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Introduction To C# Gui

This document provides an introduction to creating graphical user interfaces (GUIs) in C# using Visual Studio. It discusses how to create a Windows Forms application project, add controls like buttons and labels to forms using the toolbox, name controls, handle errors, and decide whether to use a console or GUI interface. The goal is to teach the basics of designing and building a GUI application in C# through Visual Studio.

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Mustafa Adil
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0% found this document useful (0 votes)
265 views

Introduction To C# Gui

This document provides an introduction to creating graphical user interfaces (GUIs) in C# using Visual Studio. It discusses how to create a Windows Forms application project, add controls like buttons and labels to forms using the toolbox, name controls, handle errors, and decide whether to use a console or GUI interface. The goal is to teach the basics of designing and building a GUI application in C# through Visual Studio.

Uploaded by

Mustafa Adil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 40

INTRODUCTION TO C# GUI

Objectives
2

 Create a Form in the Visual Studio IDE


 Use the Toolbox to add a Button to a Form
 Add Labels and TextBoxes to a Form
 Name Forms and controls
 Correct errors
 Decide which interface to use

2
Creating a Form in the IDE
3

 Forms are GUI objects that provide an interface for


collecting, displaying, and delivering information
 Select New Project after starting Visual Studio
 Then choose Windows Forms Application
 After you click OK in the New Project window, you
see the IDE main window

3
Creating a Form in the IDE (cont’d.)
4

4
Creating a Form in the IDE (cont’d.)
5
Creating a Form in the IDE (cont'd.)
6

 The name of the application shows in three places:


the title bar, the Solution Explorer, and the
Properties window
 The main menu lies horizontally across the top
 The Toolbox tab provides a list of controls you
can drag onto a Form
 The Form Designer appears in the center of the
screen
 The Solution Explorer allows viewing and
managing project files and settings
Creating a Form in the IDE (cont'd.)
7

 The Properties window is for configuring


properties and events on controls in your user
interface
 The error list displays messages about compiler
errors in your code
Creating a Form in the IDE (cont'd.)
8

 The Program.cs file contains the automatically


generated Main() method of the application
 Form1.cs contains other automatically generated
code
 The code describes what tasks you will assign to the
controls in your application
 When you create a Windows Form project, Visual
C# adds a Form to the project and calls it Form1
Creating a Form in the IDE (cont'd.)
9
Creating a Form in the IDE (cont'd.)
10

 In the Properties window, you can change the


appearance, size, and color of a window
 The Form class contains around 100 properties
 Property names appear in alphabetical order
(except for Name)
Creating a Form in the IDE (cont'd.)
11
Using the Toolbox to Add a Button
12
to a Form
 When you open the IDE, the left border displays a
Toolbox tab
◦ Open the toolbox, and a list of tool groups is displayed
◦ The tool groups includes the controls you have seen
when using a Windows application
 You can drag controls (such as a Button) onto a
Form
 You can relocate a control by dragging it or delete
it by selecting it and pressing the Del key
Using the Toolbox to Add a Button
13
to a Form (cont'd.)
 A Button is a clickable object that allows a user
to interact with a GUI program
 By default, the first button dragged on is named
button1
 You should probably change the name to something
meaningful
 When you click on a control, the Properties
window shows its properties
Using the Toolbox to Add a Button
14
to a Form (cont'd.)
Using the Toolbox to Add a Button
15
to a Form (cont'd.)
Using the Toolbox to Add a Button
16
to a Form (cont'd.)
 Adding functionality to a Button is easy with the
IDE
 After dragging the button on to a Form, you double-
click on it to create a method that executes when the
user clicks the Button
 You can view the code by selecting View and then
Code from the main menu
Using the Toolbox to Add a Button
17
to a Form (cont'd.)
Using the Toolbox to Add a Button
18
to a Form (cont'd.)
 You will see many generated statements, some
confusing
 To make a Button perform an action, you can
ignore most of these
 Write code between the curly braces of the
button1_Click() method
 If you change the Name property of the button1
object, the name of its subsequently created
Click() method will also change automatically
 You can write anything you want in the Click()
methods
Adding Labels and TextBoxes to a
19
Form
 Labels are controls that you use to display text to
communicate with an application’s user
 You can drag a Label onto a Form, just like a
Button
 You can change its Text property to display any
text you like
◦ Depending on the amount of text, you may need to
resize the label
 In Figure 3-7, “Enter a number” has been assigned
to label1’s Text property
Adding Labels and TextBoxes to a
20
Form (cont'd.)
Adding Labels and TextBoxes to a
21
Form (cont'd.)
 TextBoxes are controls through which a user can
enter input data in a GUI application
 If a user is supposed to enter data in a TextBox, you
frequently want to start with its Text property empty
 When a user types a value into a TextBox, it
becomes the value of the Text property
 It is a string by default
 If the user is supposed to enter a number, you’ll have to
convert it, just as in a console application
Adding Labels and TextBoxes to a
22
Form (cont'd.)
Adding Labels and TextBoxes to a
23
Form (cont'd.)
 The form on the next slide is meant to have the user
enter two numbers in the TextBoxes
 When the user clicks the Button, the sum of the
two numbers will be displayed in label3
 You must create the code to do the addition
 It goes in the button1_Click() method
Adding Labels and TextBoxes to a
24
Form (cont'd.)
Adding Labels and TextBoxes to a
25
Form (cont'd.)
Adding Labels and TextBoxes to a
26
Form (cont'd.)
Adding Labels and TextBoxes to a
27
Form (cont'd.)
Naming Forms and Controls
28

 Provide reasonable Name property values for all the


controls you place on a Form
 Conventionally, start control names with a lowercase letter
and use camel casing
 Start Form names with an uppercase letter and use camel
casing
A Form is a class, and C# class names conventionally start with
an uppercase letter
 Use the type of object in the name
 To rename a control after you have generated code for it,
use the code refactoring feature
Naming Forms and Controls (cont'd.)
29
Naming Forms and Controls (cont'd.)
30

 When you click Rename, a dialog box opens


 Type the new method name
 A Preview Changes dialog box will highlight the
change
 Confirm the change by clicking Apply
Naming Forms and Controls (cont'd.)
31
Correcting Errors
32
 As in console-based programs, you will often generate
syntax errors
 If you build or run a program with an error, you will
see “Build failed” in the lower-left corner of the IDE
 You will also see an error dialog box
◦ Always click No in response to “Would you like to
continue and run the last successful build?”
 Errors will be listed in the error list at the lower-left
corner of the screen
 Double-clicking an error message will take you to the
location in the code where the error was found
Correcting Errors (cont'd.)
33
Correcting Errors (cont'd.)
34
Correcting Errors (cont'd.)
35

 When you are working in the Form Designer, it is easy


to inadvertently double-click a control and create an
event-handling method you don’t want
◦ You can leave the event-handling method empty, but that’s
considered bad form
◦ You cannot just delete the method because, behind the
scenes, other code will have been created that refers to the
method
◦ Instead, go to the Properties window of the control, and
then click on its Events button, select the button you want
to eliminate, and delete the method name
Correcting Errors (cont'd.)
36
Deciding Which Interface to Use
37

 You have learned to create:


 Console applications
 GUI applications
 Both types contain basic building blocks
 GUI applications
 Look “snazzier” and are easy to use
 GUI applications take longer to develop
 Console applications
 Simpler; may be better when learning new logical
constructs
You Do It
38

 Working With the Visual Studio IDE


 Providing Functionality for a Button
 Adding a Second Button to a Form
Summary
39

 Forms are GUI objects that provide an interface


for collecting, displaying, and delivering
information
 The Toolbox displays a list of available controls
you can add to a Form
◦ This list includes Button, CheckBox, and Label
 Labels are controls that you use to display text to
communicate with an application’s user
 Provide reasonable Name property values for all
the controls you place on a Form
Summary (cont’d.)
40

 If you build or run a program that contains a syntax


error, you see “Build failed” in the lower-left
corner of the IDE and an error dialog box
 Both console and GUI applications can contain
variables and constants, decisions, loops, arrays,
and calls to other methods
◦ GUI applications
 Look “snazzier”
 Contain controls that a user can manipulate with a mouse
 Usually take longer to develop

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