Lecture 2.1 - Module 4 - Game Theory
Lecture 2.1 - Module 4 - Game Theory
Lecture 2.1 - Module 4 - Game Theory
methods for
business
Lecture 2.1: Game Theory
Our Objectives:
Payoffs
WHAT IS GAME THEORY?
The study of problems of how optimal strategies are
formulated in conflict and cooperation among
independent decision-makers.
* PLAYERS (decision-makers)
* CHOICES, STRATEGIES (feasible
actions)
* PAYOFFS (consequences, gains or
losses, benefits, prizes, or awards)
* PREFERENCES TO PAYOFFS
(objectives)
THE VALUE OF THE GAME
• Value of the game: the expected payoff when all players
follow their optimal strategies.
A’s A1 4 5 -4
strategies
A2 -2 3 -1
A3 3 -7 5
Strategies of Player A
A1 A2 A3 A4 A5
Strategies B1 6 5 1 -1 -2
of Player B
B2 4 -5 0 -3 3
B3 4 7 1 0 3
B4 1 2 0 -1 0
The upper value of the game: equal to the minimum of the maximum values in
the columns.
The lower value of the game: equal to the maximum of the minimum values in
the rows.
An equilibrium or a saddle point exists if the upper value of the game is equal to
the lower value of the game. This is called the value of the game.
Example
Pure Vs mixed strategies
Step 2:
Solve for P, Q and calculate the expected gains with these probabilities for player X and player Y.
Solve Mixed strategy games
The likelihood/ percentage of time/ probability
For player X that X choose strategies X1, X2
Set the expected gains equal, we is Q=9/11=0,82, (1-Q)=2/11=0,18 respectively.
obtain: The value of the game/ expected gains/
4Q + 1(1-Q) = 2Q +10(1-Q) expected payoffs/ weighted average:
v= 4Q+1(1-Q)=38/11 = 3.45
Conclusion:
Since the value of the game is 3.45 (positive), Player X (player in
rows) has more advantages in this game.
SUMMARY
PROCEDURE FOR TWO-PERSON ZERO-SUM GAME THEORY PROBLEMS
• Develop a payoff table for the problem (if
Step 1 required).
• The sum of losses for one player must equal the sum of
Zero sum gains for the other player.
When there is not a pure • Use other techniques such as mixed strategy, dominance,
strategy for both players and a computer solution for games larger than 2x2
• Dominance
• Minimax Criterion
• Mixed strategy game
Glossary • Pure strategy
• Saddle point game
• Two-person game
• Value of the game
• Zero-sum game
ASSIGNMENTS