P05 - Understanding & Conceptualizing Interaction
P05 - Understanding & Conceptualizing Interaction
Conceptualizing
Interaction
TIM Dosen
Recap
What will the How will the What kind of interface What kinds of
users be doing system support metaphor, if any, will interaction modes
when carrying these? be appropriate? and styles to use?
out their tasks?
Giving instructions
issuing commands using keyboard and function keys and
selecting options via menus
Conversing
interacting with the system as if having a conversation
Manipulating and navigating
acting on objects and interacting with virtual objects
Exploring and browsing
finding out and learning things
1. Giving Instructions
Figure 2.3 Two vending machines, (a) one selling soft drinks, (b) the other selling a range of snacks
Underlying model of having a conversation with another
human
• Misunderstandings can arise when the system does not know how
to parse what the user says
e.g. child types into a search engine, that uses natural language
the question:
“How many legs does a centipede have?”
and the system responds:
You asked: How many legs does a centipede have?
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Core principles of DM
Continuous representation of objects and actions
of interest
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Why are DM interfaces so enjoyable?
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Conceptual models based on objects
Johnson et al (1989)
Another classic: the spreadsheet (Bricklin)
www.bricklin.com/history/refcards.htm
Which conceptual model is best?
Command
Speech
Data-entry
Form fill-in
Query
Graphical
Web
Pen
Augmented reality
Gesture and even...
Interacting Via GPRS Enabled Cell Phone…
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Interaction paradigms
Another form of inspiration for conceptual models
From the desktop to ubiquitous computing
(embedded in the environment)
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Examples of new paradigms
Ubiquitous computing (mother of them all)
Pervasive computing
Wearable computing
Tangible bits, augmented reality
Attentive environments
Transparent computing
and many more….
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Two examples: BlueEyes (IBM) and Cooltown (HP)
Visionary approaches for developing novel conceptual paradigms
Almalden.ibm.com/cs/blueeyes/
cooltown.hp.com/mpulse/backissues/0601/0601-cooltown.asp
Summary points