A Note On The Use of These PPT Slides
A Note On The Use of These PPT Slides
A Note On The Use of These PPT Slides
Introduction
Introduction 1-3
What’s the Internet: “nuts and bolts” view
PC millions of connected Mobile network
server computing devices: Global ISP
wireless hosts = end systems
laptop
running network
cellular
handheld apps Home network
Regional ISP
communication links
access fiber, copper,
points
wired
radio, satellite Institutional network
links transmission
rate = bandwidth
routers: forward
router
packets (chunks of
data)
Introduction 1-4
What’s the Internet: “nuts and bolts” view
Mobile network
protocols control sending,
receiving of msgs Global ISP
e.g., TCP, IP, HTTP, Skype,
Ethernet
Home network
Internet: “network of
networks” Regional ISP
loosely hierarchical
public Internet versus Institutional network
private intranet
Internet standards
RFC: Request for comments
IETF: Internet Engineering
Task Force
Introduction 1-5
What’s the Internet: a service view
communication
infrastructure enables
distributed applications:
Web, VoIP, email, games,
e-commerce, file sharing
communication services
provided to apps:
reliable data delivery
from source to
destination (TCP)
“best effort” (unreliable)
data delivery (UDP)
Introduction 1-6
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication
activity in Internet
governed by protocols
… specific msgs sent
… specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-7
What’s a protocol?
a human protocol and a computer network protocol:
Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time
Introduction 1-9
A closer look at network structure:
network edge:
applications and
hosts
access networks,
physical media:
wired, wireless
communication links
network core:
interconnected
routers
network of networks
Introduction 1-10
The network edge:
end systems (hosts):
run application programs
e.g. Web, email
at “edge of network” peer-peer
client/server model
client host requests, receives
service from always-on server
client/server
e.g. Web browser/server;
email client/server
peer-peer model:
minimal (or no) use of
dedicated servers
e.g. Skype, BitTorrent
Introduction 1-11
Access networks and physical media
Q: How to connect end
systems to edge router?
residential access nets
institutional access
networks (school,
company)
mobile access networks
Keep in mind:
bandwidth (bits per
second) of access
network?
shared or dedicated?
Introduction 1-12
Residential access: point to point access
Introduction 1-13
Residential access: cable modems
cable headend
home
cable distribution
network (simplified)
Introduction 1-15
Cable Network Architecture: Overview
server(s)
cable headend
home
cable distribution
network
Introduction 1-16
Cable Network Architecture: Overview
cable headend
home
cable distribution
network (simplified)
Introduction 1-17
Cable Network Architecture: Overview
1 2 3 4 5 6 7 8 9
Channels
cable headend
home
cable distribution
network
Introduction 1-18
Company access: local area networks
company/univ local area
network (LAN) connects
end system to edge router
Ethernet:
10 Mbs, 100Mbps,
1Gbps, 10Gbps Ethernet
modern configuration:
end systems connect
into Ethernet switch
LANs: chapter 5
Introduction 1-19
Wireless access networks
shared wireless access
network connects end system
to router router
via base station aka “access
point”
base
wireless LANs: station
802.11b/g (WiFi): 11 or 54 Mbps
Introduction 1-20
Home networks
Typical home network components:
DSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
Introduction 1-21
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
guided media:
Category 5:
100Mbps Ethernet
signals propagate in solid
media: copper, fiber, coax
unguided media:
signals propagate freely,
e.g., radio
Introduction 1-22
Physical Media: coax, fiber
Fiber optic cable:
Coaxial cable:
glass fiber carrying light
two concentric copper
pulses, each pulse a bit
conductors high-speed operation:
bidirectional high-speed point-to-point
baseband: transmission (e.g., 10’s-100’s
Gps)
single channel on cable
low error rate: repeaters
legacy Ethernet
spaced far apart ; immune to
broadband:
electromagnetic noise
multiple channels on
cable
HFC
Introduction 1-23
Physical media: radio
Radio link types:
signal carried in
terrestrial microwave
electromagnetic e.g. up to 45 Mbps channels
satellite
propagation Kbps to 45Mbps channel (or multiple smaller
obstruction by objects
interference
Introduction 1-24
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History
Introduction 1-25
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through net?
circuit switching:
dedicated circuit per
call: telephone net
packet-switching: data
sent thru net in
discrete “chunks”
Introduction 1-26
Network Core: Circuit Switching
End-end resources
reserved for “call”
link bandwidth, switch
capacity
dedicated resources:
no sharing
circuit-like
(guaranteed)
performance
call setup required
Introduction 1-27
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” frequency division
pieces allocated to calls time division
resource pieceidle if
not used by owning call
(no sharing)
Introduction 1-28
Circuit Switching: FDM and TDM
Example:
FDM
4 users
frequency
time
TDM
frequency
time
Introduction 1-29
Numerical example
How long does it take to send a file of
640,000 bits from host A to host B over a
circuit-switched network?
All links are 1.536 Mbps
Each link uses TDM with 24 slots/sec
500 msec to establish end-to-end circuit
Introduction 1-30
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full link congestion: packets
bandwidth queue, wait for link use
resources used as needed store and forward:
packets move one hop
at a time
Bandwidth division into “pieces” Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-31
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C
1.5 Mb/s
B
queue of packets
waiting for output
link
D E
N users
circuit-switching: 1 Mbps link
10 users
packet switching:
with 35 users, Q: how did we get value 0.0004?
probability > 10 active
at same time is less
than .0004
Introduction 1-34
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
great for bursty data
resource sharing
simpler, no call setup
excessive congestion: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)
Tier-1
providers
Tier 1 ISP
interconnect
(peer)
privately
Tier 1 ISP Tier 1 ISP
Introduction 1-36
Tier-1 ISP: e.g., Sprint
POP: point-of-presence
to/from backbone
peering
… …
.
…
…
to/from customers
Introduction 1-37
Internet structure: network of networks
“Tier-2” ISPs: smaller (often regional) ISPs
Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs
Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other.
rest of Internet
tier-2 ISP is
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP
Introduction 1-38
Internet structure: network of networks
“Tier-3” ISPs and local ISPs
last hop (“access”) network (closest to end systems)
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and tier- Tier-2 ISP Tier-2 ISP
3 ISPs are
customers of Tier 1 ISP
higher tier
ISPs
connecting
them to rest
Tier 1 ISP Tier 1 ISP Tier-2 ISP
of Internet
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-39
Internet structure: network of networks
a packet passes through many networks!
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP
Tier 1 ISP
Introduction 1-41
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link exceeds output link
capacity
packets queue, wait for turn
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-42
Four sources of packet delay
1. nodal processing: 2. queueing
check bit errors time waiting at output
determine output link link for transmission
depends on congestion
level of router
transmission
A propagation
B
nodal
processing queueing
Introduction 1-43
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s
B
nodal
processing queueing
Introduction 1-44
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth
cars “propagate” at Time to “push” entire
100 km/hr caravan through toll booth
toll booth takes 12 sec to onto highway = 12*10 = 120
service car (transmission sec
time) Time for last car to
car~bit; caravan ~ packet propagate from 1st to 2nd
Q: How long until caravan is toll both:
lined up before 2nd toll 100km/(100km/hr)= 1 hr
booth? A: 62 minutes
Introduction 1-45
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth
Yes! After 7 min, 1st car at
Cars now “propagate” at 2nd booth and 3 cars still
1000 km/hr at 1st booth.
Toll booth now takes 1 1st bit of packet can arrive
min to service a car at 2nd router before
Q: Will cars arrive to packet is fully transmitted
2nd booth before all at 1st router!
cars serviced at 1st See Ethernet applet at AWL
booth? Web site
Introduction 1-46
Nodal delay
d nodal d proc d queue d trans d prop
Introduction 1-47
“Real” Internet delays and routes
3 probes 3 probes
3 probes
Introduction 1-48
“Real” Internet delays and routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
Three delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms
Introduction 1-49
Packet loss
queue (aka buffer) preceding link in buffer has
finite capacity
packet arriving to full queue dropped (aka lost)
lost packet may be retransmitted by previous
node, by source end system, or not at all
buffer
(waiting area) packet being transmitted
A
B
packet arriving to
full buffer is lost
Introduction 1-50
Throughput
throughput: rate (bits/time unit) at which
bits transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time
server,
server sendswith link
bits pipe capacity
that can carry link that
pipe capacity
can carry
file of
(fluid) F bits
into pipe fluid at rate
Rs bits/sec Rfluid at rate
c bits/sec
to send to client Rs bits/sec) Rc bits/sec)
Introduction 1-51
Throughput (more)
Rs < Rc What is average end-end throughput?
Rs bits/sec Rc bits/sec
Rs bits/sec Rc bits/sec
bottleneck link
link on end-end path that constrains end-end throughput
Introduction 1-52
Throughput: Internet scenario
Rs
per-connection
Rs Rs
end-end
throughput:
R
min(Rc,Rs,R/10)
in practice: Rc or Rs Rc Rc
is often bottleneck Rc
Introduction 1-54
Protocol “Layers”
Networks are complex!
many “pieces”:
hosts Question:
routers Is there any hope of
links of various organizing structure of
network?
media
applications
Or at least our discussion of
protocols networks?
hardware,
software
Introduction 1-55
Organization of air travel
a series of steps
Introduction 1-56
Layering of airline functionality
airplane routing airplane routing airplane routing airplane routing airplane routing
Introduction 1-57
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t affect
rest of system
layering considered harmful?
Introduction 1-58
Internet protocol stack
application: supporting network
applications
FTP, SMTP, HTTP
application
transport: process-process data
transfer transport
TCP, UDP
network: routing of datagrams from network
source to destination
IP, routing protocols link
link: data transfer between neighboring
network elements physical
PPP, Ethernet
physical: bits “on the wire”
Introduction 1-59
ISO/OSI reference model
presentation: allow applications to
interpret meaning of data, e.g., application
encryption, compression, machine-
specific conventions presentation
session: synchronization, session
checkpointing, recovery of data transport
exchange
Internet stack “missing” these
network
layers! link
these services, if needed, must be
physical
implemented in application
needed?
Introduction 1-60
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical
switch
destination Hn Ht M network
M application
Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Introduction 1-61
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History
Introduction 1-62
Network Security
The field of network security is about:
how bad guys can attack computer networks
how we can defend networks against attacks
how to design architectures that are immune to
attacks
Internet not originally designed with
(much) security in mind
original vision: “a group of mutually trusting
users attached to a transparent network”
Internet protocol designers playing “catch-up”
Security considerations in all layers!
Introduction 1-63
Bad guys can put malware into
hosts via Internet
Malware can get in host from a virus, worm, or
trojan horse.
Introduction 1-64
Bad guys can put malware into
hosts via Internet
Trojan horse Worm:
Hidden part of some infection by passively
otherwise useful receiving object that gets
software itself executed
Today often on a Web self- replicating: propagates
page (Active-X, plugin) to other hosts, users
Virus Sapphire Worm: aggregate scans/sec
infection by receiving in first 5 minutes of outbreak (CAIDA, UWisc data)
Introduction 1-66
The bad guys can sniff packets
Packet sniffing:
broadcast media (shared Ethernet, wireless)
promiscuous network interface reads/records all packets
(e.g., including passwords!) passing by
A C
Introduction 1-68
The bad guys can record and
playback
record-and-playback: sniff sensitive info (e.g.,
password), and use later
password holder is that user from system point of view
C
A
Introduction 1-69
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History
Introduction 1-70
Internet History
1961-1972: Early packet-switching principles
1961: Kleinrock - queueing 1972:
theory shows ARPAnet public demonstration
effectiveness of packet- NCP (Network Control Protocol)
switching
first host-host protocol
1964: Baran - packet-
first e-mail program
switching in military nets
ARPAnet has 15 nodes
1967: ARPAnet conceived
by Advanced Research
Projects Agency
1969: first ARPAnet node
operational
Introduction 1-71
Internet History
1972-1980: Internetworking, new and proprietary nets
1970: ALOHAnet satellite Cerf and Kahn’s internetworking
network in Hawaii principles:
1974: Cerf and Kahn - minimalism, autonomy - no
architecture for internal changes required
interconnecting networks to interconnect networks
best effort service model
1976: Ethernet at Xerox
PARC stateless routers
decentralized control
ate70’s: proprietary
architectures: DECnet, SNA, define today’s Internet
XNA architecture
late 70’s: switching fixed
length packets (ATM
precursor)
1979: ARPAnet has 200 nodes
Introduction 1-72
Internet History
1980-1990: new protocols, a proliferation of networks
Introduction 1-74
Internet History
2007:
~500 million hosts
Voice, Video over IP
P2P applications: BitTorrent
(file sharing) Skype (VoIP),
PPLive (video)
more applications: YouTube,
gaming
wireless, mobility
Introduction 1-75