Client-Server Computing in Mobile Environments: Presenter: Rohan A. Bairat
Client-Server Computing in Mobile Environments: Presenter: Rohan A. Bairat
in Mobile Environments
2
Mobile Computing and Issues
in Client-Server Environment
Mobile Computing a new Paradigm
Issues
Mobility of Users and their computers
Mobile Resource constraints
Wireless Bandwidth
Limited Battery Life
3
Paradigms of Mobile Client-
Server Computing
Mobile Aware Adaptation
Response to change in environment
Necessary system services that can be utilized
Extended Client-Server Model
Various Architectures that enables functional
participation of applications between client and
servers
Mobile data Access
Deals with issues like data transfer and consistency of
Client cache
4
Mobile-Aware Adaptation
Dynamically adjusting the functionality
between the mobile and stationary host to
cater changes like
Variations and changes in Network Conditions
Local resource availability
Computations of Clients and Servers should
be adaptive in response to change in mobile
environment.
5
Mobile-Aware Adaptation
Application Transparent Adaptation
Applications work with no modification in mobile
environment
System shield or proxy is provided which hides
the differences between the stationary and mobile
environments from Applications
The proxy / System shield mitigates to the change
in environment and the change is transparent to
the applications.
6
Application Transparent
Adaptation
E.G. File System Proxy (CODA)
File System Proxy hides mobile issues from applications and
emulate file server services on the mobile device.
Proxy Log
Concurrency control after reconnection
Three phases
Hoarding
Server Files pre-fetched into Mobile Computers
Emulating
Upon Disconnection updates are logged
Log optimization is done to improve performance
Reintegrating
Synchronizes cache with the server
7
Application Transparent
Adaptation
Drawbacks of this approach
Performance is an issue
8
Application-Aware Adaptation
Allows Applications or their extensions to
react to mobile resource changes
How?
Collaboration between System and individual
Applications
System monitors resource levels and notifies
applications of relevant changes
Application then adapts to the change
9
Application-Aware Adaptation
It can be divided into three different
categories
10
Client- based Application
Adaptation
In the Collaborative adaptation ,System
provides mechanisms of adaptation, while
applications are free to specify adaptation
policy
Application changes or adaptation is done
only on client side
11
Client-Server Application
Adaptation
The Rover toolkit supports the application aware
adaptation through the use of RDO
http://www.pdos.lcs.mit.edu/rover/
RDOs are relocatable dynamic objects
RDOs are defined for the data types manipulated by
the application and for the data transported between
client and server
Programmers Task
Benefits to Application Designers
Application designers have semantic knowledge
Can tightly couple data with program code and manage
resources
12
Proxy-Based Application
Adaptation
The application specific proxy has been
proposed as an intermediary between client
and server
It performs storage intensive and
computation intensive tasks
Proxy reduces Bandwidth demands and allow
legacy and non standard client to
communicate with the server
13
Extended Client-Server Model
Classic client-server systems assume that
the location of client and server hosts do not
change and also the connection among them
does not change
Functionality between client and server is
statically partitioned
Extended Client server Architecture thus
deals with these inconsistencies in network
connections and location specifics
14
Extended Client-Server Model
Thin client architecture
15
Thin client architecture
16
Full-Client Architecture
Can support disconnected or weakly
connected client
The full client architecture supports
emulations of functions of server at client
host
Light weight servers or proxy
E.G CODA , WebExpress
17
Flexible Client-Server
Architecture
Generalizes both thin
client and full client
architecture
Connection between
client and server can be
dynamically established
18
Mobile Objects
Programming entities that can freely roam the
network
Mobile objects allow clients to download the
server code to mobile host for execution
They can maintain state information and
make intelligent decisions
Challenge in using mobile objects?
Frequently disconnected or weak environment
19
Collaborative Groups
Division of members into groups
Members can access data for the group
A client is able to access data residing on
server to which it is communicating and
conversely any machine holding the copy of
the database, including personal laptop,
should be willing to server read and write
requests from nearby machines
E.G Bayou system
20
Flexible Client-Server
Architecture
Application specific proxy
Proxy acts an intermediary between clients and
server
Allows legacy and other non-standard clients to
interoperate with existing servers
Virtual mobility of servers
Achieved by replication
21
Mobile Data Access
Mobile data access enables the delivery of server
data and the maintenance of client-server data
Data Access strategies in mobile environment can
be characterized by
Data delivery
Data organization
Consistency requirement
Server Data Delivery Modes
Client –pull
Server-push
Hybrid delivery
22
Server Data Dissemination
Asymmetrical communication between clients
and server
Scalability problems for applications with
asymmetrical communication
Solution: Broadcast –based dissemination
Broadcast disk
Indexing on air
Increases query time
Decreases Listening time
23
Client Cache Management
Caching reduces contention and improves
query response time
Cache data can support disconnected
operations
Automated Hoarding
Varied Granularity of Cache coherence
Callback Approach
Detection Approach
24
Thank you
Rohan A. Bairat