0% found this document useful (0 votes)
101 views

Unit 1 - Programming: Lecture 10 - Event-Driven Programming Part 1

This document discusses event-driven programming and GUI development in C#. It introduces graphical user interfaces and how to create GUI applications using forms and controls like labels, textboxes, and buttons. Forms have properties, methods, and events that can be used to design the visual interface and handle user interactions. Controls inherit properties and events from their base classes that allow programming things like button clicks or text changes. The document provides examples of how to add controls to forms and handle common events to develop interactive GUI applications.

Uploaded by

Bob Long
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
101 views

Unit 1 - Programming: Lecture 10 - Event-Driven Programming Part 1

This document discusses event-driven programming and GUI development in C#. It introduces graphical user interfaces and how to create GUI applications using forms and controls like labels, textboxes, and buttons. Forms have properties, methods, and events that can be used to design the visual interface and handle user interactions. Controls inherit properties and events from their base classes that allow programming things like button clicks or text changes. The document provides examples of how to add controls to forms and handle common events to develop interactive GUI applications.

Uploaded by

Bob Long
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 26

UNIT 1 -

PROGRAMMING
LECTURE 10 – EVENT-DRIVEN PROGRAMMING PART 1
TOPICS

 GUI & Visual programming


 Form and controls
o Label
o Textbox
o Button
 Event-driven programming

2
GRAPHICAL USER INTERFACE (GUI)

• Console application: Program interacts with user by commands


• Graphical user interface:
• Menus
• Text with colors, size, font
• Image, picture
• Button
• Select button
• Scrollbar
• Etc.
3
CREATING GUI APPLICATION

Select
File New
Project
Windows
Application
template

Name

4
CREATING GUI APPLICATION

Design
View

Properties
Window

Form
Toolbox 5
CREATING GUI APPLICATION

Properties
Auto-hide

Solution
Explorer

Dynamic
Help

6
FORMS

 Main program windows, includes controls


 Form class has a lot of properties and methods
o Properties can be changed in Design View
o Or in Code View

 Form class has many events that can be programmed as programmer wants
o Close form
o Mouse moves
o Mouse clicks (left or right)
o etc
7
FORM PROPERTIES Events

Alphabetical

Categorized

Property value
Properties

8
FORM PROPERTIES

9
FORM METHODS

 Several Form’s methods:

– Activate: make Form object to get focus


– Close: close Form object
– Hide: hide Form object
– Show: show Form object (user can see it now)
FORM EVENTS

 Many events can happen on a Form object: key board pressed, mouse clicked, mouse
moved, etc.

 When an event happens, system will call a specific method for that event to response
to it

 Programmer need to write that specific method

 Event-driven programming:
o Event is the key. Logic of program is represented by events

o Programmer select event that is useful for program to implement (not all)
11
FORM EVENTS
Click to
view the
list of
Form’s
events

12
EVENT HANDLER

 Nhấn đúp vào sự kiện MouseHover sẽ tạo ra hàm xử lý sự kiện này


trong Code
private void Form1_MouseHover(object sender, EventArgs e)
{
this.BackColor = Color.Honeydew;
}
Viết lệnh xử lý
 Nhấn đúp vào sự kiện MouseLeave
private void Form1_MouseLeave(object sender, EventArgs e)
{
this.BackColor = Color.HotPink;
} 13
CONTROLS

 Controls are:
o Button, Label, TextBox, ComboBox, MainMenu, ListBox, CheckBox,
RadioButton, and MonthCalendar, etc.

 Each control has different properties / methods / events. Some are


common among controls (Text, Size, etc.)
 Controls are inherited from System.Windows.Forms.Control

14
SUB CLASSES OF CONTROL object
object

• They are:
object
• System.Windows.Forms.Label
• System.Windows.Forms.TextBox object

• System.Windows.Forms.Button
object
• V.v. object

• Form’s controls are object of these classes


INHERITANCE TREE OF CONTROLS

16
CONTROLS
EXAMPLES

17
ADD CONTROLS ON FORM (VISUAL
PROGRAMMING)
From Toolbox, select and drag necessary control to Form

 Control position can be moved, size can be changed

 Controls alignment
o Aligned

o Same size

o Horizontal align, vertical align

o Etc.
18
COMMON PROPERTIES OF CONTROLS

19
COMMON METHOD CONTROLS

20
CONTROLS
EXAMPLE

21
LABELS

• Showing texts
• Naming other controls
• Showing texts that user cannot change

• Important properties
– Text: content to show
– Font: font of text
– BackColor, ForeColor: background color and text color
COMMAND BUTTONS

• A button that user can click to do


something

• Important properties private void cmdAdd_Click(...)


– Text: Content on button {
int i, j, k;
– Font: Font of text i =
System.Convert.ToInt32( this.txtNum1.Text );
– Enabled: false => cannot click j =
• Event: System.Convert.ToInt32( this.txtNum2.Text );
k = i + j;
– Click: Happen when button is MessageBox.Show( "Sum = " +
clicked (by mouse or keyboard) k.ToString() );
}
TEXT BOXES  Important properties:
– Text: content to show / edit
• A control that
– Font: font of text
• Show and allow user to
– ReadOnly: content can be viewed only
change text content
• Normally used for data
input  Multiline textbox:
– MultiLine: True
– Lines: collection of lines in box
– ScrollBars: none, horizontal, vertical,
or both
TEXT BOX EVENTS

 Some important event


– Enter, Leave: happens when focus is changed
– KeyPress: happens when keyboard is pressed (when control has
focus)
– KeyDown, KeyUp: happens when keyboard is down / up
– TextChanged: happens when content is changed
DEMO

 Demo some programs to illustrate Form, Label, Textbox, Command and


MessageBox
o Method
o Properties
o Events

26

You might also like