Sony Swot

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MB103: Marketing case

assessment

Done by:
Goh Lin Hui Gareen
Herawati Telly
Lim Hui ling jacqueline
Tan zheng yi sam
Introduction about SONY
•Founders : Akito Morita and Masaru Ibuka

•Current CEO : Sir Howard Stringer, who was


previously heading Sony’s Entertainment
division

•Headquarters : Tokyo, Japan

•Brought in 1st Transistor Radio to Japan


•Seen as entrepreneurial, creative, pioneering
and at the forefront of the technology.

•Core Business : Electronics Department


( 66.9 % of entire business segment)

•Current Most Profitable Business : Sony


Music Entertainment
Still as good??
Consolidated Quarter
Statements   3 FY07   Quarter 3 FY08 Variance
Sales 2,069.4 1,462.1 -29.3%
Electronics Operating Income 200.6 -15.9 -
         
Sales 581.2 393.8 -32.2%
Games Operating Income 12.9 0.4 -97.0%
         
Sales 223.8 175.1 -21.8%
Pictures Operating Income 14.1 12.9 -8.3%
         
Sales 135.9 103.1 -24.1%
Financial Services Operating Income -4.2 -37.4 -
         
Others Sales 96.0 198.6 +106.8%
 (including Sony
Music
Entertainment) Operating Income  22.2    24.5 +10.0%
Overall Performance Financial Year
2008 3 Quarter
rd

FY08 Consolidated Quarter 3 Quarter


Results  FY07   3 FY08
Sales & Operating
Revenue    8,871.4    7,700
Operating Income    475.3    -260
Nett Income    396.4    -150
Sony Computer Entertainment
Current Performance.

Quarte
Consolidated r3 Quarter 3
Statements Sales
  FY07  FY08
581.2 393.8 Variance
-32.2%
Operating
Games Income 12.9 0.4 -97.0%
         
•Overall Segment
Sales Decrease
•Unit Sales Decrease
•Operating Income
Decreased
• But Stay
Profitable
The divisions of Sony are as follows:

1.Sony Computer Entertainment

2.Sony BMG Music Entertainment

3.Sony/ ATV Music Publishing

4.Sony Ericsson

5.Sony Pictures

6.Sony Electronics

7.Sony DADC
SONY Computer Entertainment( Play station 3)
•PS3 was aimed to give Sony a much needed Boost
against competitors.

•6 years since PS2 was launched

•Equipped with latest technology, cell computer


processor and Blue ray Disc format.

•Better graphics than Competitors

•PS3 can continue to evolve without the need for


additional parts or expenses
Problems Faced:
•Launch Date Delayed Numerous Times

•Gave Competitor ( Nintendo, Xbox 360) a head start


into the every-changing gadget industry.

•Big Price Tag

•Research by the Nielsen Group shows that the


PlayStation 3 was the least played of all major consoles
in the US during 2008, even being beaten by the original
Xbox console, which is no longer in production
What causes the problems?

Macro-Environment
1. Demographics.
Market Target : Gen X – Gen Y.
Different type of Buyers has different purchasing
power and different needs.
Gamers :
Technology enhancement of consoles.
Availability of Games
Perceived Value as compared to Competitors
2. Economic
Depreciation of the Yen against the US dollars.
Profit Margin decrease

Microenvironment
1. Company Analysis
• Financial Capabilities : 786.8 Billion in Cash
• Past Strategy : Focus on technology enhancement
and Innovation
• Present Strategy : Similar. Increase the number of
games available. Improve on graphic imaging and
sound cards of Play station 3.
2. Suppliers :

•Problems procuring blue-laser diodes for the PlayStation


3's Blu-ray Disc drive.
•Result in the delay in launch of PS3
3. Competitors:
Sony Wii Xbox
Most number
of games least number competitively more games
     
requires constant
expandable upgrade requires constant upgrade
     
games must be
purchased   games can be downloaded
    consumers may thus prefer
an xbox, as they see it as a
    gadget
that complements with their
    existing computer
     
highest price
tag    
Strength and Attractiveness of Market

•Market Share : Share almost equivalently with Xbox and


Wii.
•21% more than Xbox when PS3 was first launched.
•High Flexibility : Technological Changes occur fast.
Introducing new games
Suggested Solution
•Lower price tag

•Improve on value proposition

•Improve on Advertising

•More family interactive games (compete


with Wii)

•Connect with customers


SONY BMG Music Entertainment

•2nd largest music publisher in the world

•50:50 joint venture with Bertelsmann AG

•Initially Sony Music Entertainment had market share


of 11%, currently merging with BMG which has 12%
market share

• The combined group is now the 2nd largest music label


behind Universal Music Group
SWOT
Strengths

•Combined group has a large market share

•Has an impressive rooster of talent with popular artists


such as Beyonce, Jennifer Lopez under its label

•Owns a huge catalogue of master works including Elvis


Presley, Louis Armstrong
Weaknesses

•Probability of disharmony between 2 companies might


be created

• Some commentators view the entertainment division


as an unnecessary distraction for Sony

•The distraction curtailed the development of digital


technology for SONY
Opportunities
•The demand for music is ever growing

•Able to come up with new technology to beat its strong


rival, Apple Ipod

Threats
• Arch rival, Apple Ipod

•Other digital music landscapes such as Limewire


Problems Faced:
•The vision and successful integration of both sony’s
integration of both hardware and entertainment division
remains elusive.

•Causing sony to lose focus on its central business,


electronics

•Success is not definite, dependent on unreliable


blockbuster movies, success is unpredictable

•Rifts created between the 2 parent companies regarding


the future direction of the company
•curtailed the development of digital technology as
it was too concerned with the effects of piracy and
copyright of the entertainment division

•one main challenge facing sony is to leverage the


content it owns through its entertainment ventures
with its hardware
Suggested Solution:
•to leverage the content it owns through this digital
platform, “Sony Connect”

•this platform will be used for distributing sony’s digital


content such as a array of movies and games.

•-for this to work effectively, sony needs the buy in of


other content providers to make the proposition more
meaningful.
•SONY should perhaps, alter its image to the masses. For
example, setting a trendy yet reliable and affordable
digital platform.

•This will cater to not only the younger population but


also the working adults.

•SONY should also focus on developing on the


weaknesses of its rivals yet not forgtting to strengthen its
strengths.
SONY Ericsson

•Ericsson: In March 2000, a fire at the Philips (source on


chips) factory contaminated the sterile facility
production compromised for monthsNokia had
alternative sources and cheaper.

•Sony: in 2000, share <1 percent  struggling with


losses.

•Both want to focus more in this area  joint venture.


Problems Faced:
•Losses :mobile phone sold
4th quarter 2007: 30.8 million.
3rd quarter 2008 25.7 million.
4th quarter 2008 : 24.2 million
1st 3 months 2009 London-based company said it
expects to sell 8m fewer phones

•less money on every. Price €120 – €1 < last year,


increasingly complex devices.

•a net loss of €73 million in 2008

•SE solution: cut cost 2000 jobs


•Sony Ericsson blames the global economic slowdown.
However the loss is worst.

•No expertise in each market:


market dividing (high end smart phones and cheap low
end phones). Either is not goodhigh end , few
choice, expensive.

•No outstanding product: dividing the phones in camera,


music.

•Not fast enough to catch up with the market demand:


delay in adopting touch screen devices, downloading
applications, email device
SWOT
Strengths
• Diversity among products

• Sony as band name.

Weakness
• Lack in understanding customer preferences

• Less technology advancement

• Lack of user centered design

• Lack of brand awareness globally


Opportunities
• Mobile phones market in developing

• High % of young market.

• Strong customer demand for innovative product

• High disposable income in emerging markets??

• Network capabilities and low tariff of service


providers
Threats
• Landline penetration and introduction of sky
phones for rural areas

• Intense competition

• Bargaining power of consumers


Suggested Solution:
•SE should be more focus on developing
outstanding devices on each market by
differentiating according to price.

•SE should make the best combination of the


product which has the highest technology to
compete with iphone but in faster phase.
Sony pictures:

•In the December quarter, revenue at Sony Picture fell 8%


to $1.9 billion on lower DVD and TV program sales.

•Under pressure of its parent company

•Strength: combining technology with the best


entertainment content. Emerge of hardware and software

•Weakness: perception that technology firm is not


specialized in entertainment industry.
•Opportunity : Set standards, provide content that
works on its devices.

•Threat: Lose focus on its central business, success not


constant depend on blockbuster movies and superstars
SONY Electronics and DADC

Summary of Current Strategy


In particular, the company will focus on strengthening core
businesses, enhancing network initiatives and leveraging
international growth opportunities to build for the future and
drive further growth and profits.

1)Expand our PC, Blu-ray Disc-related products and


component/semiconductor businesses into "trillion yen
businesses**,“ joining LCD TVs, digital imaging (digital
cameras and camcorders), game and mobile phones and
raising the total number of "trillion yen businesses" to seven.
2)Ensure that 90% of our electronics product categories are
network-enabled and wireless-capable by the fiscal year ending
March 31, 2011 ("FY2010"). - Roll out video services across key
Sony products by FY2010, starting with the summer 2008
aunch on the PLAYSTATION®Network.

3)Double annual revenue from BRIC (Brazil, Russia, India,


China) countries to 2 trillion yen*** by FY2010.
Key Facts

•66.9% of sales derived from electronics 6613.8 Billion Yen

•(8.9% growth from previous year) - Annual Report 2008

•Electronics operating income 356 Billion Yen


(121.8% growth from previous year)

•Achieved victory in DVD format war, making Blu-ray disc


the standard in high definition recording and playback.
Electronics – Proportion of sales

•Audio – 9%
•Video 22%
•TVs – 23%
•Information & Communications 19%
•Semiconductors 4%
•Components 14%
•Others 9%
Electronics Market Share – AR 2008

•LCD TV – 12%

•Camcorder – 43%

•Compact Digital Camera – 23%

•Digital Music Player – 7%


SWOT
Strengths
•Established brand identity

•Diversified client base by geography reduces business risks

Weaknesses
• High cost manufacturing base leading to lower margins

• Legal Proceedings
Opportunities

•Growth opportunity in BRIC Economies (Brazil Russia


India China)

•Reorganization

•FIFA Partnership – World Cup 2010

Threats

• Unfavorable foreign exchange rates likely


to impact margins

• Impact of the global economic slowdown


ecommendations
Restructuring of manufacturing operations in Japan to reduce
e current high production costs.

Focus on achieving superiority in design and produce products


hat appeal across the generations.

Seize opportunity to gain growth and market share in the


tractive markets of emerging BRIC economies.

Senior management to alleviate the role of marketing to the


oardroom, allowing marketing to take on a more significant
le when making key business decisions and formulating
rategies.
5)Increase customer oriented innovation.

6)Improve collaboration between R&D, design and marketing


departments. Enabling current products to remain relevant
to constantly evolving trends and customer needs.
CITATIONS
•http://en.wikipedia.org/wiki/Sony_Ericsson
•http://www.trustedreviews.com/mobile-phones/news/2008/04/24/Sony-
Ericsson-Profits-Crash-48-/p1
•http://www.scribd.com/doc/6365157/Marketing-Plan-and-Strategy-of-
Sony-Ericsson-Nepal
• http://www.sony.net/SonyInfo/News/Press/200806/08-080E/
•http://blogs.barrons.com/techtraderdaily/2009/03/04/sony-pictures-
reportedly-to-cut-300-jobs/
•http://seekingalpha.com/article/35771-sony-f4q06-qtr-end-3-31-07-
earnings-call-transcript
THANK YOU

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