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Introduction to
Information and Communication Technologies Lesson 1 Performance Standard:
At the end of the 2-week period,
you will be able to independently compose an insightful reflection paper on the nature of ICT in the context of your lives, society, and chosen professional track. Learning Competency:
Compare and contrast the nuances
of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges
Code: CS_ICT11/12-ICTPT-Ia-b-1 UNIT 1 :
A connected world needs more
than a network of computers and gadgets. It needs technology enabled, confidently mindful and compassionate digitally aware community of lifelong learners. Let’s answer the questions below:
1. How many times have you checked
your phone this morning? 2. How many status updates have you
posted in Facebook or Twitter today?
3. Did you use the Internet for an hour after you woke up this morning? 4. Do you follow a celebrity via his/her
social media account?
What does the image imply? How many items or icons in the image at the right are you familiar with? Which ones are you unfamiliar with? Image source: https://globalearlyed.wordpress.com/global-tools/teacher-tools/ What are the images about? TRIVIA/ GLOSSARY OF TERMS 1. Assistive Media
a component under Assistive
technology (AT), which is a generic term used to refer to a group of software or hardware devices by which people with disabilities can access computers. Stephen Hawking Scientist 2. Collaborative platforms
- is a category of business software
that adds broad social networking capabilities to work processes. 3. Convergent Technologies
- an extension of the term
convergence which means a “coming together of two or more disparate disciplines or technologies”. 4. Information and Communications Technology (ICT) - ICT (information and communications technology - or technologies) is an umbrella term that includes any communication device or application, encompassing: radio, television, cellular phones, computer and network hardware and software, satellite systems and so on, as well as the various services and applications associated with them, such as videoconferencing and distance Information and Communication Technologies (ICT)
Deals with the use of different
communication technologies such as mobile phones, telephone, Internet, etc. to locate, save, send, and edit information. 5. Mobile Media
- This refers to media devices such
as mobile phones and tablets which are the primary source of portable media from which we could obtain information and communicate with one another. 6. Online systems
- Are online versions of
information systems which is “ the process of and tools for storing, managing, using and gathering of data and communications in an organization. 7. Social Media
- are computer-mediated tools that
allow people or companies to create, share, or exchange information, career interests, ideas, and pictures/videos in virtual communities and networks 6 Types of Social Media
1. Social Networks – allows you to
connect with other people with the same interests or background. Ex: FB, Google+ 2. Bookmarking Sites – allows you to store and manage links to various websites and resources; create a tag. Ex: StumbleUpon, Pinterest 6 Types of Social Media
3. Social News – allows users to post their
own news items or links to other news resources; comment on the post and comments may also be ranked. Ex: reddit, Digg 4. Media Sharing – allows you to upload and
share media content like images, music,
video. Ex: Flicker, YouTube, Instagram 6 Types of Social Media
5. Microblogging – focuses on short
updates from the user. Those subscribed to the user will be able to receive these updates. Ex: Twitter, Plurk 6. Blogs and Forums – allows users to post their content. Other users are able to comment on the said topic. Ex: Blogger, WordPress, Tumblr Web 1.0: Static Web Pages When the WWW was invented, most web pages were static. Static (also known as flat page or stationary page) in the sense that the page is “as is” and cannot be manipulated by user. Static websites without interactivity 8. Web 2.0: Dynamic Web Pages The evolution of Web 1.0 which allows users to interact with the page: instead of just reading a page, the user may be able to comment or create a user account. Allows users to use web browsers
instead of just using their operating
system. Features of Web 2.0
1. Folksonomy – allows users to categorize
and classify/arrange information using freely chosen keywords (e.g., tagging/hashtag). 2. Rich User Experience – content is
dynamic and is responsive to user’s input.
Ex: logging on your social media account and modify what you see in the website. Features of Web 2.0
3. User Participation – Owners and users
are able to place a content of their own by means of comments, reviews, and evaluation. 4. Long Tail – services that are offered on demand rather than on a one-time purchase. Ex: subscribing to a data plan. Features of Web 2.0
5. Software as a Service – users will
subscribe to a software only when needed rather than purchasing them. Ex: Google Docs 6. Mass Participation – diverse information sharing through universal web access. Web 2.0’s content is based on people from various cultures. 9. Web 3.0 and the Semantic Web Semantic Web – provides a common framework that allows data to be shared and reused across application, enterprise, and community boundaries. Several problems of Web 3.0: 1. Compatibility 4. Vagueness 2. Security 5. Logic 3. Vastness Activity
1. Explore the content of the Networked
World Readiness assessment via this link: http://cyber.law.harvard.edu/readinessguide/intro.html. CHALLENGE QUESTION: The survey contains 5 categories, namely: Access, Learning, Society, Economy, Policy. Which category is most important to you? Activity
2. Compare and contrast the implications
of varied online platforms, sites, and content to achieve specific needs, objectives, or address challenges in the classroom or in your community. On a piece of paper or whenever a suitable digital tool is available, write down your insight in 300 words. Rubric Scoring Areas of 4 3 2 1 Assessment Presents ideas in Presents ideas in an Ideas are too Ideas are vague or Ideas an consistent original manner general unclear manner Some Strong and organized Organized organization; No organization; Organization beg/mid/end beg/mid/end attempt at a lack beg/mid/end beg/mid/end Writing shows Writing shows Writing shows Understandin Writing shows strong clear adequate little g understanding understanding understanding understanding Sentence structure Sentence structure Sentence structure No sense of Sentence is evident; is limited; enhances meaning; sentence structure Structure sentences mostly sentences need to flows throughout piece or flow flow flow Mechanics Few (if any) errors Few errors Several errors Numerous errors Hashtag it! Guide questions:
1. What is the importance
of hashtag? 2. How does it feel when you receive likes for your hashtags? Let’s Generalize
1. How does ICT affect
your life? Let’s Generalize
2. As ABM students, how
do you think ICT help you in addressing your educational needs?
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(Ebook) Dark Goddess Craft: A Journey Through the Heart of Transformation by Woodfield, Stephanie ISBN 9780738752563, 9780738754079, 0738752568, 0738754072 all chapter instant download