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Chapter 1 - Introduction

The document discusses multimedia, defining it as a combination of different media types. It covers linear and non-linear multimedia, applications of multimedia like education and business, and discusses delivering multimedia and virtual reality.

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Namaku Ashraf
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0% found this document useful (0 votes)
33 views

Chapter 1 - Introduction

The document discusses multimedia, defining it as a combination of different media types. It covers linear and non-linear multimedia, applications of multimedia like education and business, and discusses delivering multimedia and virtual reality.

Uploaded by

Namaku Ashraf
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CHAPTER 1

Introduction to Multimedia
OVERVIEW
 Introduction to multimedia.
 Definition
 Types of multimedia
 Delivering multimedia

 Why multimedia?
 Applications of multimedia.
 Examples of multimedia application
 Summary
OBJECTIVES
 At the end of this chapter, students should be able to:
 define basic terms and concepts related to multimedia
technologies
 distinguish between the types of linear and non-linear
multimedia systems
 identify various applications of multimedia
INTRODUCTION TO MULTIMEDIA
 The definition of Multimedia :

“Multimedia is a combination of text, art, sound,


animation, and video. It is delivered to the user by
electronic or digitally manipulated means. A multimedia
project development requires creative, technical,
organizational, and business skills.”

Tay Vaughan
Multimedia : Making it work 7th Ed.
MULTIMEDIA IS A COMBINATION OF
INTRODUCTION TO MULTIMEDIA
 Multimedia becomes interactive multimedia when a
user is given the option of controlling the elements.

 Interactive multimedia is called hypermedia when a user


is provided a structure of linked elements for navigation.

 Multimedia developers develop multimedia projects.


INTRODUCTION TO MULTIMEDIA
 Types of Multimedia projects :

 Linear Multimedia: Projects that are not interactive. Users


have very little control over the presentation

 Nonlinear (interactive) Multimedia : Projects that are user-


interactive, where users are given navigational control.
INTRODUCTION TO MULTIMEDIA
 Linear Multimedia
 The users sit back and watches the presentation
 The presentation normally plays from the start to end or even
loops continually to present the information.
 A movie is a common type of linear multimedia.
INTRODUCTION TO MULTIMEDIA
 Non linear (interactive) multimedia
 Users have the ability to move around or follow different path
through the information presentation.
 Advantage: complex domain of information can be presented.
 Disadvantage: users might lost in the massive “information
highway”.
 Useful for: information archive (encyclopedia), education,
training and entertainment.
INTRODUCTION TO MULTIMEDIA
 Multimedia Projects can also be delivered online
(webs) and through PDAs/Hand-held Devices.
 Theprimary media for delivering multimedia
projects are:
 Compact disc read-only (CD-ROM)
 Digital Versatile Disc (DVD) / Blu-ray disc (BDA)
 CD-ROM
 The most cost-effective distribution medium for multimedia
projects.
 It can contain up to 80 minutes of full-screen video or sound.
 DVD-ROM / Blu-ray disc
 Multilayered DVD technology increases the capacity of
current optical technology to 18 GB.
 DVD authoring and integration software is used to create
interactive front-end menus for films and games.
 Blu-ray disc (Blu-ray Disc Association BDA) is next-
generation format for high-definition video and high-density
data. A single-layer disc can fit 23.3, 25, or 27 GB (enough
for approximately four hours of high-definition video with
audio). It supports 25GB for one layer, 50GB for two and
100GB for four
 Both CD and DVD burners are used for reading discs
and converting the discs to audio, video, and data
formats.
WHY MULTIMEDIA?
 Ease of use
 Intuitive Interface

 Immersive experience

 Self-paced interaction and better retention

 Better understanding

 Cost effectiveness

 More fun
APPLICATIONS OF MULTIMEDIA
 Home
 Most multimedia projects reach the homes via television sets
or monitors with built-in user inputs.
APPLICATIONS OF MULTIMEDIA
 Public places
 Multimedia will become
available at stand-alone
terminals or kiosks
to provide information
and help.
APPLICATIONS OF MULTIMEDIA
 Business
 Business applications include presentations training,
marketing, advertising, product demos, databases, catalogues,
instant messaging, and networked communication.

 Schools
 Educational software can be developed to enrich the learning
process
EXAMPLES OF MULTIMEDIA
APPLICATION
 Digital video editing and production systems
 Electronic Newspapers/Magazines

 Games

 Groupware

 Home shopping

 Interactive TV

 Multimedia courseware

 Video conferencing

 Video-on-Demand (VoD)

 Virtual reality
VIRTUAL REALITY
 Virtual reality is an extension of
multimedia.
 It uses the basic multimedia
elements of imagery, sound, and
animation.
 It requires terrific computing
horsepower to be realistic.
(CONT.) VIRTUAL REALITY
 In VR, cyberspace is made up of thousands of geometric
objects plotted in three-dimensional space.
 The standards for transmitting VR in Virtual Reality
Modeling Language (VRML) documents have been
developed on the World Wide Web.
SUMMARY
 Multimedia is a combination of text, graphic art, sound,
animation, and video.
 There are two types of multimedia projects : linear or
nonlinear.
 Multimedia projects are often stored on CD-ROM or
DVDs. They can also be hosted on the Web.
 Multimedia is widely used in business, schools, public
places, and at home.
 Virtual reality is an extension of multimedia

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