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Higher Thinking Skills Through IT-Based Projects

This document discusses using IT-based projects to develop higher-order thinking skills. It describes constructivist projects where the teacher facilitates learning by providing tools and resources for students to find information and solve problems. Examples of such projects include having students research topics, create multimedia presentations using various media, and build guided hypermedia or web-based projects by creating and posting web pages. The goal is for students to engage in skills like analyzing, synthesizing, and promoting ideas rather than just memorizing facts.
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0% found this document useful (0 votes)
161 views20 pages

Higher Thinking Skills Through IT-Based Projects

This document discusses using IT-based projects to develop higher-order thinking skills. It describes constructivist projects where the teacher facilitates learning by providing tools and resources for students to find information and solve problems. Examples of such projects include having students research topics, create multimedia presentations using various media, and build guided hypermedia or web-based projects by creating and posting web pages. The goal is for students to engage in skills like analyzing, synthesizing, and promoting ideas rather than just memorizing facts.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Higher Thinking Skills

Through IT-Based
Projects
It is to be
understood that
these projects do
not address all of
the thinking skills
shown previously in
the Thinking
Skills Framework.
But these
projects
represent
constructivist
project.
Key Elements of a
constructivist approach:
a)The teacher creating the learning
environment.
b) The teacher giving
students the tool and
facilities.
c) The teacher
facilitating
learning.
RESOURCE-BASED PROJECTS
1.The teacher determines the topic for the
examination of class.
2.The teacher presents the problem to the
class.
3.The students find information
on the problem/questions.
4. Students organize their
information in response to
the problem/questions.
Relating to finding information, the central
principle is to make the students

Students
are
encouraged to
go to the
,

particularly to the modern


extension of the modern
library,
Furthermore, the inquiry-based
or discovery approach is given
importance in resource-based
projects.
Finally, the process is given
more importance than the project
product.
Traditional learning Resource-based learning model
model
1.Teacher is expert and 1.Teacher is a guide and
information provides facilitator
2.Textbook is key source of 2.Sources are varied(print,
information video. Internet, etc.)
3.Focus on facts 3.Focus on learning inquiry,
Information is packaged quest, or discovery
In neat parcels
4. The product is the 4. Emphasis on process
be-all and
end-all of learning 5. Assessment is quantitative
5. Assessment is and qualitative.
In developing
software,
creativity as an
outcome should
not be equated
with ingenuity or
high
intelligence.
• Analyzing- distinguishing similarities
and differences/ seeing the project as a
problem to be solved.
• Synthesizing- making spontaneous
connections among ideas, does generating
interesting or new ideas.
• Promoting- selling of a new ideas to
allow the public to test the ideas
themselves.
 Define the task- clarify the goal of
the completed project to the
student.
 Brainstorm- the students themselves
will be allowed to generate their own
ideas on the project. Rather than shoot
down ideas, the teacher encourages
ideas exchange.
 Judge the ideas- the students
themselves make an appraisal for or
against any idea. Only when students
are completely off check should the
teacher intervene.
 Act- the students do their work with
the
teacher a facilitator.
III. GUIDED HYPERMEDIA PROJECTS

The production of self-made


multimedia projects can be approached
into different ways:
- such as in
the production
by students of a
power-point
presentation of
a selective
topic.
- such as when
students do a multi-
media presentation
(with text, graphs,
photos, audio
narration,
interviews, video
clips, etc. ).
IV.WEB-BASED
IV. WEB-BASEDPROJECTS
PROJECTS

Students can be made to create and post web


pages on a given topic. But creating new pages,
even single page web pages, maybe tool
sophisticated and time consuming for the average
student.
It should be
said, however, that
posting of web
pages in the
Internet allows the
students (now the
web page creator) a
wider audience.
They can also
be linked with
other related

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