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Lecture 7 Liang

This document discusses objects and classes in Java. It defines that classes are blueprints that define objects of the same type. Classes contain data fields that represent an object's state and methods that represent its behaviors. Constructors are special methods that are used to create objects from a class. The document provides examples of Circle classes with different constructors and methods, and shows how to declare reference variables and create Circle objects that access the class's data fields and methods.
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0% found this document useful (0 votes)
56 views74 pages

Lecture 7 Liang

This document discusses objects and classes in Java. It defines that classes are blueprints that define objects of the same type. Classes contain data fields that represent an object's state and methods that represent its behaviors. Constructors are special methods that are used to create objects from a class. The document provides examples of Circle classes with different constructors and methods, and shows how to declare reference variables and create Circle objects that access the class's data fields and methods.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 74

Objects and Classes

1
Instructor

Mahamudul Hasan
M.Sc.(University of Dhaka), B.Sc.(University of Dhaka).
Senior Lecturer, Department of Computer Science & Engineering
Faculty of Science & Engineering
East West University| Dhaka-1212 | Bangladesh
Tel: +880-2-09666775577 Ext. 256
Mob:+88-01734325208
Email: [email protected]
Web: http://www.ewubd.edu/~mahamudul/
2
OO Programming in Java
Other than primitive data types (byte, short, int, long, float, double, char,
boolean), everything else in Java is of type object.

Objects we already worked with:


String: String name = new String("John Smith");
Scanner: Scanner input = new Scanner(System.in);
Random: Random generator = new Random(100);

3
OOP in Java
 The programming paradigm where everything is
represented as an object is known as a truly object-
oriented programming language.
 Simula is considered the first object-oriented
programming language.
 Smalltalk is considered the first truly object-
oriented programming language.
 The popular object-oriented languages are Java, C#,
PHP, Python, C++, etc.

4
OOPS

5
Advantage of OOPs over Procedure-
oriented programming language
1) OOPs makes development and maintenance easier whereas in a
procedure-oriented programming language it is not easy to manage if
code grows as project size increases.
2) OOPs provides data hiding whereas in a procedure-oriented
programming language a global data can be accessed from anywhere.

6
What is an Object?
An object represents an entity in the real world that can be distinctly
identified. For example, student, desk, circle, button, person, course,
etc…

For instance, an object might represent a particular employee in a


company. Each employee object handles the processing and data
management related to that employee.

7
Object Representation
An object has a unique identity, state, and behaviors.

The state of an object consists of a set of data fields (instance variables


or properties) with their current values.

The behavior of an object is defined by a set of methods defined in the


class from which the object is created.

A class describes a set of similar objects.


In OO programming (e.g., Java), an object is associated with a memory
space referenced by the object name.

The memory space is allocated when using the new operator to create
the object.

The memory space holds the values of the data fields (instance
8
variables) of the object.
What is a Class?
A class is the blueprint (template) that defines objects of the
same type, a set of similar object, such as students.
The class uses methods to define the behaviors of its objects.
The class that contains the main method of a Java program
represents the entire program
A class provides a special type of methods, known as
constructors, which are invoked to construct (create) objects
from the class.
Multiple objects can be created from the same class.
Example

A class An object
(the concept) (the realization)

Bank Account John’s Bank Account


OwnerName Balance: $7,890
State
Balance
Deposit() Amy’s Bank Account
Behavior Withdraw() Balance: $298,987
CheckBalance()
Ed’s Bank Account
Balance: $860,883

Multiple objects
from the same class
Writing Classes
The programs we’ve written in previous examples have used
classes defined in the Java standard class library.

Now, we will begin to design programs that rely on classes


that we write ourselves.

The class that contains the main method is just the starting
point of a program.
Writing Classes
A class can contain data declarations and method declarations.

BankAccount

String ownerName;
double balance; Data declarations

Deposit()

Withdraw() Method declarations

CheckBalance()
Another Example
Class Name: Circle A class template
Data Fields:
radius is _______

Methods:
getArea

Circle Object 1 Circle Object 2 Circle Object 3 Three objects of


Data Fields: Data Fields:
the Circle class
Data Fields:
radius is 10 radius is 25 radius is 125

A class has both date fields (attributes/variables) and methods. The


data fields represent the state of an object; while the methods
represent the behavior of that object.

13
Constructor Methods
The contractor method creates the object in the memory with the
help of the Operating System.
Constructors are invoked using the new operator when an object is
created. Constructors play the role of initializing objects.
A class can have multiple versions of the constructor method,
allowing the user to create the class object in different ways.
The constructor method must have same name as the class name.
Constructors do not have a return type, not even void.
A constructor with no parameters is called no-arguments
constructor.

14
UML Class Diagram

Circle Class name

radius: double Data fields

Circle() Constructors and


Circle(newRadius: double) methods
getArea(): double

circle2: Circle circle3: Circle UML notation


circle1: Circle
for objects
radius = 1.0 radius = 25 radius = 125

15
Class Circle Constructors
class Circle {
// The radius of this circle
double radius = 1.0; Data field

// Construct a circle object


Circle() {
}
Constructors
// Construct a circle object
Circle(double newRadius) {
radius = newRadius;
}

// Return the area of this circle


double getArea() { Method
return radius * radius * 3.14159;
// other methods
}
}
16
Creating Objects
To reference an object, assign the object to a reference variable.
To declare a reference variable, use the syntax:
ClassName objectRefVar;

Example:
Circle myCircle1, myCircle2; //reference variables
myCircle1 = new Circle(); //calls first constructor
myCircle2 = new Circle(5.0); //calls second constructor

OR

Circle myCircle1 = new Circle();


Circle myCircle2 = new Circle(5.0);

17
Default Constructor

A class may be declared without constructors.


This constructor, called a default constructor, is provided
automatically only if no constructors are explicitly declared in
the class.

18
Accessing the Object
Referencing the object’s data:
objectRefVar.data

double myRadius = myCircle.radius; //data field

Invoking the object’s method:


objectRefVar.methodName(arguments)

double myArea = myCircle.getArea(); //class method

19
animation
Trace Code
Declare myCircle

Circle myCircle = new Circle(5.0); no value


myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100;

20
animation
Trace Code, cont.

Circle myCircle = new Circle(5.0); no value


myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

Create a circle

21
animation
Trace Code, cont.

Circle myCircle = new Circle(5.0); reference value


myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; Assign object : Circle


reference to myCircle
radius: 5.0

22
animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); reference value
myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle no value

Declare yourCircle

23
animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); reference value
myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle no value

: Circle
Create a new radius: 0.0
Circle object

24
animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); reference value
myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle reference value

Assign object
reference to yourCircle : Circle

radius: 1.0

25
animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); reference value
myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle reference value

: Circle
Change radius in radius: 100.0
yourCircle

26
Caution
Recall that we used
Math.methodName(arguments)
(e.g., Math.pow(3, 2.5))

to invoke a method in the Math class.


Can you invoke getArea() using Circle.getArea()?
All the methods defined in the Math class are static (defined using the
static keyword). However, method getArea() is non-static. It must
be invoked from an object using this syntax:
objectRefVar.methodName(arguments)
(e.g., myCircle.getArea())

27
Reference Data Fields
The data fields can be of reference types.
If a data field of a reference type does not reference any object, the
data field holds a special literal value null (or null pointer) .
For example, Class Student contains a data field name of the type
String (an array of characters).

public class Student {


// data fields
String name; //default value null.
int age; //default value 0
boolean isScienceMajor; //default value false
char gender; //default value '\u0000', prints out as 00
}

28
Default Value for a Data Field

public class Test {


public static void main(String[] args) {
Student student1 = new Student(); //create student object
System.out.println("name? " + student1.name);
System.out.println("age? " + student1.age);
System.out.println("isScienceMajor? " + student1.isScienceMajor);
System.out.println("gender? " + student1.gender);
}
}

Output: name? null


age? 0
isScienceMajor? false
gender? 00

29
Default Values Inside Methods
Rule: Java assigns no default values to local variables inside a
method. A method's local variables must be initialized.
public class Test {
public static void main(String[] args) {
int x; // x has no default value
String y; // y has no default value
System.out.println("x is " + x);
System.out.println("y is " + y);
}
}
Compilation error: variables not initialized

30
Primitive Type vs. Object Type

Primitive type int i = 1 i 1

Object type Circle c c reference c: Circle

radius = 1

Created using: myCircle = new Circle(1.0);

31
Primitive Type vs. Object Type
Primitive type assignment i = j
Before: After:

i 1 i 2

j 2 j 2

Object type assignment c1 = c2


Before: After:

c1 c1

c2 c2

c1: Circle C2: Circle c1: Circle C2: Circle


radius = 5 radius = 9 radius = 5 radius = 9

32
Garbage Collection
On the previous slide, after the assignment statement
c1 = c2; //circle objects

c1 points to the same object referenced by c2.

The object previously referenced by c1 is no longer


referenced/accessible (i.e., garbage). Garbage is automatically
collected by JVM.

TIP: If you know that an object is no longer needed, you can


explicitly assign null to a reference variable for the object. The
JVM will automatically collect the space if the object is not
referenced by any variable in the program.

33
Static Variables, Constants, and Methods

Static variables are shared by all the objects of the class.


Static methods are not tied to a specific object, applied to
all objects of the class.
Static constants (final variables) are shared by all the
objects of the class.
To declare static variables, constants, and methods, use
the static modifier.

34
Java static variable
 If you declare any variable as static, it is known as
a static variable.
 The static variable can be used to refer to the
common property of all objects (which is not
unique for each object), for example, the company
name of employees, college name of students, etc.
 The static variable gets memory only once in the
class area at the time of class loading.

35
Java static variable
class Counter{  
int count=0;//will get memory each time when the instance is created
  
Counter(){  
count++;//incrementing value  
System.out.println(count);  
}  
  
public static void main(String args[]){  
//Creating objects  
Counter c1=new Counter();  
Counter c2=new Counter();  
Counter c3=new Counter();  
}  
36
Java static method

 A static method belongs to the class rather


than the object of a class.
 A static method can be invoked without the
need for creating an instance of a class.
 A static method can access static data
member and can change the value of it.

37
class Student{  
     int rollno;  
     String name;  
     static String college = "ITS";  
     //static method to change the value of static variable  
     static void change(){  
     college = "BBDIT";  
     }  
     //constructor to initialize the variable  
     Student(int r, String n){  
     rollno = r;  
     name = n;  
     }  
•     //method to display values  
38
•     void display(){System.out.println(rollno+" "+name+" "+college)
public class TestStaticMethod{  
    public static void main(String args[]){  
    Student.change();//calling change method  
    //creating objects  
    Student s1 = new Student(111,"Karan");  
    Student s2 = new Student(222,"Aryan");  
    Student s3 = new Student(333,"Sonoo");  
    //calling display method  
    s1.display();  
    s2.display();  
    s3.display();  
•    }  
•}  

39
1.The static method can not use non static data member or call
non-static method directly.
2.this and super cannot be used in static context.

class A{  
 int a=40;//non static  
   
 public static void main(String args[]){  
  System.out.println(a);  
 }  
}  

40
Static Variables, Constants, and Methods

instantiate Memory
circle1
radius After two Circle
Circle radius = 1 1
objects were created,
numberOfObjects = 2 numberOfObjects
radius: double is 2.
numberOfObjects: int 2 numberOfObjects

getNumberOfObjects(): int instantiate


circle2
+getArea(): double
radius
radius = 5 5
UML Notation: numberOfObjects = 2
+: public variables or methods
blue: static variables or methods

41
Visibility Modifiers
By default, a class variable or method can be
accessed by any class in the same package, but not
other packages.
Public:
The class, data, or method is visible to any class in any package.
Private:
The data or method can be accessed only by the declaring class.
The get and set methods are used to read and modify private
variables (better security).

42
Visibility Modifiers Example - 1

The private modifier restricts access to within a class.


The default modifier restricts access to within a package.

The public modifier enables unrestricted access. 43


Visibility Modifiers Example - 2

44
Data Field Encapsulation
Encapsulation is the idea of hiding the class internal details that are not
required by clients/users of the class.

Why? To protect data and to make classes easy to maintain and update.
How? Always use private variables!

Circle
The - sign indicates
private modifier - radius: double The radius of this circle (default: 1.0).
- numberOfObjects: int The number of circle objects created (static).

+ Circle() Constructs a default circle object.


+ Circle(radius: double) Constructs a circle object with the specified radius.
+ getRadius(): double Returns the radius of this circle.
+ setRadius(radius: double): void Sets a new radius for this circle.
+ getNumberOfObject(): int Returns the number of circle objects created.
+ getArea(): double Returns the area of this circle.

45
Java Package
1. A java package is a group of similar types of classes,
interfaces and sub-packages.
2. Package in java can be categorized in two form, built-
in package and user-defined package.
3. There are many built-in packages such as java, lang,
awt, javax, swing, net, io, util, sql etc.
4. Here, we will have the detailed learning of creating and
using user-defined packages.

46
Advantage of Java Package

1) Java package is used to categorize the classes and


interfaces so that they can be easily maintained.
2) Java package provides access protection.
3) Java package removes naming collision.

47
Simple example of java package
The package keyword is used to create a package in java.
//save as Simple.java  
package mypack;  
public class Simple{  
 public static void main(String args[]){  
    System.out.println("Welcome to package");  
   }  
}  

48
49
Example of package that import the packagename.*

50
Access Modifiers in java

There are 4 types of java access modifiers:


private
default
protected
public

51
Visibility Modifiers - Comments - 1
Class members (variables or methods) that are declared with public
visibility can be referenced/accessed anywhere in the program.

Class members that are declared with private visibility can be


referenced/accessed only within that class.

Class members declared without a visibility modifier have default


visibility and can be referenced/accessed by any class in the same
package.

Public variables violate encapsulation because they allow class clients to


“reach in” and modify the values directly. Therefore instance
variables should not be declared with public visibility.

52
Visibility Modifiers - Comments - 2
Methods that provide the object's services must be declared with
public visibility so that they can be invoked by clients (users of
the object).
Public methods are also called service methods.
A method created simply to assist a service method is called a
support method.
Since a support method is not intended to be called by a client, it
should be declared with private visibility.

53
Example - 1
public class CircleWithPrivateDataFields
{
private double radius = 1;
private static int numberOfObjects = 0;

public CircleWithPrivateDataFields() { numberOfObjects++; }

public CircleWithPrivateDataFields(double newRadius) {


radius = newRadius;
numberOfObjects++;
}

public double getRadius() { return radius; }

public void setRadius(double newRadius) {


radius = (newRadius >= 0) ? newRadius : 0; //no negative radius
}

public static int getNumberOfObjects() {return numberOfObjects; }

public double getArea() {return radius*radius*Math.PI; }


}

54
public class TestCircleWithPrivateDataFields {

public static void main(String[] args) { // Main method

// Create a Circle with radius 10.0


CircleWithPrivateDataFields myCircle =
new CircleWithPrivateDataFields(10.0);

System.out.println("The area of the circle of radius "


+ myCircle.getRadius() + " is " + myCircle.getArea());

// Increase myCircle's radius by 10%


myCircle.setRadius(myCircle.getRadius() * 1.1);

System.out.println("The area of the circle of radius "


+ myCircle.getRadius() + " is " + myCircle.getArea());
}
}
Note: variable radius cannot be directly accessed.
Only through the class methods!

Output:

The area of the circle of radius 10.0 is 314.1592653589793


The area of the circle of radius 11.0 is 380.132711084365
55
Passing Objects to Methods
Remember,
Passing by value for primitive types: the actual value is
copied into the formal parameter. Change to the actual
parameters is local to the method.

Passing by value for reference types: the reference value


(memory address) is passed (copied) to the actual
parameter, not the object itself. Any changes to the
passed reference will be reflected on the object outside
the method (similar to passing strings and arrays).

56
public class TestPassObject {

public static void main(String[] args) {


CircleWithPrivateDataFields myCircle = new
CircleWithPrivateDataFields(1);

// Print areas for radius 1, 2, 3, 4, and 5.


int n = 5;
printAreas(myCircle, n);

// See myCircle.radius and times.


System.out.println("\n" + "Radius is " + myCircle.getRadius());
System.out.println("n is " + n);
}

// Print a table of areas for radius.


public static void printAreas(CircleWithPrivateDataFields c,
int times) {
System.out.println("Radius\t\tArea");
while (times >= 1) {
System.out.println(c.getRadius() + "\t\t" + c.getArea());
c.setRadius(c.getRadius() + 1);
times = times -1;
}
}
} 57
Array of Objects
Consider:
Circle[] circleArray = new Circle[10];

An array of objects is actually an array of reference variables.

Thus, invoking circleArray[1].getArea() involves two levels


of referencing:
circleArray references the entire array
circleArray[1] references a Circle object

See next slide.

58
Array of Objects

Circle[] circleArray = new Circle[10];

Memory space Heap space for


for the array the objects

59
Example
public class TotalArea {
public static void main(String[] args) {

CircleWithPrivateDataFields[] circleArray; //Declare circleArray


circleArray = createCircleArray();//Create circleArray

//Print circleArray and total areas of the circles


printCircleArray(circleArray);
}

//Create an array of Circle objects


public static CircleWithPrivateDataFields[] createCircleArray() {
CircleWithPrivateDataFields[] circleArray =
new CircleWithPrivateDataFields[5];

for (int i = 0; i < circleArray.length; i++) {


circleArray[i] =
new CircleWithPrivateDataFields(Math.random() * 100);
}
return circleArray; //Return Circle array
}

// next slide

60
//Print an array of circles and their total area
public static void printCircleArray(
CircleWithPrivateDataFields[] circleArray)
{
System.out.println("Radius" + "\t\t\t\t" + "Area");
for (int i = 0; i < circleArray.length; i++) {
System.out.println(circleArray[i].getRadius() + "\t\t" +
circleArray[i].getArea());
}

System.out.println("-----------------------------------------");
//Compute and display the result
System.out.println("The total areas of circles is\t" +
sum(circleArray));
}

public static double sum( //Static method to add circle areas


CircleWithPrivateDataFields[] circleArray) {

double sum = 0; //Initialize sum

for (int i = 0; i < circleArray.length; i++)//Add areas to sum


sum = sum + circleArray[i].getArea();
return sum;
}
}
61
Output:

----jGRASP exec: java TotalArea

Radius Area
0.049319 0.007642
81.879485 21062.022854
95.330603 28550.554995
92.768319 27036.423936
46.794917 6879.347364
-----------------------------------------
The total areas of circles is 83528.356790

----jGRASP: operation complete.

62
Immutable Objects and Classes
If the contents of an object cannot be changed once it is created, the
object is called an immutable object and its class is called an
immutable class.

For example, If you delete the set method in the Circle class in
Listing 8.10, the class would be immutable (not changeable)
because radius is private and cannot be changed without a set
method.

A class with all private data fields and without mutators (set
methods) is not necessarily immutable. For example, the following
class Student has all private data fields and no mutators, but it is
mutable (changeable).

63
Immutable Object Example
public class Student {
public class BirthDate {
private int id;
private int year;
private BirthDate birthDate;
private int month;
private int day;
public Student(int ssn,
int year, int month, int day) {
public BirthDate(int newYear,
id = ssn;
int newMonth, int newDay) {
birthDate = new BirthDate(year,
year = newYear;
month, day);
month = newMonth;
}
day = newDay;
}
public int getId() { return id; }
public void setYear(int newYear)
public BirthDate getBirthDate() {
return birthDate;
{ year = newYear; }
}
}
}

public class Test {


public static void main(String[] args) {
Student student = new Student(111223333, 1970, 5, 3);
BirthDate date = student.getBirthDate();
date.setYear(2010); // Now the student birth year is changed!
}
} 64
What Class is Immutable?
For a class to be immutable, it must mark all data fields
(variables) private and provide no mutator (set) methods and
no accessor (get) methods that would return a reference to a
mutable (changeable) data field object.

65
Scope of Variables - Revisited

The scope of instance and static variables is the entire


class. They can be declared anywhere inside a class.

The scope of a local variable starts from its declaration


and continues to the end of the block that contains the
variable. Example, int i=0; in a for loop.

A local variable must be initialized explicitly before it


can be used.

66
The this Keyword
The this keyword is the name of a reference that refers to
an object itself. One common use of this keyword is
referencing a class’s hidden data fields.

Another common use of the this keyword to enable a


constructor to invoke another constructor of the same
class.

67
Referencing the Hidden Data Fields
public class F { Suppose that f1 and f2 are two objects of F.
private int i = 5; F f1 = new F(); F f2 = new F();
private static double k = 0;
Invoking f1.setI(10) is to execute
void setI(int i) { this.i = 10, where this refers f1
this.i = i;
} Invoking f2.setI(45) is to execute
this.i = 45, where this refers f2
static void setK(double k) {
F.k = k;
}
}

68
Calling Overloaded Constructors
public class Circle {
private double radius;

public Circle(double radius) {


this.radius = radius;
} this must be explicitly used to reference the data
field radius of the object being constructed
public Circle() {
this(1.0);
} this is used to invoke another constructor

public double getArea() {


return this.radius * this.radius * Math.PI;
}
} Every instance variable belongs to an object represented by this, which
is normally omitted
69
Class Date - Revisited
Java provides a system-independent encapsulation of date and
time in the java.util.Date class.
You can use the Date class to create an instance/object for the
current date and time and use the class toString method to
return the date and time as a string.
Example:
java.util.Date date = new java.util.Date();
System.out.println(date.toString());

Output:
Sat Nov 08 12:31:11 EST 2014

70
Class Random - Revisited
You have used Math.random() method to obtain a random
double value between 0.0 and 1.0 (excluding 1.0).
A more useful random number generator is provided in the
java.util.Random class.

java.util.Random
+Random() Constructs a Random object with the current time as its seed.
+Random(seed: long) Constructs a Random object with a specified seed.
+nextInt(): int Returns a random int value.
+nextInt(n: int): int Returns a random int value between 0 and n (exclusive).
+nextLong(): long Returns a random long value.
+nextDouble(): double Returns a random double value between 0.0 and 1.0 (exclusive).
+nextFloat(): float Returns a random float value between 0.0F and 1.0F (exclusive).
+nextBoolean(): boolean Returns a random boolean value.
71
Class Random - Revisited
Be Careful! If two Random objects have the same seed, they
will generate identical sequences of numbers.
Example: create two Random objects with the same seed 3.
Random random1 = new Random(3); //seed value is 3
System.out.print("From random1: ");
for (int i = 0; i < 10; i++)
System.out.print(random1.nextInt(1000) + " ");
Random random2 = new Random(3); //seed value is 3
System.out.print("\nFrom random2: ");
for (int i = 0; i < 10; i++)
System.out.print(random2.nextInt(1000) + " ");

From random1: 734 660 210 581 128 202 549 564 459 961
From random2: 734 660 210 581 128 202 549 564 459 961

72
Class Random - Revisited
To avoid that, simply use the current time as the seed value.

Random random1 = new Random(); //current time is the seed


System.out.print("From random1: ");
for (int i = 0; i < 10; i++)
System.out.print(random1.nextInt(1000) + " ");
Random random2 = new Random(); //current time is the seed
System.out.print("\nFrom random2: ");
for (int i = 0; i < 10; i++)
System.out.print(random2.nextInt(1000) + " ");

From random1: 957 496 459 198 84 788 33 254 441 101
From random2: 583 672 320 735 261 122 956 489 303 120

73
End of Chapter 9

74

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