This document defines and explains various technology terms related to education. It discusses 21st century skills like creativity, critical thinking, and problem solving. It also defines terms such as authentic learning, blended rotation model, digital collaborative workspaces, document management, non-cognitive competencies, source code, universal design for learning, asynchronous learning, cloud, gamification, MOOCs, course management systems, augmentative and alternative communication, classroom management, edupunk, flipped classroom, learning theory, math manipulation, and adaptive learning. The document serves to inform readers about modern educational technology concepts and strategies.
This document defines and explains various technology terms related to education. It discusses 21st century skills like creativity, critical thinking, and problem solving. It also defines terms such as authentic learning, blended rotation model, digital collaborative workspaces, document management, non-cognitive competencies, source code, universal design for learning, asynchronous learning, cloud, gamification, MOOCs, course management systems, augmentative and alternative communication, classroom management, edupunk, flipped classroom, learning theory, math manipulation, and adaptive learning. The document serves to inform readers about modern educational technology concepts and strategies.
This document defines and explains various technology terms related to education. It discusses 21st century skills like creativity, critical thinking, and problem solving. It also defines terms such as authentic learning, blended rotation model, digital collaborative workspaces, document management, non-cognitive competencies, source code, universal design for learning, asynchronous learning, cloud, gamification, MOOCs, course management systems, augmentative and alternative communication, classroom management, edupunk, flipped classroom, learning theory, math manipulation, and adaptive learning. The document serves to inform readers about modern educational technology concepts and strategies.
This document defines and explains various technology terms related to education. It discusses 21st century skills like creativity, critical thinking, and problem solving. It also defines terms such as authentic learning, blended rotation model, digital collaborative workspaces, document management, non-cognitive competencies, source code, universal design for learning, asynchronous learning, cloud, gamification, MOOCs, course management systems, augmentative and alternative communication, classroom management, edupunk, flipped classroom, learning theory, math manipulation, and adaptive learning. The document serves to inform readers about modern educational technology concepts and strategies.
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TECHNOLOGY TERMS
UIS 350 TECHNOLOGY IN EDUCATION
BY STEPHANIE DAVENPORT 21ST CENTURY SKILLS
• THE ABILITY TO INCORPORATE “CREATIVITY, IMAGINATION,
CRITICAL THINKING, AND PROBLEM SOLVING” AS WAYS TO LEARN IN TODAY’S DIGITAL ENVIRONMENT.
• SOURCE: NJ DEPT. OF EDUCATION OFFICE OF EDUCATIONAL
TECHNOLOGY; DIGITAL LEARNING GLOSSARY OF TERMS. AUTHENTIC LEARNING
• A LEARNING STRATEGY THAT ALLOWS STUDENTS TO
BRAINSTORM IN COMING UP WITH SOLUTIONS FOR TODAY’S PROBLEMS AND PROJECTS. BLENDED ROTATION MODEL
A BLENDED APPROACH TO “SMALL-GROUP INSTRUCTION
LEARNING THAT IS DESIGNED • FULL-CLASS INSTRUCTION TO TEACH THE FOLLOWING • GROUP PROJECTS APPROACHES. • INDIVIDUAL TUTORING SOURCE: NJ DEPT. OF EDUCATION OFFICE OF • TRADITIONAL ASSIGNMENTS” EDUCATIONAL TECHNOLOGY; DIGITAL LEARNING GLOSSARY OF TERMS. DIGITAL COLLABORATIVE WORKSPACE
• AVAILABILITY FOR STUDENTS TO ENGAGE WITH EACH
OTHER, REGARDLESS OF DISTANCE. DOCUMENT MANAGEMENT
• ELECTRONICALLY ORGANIZING INFORMATION WITH
DIGITAL TOOLS AND STORAGE. NON-COGNITIVE COMPETENCIES (AKA SOCIAL & EMOTIONAL LEARNING)
SKILLS THAT PROVIDE SUCCESS TO STUDENTS THAT CAN
BE APPLIED IN AND OUTSIDE OF THE CLASSROOM. SOURCE CODE
COMPUTER LANGUAGE THAT IS FIRST “MODIFIED BY A
PROGRAMMER FOR THE PURPOSE OF PROGRAMMING A COMPUTER TO COMPLETE A TASK.”
SOURCE: NJ DEPT. OF EDUCATION OFFICE OF EDUCATIONAL
TECHNOLOGY; DIGITAL LEARNING GLOSSARY OF TERMS. UNIVERSAL DESIGN FOR LEARNING (UDL)
AN APPROACH TO LEARNING THAT ADDRESSES THE NEEDS
OF MANY, AS WELL AS COMMUNICATING INFORMATION IN DIFFERENT WAYS FOR DIFFERENT LEARNING APPROACHES. ASYNCHRONOUS LEARNING
• A NON-TRADITIONAL WAY OF TEACHING THAT DEPENDS
PRIMARILY ON THE INTERNET TO TEACH VARIOUS THINGS. • LEARNING IS NOT STRICTLY IN THE CLASSROOM, BUT THERE IS COMPLETE FLEXIBILITY. CLOUD
A STORAGE LOCATION THAT IS SEPARATE FROM THE
SERVER. GAMIFICATION
• APPROACHING LESSONS FROM A FUN BUT EDUCATIONAL
ACTIVITY. TREATING A LESSON LIKE A GAME, RATHER THAN A LECTURE. MOOC (MASSIVELY OPEN ONLINE COURSE)
USED BY UNIVERSITIES TO OFFER COURSEWORK ONLINE
COURSE MANAGEMENT SYSTEM (CMS)
ORGANIZATION FOR STUDENTS AND TEACHERS IN
REGARDS TO DIGITAL EXPERIENCE AUGMENTATIVE & ALTERNATIVE COMMUNICATION (AAC)
• AN APPROACH FOR DISABLED STUDENTS TO EFFECTIVELY
COMMUNICATE, INCLUDING “TEXT-TO-SPEECH COMMUNICATORS AND PICTURE COMMUNICATORS.” • SOURCE: HTTPS://EDTECHMAGAZINE.COM/K12/ARTICLE/2012/12/24-E D-TECH-TERMS-YOU-SHOULD-KNOW CLASSROOM MANAGEMENT
• EFFECTIVE WAYS FOR TEACHERS TO HAVE CONTROL OF
THEIR STUDENT’S BEHAVIOR, AS WELL AS THE CLASSROOM ENVIRONMENT. EDUPUNK
• LEARNING IS IN THE HANDS OF THE STUDENT, SUCH AS
INDEPENDENT STUDY. FLIPPED CLASSROOM
HOME STUDY WITH STUDENTS LEARNING FROM A VIDEO
AT HOME, “THEN PRACTICING THEIR LEARNING IN AN INTERACTIVE ENVIRONMENT IN THE CLASSROOM.” SOURCE: HTTPS://EDTECHMAGAZINE.COM/K12/ARTICLE/2012/12/2 4-ED-TECH-TERMS-YOU-SHOULD-KNOW LEARNING THEORY
• DIFFERENT APPROACHES AND THEORIES THAT ADDRESS
DIFFERENT LEARNING ISSUES AND BEHAVIORS. MATH MANIPULATION USING TOOLS AND AIDS TO ASSIST A STUDENT WITH MATH CONCEPTS. ADAPTIVE LEARNING
• TEACHING METHOD THAT “ADAPTS TO EACH STUDENTS’ PACE
AND LEVEL, WITH TECHNOLOGY SPEARHEADING THE PROCESS.”
• SOURCE: THE EDUCATION TECHNOLOGY DICTIONARY;
HTTPS://EDSHELF.COM/EDUCATION-TECHNOLOGY-DICTIONARY THE END THIS CONCLUDES MY PRESENTATION. THANK YOU
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