CHP 8 Technology in Training
CHP 8 Technology in Training
CHP 8 Technology in Training
8-2
Technology’s Influence on Training and Learning
8-3
New Technologies Used for Training
8-4
New Technologies Used for Training
8-5
Benefits of Technology
Employees can gain control over when and where they
receive training
Employees can access knowledge and expert systems on an
as-needed basis
The learning environment can look, feel, and sound just like
the work environment
Employees can choose the type of media they want to use in
a training program
Paperwork and time needed for administrative activities is
reduced
Employees’ accomplishments during training can be
monitored
Traditional training methods can be delivered to trainees
rather than requiring them to come to a central training
8-6
Technology and Collaboration
Digital collaboration: Use of technology to enhance and
extend employees’ abilities to work together regardless of
their geographic proximity
Requires a computer, tablet, or phone with a web browser or
app, but collaborative
Types
Synchronous communication: Trainers, experts, and learners
interact with each other live and in real time, the same way they
would in face-to-face classroom instruction
Asynchronous communication: Non-real-time interactions
8-7
Types of
Learning
Environments
8-8
Classroom Learning Environment
Trainer / Instructor
• Delivery
• Content
Learner
Learner Learner
Learner Learner
Learner
Experts
Resource Materials
8-9
Technological Learning Environment
Trainer
Trainer/ /Instructor
Instructor
Delivery Mechanism
• Content
Learner
Learner Learner
Learner Learner
Learner
Resource Materials
Experts
Experts Websites
8-10
Blended Learning Environment
Trainer
Trainer/ /Instructor
Instructor
Online Learning •• Delivery
Delivery
•• Content
Content
Learner
Learner Learner
Learner Learner
Learner
Resource Materials
Experts
Experts Websites
8-11
Computer-Based Training, Online Learning,
Web-Based Training, E-learning
Refers to instruction and delivery of training by computer
through the Internet or the web
Include and integrate into instruction text:
Interaction using simulations and games, and video
Collaboration using blogs, wikis, and social networks
Hyperlinks to additional resources
In some types of CBT training:
Content is provided stand-alone using software or DVDs with no
connection to the Internet
• Online learning, e-learning, and web-based training include
delivery of instruction using the Internet or web
8-12
Potential Features of E-learning
8-13
Advantages of E-learning
8-14
Research Results Regarding the Effectiveness
of Online Learning
8-15
Tips for
Developing
Effective
Online
Learning
8-16
Developing Effective Online Learning
Needs assessment - Includes getting management to support
online learning
Bandwidth: The number of bytes and bits (information) that can
travel between computers per second
Plug-ins: Additional software that needs to be loaded on the
computer to listen to sound, watch video, or perform other
functions
Creating a positive online learning experience
Rapid prototyping: An iterative process in which initial
design ideas are proposed and provided in rough form in an
online working prototype that is reviewed and refined by
design team members
Repurposing: Directly translating an instructor-led, face-to-
face training program to an online format 8-17
Principles for Creating a Positive Learning
Experience
8-18
Developing Effective Online Learning
Learner control: Giving trainees the option to learn
actively through:
Self-pacing
Exercises
Exploring links to other material
Conversations with other trainees and experts
8-19
Providing Time and Space for Online Learning
Given the work demands that employees face, trainees
need incentives to complete online learning
Presenting cash awards and merchandise
Certifying programs to ensure that online courses are
completed
8-20
Technology for Collaboration and Linking
Hyperlinks: Links that allow a trainee to access other
websites that include:
Printed materials
Communications links to experts, trainers, and other learners
Learning with and creating a network with peers an
important aspect for some employees
Prefer instructor-led face-to-face instruction over online
learning
8-21
Social Media
Online and mobile technology used to create interactive
communications allowing the creation and exchange of user-
generated content
Useful for:
Providing links to resources related to new learning content
Helping determine future training needs reinforcing and
sustaining learning
Being used as a coaching and mentoring tool
Linking learners through a formal training event
Engaging Generation X and millennial employees
Providing content before a face-to-face learning event
8-22
Social Media: Blogs
A webpage where an author posts entries and readers can
comment
Personal blogs - Written by one person
Company blogs - Used for marketing and branding purposes
Topic blogs - Focus on a specific topic area
Video blogs and mobile device blog
Social Media: Wikis and Microblogs
Wiki: A website that allows many users to create, edit, and update
content and share knowledge
Microblog: Software tools like Twitter
Enable communications in short bursts of text, links, and
multimedia through:
Stand-alone applications, online communities or social
networks
Shared media: Audio or video such as YouTube that can be
accessed and shared with others
8-23
Factors to Consider in Deciding to Use Social
Media for Training and Learning
8-24
Blended Learning
Combines online learning, face-to-face instruction, and
other methods for distributing learning content and
instruction
Provides increased learner control
Allows for self-directedness
Requires learners to take more responsibility for their
learning
More face-to-face social interaction
Ensures a dedicated learning environment
8-25
Types of Simulations
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Simulations and Games
Avatars: Computer depictions of humans that are used as:
Imaginary coaches
Coworkers
Customers in simulations
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Simulations and Games
Advantages Disadvantages
• Eliminate need to travel to a • High development costs
central training location • Trainees may not be
• Get trainees involved in comfortable in learning
learning, and are emotionally situations that lack human
engaging contact
• Provide a consistent message of
what needs to be learned
• Put employees in situations that
would be dangerous in the real
world
• Result in positive outcomes as
shorter training times and
increased ROI
8-28
Virtual Reality
A computer-based technology that provides trainees with
a three-dimensional learning experience
Advantages:
Allows trainees to practice dangerous tasks without putting
themselves or others in danger
More memory available for learning
Disadvantages:
Poor equipment that results in a reduced sense of presence
Poor presence may result in the trainee experiencing
simulator sickness
8-29
Virtual Worlds
Computer-based, simulated online three-dimensional
representations of the real world where learning programs
or experiences can be hosted
Advantages
Imitates an actual workplace without any harm
Provides a place to meet with trainers, managers, or other
employees who can serve as teachers
Disadvantages
Lack of ease of use for first-time users
Potential risk of a difficult keyboard and mouse interface
High investment of time and money
Lack of evidence supporting effectiveness
8-30
Mobile Technology
Consists of:
Wireless transmission systems - Wi-Fi and Bluetooth
Mobile devices - PDAs, smartphones
Software applications related to processing audio files, word
processing, spreadsheets, Internet, e-mail, and instant
messaging
8-31
Mobile Learning
Training delivered using a mobile device such as a
smartphone, netbook, notebook computer, or iPad
Involves:
Formal learning - Include e-learning courses, podcasts, or
videos on the mobile device
Informal learning - Engaging in communication and
messaging via Twitter, blogs, or Facebook
Apps: Applications designed specifically for smartphones
and tablet computers
8-32
Intelligent Tutoring Systems (ITS )
Instructional systems that use artificial intelligence
Three types of ITS environments:
Tutoring - Increases trainee understanding of a content domain
Coaching - Provides trainees with flexibility to practice skills in
artificial environments
Empowering - Refers to the student’s ability to explore the content of
the training program freely
Different from other technologies:
Has the ability to match instruction to individual student needs
Can communicate and respond to the student
Can model the trainee’s learning process
Can decide, on basis of a trainee’s previous performance, what
information to provide
Can make decisions about trainee’s level of understanding
Can complete a self-assessment resulting in a modification of its
teaching process 8-33
Components of Intelligent Tutoring Systems
8-34
Distance Learning
Involves two types of technology:
Teleconferencing: Synchronous exchange of audio, video,
and/or text between two or more individuals or groups at two or
more locations
Virtual classroom: Using a computer and the Internet to
distribute instructor-led training to geographically dispersed
employees
Distance Learning: Used by geographically dispersed companies
to provide information about new products, policies, or
procedures, as well as deliver skills training and expert lectures to
field location
Interactive distance learning (IDL): Uses satellite technology
to broadcast programs to different locations and allows trainees
to respond to questions posed during the training program using
a keypad
8-35
Distance Learning
Advantages
Company saves on travel costs
Allows employees in geographically dispersed sites to
receive training from experts who would not otherwise be
available to visit each location
Disadvantages
Lack of interaction between the trainer and the audience
Technology failures
Unprepared trainers
8-36
Conditions When Training Support
Technologies are Most Needed
8-37
Technologies for Training Support
Expert systems: Technology (usually software) that
organizes and applies the knowledge of human experts to
specific problems
Three elements:
Knowledge base
Decision-making capability
User interface
8-38
Technologies for Training Support
Electronic Performance Support Systems (EPSSs):
An electronic infrastructure that captures, stores, and distributes
individual and corporate knowledge assets throughout an
organization
To enable individuals to achieve required levels of performance in the
fastest possible time and with a minimum of support from other people
The typical EPSS includes:
An assistant to automate tasks and lighten the workload
A librarian to provide task-specific information
A teacher to guide the user through the process step by step
An advisor to provide expert advice
8-39
Learning Management Systems
A technology platform that can be used to automate the
administration, development, and delivery of all of a
company’s training programs
Features of LMSs
8-40
Why Develop an LMS?
Important for human capital management
Human capital management: Integrates training with all
aspects of the human resource function to determine how:
Training dollars are spent
Training expenses translate into business dollars for the company
8-41
Developing an LMS
Senior management needs to be convinced that an LMS
will:
Benefit employees
Improve business functions
Contribute to overall business strategies and goals
The company must have an e-learning culture
The online learning environment needs to be under the
control of the learner
8-42
Comparison
of
Technology-
Based
Training
Methods
8-43
Choosing New Technology Training Methods
Advantages of these methods:
Cost savings due to training being accessible to employees at
their home or office
Reduced number of trainers needed
Reduced costs associated with employees traveling to a central
training location (e.g., airfare, food, and lodging)
Should be considered when:
Sufficient budget and resources are provided
Trainees are geographically dispersed
Trainees are comfortable using technology
It is a part of the company’s business strategy and suits its
culture
Employees have limited or no time for training
Current training methods allow limited time for practice,
feedback, and assessment 8-44