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Week 8

This document provides an overview of tools that can be used in business decision-making. It discusses the following tools: 1. Mind mapping is used to visually present ideas in an organized way to help solve problems. 2. Problem/situational analysis seeks to find solutions to problems by identifying their causes and effects using a tree diagram. 3. SWOT analysis evaluates the strengths, weaknesses, opportunities, and threats given internal and external forces. 4. A feasibility study evaluates whether a new product, project, or goal is viable and profitable. 5. Role-playing allows team members to act out situations from different perspectives to understand problems and find solutions. The document concludes with

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Zybel Rosales
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0% found this document useful (0 votes)
58 views19 pages

Week 8

This document provides an overview of tools that can be used in business decision-making. It discusses the following tools: 1. Mind mapping is used to visually present ideas in an organized way to help solve problems. 2. Problem/situational analysis seeks to find solutions to problems by identifying their causes and effects using a tree diagram. 3. SWOT analysis evaluates the strengths, weaknesses, opportunities, and threats given internal and external forces. 4. A feasibility study evaluates whether a new product, project, or goal is viable and profitable. 5. Role-playing allows team members to act out situations from different perspectives to understand problems and find solutions. The document concludes with

Uploaded by

Zybel Rosales
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Week 8 Date: November 03, 2020

Subject Organization and Management


Type of Activity Concept Notes and Exercise
Activity Title Tools in Decision-Making
Learning Target Apply appropriate tools in business
decision-making
Reference Title Organization and Management
Author/s Cecilia Reyes-Tubera, et. Al
Decision-Making
Decision-Making

Decision-making is the process involving


identification of problems confronting the firm and
exerting efforts to find solutions for these
problems. It is a significant aspect of management
planning.
Tools in
Decision-Making
Tools in Decision-Making

The following are the classical and most common tools in


decision-making:
1. Mind Mapping
2. Problem/Situation Analysis
3. The SWOT
4. Feasibility Study
5. Role-Playing
Mind Mapping

• Mind mapping is a diagrammatic representation of


thoughts and ideas that fosters creativity.
• The idea set forth is to identify a central subject that
branches out into main ideas and broken down to sub
ideas.
• Mind mapping connects the sub ideas with the main ideas
and the central subject.
• The objective is to be able to visually present ideas in an
organized way so as to facilitate solving problems and
decide on these in the best logical way.
Mind Mapping Diagram
Problem/Situational Analysis

• This technique is also known as problem tree analysis,


which is particularly used to solve problems that are
complex in nature.
• It seeks to find solutions to an identified problem by
discovering the effects and the causes of the main
problem.
• Using the tree to denote effect and causal relationships:
 Roots – show the causes of the problem
 Trunk – depicts the problem
 Branches – represent the effects of the problem.
Problem Tree Analysis
The SWOT

• As previously discussed, SWOT deals with strengths,


weaknesses, opportunities, and threats given the
internal and external forces that may obstruct progress
and developments.
• SWOT is most appropriately used in strategic planning.
Feasibility Study

• A feasibility study is a business planning tool that


evaluates whether an identified product, project, or goal
is created or attained.
• It can find out whether an undertaking is profitable or
not.
• It helps business people, particularly during start-up
stages, to make a decision to pursue a new venture or
not.
Role-Playing

• This provides for a fun and enjoyable planning


technique.
• It has been found to be helpful in bringing brainstorming
session to a level of enjoyment aside from getting a
chance to view problems or situations from different
points of perception and reference.
• Team members act out situations replete with
appropriate emotions.
• The “actors” interpret problems through “roles”.
Role-Playing

• Basically, role-playing as a tool used in planning consists


of the following steps:
1. Situation/Problem identification
2. Outlining the details needed in the role-play
3. Casting of roles
4. Actual role-playing
5. Discussing and summarizing key points that can
facilitate planning/decision-making
Exercise
(Decision-making
output)
Exercise
(Decision-making output)

Below are sample problems that beset the Philippine economy. Form
four groups in class. Each group selects a problem to solve and a
planning method or technique to apply in decision-making. Then,
each group submits a written report showing its decision-making
output.
Core Problems:
1. Waste and garbage problem in your community
2. Out-of-school youth in your community
3. Unemployment in your community
4. Health and sanitation in your community
Rubrics for Mind Mapping, Problem Tree Analysis, and SWOT Analysis:

  4 3 2 1
Context All requirements present All requirements Most requirements Requirements missing
well written text and present, descriptive present, text contains poorly writtten
carefully chosen visuals text and appropriate some inaccuracies or inaccurate or
work together to illustrate visuals work together lacks organization or insufficient text and or
and inform about poster to inform viewers impact, inappropriate visuals or “cut &
subject or missing visuals pasted” text
Design Followed layout sample, Followed layout Followed layout Did not follow layout
logical and easy to read text sample, logical text sample, somewhat sample, disorganized
and visuals, neatly designed and visuals that are disorganized hastily and carelessly
layout compliments content neat and easy to planned
understand
Creativity Pleasing use of color, Good use of color and Graphics have Little constructive use
shapes, symbols and other eye-catching graphic clustered appearances of color or graphic
graphic elements, captures elements or are sparse (too elements 
viewers’   attention and much empty space)
interest
Visual Appeal Incorporates unique and Contains some unique Contains some good, No evidence or
pertinent ideas design, or imaginative although not entirely creativity
elements, visuals or text elements original elements
that make the output stand
out
Timeliness Submitted before or on the Submitted 1-3 days Submitted 4-6 days No project was
deadline late late submitted
Rubrics for Role-Playing:

Dimensions of Excellent Accomplished Satisfactory Below Standard


Performance 4 3 2 1
Content/ The content includes a Information is presented as The content does Content lacks a central theme,
Organization clear statement of a connected theme with not present a clearly clear point of view and logical
purpose or theme and is accurate, current stated theme, is sequence of information. Much of
creative, compelling and supporting information that vague, and some of the supporting information is
clearly written. A rich contributes to the supporting irrelevant to the overall message.
variety of supporting understanding the project’s information does The viewer is unsure what the
information in the video main idea. Details are not seem to fit the message is because there is little
contributes to the logical and persuasive main idea or persuasive information and only
understanding of the information is effectively appears as a one or two facts about the topic
project’s main idea. Events used. The content includes disconnected series are articulated. Information is
and messages are a clear point of view with a of scenes with no incorrect, out of date, or
presented in a logical progression of ideas and unifying main idea. incomplete. No citations included.
order. Includes properly supporting information. Includes few
cited sources. Includes properly cited citations and few
  sources. facts.
Layout/ Organization of Sequence of project Adequate Either lack of preparation or
Design presentation is excellent. components is clear and preparation and illogical sequence. Transitions are
Transitions add to the evident. Transitions provide sequence is shown. choppy or distract the viewer.
viewer's understanding of easy movement from one Transitions are Titles are not present or distract
the topic. Titles are added scene to another. Titles are adequate. Titles are from the overall video. Does not
to enhance understanding. used and add to the video's present. If have a storyboard.
Storyboard shows flow. Storyboard shows storyboard is
progression. general outline. present, it shows
the project in a
broad outline.
Rubrics for Role-Playing:
Dimensions of Excellent Accomplished Satisfactory Below Standard
Performance 4 3 2 1
Creativity Pleasing use of color, Good use of color and Graphics have clustered Little constructive use of
shapes, symbols and eye-catching graphic appearances or are color or graphic
other graphic elements sparse (too much empty elements
elements, captures space)
viewers’ attention and
interest
Technical The camera work is The camera work is The camera work may be The camera work is
Elements smooth and the focus generally smooth and choppy or panning is too choppy and the scenes
is crisp. Sound and the focus is usually fast. Sound and visual are blurry or panning is
visual files are crisp. Sound and files may have some too fast. Sound and
distortion free. visual files are mostly distortion but it doesn't visual files contain
Transitions are timed distortion free. distract the viewer. Theresignificant distortion.
for smooth movement Transitions provide a are some technical Transitions are awkward
between scenes. Titles smooth movement problems, but the viewer between scenes. Titles
are legible. There are between scenes. is able to follow the are illegible. Technical
few technical Titles are mostly presentation. difficulties seriously
problems, and none of legible. There are few interfere with the
a serious nature. technical problems. viewer's ability to see,
hear, or understand
content.
Timeliness Submitted before or Submitted 1-3 days Submitted 4-6 days late. No project was
on the deadline. late. submitted.

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