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Operating Systems Processes

The document discusses processes and interprocess communication. It defines a process as a program in execution that has code, data, and stack sections. Processes go through various states like running, ready, waiting, and terminated. A process control block stores process information. Context switching allows the CPU to rapidly switch between processes. Processes communicate through either shared memory, where processes access the same physical memory, or message passing, where processes send and receive messages.

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Zoe Nyadzi
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0% found this document useful (0 votes)
37 views

Operating Systems Processes

The document discusses processes and interprocess communication. It defines a process as a program in execution that has code, data, and stack sections. Processes go through various states like running, ready, waiting, and terminated. A process control block stores process information. Context switching allows the CPU to rapidly switch between processes. Processes communicate through either shared memory, where processes access the same physical memory, or message passing, where processes send and receive messages.

Uploaded by

Zoe Nyadzi
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Process

Thread
Lecture 4
Processes
• Process Concept
• Process Scheduling
• Operations on Processes
• Interprocess Communication
• Examples of IPC Systems
• Communication in Client-Server Systems
Process Concept
• An operating system executes a variety of programs:
• Batch system – jobs
• Time-shared systems – user programs or tasks
• Textbook uses the terms job and process almost
interchangeably
• Process – a program in execution; process execution must
progress in sequential fashion
• Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
• Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time
Process Concept (Cont.)
• Program is passive entity stored on disk
(executable file), process is active
• Program becomes process when executable file
loaded into memory
• Execution of program started via GUI mouse
clicks, command line entry of its name, etc
• One program can be several processes
• Consider multiple users executing the same
program
Process in Memory
Process State

• As a process executes, it changes state


• new: The process is being created
• running: Instructions are being executed
• waiting: The process is waiting for some event to
occur
• ready: The process is waiting to be assigned to a
processor
• terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process
(also called task control block)
• Process state – running, waiting, etc
• Program counter – location of instruction
to next execute
• CPU registers – contents of all process-
centric registers
• CPU scheduling information- priorities,
scheduling queue pointers
• Memory-management information –
memory allocated to the process
• Accounting information – CPU used, clock
time elapsed since start, time limits
• I/O status information – I/O devices
allocated to process, list of open files
CPU Switch From Process to Process
Threads
• So far, process has a single thread of
execution
• Consider having multiple program counters
per process
• Multiple locations can execute at once
• Multiple threads of control -> threads
• Must then have storage for thread details,
multiple program counters in PCB
Process Scheduling

• Maximize CPU use, quickly switch processes onto


CPU for time sharing
• Process scheduler selects among available
processes for next execution on CPU
• Maintains scheduling queues of processes
• Job queue – set of all processes in the system
• Ready queue – set of all processes residing in main
memory, ready and waiting to execute
• Device queues – set of processes waiting for an I/O
device
• Processes migrate among the various queues
Ready Queue And Various I/O Device Queues
Representation of Process Scheduling

 Queueing diagram represents queues, resources, flows


Schedulers
• Short-term scheduler (or CPU scheduler) – selects which process should be executed
next and allocates CPU
• Sometimes the only scheduler in a system
• Short-term scheduler is invoked frequently (milliseconds)  (must be fast)
• Long-term scheduler (or job scheduler) – selects which processes should be brought
into the ready queue
• Long-term scheduler is invoked infrequently (seconds, minutes)  (may be
slow)
• The long-term scheduler controls the degree of multiprogramming
• Processes can be described as either:
• I/O-bound process – spends more time doing I/O than computations, many
short CPU bursts
• CPU-bound process – spends more time doing computations; few very long
CPU bursts
• Long-term scheduler strives for good process mix
Addition of Medium Term Scheduling
 Medium-term scheduler can be added if degree of multiple
programming needs to decrease
 Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Multitasking in Mobile Systems
• Some mobile systems (e.g., early version of iOS) allow only
one process to run, others suspended
• Due to screen real estate, user interface limits iOS provides
for a
• Single foreground process- controlled via user interface
• Multiple background processes– in memory, running, but not on
the display, and with limits
• Limits include single, short task, receiving notification of events,
specific long-running tasks like audio playback
• Android runs foreground and background, with fewer limits
• Background process uses a service to perform tasks
• Service can keep running even if background process is suspended
• Service has no user interface, small memory use
Context Switch
• When CPU switches to another process, the system
must save the state of the old process and load the
saved state for the new process via a context
switch
• Context of a process represented in the PCB
• Context-switch time is overhead; the system does
no useful work while switching
• The more complex the OS and the PCB  the longer
the context switch
• Time dependent on hardware support
• Some hardware provides multiple sets of registers per
CPU  multiple contexts loaded at once
Operations on Processes

• System must provide mechanisms for:


• process creation,
• process termination,
• and so on as detailed next
Process Creation
• Parent process create children processes,
which, in turn create other processes,
forming a tree of processes
• Generally, process identified and managed
via a process identifier (pid)
• Resource sharing options
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources
• Execution options
• Parent and children execute concurrently
• Parent waits until children terminate
Process Termination

• Process executes last statement and then asks the


operating system to delete it using the exit()
system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system
• Parent may terminate the execution of children
processes using the abort() system call. Some
reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting and the operating systems does
not allow a child to continue if its parent terminates
Process Termination
• Some operating systems do not allow child to exists if its parent
has terminated. If a process terminates, then all its children must
also be terminated.
• cascading termination. All children, grandchildren, etc. are terminated.
• The termination is initiated by the operating system.
• The parent process may wait for termination of a child process by
using the wait()system call. The call returns status
information and the pid of the terminated process
pid = wait(&status);
• If no parent waiting (did not invoke wait()) process is a zombie
• If parent terminated without invoking wait , process is an
orphan
Multiprocess Architecture – Chrome Browser

• Many web browsers ran as single process (some still


do)
• If one web site causes trouble, entire browser can hang or
crash
• Google Chrome Browser is multiprocess with 3
different types of processes:
• Browser process manages user interface, disk and network
I/O
• Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website opened
• Runs in sandbox restricting disk and network I/O, minimizing effect
of security exploits
• Plug-in process for each type of plug-in
Interprocess Communication
• Processes within a system may be independent or cooperating
• Cooperating process can affect or be affected by other
processes, including sharing data
• Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
• Cooperating processes need interprocess communication (IPC)
• Two models of IPC
• Shared memory
• Message passing
Communications Models
(a) Message passing. (b) shared memory.
Cooperating Processes
• Independent process cannot affect or be affected
by the execution of another process
• Cooperating process can affect or be affected by
the execution of another process
• Advantages of process cooperation
• Information sharing
• Computation speed-up
• Modularity
• Convenience
Interprocess Communication – Shared Memory

• An area of memory shared among the


processes that wish to communicate
• The communication is under the control of
the users processes not the operating
system.
• Major issues is to provide mechanism that
will allow the user processes to
synchronize their actions when they access
shared memory.
Interprocess Communication – Message Passing

• Mechanism for processes to communicate


and to synchronize their actions

• Message system – processes communicate


with each other without resorting to shared
variables

• IPC facility provides two operations:


• send(message)
• receive(message)

• The message size is either fixed or variable


Message Passing (Cont.)

• If processes P and Q wish to communicate, they need to:


• Establish a communication link between them
• Exchange messages via send/receive
• Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of
communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or
variable?
• Is a link unidirectional or bi-directional?
Message Passing (Cont.)

• Implementation of communication link


• Physical:
• Shared memory
• Hardware bus
• Network
• Logical:
• Direct or indirect
• Synchronous or asynchronous
• Automatic or explicit buffering
Synchronization
• Message passing may be either blocking or non-blocking
• Blocking is considered synchronous
• Blocking send -- the sender is blocked until the message is
received
• Blocking receive -- the receiver is blocked until a message is
available
• Non-blocking is considered asynchronous
• Non-blocking send -- the sender sends the message and
continue
• Non-blocking receive -- the receiver receives:
 A valid message, or
 Null message
Different combinations possible
If both send and receive are blocking, we have a rendezvous

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