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Coaching and Playing Badminton

The document provides an overview of various techniques in badminton, including stances (defensive, offensive), grips (forehand, backhand), serves (high serve, backhand serve), overhead shots (clear, smash, drop), net shots, and drives. It describes the proper form and techniques for each shot, with the aim of executing them effectively to outmaneuver opponents.
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0% found this document useful (0 votes)
147 views51 pages

Coaching and Playing Badminton

The document provides an overview of various techniques in badminton, including stances (defensive, offensive), grips (forehand, backhand), serves (high serve, backhand serve), overhead shots (clear, smash, drop), net shots, and drives. It describes the proper form and techniques for each shot, with the aim of executing them effectively to outmaneuver opponents.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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COACHING AND PLAYING

BADMINTON

Submitted by:

REHUEL T. FABILLAR ENRIQUE N. AMARO JR.


Tournament Manager Tournament Manager
Basics of the Game
Stance (Position of Readiness)
This is the beginning of all
movements in badminton
Players.
Defensive Stance

When defending
the racket is held
across the stomach
and be equal
distance for
forehand and
backhand shots.
Offensive Stance
In attack, the racket
must be held in front
and above the head for
quick attack on any
weak returns made by
opponent. This stance
is also used when
receiving service.
The Basic Grip
The way the racket is held is
important as the way the racket is
swing to play a stroke. if the racket
is held wrongly the stroke
production will be wrong
Forehand Grip
 To adopt the forehand grip you
should ‘shake hands’ with your
racket. When holding the racket
out in front of you the racket
should be parallel with the floor
with the racket head angled
vertically. The ‘V’ produced
between your finger and thumb
should be on top of the racket
handle.
 The grip should be relaxed, the
fingers will tighten on the handle
just before impact with the
shuttle – the greater the power
needed the tighter the grip
Backhand Grip
 To us the backhand grip
your thumb must sit on the
flat part of the racket handle
(you must be able to see the
strings). The grip must be
loose to enable the thumb to
guide the racket through the
shot.
 The racket should be held in
your fingers, not your palm.
Your fingers and thumb
should be used to control the
racket and for power .
SERVICE
is a stroke used to initiate a play. It
is used to begin each point in the
match. It begins as a defensive play,
in that you must strike the shuttle
below the waist and hit upward over
the net.
HIGH SERVE (Singles Serve)

The aim of the


high serve is to
get the shuttle as
high and as far
back in the court
as possible.
High Serve
The aim of the high serve is to get the shuttle as high and as
far back in the court as possible.
• Forehand grip to be used face the direction to serve, stand
side on with non-racket leg forward (right handed players
have left leg forward)
• Hold the shuttle with your other hand (right handed players
hold shuttle with left), above the level of your waist in front of
your body.
• Hold the racket up ready to serve Swing the racket, dropping
the shuttle onto the racket to make contact Follow through in
the intended direction of the shuttle ending up with your
racket over your opposite shoulder Ensure to transfer weight
from racket leg to non-racket leg during the serve.
High Serve
• Hold the racket up ready to serve Swing the racket,
dropping the shuttle onto the racket to make contact
Follow through in the intended direction of the shuttle
ending up with your racket over your opposite shoulder
Ensure to transfer weight from racket leg to non-racket leg
during the serve.
• Its important that the hand holding the shuttle be held
high as this will help making the shuttle go higher If
contact is difficult – restrict the swing smaller distance to
the shuttle In a game of singles, to serve the player should
stand approximately 1m from the front service line and
serve on the diagonal .
• NOTE: it’s a fault serve if you slide or lift your feet
during a serve
When the shuttle touches something before reaching the floor

 [Itshall be a fault] if in play, the shuttle:


 touches the ceiling or side walls;
 touches the person or dress of a player;
 touches any other object or person outside the court;
 (Where necessary on account of the structure of the
building, the local badminton authority may, subject to
the right of veto of its Member Association, make bye-
laws dealing with cases in which a shuttle touches an
obstruction.) You lose the rally if you hit the shuttle
into the ceiling or walls. You also lose the rally if the
shuttle touches you or your clothing.
When the shuttle touches something before reaching the floor

 The last rule is just a stuffy way of acknowledging that


many badminton courts are not perfect. For example, many
courts have beams or girders crossing low above them.
Most clubs decide to play a let when the shuttle hits a beam.
This is standard practice, and I recommend it.
 You cannot claim a let for hitting the ceiling, however.
Otherwise, whenever you were losing the rally, you could
just hit the shuttle up to the ceiling and start again!
 Surprisingly, the rules do not specify a minimum ceiling
height. Playing badminton with a low ceiling ruins the
game, as it makes defensive shots ineffective. In practice,
all major tournaments use very high ceilings, but some local
or regional venues do not.
Backhand Serve
The aim of this doubles
serve is to serve as low to
the net and as close to the
short single line as possible.
You can use either a
forehand or backhand grip,
but the easiest to learn
for beginners and new
players and the most
consistent is the backhand
serve.
Backhand Serve
• Use the Backhand grip (see above).Stand close to the short
service line, in a comfortable position like to stand with left
foot forward, some right foot, some face on to the net .
•Have the racket against the body – below the waist line.
Hold the shuttle at the top by the feather in front of the
racket head .
• Using the fingers and thumb push the shuttle flat over the
net, keeping the strings aimed in a flat line so the serve
does not go too high .
• On contact point the strings in the direction they want the
serve to go
• If you hold the racket too tight the shuttle will go too high
and far.
SERVICE
Single: Doubles
 Long forehand serve  Long backhand serve

 Short forehand serve  Short backhand serve


OVERHEAD SHOTS
CLEAR
The clear is one of 4 overhead strokes
played with the forehand grip – the
others are the smash, drop and the snap.
The aim is to produce these shots in the
same way so that the opponent cannot
pick which shot is going to be played until
the last split second.
OVERHEAD SHOTS
CLEAR
Overhead Drop Shot - with no jump Forehand Overhead - jump shot
Drop shot
the aim of the drop shot is to bring the
opponent in close to the net so they have
to lunge down low to retrieve the shuttle.
Use the same preparation steps as the
clear but:
• At the last split second, take the power
out of the shot by slowing the arm action
and by keeping the grip relaxed.
• The contact point with the shuttle is
slightly further forward than the clear, to
make the angle of the shot in a down
wards position.
• The player should aim to land the drop
approximately on the short service line,
close to the net, so in a match the
opponent would have to move a long way
to the net to retrieve the shot.
SMASH
The Smash is the most powerful
and dynamic shot. It is an
attacking shot that is used a lot
to put the opponent under
pressure and to win rallies.
• Once again the preparation for
the smash is the same for all
overheads.
• You should only attempt a
smash when you can make
contact with the shuttle in front
of you, so the shuttle will go in a
downward angle and with power
to the ground and your body
moving forward.
SMASH
• Side on preparation and
bent knees are important to
generate the power as is
the elbow and hip coming
through towards the net as
seen in the sequence of
photos below.
• As you make contact with
the shuttle you need to use
your forearm and wrist to
snap down to get the power
and angle.
Backhand Underhand Defense
Forehand Underhand Defense
Backhand Overhead
NET SHOTS
The aim of a net shot is to play
the shuttle as close as possible
to the net so that it is difficult to
return. It is not so important to
keep the shuttle flat in its
trajectory over the net – its
more important for it to be close
to the net (tight)
• Stand facing the net with your
racket leg forward, posture is
slightly forward
• Racket is level with the top of
the net (if possible) elbow bent,
relaxed grip.
NET SHOTS

• Use the fingers and wrist to


initiate the striking movement –
its important not to use your
arm.
• Racket face is slightly facing
forward to the net
• Slice under the shuttle (using
your fingers not arm for this
action)
• For the backhand net shot the
grip is changed but above
actions are the same using your
thumb and fingers for the
action.
CLEAR,SMASH,DROP SHOTS
Overhead Clear
Defensive Clear
Smash
Drop shots
Attacking clear

has a trajectory that runs almost


parallel to the ground. The shuttle
travels flat and fast towards your
opponents back court. These
badminton shots allow less time to
your opponent to get behind the
shuttle, potentially causing weak
returns. The shuttle is hit square with
your racket face.
The drive
 is an attacking shot that is usually played from the sides of the
court when the shuttle has fallen too low for it to be returned
with a smash. The shuttle shall be between your shoulder and
knee height.
 It is widely used in doubles as players want to keep the
shuttle low. Although to a lesser extent in the singles, it is
an important stroke as well.
 A flat and fast drive is useful in getting the shuttle behind your
opponent, potentially causing them to make a weak return. You can
also change your tactics and play a flat but slower drive shot that falls
in the frontcourt or midcourt area. It all depends on the situation you
are in and the on court positioning of your opponent.
 Badminton drive shot can be played diagonally crosscourt or straight
down the line. Your stroking motion is similar to a sidearm throwing
motion. Footwork is important as you need to shuffle or glide to your
sides to make the shot.
fast drop shot shall land in the front of
your opponent's mid court area,
preferably to the sides. Hit the shuttle
slightly further in front of the body to
produce a shallower trajectory at a
faster speed. It is intended to catch
your opponent off balance and have
less time to respond.
Attacking Clear
Drive
Fast drop shot
Underarm Clear
The underarm clear is usually played from the
front court area to your opponent’s back court.
Whether to play it high and deep or a flatter, cross
court clear will depend on the situation at that
time and your opponent’s positioning on court.
In any case, try to reach the shuttle as early as
possible so that you can have various shot
options. Your wrist action is the crucial element
in creating a deception for your shots.
Net kill is a shot played when your opponent has
played a loose shot over the net, providing an
opening to strike the shuttle down from the net area.
 Net Shots
These shots are played from around the net area
back to your opponent's net area. It can be played
both on the forehand and backhand sides. The
objective is to force your opponent to hit a weak lift
or hit shots that could not clear the net. These shots
can be played straight or cross court.
Underarm Clear
Net kill
Net Shots
Position of Shots for Single
 1/2 : Drop Shots and Net Shots

 3/4 : smash and drive


 5/6 :Underarm Clear and Overhead Clear

3
1 5

2 6
4
The Principle of Attack
The idea of the principle attack acting
as a guide in the choice of moves is
quite simple to grasp. Next we need to
sort out the situations which occur in
the game; then we shall be able to
work out all the moves that are
possible in the game.
The court is divided into three.

FORECOURT - FC
MIDCOURT - MC
REARCOURT - RC
Hitting to the Rearcourt
 Aim here for both the attack
clear and the standard clear.
There is still sufficient angle to
force the opponent to travel wide
out of position to make his reply.
As you become more accurate
you can aim the shuttle even
wider to force the opponent
further out of position.
 Note: the same area can be
aimed for when making a lob
reply to the smash.
Hitting to the Forecourt

 Shuttles hit towards the forecourt


travel either slowly or quickly
through the air. It is bad policy
generally to hit ‘slow’ shuttles
across the court for usually the
opponent has time to reach the
shuttle and lots of space in which
to make his reply. The general
rule is to play a percentage move
and hits straight or to the centre
towards the opponent with fast or
slow replies, and across the court
away from the opponent with fast
replies only
Midcourt Situations
SHUTTLE
ATTITUDE INTENTION STROKE-MOVES DIRECTION
POSITION

1. High Threatening to 1. To force the 1. Power smash to MC To centre or sides


(at sides attach opponent to or RC
and centre) (take up the smash adopt a
position) defensive stance
in MC 2. Sliced smash to MC To sides
2. To deceive or RC
opponent

3. Slash (side arm To centre or sides


smash with power or
sliced to MC or RC)

4. Drop to FC (fast) To sides

5. Check smash to FC To centre or sides


Midcourt Situations
SHUTTLE
ATTITUDE INTENTION STROKE-MOVES DIRECTION
POSITION

2. Low Threatening to 1. To neutralize the Prepare to hit the To centre or


(after a attack (alert and situation and shuttle early as sides
Fast drop racket held create one in which you approach it
or low reply to ready) to attack 1. Hold and drop-
the MC) 2. To deceive the prepare as if to hit
opponent to the RC but then
check racket head
speed and drop to
FC
2. Hold and flick –
prepare as if to hit
shuttle to FC and
then flick the
shuttle over
opponent’s head
into RC
FUNCTION OPPONENT’S POSSIBLE YOUR RECOVERY
REPLIES
To hit a winner or force a weak 1. Block to FC Balanced and in control in
reply 2. Lob to RC the MC. Facing the
3. Whip to RC opponent and ready to
attack any reply.
To cause opponent to scramble 1. Low return to FC or MC
and make a weak return 2. Clear to RC
In both moves the opponent is Balanced throughout.
caused to wait or to commit FC attack. Opponent can hit Alert with racket ready to
himself before the shuttle is hit down to MC, drop to FC or counter the reply, i.e. to
1.To check the opponent and lift to RC. attack or defend.
make him pause and so be late 1.Smash to MC
for his reply; to make his weight 2.Clear to RC
go backwards and then drop the 3.Drop to FC
shuttle into the FC
2.Make his weight come forwards
and then flick the shuttle over his
head to the RC
Forecourt Situations
SHUTTLE
ATTITUDE INTENTION STROKE-MOVES DIRECTION
POSITION
1. Above net Threatening to To create 1. Slash to MC or Downwards
height (travelling attack (take up pressure and RC
upwards from a forward or force the 2. Brush shot to At or away
the serve, or a backward opponent to take MC or RC from opponent
block to the attacking up a defensive
3. Dab to MC or At or away
smash or as a low stance) stance
RC from opponent
return to the FC
or MC) 4. Push to MC or At or away
RC from opponent
5. Check smash Straight
to FC
2. Near the top Threatening to To create Tumbler Straight to FC
of the net just attack (stand in pressure and Spinner Angled
below net height forward force the towards centre
at sides or centre attacking opponent to stay FC
stance) in the MC or Tap to FC or RC Straight
pause until the Whip to RC Sides
stroke-move is
made
FUNCTION OPPONENT’S POSSIBLE YOUR RECOVERY
REPLIES
To hit the ground
To hit the opponent or the ‘Dig up the shuttle or Withdraw to edge of
ground or to restrict his snatch it back FC into attacking
movements and force a weak stance with racket
reply ready for a weak or
unpredictable reply
To catch opponent off FC reply or lift to the RC
balance and force a weak
reply
To force opponent to lift or Net reply to FC 1. Use fencer’s
mishit the shuttle Clear to RC for both movement to
spinner and tumbler withdraw from the
net into the forward
attacking stance or
backward attacking
stance depending on
how close to the net
the shuttle is
Rearcourt Situations
SHUTTLE
ATTITUDE INTENTION STROKE-MOVES DIRECTION
POSITION
1. High (at the Threatening to 1. To cause the 1. Power smash to To centre or
sides or centre) attack (take up opponent to adopt MC or RC sides
the smash a defensive stance 2. Fast sliced Straight or x-
position) in MC smash to MC court to sides
2. To deceive the
opponent 3. Fast drop to FC To centre or
(hit flat or sliced) sides
4. Check-smash of To centre or
FC sides (usually
to backhand
side)

5. Attack clear to To sides or


RC centre
6. Standard Clear To sides or
centre
Rearcourt Situations

SHUTTLE
ATTITUDE INTENTION STROKE-MOVES DIRECTION
POSITION

2. High (at sides Threatening to To force 1. Backward jump To sides or


or centre and to attack (jumping opponent to smash - attack centre
the rear of backwards into adopt a Clear – check –
player) the smash defensive stance smash – standard
position) and clear
FUNCTION OPPONENT’S POSSIBLE YOUR RECOVERY
REPLIES

To hit the ground or force a 1. Block return to the FC Get quickly into
weak lift sides or centre balance and travel
2. Clear to the RC forwards towards a
3. Whip shuttle down position to cover the
line or x-court to RC possible replies.
Face down the waiting
to see what he
intends to do.

To hit the ground or force a


weak lift
FUNCTION OPPONENT’S POSSIBLE YOUR RECOVERY
REPLIES
To hit the ground or force a
weak lift
To force a lift 1. Net returns to FC This is a slow
2. Lob to lift over head approach, hanging
of ‘smasher’ to RC back to cover the RC
and so inviting the
reply to the FC, then
ready to spent
forwards to attack if
the opponent plays
reply to the FC.
Vocabulary
Alley - The area 18” wide, that runs the length of the court, and
is in play only
            for a doubles match.                        
Clear - The hit used to hit the shuttlecock high and deep into
the backcourt.
Drive - The hit used to send the shuttlecock, hard and parallel
to the floor.
Drop Shot - The hit, similar to a dink in Volleyball, where the
shuttlecock is barely hit over the net. 
Doubles - When you play with a partner, 2-on-2.   
Fault - When a serve is missed, for any reason. 
Foot Fault - When the server steps on the back line while
serving.
Game -  A series of points. 
Vocabulary
Let - When there is an occurrence, with no one at fault the point is
played over,   “let”.
 Long service Line - The back line that marks the end of the service
area.
Match -  If a player or team wins 3 games, they win the match.  
Score -  The score should be even when the server is serving from the
right side, and odd when the server is serving from the left side.
Serve -  The serve should be hit underhand, and may touch the net, as
long as  the shuttlecock lands in the correct service area.
 Short Service Line -  The front line of the service area.
Shuttle -  Also known as the shuttlecock or birdie, could be made out
of bird feathers, if the were very expensive.
Singles -  Anytime you play one person against another person. 
Smash -  The one hit you use to strike the shuttlecock down to the floor
on your opponents side of the net.

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