One Dimensional Kinematics

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One – Dimensional Kinematics

Kinematics analyzes the positions and motions of objects as a


function of time, without regard to the causes of motion.
It involves the relationships between the quantities
displacement (d), velocity (v), acceleration (a), and time (t).
The first three of these quantities are vectors.

Displacement is a vector quantity that refers to "how far out of Speed is a scalar quantity that refers to "how fast an
place an object is"; it is the object's overall change in position. object is moving." 
Velocity is a vector quantity that refers to "the rate at which an object
changes its position."

Acceleration is a vector quantity that is defined as the rate at which an object


changes its velocity. An object is accelerating if it is changing its velocity.

 
 
After the derivation of different formulas, the table shows the kinematic equations in straight
line motion under constant acceleration.
Examples:

1. An airplane accelerates down a runway at 3.20 m/s2 for 32.8 s until is finally lifts off the ground.
Determine the distance traveled before takeoff.

d = vit + 0.5a*t2
d = (0 m/s)*(32.8 s)+ 0.5*(3.20 m/s2)*(32.8 s)2
d = 1720 m
2. An engineer is designing the runway for an airport. Of the planes that will use the airport, the lowest
acceleration rate is likely to be 3 m/s2. The takeoff speed for this plane will be 65 m/s. Assuming this
minimum acceleration, what is the minimum allowed length for the runway?

vf2 = vi2 + 2*a*d


(65 m/s)2 = (0 m/s)2 + 2*(3 m/s2)*d
4225 m2/s2 = (0 m/s)2 + (6 m/s2)*d
(4225 m2/s2)/(6 m/s2) = d
d = 704 m
3. A race car accelerates uniformly from 18.5 m/s to 46.1 m/s in 2.47 seconds.
Determine the acceleration of the car and the distance traveled.

a = v/t
a = (46.1 m/s - 18.5 m/s)/(2.47 s)
a = 11.2 m/s2
d = vi*t + 0.5*a*t2
d = (18.5 m/s)*(2.47 s)+ 0.5*(11.2 m/s2)*(2.47 s)2
d = 45.7 m + 34.1 m
d = 79.8 m
(Note: the d can also be calculated using the equation v f2 = vi2 + 2*a*d)
4. If Michael Jordan has a vertical leap of 1.29 m, then what is his takeoff speed and his
hang time (total time to move upwards to the peak and then return to the ground)?

vf2 = vi2 + 2*a*d


(0 m/s)2 = vi2 + 2*(-9.8 m/s2)*(1.29 m)
0 m2/s2 = vi2 - 25.28 m2/s2
25.28 m2/s2 = vi2
vi = 5.03 m/s

To find hang time, find the time to the peak and then double it.
vf = vi + a*t
0 m/s = 5.03 m/s + (-9.8 m/s2)*tup
-5.03 m/s = (-9.8 m/s2)*tup
(-5.03 m/s)/(-9.8 m/s2) = tup
tup = 0.513 s
hang time = 1.03 s
5. A baseball is popped straight up into the air and has a hang-time of 6.25 s. Determine the height to
which the ball rises before it reaches its peak. (Hint: the time to rise to the peak is one-half the total hang-
time.)

NOTE: the time required to move to the peak of the trajectory is one-half the total hang time - 3.125 s.)
 
First use: vf = vi + a*t
0 m/s = vi + (-9.8 m/s2)*(3.13 s)
0 m/s = vi - 30.7 m/s
vi = 30.7 m/s  (30.674 m/s)
Now use: vf2 = vi2 + 2*a*d
(0 m/s)2 = (30.7 m/s)2 + 2*(-9.8 m/s2)*(d)
0 m2/s2 = (940 m2/s2) + (-19.6 m/s2)*d
-940 m2/s2 = (-19.6 m/s2)*d
(-940 m2/s2)/(-19.6 m/s2) = d
d = 48.0 m

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