UML Class Diagrams
Chapter 16
Applying UML and Patterns
Craig Larman
NJIT
Objective
Create design class diagrams (DCDs).
Identify the classes, methods, and
associations to show in a DCD.
Class Diagrams
The UML has notation for showing design
details in static structure.
Class diagrams
The definition of design class diagrams occurs
within the design phase.
The UML does not specifically define design
class diagram.
It is a design view on SW entities, rather than
an analytical view on domain concepts.
Text –
Figure 16-1
DCD
Summary
Design Class Diagrams
The creation of design class diagrams is
dependent upon the prior creation of:
Interaction diagrams
Identifies the SW classes that participate in
the solution, plus the methods of classes.
Conceptual model
Adds detail to the class definitions.
When to create DCDs.
Although this presentation of design class
diagrams follows the creation of
interaction diagrams, in practice they are
usually created in parallel.
Example of a DCD.
As we can see….
A design class diagram illustrates the
specifications for SW classes and interfaces.
Typical information included:
Classes, associations, and attributes
Interfaces, with their operations and constants
Methods
Attribute type information
Navigability
Dependencies
How to make a DCD.
Identify all the classes participating in the SW
solution by analyzing the interaction diagrams.
Draw them in a class diagram.
Duplicate the attributes from the associated
concepts in the conceptual model.
Add method names by analyzing the interaction
diagrams.
Add type information to the attributes and
methods.
Continue…
Add the associations necessary to
support the required attribute visibility.
Add navigability arrows to the
associations to indicate the direction of
attribute visibility.
Add dependency relationship lines to
indicate non-attribute visibility.
Domain model Vs. DCD
Creating the NextGen POS
DCD.
Identify SW classes and illustrate them.
Register Sale
ProductCatalog ProductSpecification
Store SalesLineItem
Payment
Software Classes
Draw a class diagram
for these classes.
Include the attributes
previously identified
in the domain model.
Add method name
Method names from interaction diagrams
Methods……
Method names: issues
The following special issues must be
considered with respect to method names:
Interpretation of the create() message.
Depiction of accessing methods.
Interpretation of messages to multi-objects.
Language-dependent syntax.
Method names: create
The create message is the UML language
independent form to indicate instantiation
and initialization.
When translating the design to an OOPL it
must be expressed in terms of its idioms
for instantiation and initialization.
Method names:
Accessing methods
Accessing methods are those which
retrieve (accessor method - get) or set
(mutator method) attributes.
It is common idiom to have an accessor
and mutator for each attribute, and to
declare all attribute private (to enforce
encapsulation).
Method names:
Multi-objects
A message to a multi-object is interpreted
as a message to the container/collection
object.
Message to a Multi-objects
Java’s map, C++’s map, Smalltalk’s
dictionary.
Method names:
Language dependent syntax
The basic UML format for methods:
methodName(parameterList)
Adding more type
information
The type of the attributes, method
parameters, and method return values
may all optionally be shown.
Continue…..
The design class diagram should be
created by considering the audience.
If it is being created in a CASE tool with
automatic code generation, full and
exhaustive details are necessary.
If it is being created for SW developers to
read, exhaustive low-level detail may
adversely effect the noise-to-value ratio.
Continue…
Adding associations and
navigability
Navigability is a property of the role which
indicates that it is possible to navigate
uni-directionally across the association from
objects of the source to target class.
Navigability implies visibility.
Most, if not all, associations in design-oriented
class diagrams should be adorned with the
necessary navigability arrows.
Showing navigability, or
attribute visibility.
Association with navigability
Define an association with a navigability
adornment from A to B:
A sends a message to B.
A creates an instance B.
A needs to maintain a connection to B.
Navigability from CDs.
Navigability is Identified from Interaction
Diagrams.
Associations with
navigability adornments
Adding dependency
relationships
Dependency relationship indicates that
one element (of any kind, including
classes, use cases, and so on) has
knowledge of another element.
A dependency is a using relationship that
states a change in specification of one thing
may affect another thing that uses it, but not
necessarily the reverse.
Continue…
The dependency relationship is useful to
depict non-attribute visibility between
classes.
Parameters
Global or local visibility
A dashed arrow line
A dashed directed line
Dependency relationships
non-attribute visibility
Notation for member details
Member details in the POS
class diagram
Notation for method bodies
in DCDs.
Interfaces
The UML has several ways to show
interface implementations. Since both the
socket line notation and the dependency
line notation used curved lines not
common in drawing tools, most people
use a dependency arrow and the
«interface» stereotype.
Interface Example
«interface»
Timer
getTime()
Clock1
getTime( )
UML stereotypes
UML uses stereotypes encapsulated in
guillemots (« and », not << and >> ) to
extend many diagram symbols.
Guillemots can be found in the latin-1
symbol set in Windows Insert Symbol
command)
Examples: «interface» «extends»
«includes» «actor» «creates»
Association
An association is a structural relationship
that specifies that objects of one thing are
connected to objects of another.
Navigation
Navigability is a property of the role which
indicates that it is possible to navigate uni-
directionally across the association from
objects of the source to target class.
Navigability implies visibility.
Dependency
A dependency is a using relationship,
specifying that a change in the
specification of one thing may affect
another thing that uses it.
Generalization
A generalization is a relationship between
a general thing (called the super class or
parent) and a more specific kind of that
thing (called the subclass or child).
is-a-kind-of relationship.
Aggregation
Whole/part relationship
Has-a relationship
Realization
A realization is a semantic relationship
between classifiers in which one classifier
specifies a contract that another classifier
guarantees to carry out.
We use realization in two circumstances:
In the context of interfaces.
In the context of collaborations.
Phases
Inception
The Design Model and DCDs will not
usually be started until elaboration because it
involves detailed design decisions, which are
premature during inception.
Continue…
Elaboration
During this phase, DCDs will accompany the
UC realization interaction diagrams; they may
be created for the most architecturally
significant classes of the design.
CASE tools can reverse-engineer (generate)
DCDs from source code.
Continue…
Construction
DCDs will continue to be generated from the
source code as an aid in visualizing the static
structure of the system.
UP Artifacts