Majestic MRSS Usability Engineering: Our Approach
Majestic MRSS Usability Engineering: Our Approach
Majestic MRSS Usability Engineering: Our Approach
USABILITY ENGINEERING
OUR APPROACH
Introduction-Why Usability
Engineering
Making computer-based products (and services) more usable is smart
business. Usability increases customer satisfaction and productivity,
leads to customer trust and loyalty, and inevitably results in tangible
cost savings and profitability.
The first 10% of the design process, when key system-design decisions
are made, can determine 90% of a product’s cost and performance,
usability techniques help keep the product aligned with company goals
Planning & Feasibility overview
The objective of the design phase is to create and develop a user interface
design that is based on the requirements specification, and that supports
the users with their task at hand. Early designs will be simple and sketchy.
These will mature into one final design through an iterative process of
evaluation and redesign. Successful design will:
Create and develop design ideas using multidisciplinary input.
If necessary allocate tasks between humans and machines
Visualize design ideas using sketches, models and simulation/dynamic
prototypes
Consider using parallel design
Evaluate design ideas with a few typical users. Get them to carry out typical
simulated/real tasks, using methods that may include storyboarding or
wizard of oz.
Expert or heuristic evaluation may also be used.
Ensure that the design takes account of design guidelines
Feed the results back into the design process quickly.
Iterate the process of design - evaluation until design objectives are fulfilled.
Implementation overview
The purpose of testing and measuring is to assess the degree to which user and organizational requirements
have been achieved, and to provide feedback in a form that can be used by designers and developers to
improve the user interface design. There are a number of different evaluation methods that vary in terms
of formality, rigidity and the degree of user participation. The most suitable method will depend on the
product being developed, the availability of representative users and financial/time restrictions.
Evaluation can be user based or expert based. User based testing will provide information related to the
task at hand - does this design support the user in their work. Expert inspections tend to identify lack of
conformity to standards, interface design guidelines and expert comments based on experience. There
are two objectives for testing and measuring
1. Diagnose usability problems
user-based methods such as participatory evaluation, diagnostic evaluation, and critical incident
analysis should be used when possible, supported by questionnaires to assess attitudes
these can be supplemented by expert or heuristic evaluation. These methods should be used to improve
early machine prototypes.
2. Evaluate whether usability objectives have been achieved
requirements for user performance and satisfaction can be evaluated by use of performance testing,
cognitive workload and attitude questionnaires.
other usability objectives can be assessed by expert evaluation.
These methods should be used to test final prototypes. The methods will also provide diagnostic
information that can be used to make last minute improvements, or provide requirements for the next
release.
Post release overview
AN ROI FRAMEWORK
Majestic MRSS Usability Engineering
An ROI Framework
Usability returns many benefits (return on investment, or ROI) to products
developed for either internal use or sale
Internal ROI
• Increased user productivity
• Decreased user errors
• Decreased training costs
• Savings gained from making changes earlier in design life cycle
• Decreased user support
External ROI
• Increased sales
• Decreased customer support costs
• Savings gained from making changes earlier in the design life cycle
• Reduced cost of providing training (if training is offered through
the vendor company
Overall Value of Implementing UI
Practices
Value proposition: Increase success rate, reduce user error“ Studies have shown that 62% of
Web shoppers give up looking for the item they wanted to buy online (and 20% gave up more
than three times during a two-month period) In a study of 15 large commercial sites, recently
conducted, users could only find information 42% of the time even though they were taken to
the correct home page before they were given the test tasks.
Value Proposition: Increase efficiency/productivity (reduce time to complete task) Inadequate
use of usability engineering methods in software development projects have been estimated
to cost millions every year in lost productivity Bad intranet Web design will cost several billion
per year in lost employee productivity Bad design on the open Internet will cost a few billion
more, though much of this loss may not show up in gross national products, since it will
happen during users' time away from the office.
Value Proposition: Increase user satisfaction The use of Usability engineering to make
systems match user needs, results in satisfaction levels often improves dramatically. In a
recent study we conducted usability methods raised user satisfaction ratings for a system by
40%.
Use: Improve effectiveness
Value Proposition: Increase ease of use Incorporating ease of use into your
products actually saves money. Reports have show it is far more economical to
consider user needs in the early stages of design, than it is to solve them later.. For
every dollar spent to resolve a problem during product design, $10 would be spent
on the same problem during development, and multiply to $100 or more if the
problem had to be solved after the product's release.”
Value Proposition: Increase trust in systems User trials were used to redesign a
clients Website before its launch. In its first six months, it convinced more than
30,000 users to sign up. This study clearly shows that consumers’ trust concerns
can significantly be alleviated by providing relevant information when and where
users need it.
Value Proposition: Reduce training/documentation cost" At one company, end-user
training for a usability-engineered internal system was one hour compared to a full
week of training for a similar system that had no usability work.
Majestic MRSS
USABILITY ENGINEERING
THE TECHNOLOGY
mLAB
mLAB™ is a usability lab accompanied by a trained technician ,it
has been specially designed to support companies in testing their
interactive products and services.