROKEN DOWN INTO
FOUR MAIN PHASES:
1. Approach
2. Take off
3. Flight
4. Landing
STEP-BY-STEP LONG JUMP
TECHNIQUE:
Step 1: Run Up
Step 2: Take Off
Step 3: Flight
Step 4: Landing
STEP 1: RUN UP
In the run up phase, strive for
consistency and speed. The
long jumper gets a huge boost
from the run up before the
jump.
STEP 2: TAKE OFF
Your takeoff leg is the one that
stays on the ground to support
your weight when you kick a ball.
Usually, if you are right-handed,
your takeoff leg will be your left
leg.
STEP 3: FLIGHT
There are a few techniques, namely
the sail, the hang, and the hitch-
kick. But the hang and hitch-kick
techniques are arguably effective
only if you can jump further than
five metres. The sail is
recommended for beginners.
STEP 4: LANDING
When landing, it is imperative
not to fall backwards into the
landing pit. Bring your heels up
and your head down towards
your knees.
HIGH JUMP
In the high jump event, the athlete gets a running start
and must jump over a bar without knocking it over.
They land on a big soft cushion.
FACILITIES
Landing area
Support platforms
Crossbars
Stands
STEP-BY-STEP HIGH JUMP
TECHNIQUE
1. Practice your running technique.
2. Prepare to run towards the mat
3. Begin running
4. Jump towards the mat
5. Practice the Fosbury Flop
6. Prepare to launch yourself over the bar
7. Clear the bar
8. Land on the mat properly
9. Resist the reflex to curl up
PRACTICE YOUR RUNNING
TECHNIQUE
When a jumper runs towards the bar
they are building the momentum
necessary to jump over the bar.
PREPARE TO RUN TOWARDS
THE MAT
Most jumpers only take about
10 strides before they jump over
the bar, so make sure you’re at
least ten paces away from the
mat to simulate this.
BEGIN RUNNING
Use your non-dominant foot to
push off. Some athletes start low
to the ground and will be in an
upright position by stride three.
JUMP TOWARDS THE MAT
This can also be called a
“push off.” Push off into the
air with your non-dominant
foot. The non-dominant leg
will automatically be
extended as you jump and
you'll drive up your opposite
knee.
PRACTICE THE FOSBURY FLOP
This form was first used at the
Olympics in Mexico City in
1968 by Dick Fosbury to win a
gold medal. His technique,
affectionately called the
Fosbury Flop, requires leaping
head first with your back to
the bar.
PREPARE TO LAUNCH YOURSELF
OVER THE BAR
When you’ve finished the “J” run
and are next to the mat, rotate your
back to the bar for the Fosbury Flop.
As you drive your knee up and push
off from your non-dominant leg,
pivot your body to face the sky.
CLEAR THE BAR
Tilt your head and upper back
toward the mat. Angle your head
back and keep your chin un-
tucked as you clear the bar to
avoid injury. Arch your back up.
As you arch and lift your hips
over the bar, your head will fall
back. After your hips have
cleared the bar you will naturally
tuck your head to your chest to
help lift your feet over.
LAND ON THE MAT PROPERLY
Touch the mat with your
upper back first. After
clearing the bar you'll want
to land on your upper back
and shoulders to avoid injury.
RESIST THE REFLEX TO CURL
UP
Keep your body open so that
you don’t smash your knees
against your face
TRIPLE JUMP