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DC18 - Topic 1 Computer, Devices and The Web

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0% found this document useful (0 votes)
72 views39 pages

DC18 - Topic 1 Computer, Devices and The Web

Uploaded by

Aina Nina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 39

1 Introducing Today’s Technologies:

Computers, Devices, and the Web


Objectives Overview (slide 1 of 2)

Describe the purpose and


uses of smartphones, digital
Differentiate among laptops, Describe the relationship
cameras, portable and digital
tablets, desktops, and between data and
media players, e-book
servers information
readers, wearable devices,
and game devices

Differentiate the web from


the Internet, and describe Explain the purpose of a
Briefly explain various input
the relationship among the browser, a search engine,
options
web, webpages, websites, and an online social network
and web servers

See Page 1-1 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
2
for Detailed Objectives accessible website, in whole or in part.
Objectives Overview (slide 2 of 2)

Briefly describe digital


Differentiate between wired
security risks associated
Differentiate between an and wireless technologies,
with viruses and other
operating system and and identify reasons
malware, privacy, your
applications individuals and businesses
health, and the
use networks
environment

Discuss how society uses


Identify technology used by
technology in education,
home users, small/home
government, finance, retail,
office users, mobile users,
entertainment, health care,
power users, and enterprise
science, travel, publishing,
users
and manufacturing

See Page 1-1 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
3
for Detailed Objectives accessible website, in whole or in part.
Today’s Technology

• Because technology changes, you


must keep up with the changes to
remain digitally literate
• Digital literacy involves having a
current knowledge and
understanding of computers,
mobile devices, the web, and
related technologies

Pages 1-2 and 1-3 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
4
Figure 1-1 accessible website, in whole or in part.
Computers (slide 1 of 2)

• A computer is an electronic device, operating under the control


of instructions stored in its own memory

Accepts Produces
data Processing information
(input) (output)

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5
accessible website, in whole or in part.
Computers (slide 2 of 2)

• Laptop
• Tablet
• Desktop
and All-in-One
• Server

Pages 1-3 and 1-5 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
6
Figures 1-2 – 1-5 accessible website, in whole or in part.
Computers and Mobile Devices

• Types of computers and mobile devices include:


Smartphones, digital
cameras, e-book
Laptops, tablets, and
Servers and terminals readers, portable and
desktops
digital media players
and wearable devices

Game devices Embedded computers

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7
accessible website, in whole or in part.
Mobile Computers and Desktops (slide 1 of 7)

• A mobile computer is a portable personal computer, designed


so that a user easily can carry it from place to place
• A personal computer (PC) is a mobile computer or desktop that
can perform all of its input, processing, output, and storage
activities by itself and is intended to be used by one person at a
time

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8
accessible website, in whole or in part.
Mobile Computers and Desktops (slide 3 of 7)

• A laptop, also called a notebook computer, is a thin, lightweight


mobile computer with a screen in its lid and a keyboard in its
base

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9
Figure 3-3 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 5 of 7)

• A handheld computer is a computer small enough to fit in one


hand

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10
Figure 3-6 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 7 of 7)

• A desktop, or desktop computer, is a personal computer


designed to be in a stationary location, where all of its
components fit on or under a desk or table

Pages 3-7 and 3-8 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
11
Figure 3-8 accessible website, in whole or in part.
Servers (slide 1 of 3)

• A server is a computer
dedicated to providing one or
more services to other
computers or devices on a
network
– Rack server
– Blade server
– Tower server

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12
Figure 3-9 accessible website, in whole or in part.
Servers (slide 3 of 3)

• Virtualization is the practice of sharing or pooling computing


resources, such as servers and storage devices
– Server virtualization uses software to enable a physical server to
emulate the hardware and computing capabilities of one or more
servers, known as virtual servers
• A server farm is a network of several servers together in a single
location
• A mainframe is a large, expensive, powerful server that can
handle hundreds or thousands of connected users simultaneously
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13
accessible website, in whole or in part.
Terminals (slide 1 of 3)

• A terminal is a computer, usually with limited processing power, that enables


users to send data to and/or receive information from a server, or host
computer
• A thin client is a terminal that looks like a desktop but has limited capabilities
and components
• Most retail stores use a POS terminal to record purchases, process credit or
debit cards, and update inventory

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14
Figure 3-10 accessible website, in whole or in part.
Terminals (slide 2 of 3)

• An ATM (automated teller machine) is a self-service banking


terminal that connects to a host computer through a network

Page 3-12 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
15
Figure 3-11 accessible website, in whole or in part.
Terminals (slide 3 of 3)

• A self-service kiosk is a freestanding terminal that usually has a


touch screen for user interaction

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16
Table 3-2 accessible website, in whole or in part.
Supercomputers

• A supercomputer is the fastest, most powerful computer – and


the most expensive
– Capable of processing many trillions of instructions in a single second

Pages 3-13 and 3-14 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
17
Figure 3-13 accessible website, in whole or in part.
Cloud Computing

• Cloud computing refers to an environment that provides


resources and services accessed via the Internet

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18
Figure 3-14 accessible website, in whole or in part.
Mobile and Game Devices

Smartphone

Digital camera

Portable and digital media player

E-book reader

Wearable device

Game device
Pages 1-5 through 1-9 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
19
Figures 1-6 – 1-11 accessible website, in whole or in part.
Mobile Devices (slide 6 of 9)

• A portable media player is a mobile device on which you can


store, organize, and play or view digital media

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20
Figure 3-19 accessible website, in whole or in part.
Mobile Devices (slide 7 of 9)

• A digital media player or streaming media player is a device,


typically used in a home, that streams digital media from a
computer or network to a television, projector, or some other
entertainment device

Page 3-20 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
21
Figure 3-20 accessible website, in whole or in part.
Game Devices (slide 1 of 2)

• A game console is a mobile computing device designed for


single-player or multiplayer video games
• A handheld game device is a small mobile device that contains a
screen, speakers, controls, and game console all in one unit
• Game controllers include gamepads, joysticks and wheels,
dance pads, and a variety of motion-sensing controllers

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22
accessible website, in whole or in part.
Embedded Computers (slide 1 of 2)

• An embedded computer is a special-purpose computer that


functions as a component in a larger product
Home
Consumer
automation Automobiles
electronics
devices

Process Computer
controllers and devices and
robotics office machines

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23
accessible website, in whole or in part.
Embedded Computers (slide 2 of 2)

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24
Figure 3-24 accessible website, in whole or in part.
Data and Information (slide 1 of 10)

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25
Figure 1-12 accessible website, in whole or in part.
Components of computer (slide 1 of 7)

• Hardware components:
– Input devices
– Output devices
– Storage media and devices
– Communication devices
– The system unit ( processing components)

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26
Figure 1-13 accessible website, in whole or in part.
Components of computer (slide 2 of 7)
• Input devices:
– A pointing device is an input device
that allows a user to control a small
symbol on a screen, called the
pointer
– Keyboard
– Touchscreen
– Microphone
– Camera
– Card reader

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27
Figures 1-14 – 1-15 accessible website, in whole or in part.
Components of computer (slide 3 of 7)
• An output device:
– Printer
– Display device
– Speaker

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28
accessible website, in whole or in part.
Components of computer (slide 4 of 7)
• A display is an output device that visually conveys
text, graphics, and video information

Pages 1-13 and 1-14 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
29
Figure 1-18 accessible website, in whole or in part.
Components of computer (slide 5 of 7)
• Storage media and devices:
– Hard disk drives
– Solid state drives
– Mobile storage
– Cloud storage

Pages 1-13 and 1-14 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
30
Figure 1-18 accessible website, in whole or in part.
Components of computer (slide 6 of 7)
• Communication and network devices:
– Cables
– Wireless technology
– Modem
– Network cards

Pages 1-13 and 1-14 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
31
Figure 1-18 accessible website, in whole or in part.
Components of computer (slide 7 of 7)
• Components of the System Unit:
– Processor
– Memory
– Motherboard
– Expansion slot
– Power supply

Page 1-15 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
32
accessible website, in whole or in part.
Digital Safety and Security (slide 1 of 2)

• It is important that users protect their computers and


mobile devices
Viruses and
Other Privacy
Malware

Health Environmental
Concerns Issues

Pages 1-22 through 1-24 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
33
accessible website, in whole or in part.
Digital Safety and Security (slide 2 of 2)

• Green computing involves reducing the electricity consumed and


environmental waste generated when using a computer
• Strategies include:
– Recycling
– Using energy efficient hardware and energy saving features
– Regulating manufacturing processes
– Extending the life of computers
– Immediately donating or properly disposing of replaced computers

Page 1-24 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
34
accessible website, in whole or in part.
Programs and Apps

• Software, also called a program, tells the computer


what tasks to perform and how to perform them

System Software
• Operating system
• Tools

Applications

Pages 1-24 and 1-25 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
35
Figure 1-30 accessible website, in whole or in part.
Technology Uses: in aspects of life

Education Government Finance Retail

Entertainment Health Care Science Travel

Publishing Manufacturing

Pages 1-31 through 1-38 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
36
accessible website, in whole or in part.
Technology Users

Home User Small/Home Mobile User Power User


Office User

Enterprise User

Pages 1-38 and 1-39 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
37
accessible website, in whole or in part.
Summary

Various methods
Basic computer for input, output,
The Internet
concepts memory, and
storage

Digital security and Uses of technology


safety risks and applications in
precautions society

Page 1-39 © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
38
accessible website, in whole or in part.
1 Introducing Today’s Technologies:
Computers, Devices, and the Web

Module 1
Complete

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