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Software Prototyping: Rapid Software Development To Validate Requirements Objectives

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0% found this document useful (0 votes)
69 views28 pages

Software Prototyping: Rapid Software Development To Validate Requirements Objectives

Uploaded by

nehaaswal1
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Software Prototyping


Rapid software development to validate
requirements

Objectives
• To describe the use of prototypes in different types of
development project
• To discuss evolutionary and throw-away prototyping
• To introduce three rapid prototyping techniques -
high-level language development, database
programming and component reuse
• To explain the need for user interface prototyping

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 1


System prototyping

Prototyping is the rapid development of a system

The principal use is to help customers and
developers understand the requirements for the
system
• Requirements elicitation – Users can experiment with a
prototype to see how the system supports their work
• Requirements validation – The prototype can reveal
errors and omissions in the requirements

Prototyping can be considered as a risk reduction
activity

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 2


Prototyping benefits

Misunderstandings between software users and
developers are exposed

Missing services may be detected and confusing
services may be identified

A working system is available early in the process

The prototype may serve as a basis for deriving a
system specification

The system can support user training and system
testing

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 3


Prototyping in the software process

Evolutionary prototyping
• An initial prototype is produced and refined through
a number of stages to the final system

Throw-away prototyping
• A prototype is produced to help discover
requirements problems and then discarded
• The system is then developed using some other
development process

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 4


Prototyping objectives

The objective of evolutionary prototyping is to
deliver a working system to end-users
• The development starts with those requirements
which are best understood.

The objective of throw-away prototyping is to
validate or derive the system requirements
• The prototyping process starts with those
requirements which are poorly understood

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 5


Approaches to prototyping

Evolutionary Delivered
prototyping system
Outline
Requirements
Throw-away Executable Prototype +
Prototyping System Specification

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 6


Evolutionary prototyping

Must be used for systems where the specification
cannot be developed in advance
• E.g., AI systems and user interface systems

Based on techniques which allow rapid system
iterations

Verification is impossible as there is no
specification

Validation means demonstrating the adequacy of
the system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 7


Evolutionary prototyping

Develop abstract Build prototype Use prototype


specification system system

Deliver YES System


system adequate?

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 8


Evolutionary prototyping advantages

Accelerated delivery of the system
• Rapid delivery and deployment are sometimes more important
than functionality or long-term software maintainability

User engagement with the system
• Not only is the system more likely to meet user requirements,
they are more likely to commit to the use of the system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 9


Evolutionary prototyping

Specification, design and implementation are
inter-twined

The system is developed as a series of increments
that are delivered to the customer

Techniques for rapid system development are
used such as CASE tools and 4GLs

User interfaces are usually developed using a GUI
development toolkit

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 10


Evolutionary prototyping problems

Management problems
• Existing management processes assume a waterfall
model of development
• Specialist skills are required which may not be
available in all development teams

Maintenance problems
• Continual change tends to corrupt system structure so
long-term maintenance is expensive

Contractual problems

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 11


Prototypes as specifications

Some parts of the requirements may be
impossible to prototype
• E.g., safety-critical functions

An implementation has no legal standing as a
contract

Non-functional requirements cannot be
adequately tested in a system prototype

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 12


Incremental development

System is developed and delivered in increments after
establishing an overall architecture

Requirements and specifications for each increment may be
developed

Users may experiment with delivered increments while
others are being developed
• These serve as a form of prototype system

Intended to combine some of the advantages of prototyping
• More manageable process
• Better system structure

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 13


Incremental development process
Define system
deliverables

Design system Specify system Build system Validate


architectur e increment increment increment

NO

Deliver final System Validate Integrate


system complete? system increment
YES

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 14


Throw-away prototyping

Used to reduce requirements risk

The prototype is developed from an initial
specification, delivered for experiment then
discarded

The throw-away prototype should NOT be
considered as a final system
• Some system characteristics may have been left out
• There is no specification for long-term maintenance
• The system will be poorly structured and difficult to maintain

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 15


Throw-away prototyping
Outline Develop Evaluate Specify
requirements prototype prototype system

Reusable
components

Delivered
Develop Validate software
software system system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 16


Rapid prototyping techniques

Various techniques may be used for rapid
development
• Dynamic high-level language development
• Database programming
• Component and application assembly

These techniques are often used together

Visual programming is an inherent part of most
prototype development systems

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 17


Dynamic high-level languages

Languages which include powerful data
management facilities

Need a large run-time support system. Not
normally used for large system development

Some languages offer excellent UI development
facilities

Some languages have an integrated support
environment whose facilities may be used in the
prototype

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 18


Choice of prototyping language

What is the application domain of the problem?

What user interaction is required?

What support environment comes with the
language?

Different parts of the system may be programmed
in different languages

Example languages
• Java, Smalltalk, Lisp, Prolog, Perl, Tcl/TK

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 19


Database programming languages

Domain specific languages for business systems based around a
database management system

Normally include a database query language, a screen generator, a
report generator and a spreadsheet

May be integrated with a CASE toolset

The language + environment is sometimes known as a “4GL”

Cost-effective for small to medium sized business systems
Interface
generator Spreadsheet

DB Report
programming generator
language

Database management system

Fourth-gener ation language

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 20


Component and application assembly

Prototypes can be created quickly from a set of
reusable components plus some mechanism to
‘glue’ these component together

The composition mechanism must include control
facilities and a mechanism for component
communication

The system specification must take into account
the availability and functionality of existing
components

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 21


Prototyping with reuse

Application level development
• Entire application systems are integrated with the prototype so
that their functionality can be shared
• For example, if text preparation is required, a standard word
processor can be used

Component level development
• Individual components are integrated within a standard
framework to implement the system
• Framework can be a scripting language or an integration
framework such as CORBA

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 22


Visual programming

Scripting languages such as Visual Basic support
visual programming
• the prototype is developed by creating a user
interface from standard items and associating
components with these items

A large library of components exists to support
this type of development

These may be tailored to suit the specific
application requirements

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 23


Visual programming with reuse
Hypertext
Date component display component

File Edit Views Layout Options Help


General
12th January 2000 Index
Range checking 3.876
script
User prompt
component +
Draw canvas script
component

Tree display
component

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 24


Problems with visual development

Difficult to coordinate team-based development

No explicit system architecture

Complex dependencies between parts of the
program can cause maintainability problems

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 25


User interface prototyping

It is impossible to pre-specify the look and feel of a
user interface in an effective way

UI development consumes an increasing part of
overall system development costs

User interface generators may be used to ‘draw’
the interface and simulate its functionality with
components associated with interface entities

Web interfaces may be prototyped using a web site
editor

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 26


Key points

A prototype can be used to give end-users a concrete
impression of the system’s capabilities

Prototyping is becoming increasingly used where
rapid development is essential

Throw-away prototyping is used to understand the
system requirements

In evolutionary prototyping, the system is developed
by evolving an initial version to the final version

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 27


Key points

Rapid prototyping may require leaving out
functionality or relaxing non-functional constraints

Prototyping techniques include the use of very
high-level languages, database programming and
prototype construction from reusable components

Prototyping is essential for parts of the system such
as the user interface which cannot be effectively
pre-specified

Users must be involved in prototype evaluation

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 8 Slide 28

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