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Manipulative Information and Media: Reporters: Jo-An Pauline Casas Jhon Lee Casicas

Manipulative media refers to interactive materials and programs that teachers and students can use to aid learning. There are traditional manipulatives like toys as well as digital manipulatives that incorporate technology. Interactive media includes mobile apps, 3D TV, video games, role-playing games, websites, virtual reality, and social media. They have advantages like hands-on learning but also limitations such as costs and distractions. Selection depends on factors like the learners, facilities, and educator expertise. Design principles include interactivity, variety, integration of tools, and interactive elements like light, sound, and narrative.
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100% found this document useful (1 vote)
4K views33 pages

Manipulative Information and Media: Reporters: Jo-An Pauline Casas Jhon Lee Casicas

Manipulative media refers to interactive materials and programs that teachers and students can use to aid learning. There are traditional manipulatives like toys as well as digital manipulatives that incorporate technology. Interactive media includes mobile apps, 3D TV, video games, role-playing games, websites, virtual reality, and social media. They have advantages like hands-on learning but also limitations such as costs and distractions. Selection depends on factors like the learners, facilities, and educator expertise. Design principles include interactivity, variety, integration of tools, and interactive elements like light, sound, and narrative.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Manipulative

Information and
Media

Reporters:
Jo-an Pauline Casas
Jhon Lee Casicas
CONTENTS
Definition

Characteristics

Format and Types

Sources
Advantages and limitations

Value
What is Manipulative Media?

Refers to materials, programs, applications and


the like that teachers and students use to
formulate new information to aid learning through
the use, analysis, evaluation and production of
interactive and hands-on media.
Defining Interactive Media

⮚ Investopedia defined interactive media as a “method of communication in which the


program's outputs depend on the user's inputs, and the user's inputs, in turn, affect
the program's outputs.”

⮚ Social Media is a kind of interactive media because they use graphics and text that allow
sharing information between users, online conversing or chatting and playing online or
web-based games.

⮚ Social networking websites such as Facebook, Twitter and Instagram are examples of


interactive media. 
Interactivity- is the foremost attribute of
manipulative media because the main goal is for
a user learner like you to have high
involvement in your use of the application.

Database applications and other financial,


engineering and trading applications are also
typically very interactive.
One area where interactivity is most
useful is in online training.
Interactivities in this area allow
learners to interact with the course in
terms of action and/or thinking.
Characteristics
Teach savvy- proficient in the use of technology especially computers
Credible- able to be believed capable of being believed; plausible. Worthy of
confidence; reliable.
Flexible- knows how to use a range of technology; able to change or to do
different things.
Charismatic- appeals to the senses of different people.
Updated- in the know of the latest information.
Articulate- expressing oneself easily in clear and effective language.
Types of Manipulative
Information and Media
Traditional Manipulative Media
Traditional manipulative media are often seen in classrooms for children in the early
grades. This is because these media serve as the children's first sensory learning
experience, and social learning experience in the case of group toys. The use of
traditional manipulatives decreases in upper grade classrooms as the knowledge of
the learners becomes more dynamic.
Digital Manipulative Media
- Is the new manipulative material with computational capabilities inside
traditional children toys. They progress though school which enable
physical objects to move, sense, and interact with one another and as a
result, can be manipulated by children.
Sources/ Different platforms of
Interactive Media
Mobile Apps
A software application developed specifically for use on
small, wireless computing devices such as smartphones and
tablets, rather than desktop or laptop computers .
3D TV
A television display technology that enables a three-
dimensional effect, so that viewers perceive that an
image has depth as well as height and width, similar to
objects in the real world.
Video Games (multi-player)
A game played by electronically manipulating images
produced by a computer program on a television screen
or other display screen. Multiplayer games allow two or
more players to play with one another or play together.
Role-Playing Games (RPG)
A game in which players assume the roles of characters in a
fictional setting. Players take responsibility for acting out
these roles within a narrative, either through literal acting
or through a process of structured decision-making or
character development.
Massively Multiplayr Online Role Playing
Game (MMORPG)
Any story-driven online video game in which a player, taking
on the persona of a character in a virtual or fantasy world,
interacts with a large number of players.
Interactive Websites

This includes pools, surveys, exams, exercises.


Virtual Reality and Immersive Environments

The computer-generated simulation of a three-dimensional


image or environment that can be interacted within a
seemingly real or physical way by a person using special
electronic equipment, such as a helmet with a screen inside
or gloves fitted with sensors.
Social Media
Websites or online services where users (actual people) are the
creators and consumers of the content, and where social
interactions (commenting, liking, posting, talking) are the main
features of content. Examples are Facebook, Tumblr, Twitter,
Instagram, Snapchat, Vine, etc.
Advantages
• Hands on learning
• Increase confidence and motivation for learning
• Multisensory
• Variation in learning
• Teaches underlying values and skill
• Easier for students to understand and reflect on the topic
• They will see real life applications of concepts
• Can keep the students occupied
Limitations
* Costly
* Limited to computer/internet users
* Tendency to focus on something else
* A lot of distractions in the World Wide Web
* Some programs/games can be addictive
* Digital Divide
Selection Criteria
1. The level of learners in order to make adjustments of
manipulatives media to be used.
2. The language.
3. The available manipulative media in the net.
4. The facilities of the school including the internet
connection and the pc available.
5. The expertise of the educator to use manipulative media.
Design Principles
→ Interactivity

→ Heterogeneity

→ Hybridization

→ Medium

→ Temporality
Elements
→Light
→Sound
→Time
→Point of view
→Performance
→Framing
→Narrative
→Editing
Thank you for
Listening!

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