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The Memory Hierarchy

The document discusses the memory hierarchy, including main memory (DRAM) and caching. It explains that DRAM is slower than CPU speeds, creating a memory bottleneck. Various techniques are used to enhance DRAM performance, such as synchronous DRAM (SDRAM) and double data rate synchronous DRAM (DDR SDRAM). Non-volatile memories like ROM, PROM, EEPROM and flash are also discussed. The document outlines how the traditional bus structure connects the CPU and memory and provides examples of memory read and write transactions. It briefly describes the components inside a disk drive including platters, tracks and sectors.

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0% found this document useful (0 votes)
111 views

The Memory Hierarchy

The document discusses the memory hierarchy, including main memory (DRAM) and caching. It explains that DRAM is slower than CPU speeds, creating a memory bottleneck. Various techniques are used to enhance DRAM performance, such as synchronous DRAM (SDRAM) and double data rate synchronous DRAM (DDR SDRAM). Non-volatile memories like ROM, PROM, EEPROM and flash are also discussed. The document outlines how the traditional bus structure connects the CPU and memory and provides examples of memory read and write transactions. It briefly describes the components inside a disk drive including platters, tracks and sectors.

Uploaded by

darwinvargas2011
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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The Memory Hierarchy

1
Today
 Storage technologies and trends
 Let it wash over you
 Locality of reference
 Caching in the memory hierarchy

2
Main Memory = DRAM

3
Random-Access Memory (RAM)
 Key features
 RAM is traditionally packaged as a chip.
 Basic storage unit is normally a cell (one bit per cell).
 Multiple RAM chips form a memory.
 Static RAM (SRAM)
 Each cell stores a bit with a four or six-transistor circuit.
 Retains value indefinitely, as long as it is kept powered.
 Relatively insensitive to electrical noise (EMI), radiation, etc.
 Faster and more expensive than DRAM.
 Dynamic RAM (DRAM)
 Each cell stores bit with a capacitor. One transistor is used for access
 Value must be refreshed every 10-100 ms.
 More sensitive to disturbances (EMI, radiation,…) than SRAM.
 Slower and cheaper than SRAM.
4
SRAM vs DRAM Summary

Trans. Access Needs Needs


per bit timerefresh? EDC? Cost Applications

SRAM 4 or 6 1X No Maybe 100xCache memories

DRAM 1 10X Yes Yes 1X Main memories,


frame buffers

5
The Memory Bottleneck
 Typical
This CPU clock
problem getsrate
worse
 1CPUs
GHzget
(1ns cycle time)
faster
 Typical DRAMget
 Memories access
biggertime
  30ns (about
Memory delay 30 cycles)
is mostly communication time
 Typical main memory
 reading/writing access
a bit is fast
 100ns (100 cycles)
 it takes time to
 DRAM (30), precharge (10), chip crossings (30), overhead (30).
select the right bit
 Our pipeline designs assume 1 cycle access (1ns)
 route the data to/from the bit
 Average instruction references
 Big
 memories
1 instructionare slow
word
 Small
 0.3memories
data wordscan be made fast

Lecture 14 6
6
Enhanced DRAMs
 Basic DRAM cell has not changed since its invention in 1966.
 Commercialized by Intel in 1970.
 DRAM cores with better interface logic and faster I/O :
 Synchronous DRAM (SDRAM)
 Uses a conventional clock signal instead of asynchronous control
 Allows reuse of the row addresses (e.g., RAS, CAS, CAS, CAS)

 Double data-rate synchronous DRAM (DDR SDRAM)


 Double edge clocking sends two bits per cycle per pin
 Each generation incompatible (DDR, DDR2, DDR3, soon DDR4)
– Nearly doubles data rate (by increasing internal clock rate)
– Reduces power
 By 2012, DDR3 standard for most server and desktop systems
 Intel Core i7 supports only DDR3 SDRAM
12
Better Memory System Performance
 Bandwidth vs. Latency
 Bandwidth = #bits transferred per cycle
 Latency = time to access DRAM
 Bandwidth
 Memory bus width (16, 32, 64)
 Multiple memory banks
Address interleaving
 Multiple memory controllers (independent)
 Latency
 Synchronous DRAM access modes
 Faster interface (Rambus)
Lecture 17 13
13
Nonvolatile Memories
 DRAM and SRAM are volatile memories
 Lose information if powered off.
 Nonvolatile memories retain value even if powered off
 Read-only memory (ROM): programmed during production
 Programmable ROM (PROM): can be programmed once
 Eraseable PROM (EPROM): can be bulk erased (UV, X-Ray)
 Electrically eraseable PROM (EEPROM): electronic erase capability
 Flash memory: EEPROMs with partial (sector) erase capability
 Wears out after about 100,000 erasings.
 Uses for Nonvolatile Memories
 Firmware programs stored in a ROM (BIOS, controllers for disks,
network cards, graphics accelerators, security subsystems,…)
 Solid state disks (replace rotating disks in thumb drives, smart phones,
mp3 players, tablets, laptops,…)
 Disk caches
14
Traditional Bus Structure Connecting
CPU and Memory

 A bus is a collection of parallel wires that carry address,


data, and control signals.
 Buses are typically shared by multiple devices.

CPU chip

Register file

ALU

System bus Memory bus

I/O Main
Bus interface
bridge memory

15
Memory Read Transaction (1)
 CPU places address A on the memory bus.

Register file Load operation: movl A, %eax

ALU
%eax

Main memory
I/O bridge 0
A
Bus interface x A

16
Memory Read Transaction (2)
 Main memory reads A from the memory bus, retrieves
word x, and places it on the bus.
Register file
Load operation: movl A, %eax

ALU
%eax

Main memory
I/O bridge x 0

Bus interface x A

17
Memory Read Transaction (3)
 CPU read word x from the bus and copies it into register
%eax.
Register file Load operation: movl A, %eax

ALU
%eax x

Main memory
I/O bridge 0

Bus interface x A

18
Memory Write Transaction (1)
 CPU places address A on bus. Main memory reads it and
waits for the corresponding data word to arrive.
Register file Store operation: movl %eax, A

ALU
%eax y

Main memory
I/O bridge 0
A
Bus interface A

19
Memory Write Transaction (2)
 CPU places data word y on the bus.

Register file Store operation: movl %eax, A

ALU
%eax y

Main memory
I/O bridge 0
y
Bus interface A

20
Memory Write Transaction (3)
 Main memory reads data word y from the bus and stores
it at address A.
register file
Store operation: movl %eax, A

ALU
%eax y

main memory
I/O bridge 0

bus interface y A

21
What’s Inside A Disk Drive?
Arm Spindle
Platters

Actuator

Electronics
(including a
processor
SCSI and memory!)
connector
Image courtesy of Seagate Technology
22
Disk Geometry
 Disks consist of platters, each with two surfaces.
 Each surface consists of concentric rings called tracks.
 Each track consists of sectors separated by gaps.

Tracks
Surface
Track k Gaps

Spindle

Sectors
23
I/O Bus
CPU chip
Register file

ALU
System bus Memory bus

I/O Main
Bus interface
bridge memory

I/O bus Expansion slots for


other devices such
USB Graphics Disk as network adapters.
controller adapter controller

Mouse Keyboard Monitor


Disk
42
Reading a Disk Sector (1)
CPU chip
Register file CPU initiates a disk read by writing a
command, logical block number, and
ALU destination memory address to a port
(address) associated with disk controller.

Main
Bus interface
memory

I/O bus

USB Graphics Disk


controller adapter controller

mouse keyboard Monitor


Disk
43
Reading a Disk Sector (2)
CPU chip
Register file Disk controller reads the sector and
performs a direct memory access
ALU
(DMA) transfer into main memory.

Main
Bus interface
memory

I/O bus

USB Graphics Disk


controller adapter controller

Mouse Keyboard Monitor


Disk
44
Reading a Disk Sector (3)
CPU chip
When the DMA transfer completes,
Register file
the disk controller notifies the CPU
ALU with an interrupt (i.e., asserts a
special “interrupt” pin on the CPU)

Main
Bus interface
memory

I/O bus

USB Graphics Disk


controller adapter controller

Mouse Keyboard Monitor


Disk
45
Solid State Disks (SSDs)
I/O bus

Requests to read and


write logical disk blocks
Solid State Disk (SSD)
Flash
translation layer
Flash memory
Block 0 Block B-1
Page 0 Page 1 … Page P-1 … Page 0 Page 1 … Page P-1

 Pages: 512KB to 4KB, Blocks: 32 to 128 pages


 Data read/written in units of pages.
 Page can be written only after its block has been erased
 A block wears out after 100,000 repeated writes.
46
SSD Performance Characteristics

Sequential read tput 250 MB/s Sequential write tput 170 MB/s
Random read tput 140 MB/s Random write tput 14 MB/s
Rand read access 30 us Random write access 300 us

 Why are random writes so slow?


 Erasing a block is slow (around 1 ms)
 Write to a page triggers a copy of all useful pages in the block
 Find an used block (new block) and erase it
 Write the page into the new block
 Copy other pages from old block to the new block

47
SSD Tradeoffs vs Rotating Disks
 Advantages
 No moving parts  faster, less power, more rugged

 Disadvantages
 Have the potential to wear out
 Mitigated by “wear leveling logic” in flash translation layer
 E.g. Intel X25 guarantees 1 petabyte (1015 bytes) of random
writes before they wear out
 In 2010, about 100 times more expensive per byte

 Applications
 MP3 players, smart phones, laptops
 Beginning to appear in desktops and servers
48
Storage Trends
SRAM
Metric 1980 1985 1990 1995 2000 2005 2010
2010:1980
$/MB 19,200 2,900 320 256 100 75 60 320
access (ns) 300 150 35 15 3 2 1.5 200
DRAM
Metric 1980 1985 1990 1995 2000 2005 2010
2010:1980
$/MB 8,000 880 100 30 1 0.1 0.06 130,000
access (ns) 375 200 100 70 60 50 40 9
typical size (MB) 0.064 0.256 4 16 64 2,000 8,000 125,000
Disk
Metric 1980 1985 1990 1995 2000 2005 2010
2010:1980
$/MB 500 100 8 0.30 0.01 0.005 0.0003 1,600,000
access (ms) 87 75 28 10 8 4 3 29
49
CPU Clock Rates Inflection point in computer history
when designers hit the “Power Wall”

1980 1990 1995 2000 2003 2005 2010 2010:1980


CPU 8080 386 Pentium P-III P-4 Core 2 Core i7 ---

Clock
rate (MHz) 1 20 150 600 3300 2000 2500 2500

Cycle
time (ns) 1000 50 6 1.6 0.3 0.50 0.4 2500

Cores 1 1 1 1 1 2 4 4

Effective
cycle 1000 50 6 1.6 0.3 0.25 0.1 10,000
time (ns)

50
The CPU-Memory Gap
The gap widens between DRAM, disk, and CPU speeds.
100,000,000.0
Disk
10,000,000.0

1,000,000.0
SSD
100,000.0

10,000.0 Disk seek time


ns

Flash SSD access time


DRAM access time
1,000.0
SRAM access time

100.0
DRAM CPU cycle time
Effective CPU cycle time

10.0

1.0

0.1 CPU
0.0
1980 1985 1990 1995 2000 2003 2005 2010
Year 51
The Memory Hierarchy
Latency Bandwidth
Registers 1 cyc 3-10 words/cycle compiler managed
CPU < 1KB
Chip 1-3cy 1-2 words/cycle hardware managed
L1 Cache 16KB -1MB

10-15cy 1-2 word/cycle hardware managed


L2 Cache 1MB - 12MB
Chips
50-300cy 0.5 words/cycle OS managed
DRAM 64MB - 4GB

106-107cy 0.01 words/cycle OS managed


Mechanical Disk 40GB+

Tape
Lecture 14 52
52
Locality to the Rescue!

The key to bridging this CPU-Memory gap is a fundamental


property of computer programs known as locality

53
Today
 Storage technologies and trends
 Locality of reference
 Caching in the memory hierarchy

54
Locality
 Principle of Locality: Programs tend to use data and
instructions with addresses near or equal to those they
have used recently

 Temporal locality:
 Recently referenced items are likely
to be referenced again in the near future

 Spatial locality:
 Items with nearby addresses tend
to be referenced close together in time

55
Locality Example
sum = 0;
for (i = 0; i < n; i++)
sum += a[i];
return sum;

 Data references
 Reference array elements in succession
(stride-1 reference pattern). Spatial locality
 Reference variable sum each iteration. Temporal locality
 Instruction references
 Reference instructions in sequence. Spatial locality
 Cycle through loop repeatedly. Temporal locality

56
Qualitative Estimates of Locality
 Claim: Being able to look at code and get a qualitative
sense of its locality is a key skill for a professional
programmer.

 Question: Does this function have good locality with


respect to array a?

int sum_array_rows(int a[M][N])


{
int i, j, sum = 0;

for (i = 0; i < M; i++)


for (j = 0; j < N; j++)
sum += a[i][j];
return sum;
}
57
Locality Example
 Question: Does this function have good locality with
respect to array a?

int sum_array_cols(int a[M][N])


{
int i, j, sum = 0;

for (j = 0; j < N; j++)


for (i = 0; i < M; i++)
sum += a[i][j];
return sum;
}

58
Locality Example
 Question: Can you permute the loops so that the function
scans the 3-d array a with a stride-1 reference pattern
(and thus has good spatial locality)?

int sum_array_3d(int a[M][N][N])


{
int i, j, k, sum = 0;

for (i = 0; i < M; i++)


for (j = 0; j < N; j++)
for (k = 0; k < N; k++)
sum += a[k][i][j];
return sum;
}

59
Memory Hierarchies
 Some fundamental and enduring properties of hardware
and software:
 Fast storage technologies cost more per byte, have less capacity,
and require more power (heat!).
 The gap between CPU and main memory speed is widening.
 Well-written programs tend to exhibit good locality.

 These fundamental properties complement each other


beautifully.

 They suggest an approach for organizing memory and


storage systems known as a memory hierarchy.

60
Today
 Storage technologies and trends
 Locality of reference
 Caching in the memory hierarchy

61
An Example Memory Hierarchy
L0: CPU registers hold words retrieved
Registers from L1 cache

L1: L1 cache
Smaller, (SRAM) L1 cache holds cache lines retrieved
from L2 cache
faster,
costlier L2:
L2 cache
per byte L2 cache holds cache lines
(SRAM)
retrieved from main memory
L3:
Larger, Main memory
(DRAM) Main memory holds disk blocks
slower, retrieved from local disks
cheaper
per byte L4: Local secondary storage Local disks hold files
(local disks) retrieved from disks on
remote network servers

Remote secondary storage


L5: (tapes, distributed file systems, Web servers)

62
Caches
 Cache: A smaller, faster storage device that acts as a staging
area for a subset of the data in a larger, slower device.
 Fundamental idea of a memory hierarchy:
 For each k, the faster, smaller device at level k serves as a cache for the
larger, slower device at level k+1.
 Why do memory hierarchies work?
 Because of locality, programs tend to access the data at level k more
often than they access the data at level k+1.
 Thus, the storage at level k+1 can be slower, and thus larger and cheaper
per bit.
 Big Idea: The memory hierarchy creates a large pool of
storage that costs as much as the cheap storage near the
bottom, but that serves data to programs at the rate of the
fast storage near the top.
63
General Cache Concepts

Smaller, faster, more expensive


Cache 8
4 9 14
10 3 memory caches a subset of
the blocks

Data is copied in block-sized


10
4 transfer units

Larger, slower, cheaper memory


Memory 0 1 2 3 viewed as partitioned into “blocks”

4 5 6 7
8 9 10 11
12 13 14 15

64
General Cache Concepts: Hit
Request: 14 Data in block b is needed

Block b is in cache:
Cache 8 9 14 3
Hit!

Memory 0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15

65
General Cache Concepts: Miss
Request: 12 Data in block b is needed

Block b is not in cache:


Cache 8 12
9 14 3
Miss!

Block b is fetched from


12 Request: 12
memory

Block b is stored in cache


Memory 0 1 2 3 • Placement policy:
4 5 6 7 determines where b goes
• Replacement policy:
8 9 10 11
determines which block
12 13 14 15 gets evicted (victim)

66
General Caching Concepts:
Types of Cache Misses
 Cold (compulsory) miss
 Cold misses occur because the line has never been touched.
 A cache whose size equals memory takes only cold misses.
 Conflict miss
 Conflict misses occur when the level k cache is large enough, but multiple
data objects all map to the same level k block.
 Arises from limited associativity and non-optimal replacement
 Misses absent in a fully-associative, optimal replacement policy cache
are conflict misses.
 Capacity miss
 Occurs when the set of active cache blocks (working set) is larger than
the cache.

67
Examples of Caching in the Hierarchy
Cache Type What is Cached? Where is it Cached? Latency (cycles) Managed By

Registers 4-8 bytes words CPU core 0 Compiler


TLB Address translations On-Chip TLB 0 Hardware

L1 cache 64-bytes block On-Chip L1 1 Hardware


L2 cache 64-bytes block On/Off-Chip L2 10 Hardware
Virtual Memory 4-KB page Main memory 100 Hardware + OS
Buffer cache Parts of files Main memory 100 OS
Disk cache Disk sectors Disk controller 100,000 Disk firmware
Network buffer Parts of files Local disk 10,000,000 AFS/NFS client
cache
Browser cache Web pages Local disk 10,000,000 Web browser

Web cache Web pages Remote server disks 1,000,000,000 Web proxy
server
68
Summary
 The speed gap between CPU, memory and mass storage
continues to widen.

 Well-written programs exhibit a property called locality.

 Memory hierarchies based on caching close the gap by


exploiting locality.

69

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