ASIAN GAMES VILLAGE Info

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ASIAN GAMES VILLAGE

New Delhi
COMMERCIAL SPACE
• The central feature of the plan is a dining hall,
which has been converted to a commercial,
recreational complex.
• In the junction of four streets, forming a
quadrangle, a major element - either shops or a
recreational facility - is placed to give a focus.

Dining hall converted to recreation/commercial space


UNIQUE UTILITY OF SERVICES
• An electric substation is covered with steps to make a space for sitting/gathering.
ZONING
DISTRIBUTION OF DIFFERENT TYPES OF
HOUSES
OPEN SPACES AND INTERNAL COURTYARDS
• Green areas and courtyards are spread all over
the site which are easily accessed from almost
the entire village.
• Green spaces are at frequent intervals which
helps in maintaining a proper balance between
build spaces and unbuilt spaces.
BUILT AND UNBUILT SPACES

• A sequence of open spaces, interlinked with


narrow pedestrian streets shaded and kept alive
through a careful mix with the recreational and
communal area.
• The dwellings are unified by means of similar
façade treatment, using sandstone grit render,
the profound use of parapets, proportions of
doors, deep set windows, and stone flanking
walls for the courtyard.
• The most of the housing unit were built around
the courtyard such that it could have proper
light and ventilation for each units.
ROADS , PATHWAY AND PARKING NETWORKS
• Vehicular and pedestrian movements is
segregated as well as it is closely interlinked
for the convenience of the user.
• Peripheral roads are connected to parking
areas which in turn give access to individual
car porches and garages which are attached to
apartment block.
PUBLIC, SEMI-PUBLIC AND PRIVATE SPACES
• Private spaces are within the building
compound boundary, these spaces are shared
commonly by people residing there.
• Green space (public spaces) are kept
connected with road networks for easy access
and connectivity.
• Yellow spaces are accessible for public and
private people.
• Semi-public space are within the cluster of
building units.
MORE INFO
PARKING AND VEHICULAR MOVEMENT
• Peripheral roads are connected to parking areas which in turn give access to individual garages
and porches.
• Vehicular and pedestrian movement is segregated.
• About 80% of the dwellings have access from both pedestrian enclosures as well as parking areas.
URBAN CONTEXT
SITE CONTEXT
TYPES
THE NUMBERS
• Housing cluster's courtyard accommodates vehicular parking.
• unit of four apartments is designed in such a way that it can be linked with cantilevers and on fronts to create a variety of interlinking spaces.
• Indian mohalla or community.
• various dwelling types into an urban pattern of unusual diversity.
ASIAN GAMES VILLAGE
• Type A - G+1 DUPLEX INDIVIDUAL HOUSE
• Type B - G+1 DUPLEX INDIVIDUAL HOUSE
• Type C - G+1 DUPLEX INDIVIDUAL HOUSE
• Type D - G+3 APARTMENTS WITH GARAGE
• Type E - G+3 APARTMENTS
• Type F - G+3 APARTMENTS
• Type G - G+3 APARTMENTS WITH GARAGE
• Type H - DOUBLE DUPLEX
• LOWER FLOOR + MEZANINE
ADVANTAGES AND DISADVANTAGES
MERITS
• Inter-connectivity of clusters
• Podium
• Location/ accessibility
• Segregation of public and private spaces
• Climate responsive site planning
• Green areas also acting as congregational spaces • No negative space • Proper offset between clusters
• Concealed services
• Ample green area
• Privacy and security achieved through design

DEMERITS
• High maintenance cost
• Insufficient lighting
• Bad orientation of some blocks
• CONSTRUCTION TECHNOLOGY - Structure of beams and reinforced concrete
pillars coated with pebbles of sandstone.
• MATERIALS USED - surface coating pebbles of sandstone, finishing raw, natural
color (stone) - frames metal color orange, green , white - paving blocks of local
stone
• AREA - Apartment Unit: 104 m.sq. Individual Unit: 167 m.sq.
• DDA built asiad village for 210 to 280 rs a square foot and was intented for a
middle class population.

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