MC Unit-5
MC Unit-5
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UNIT V
MOBILE PLATFORMS AND APPLICATIONS
Mobile Device Operating Systems – Special Constrains & Requirements –
Commercial Mobile Operating Systems – Software Development Kit: iOS,
Android, BlackBerry, Windows Phone – M-Commerce – Structure – Pros &
Cons – Mobile Payment System – Security Issues.
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Mobile Device Operating System Introduction
Design and capabilities of a Mobile OS (Operating System) is very different than a
general purpose OS running on desktop machines:
mobile devices have constraints and restrictions on their physical characteristic
such as screen size, memory, processing power and etc.
Scarce availability of battery power
Limited amount of computing and communication capabilities
Thus, they need different types of operating systems depending on the capabilities
they support. e.g. a PDA OS is different from a Smartphone OS.
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Operating System Structure
Applications
OS Libraries
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Mobile Operating System Platforms
There are many mobile operating systems. The followings
demonstrate the most important ones:
Java ME Platform
Palm OS
Symbian OS
Linux OS
Windows Mobile OS
BlackBerry OS
iPhone OS
Google Android Platform
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Java ME Platform
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Special Constraints & Requirements
There are special constrains under which the operating system of a
mobile device to operate
Limited memory
Limited screen size
Miniature keyboard
Limited processing power
Limited battery power
Limited and fluctuating of the wireless medium
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Special service Requirements
Support for specific communication protocols
Support for a variety of input mechanism
Compliance with open standard
Extensive library support
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Commercial Mobile Operating System
Palm OS
Symbian OS
Linux OS
Windows Mobile OS
BlackBerry OS
iPhone OS
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Palm OS Features
The key features of Palm OS are:
A single-tasking OS:
Palm OS Garnet (5.x) uses a kernel developed at Palm, but it
does not expose tasks or threads to user applications. In fact,
it is built with a set of threads that can not be changed at
runtime.
Palm OS Cobalt (6.0 or higher) does support multiple threads
but does not support creating additional processes by user
applications.
Palm OS has a preemptive multitasking kernel that provides
basic tasks but it does not expose this feature to user
applications .
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Palm OS Features (Cont.)
Memory Management:
The Memory, RAM and ROM, for each Palm resides on a
memory module known as card. In other words, each
memory card contains RAM, ROM or both. Palms can have
no card, one card or multiple cards.
Expansion support:
This capability not only augments the memory and I/O , but
also it facilitates data interchanges with other Palm
devices and with other non-Palm devices such as digital
cameras, and digital audio players.
Handwriting recognition input called Graffiti 2
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Palm OS Features (Cont.)
HotSync technology for synchronization with PC computers
Sound playback and record capabilities
TCP/IP network access
Support of serial port, USB, Infrared, Bluetooth and Wi-Fi
connections
Defined standard data format for PIM (Personal Information
Management) applications to store calendar, address, task
and note entries, accessible by third-party applications
Security model:
Device can be locked by password, arbitrary application records can be made private [2]
Palm OS Cobalt include a certificate manager. The Certificate Manager handles X.509
certificates[3].
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Symbian OS
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Symbian OS Structure
Symbian OS Libraries
KVM
Application Engines
Servers
Hardware
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Symbian OS Features
Real-time: it has a real-time, multithreaded kernel.
Data Caging : it allows applications to have their own private data partition. This feature allows for
applications to guarantee a secure data store. It can be used for e-commerce applications, location
aware applications and etc.
Multimedia: it supports audio, video recording, playback and streaming, and Image conversion.
Platform Security : Symbian provides a security mechanism against malware. It allows sensitive
operations can be accessed by applications which have been certified by a signing authority. In addition,
it supports full encryption and certificate management, secure protocols ( HTTPS, TLS and SSL) and
WIM framework.
Internationalization support: it supports Unicode standard.
Fully object-oriented and component- based
Optimized memory management
Client- server architecture : described in previous slides, it provides simple and high-efficient inter-
process communication. This feature also eases porting of code written for other platforms to Symbian
OS.
A Hardware Abstraction Layer (HAL): This layer provides a consistent interface to hardware and
supports device-independency
Kernel offers hard real-time guarantees to kernel and user mode threads.
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Embedded Linux OS
It is known as Embedded Linux which is used in embedded computer systems such
as mobile phones, Personal Digital Assistants, media players and other consumer
devices.
In spite of Linux operating system designed for Servers and desktops, the Embedded
Linux is designed for devices which have relatively limited resources such as small
size of RAM, storage, screen, limited power and etc. Then, they should have an
optimized kernel.
It is a Real-Time Operating System (RTOS). It meets deadlines and switch context
It has relatively a small footprint. Today, mobile phones can ship with a small memory.
Thus, OS must not seek to occupy a large amount of available storage. It should have
a small foot print. Theoretically, they deploy in a footprint of 1MB or less.
It is open source. It has no cost for licensing.
Examples: Motorola Mobile phones such as RAZR V8, RAZR V9, A1200 are based on
MontaVista Linux.
ARM and MIPS structures [7]: Embedded CPU architectures like ARM and MIPS offer
small instruction sets and special execution modes that shrinks application size and
consequently generates smaller code. 18
Windows Mobile OS
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Google Android Platform
Android architecture: http://code.google.com/android/what-is-android.html
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Google Android Platform
As demonstrated in the previous slide, the Android platform contains the
following layers:
Linux Kernel: Android relies on Linux for core system services such as security,
memory management, process management and etc.
Android Runtime: it provides a set of core libraries which supports most of the
functionality in the core libraries of Java. The Android Virtual Machine known as
Dalvik VM relies on the linux kernel for some underlying functionality such as
threading,…
Libraries: Android includes a set of C/C++ libraries. These libraries are exposed to
developers through the Android application framework. They include media
libraries, system C libraries, surface manager, 3D libraries, SQLite and etc.
For more details, please visit the following link:
http://code.google.com/android/what-is-android.html
Application Framework: it provides an access layer to the framework APIs used by
the core applications. It allows components to be used by the developers.
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iPhone OS
iPhone OS is an operating system run on iPhone and iPod.
It is based on Mach Kernel and Drawin core as Mac OS X.
The Mac OS X kernel includes the following component:
Mach Kernel
BSD
I/O component
File Systems
Networking components
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iPhone OS
The following is Mac OS X Architecture:
QuickTime
Application Services
Core Services
Kernel Environment
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iPhone OS
Mac OS X has a preemptive multitasking environment.
Preempting is the act of taking the control of operating system from one task and giving
it to another task.
For more details about kernel architecture, please visit the following link:
http://developer.apple.com/documentation/Darwin/Conceptual/KernelProgramming/Arch
itecture/Architecture.html
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BlackBerry OS
BlackBerry OS has a multitasking environment.
It enables heavy use of input devices like trackball, and scroll wheel. It does not support
touchpad.
Later BlackBerry Smartphone's CPU architecture is based on ARM XScale. The other
BlackBerry devices has Intel-based processors.
It supports multitasking and multithreading applications.
Security: Any application that want to use certain BlackBerry functionality must be digitally
signed.
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M-Commerce
Involves carrying out any activity related buying and selling of
commodities, services or information using the mobile hand
held devices.
Applications of M-Commerce
M-commerce applications can be broadly categorized into
B2C and B2B.
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Business-to-Consumer (B2C) Applications
Advertising
Comparison shopping
Mobile ticketing
Interactive advertisement
Catalogue shopping
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Business-to-Business (B2B) Applications
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M-Commerce Structure
Content provider implements an application by providing two sets of programs: Client-
side and Server-Side
Clint side programs run on the browsers installed on users mobile.
Server side programs performs database access and computations, resides on the
host computers(Servers)
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Mobile devices:
Hand-held devices interfaced to mobile user, user specify their requests using interface programs,
which are transmitted to mobile commerce application
The result obtained from the mobile commerce application are displayed in suitable formats.
Mobile middleware
The purpose of mobile middleware is to seamlessly and transparently map the internet content to
mobile phones
It also handle encrypting and decrypting communication for secure transaction.
Network
The request are delivered to the closet wireless access point or base station or wired network such
as internet for mobile commerce system
Host computers
Process and stores all information needed for mobile commerce.
It consists of three parts web servers, database servers and application program and support
software.
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M-Commerce Pros & Cons
Advantages
For business organization: Customer convenience, cost savings and new business
opportunities.
For customer: Any where, any time shopping using light weight device.
Without physically visiting to store indentifying the right product at the lowest price.
Highly personalized thereby providing an additional level of convenience to customer.
Disadvantages
Mobile device not offer graphics or processing power of a PC
The small screens of mobile devices limit the complexity of application.
Network imposes several types of restriction.
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Mobile Payment System
Mobile payment or m-payment defined as any payment instrument where a
mobile device is used to initiate, authorize and confirm an exchange of
financial value in return for goods and services.
OR
Mobile payment, also referred to as mobile money, mobile money transfer,
and mobile wallet generally refer to payment services operated under
financial regulation and performed from or via a mobile device.
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Mobile Payment Schems
Three popular types of M-payment schemes are currently used are
I. Bank account based
II. Credit card based
III. Micropayment
In each of these approach, a third party service provider (Bank, Credit card
company or telecom company) make payment on the customer’s behalf .
The service provider may charge small amount as service charge
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Bank account based M-payment
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Credit card based M-payment
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Micropayment
The Micropayment is for small purchase such as from vending
machines.
A customer makes a call to the number of a service provider where
the per call charge is equal to the cost of the vending item.
The micropayment scheme is implemented thorough the
cooperation of the mobile phone operator and a third party service
provider.
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Security Issues
M commerce is anticipated to introduced new security and privacy
risks.
Users of mobile device can be difficult to trace because of roaming
of the users.
The mobile device go on-line and off-line frequently, thus attacks
would be very difficult to trace.
Another risk unique to the mobile devices is the risk of loss or theft.
A major problem in this regard is lack of authenticate a particular
user.
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References
Book: Prasant Kumar Pattnaik, Rajib Mall, “Fundamentals of Mobile Computing”,
PHI Learning Pvt. Ltd, New Delhi – 2012.
http://cmer.cis.uoguelph.ca
PPT:
www.cmer.ca/cmer-ak/AcademicKitV1.0/.../OpSys_slides_1.ppt
www.cmer.ca/cmer-ak/AcademicKitV1.0/.../OpSys_slides_2.ppt
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Other presentations
http://www.slideshare.net/drgst/presentations
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Thank You
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