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C Sharp (C#) : Benadir University

This document provides an overview of an introductory C# course being taught at Benadir University. The course covers topics like getting started with forms and controls in Visual C#, creating the GUI for a first application, introducing C# code structure, and using various controls like labels, buttons, and picture boxes. It explains concepts like properties, events, IntelliSense, and the proper structure and formatting of C# code, including using comments, blank lines, and indentation. The document is broken into sections that correspond to chapters in the course, with section 2.1 providing details on forms, controls, and the properties window in Visual C#.
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0% found this document useful (0 votes)
83 views29 pages

C Sharp (C#) : Benadir University

This document provides an overview of an introductory C# course being taught at Benadir University. The course covers topics like getting started with forms and controls in Visual C#, creating the GUI for a first application, introducing C# code structure, and using various controls like labels, buttons, and picture boxes. It explains concepts like properties, events, IntelliSense, and the proper structure and formatting of C# code, including using comments, blank lines, and indentation. The document is broken into sections that correspond to chapters in the course, with section 2.1 providing details on forms, controls, and the properties window in Visual C#.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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C Sharp(C#)

Course: C#

Class: Batch15

Lecturer: Eng. Hassan Abdi Arale (Arale)


BENADIR UNIVERSITY
Faculty of Computer Science and IT
C Sharp(C#)

Chapter Two

Introduction to Visual C#
Topics
• 2.1 Getting Started with Forms and Controls
• 2.2 Creating the GUI for Your First Visual C# Application
• 2.3 Introduction to C# Code
• 2.4 Writing Code for the Hello World Application
• 2.5 Label Control
• 2.6 Making Sense of IntelliSense
• 2.7 PictureBox Controls
• 2.8 Comments, Blank Lines, and Indentation
• 2.9 Writing the Code to Close an Application’s Form
• 2.10 Dealing with Syntax Error
2.1 Getting Started with Forms
and Controls
• A Visual C# application project starts with creating its
GUI with
– Designer
– Toolbox
– Property window
• In the Designer, an empty form is The project’s form
automatically created
– An application’s GUI is made of forms and controls
– Each form and control in the application’s GUI must have a
name as ID. The default blank form is named “Form1”
automatically.
Form’s Bounding Box and
Sizing Handles
• The default empty form has a dimension (size) of 300
pixels wide by 300 pixels high
• A form in Designer is enclosed with thin dotted lines
called the bounding box
• The bounding box has small sizing handles; you can use
them to resize the form

Thin dotted line

Sizing handle
The Property Window
• The appearance and other characteristics of a
GUI object are determined by the object’s
properties
• The Properties window lists all properties
– When selecting an object, its properties are displayed
in Properties windows
– Each property has 2 columns:
• Left: property’s name
• Right: property’s value
Changing a Property’s Value
• Select an object, such as the Form, by clicking it once
• Click View and select Properties if the Properties window
is not available
• Find the property’s name in the list and change its value
– The Text property determines the text to be displayed in the
form’s title bar
– Example: Change the
value from “Form1”
to
“My First Program”
Adding Controls to a Form
• In the Toolbox, select the Control (e.g. a Button),
then you can either:
– double click the Button control
– click and drag the Button control to the form
• On the form, you can
– resize the control using its bounding box and sizing
handles
– move the control’s position by dragging it
– change its properties in the Properties window
Rules for Naming Controls
• Controls’ name are identifiers of the controls
• The naming conventions are:
– The first character must be a letter (lower or uppercase does not
matter) or an underscore (_)
– All other characters can be alphanumerical characters or
underscores
– The name cannot contain spaces
• Examples of good names are:
– showDayButton
– DisplayTotal
– _ScoreLabel
2.2 Creating the GUI for Your
First Visual C# Application
• Components: a Form and a Button control
• Purpose:
– Create the application’s GUI
– Write the code that causes “Hello World” to
appear when the user clicks the button
(details are available in section 2.3)
2.3 Introduction to C# Code
• C# code is primarily organized in three ways:
– Namespace: a container that holds classes
– Class: a container that holds methods
– Method: a group of one or more programming statements that
perform some operations
• A file that contains program code is called a source code
file
Source Codes in the Solution
Explorer
• Each time a new project is created the following two
source code files are automatically created:
– Program.cs file: contains the application’s start-up code to be
executed when the application runs
– Form1.cs contains code that is associated with the Form1 form
• You can open them through the Solution Explorer
Organization of the
Form1.cs
• A sample of Form1.cs: using System;
using System.Collections.Generic;
1. The using directives indicate which using System.ComponentModel;
namespaces of .NET Framework this using System.Data;
program will use. 1 using System.Drawing;
using System.Linq;
2. The user-defined namespace of the
using System.Text;
project not .NET Framework
using System.Windows.Forms;
namespaces
3. Class declaration namespace Hello_World
4. A method {
public partial class Form1 : Form
• C# code is organized as methods, {
which are contained inside public Form1()
2 3 {
classes, which are contained InitializeComponent(); 4
inside namespaces }
}
}
Adding Your Code
• GUI applications are event-driven which means they
interact with users
• An event is a user’s action such as mouse clicking, key
pressing, etc.
• Double clicking a control, such as Button, will link the
control to a default Event Handler
– An event handler is a method that executes when a specific event
takes place
– A code segment similar to the following will be created
automatically:
private void myButton_Click(object sender, EventArgs e)
{

}
Message Boxes
• A message box (aka dialog box) displays a message
• The .NET Framework provides a method named
MessageBox.Show
– C# can use it to pop up a window and display a message. A
sample code is (bold line):

private void myButton_Click(object sender, EventArgs e)


{
MessageBox.Show(“Thanks for clicking the button!”);
}

– Placing it in the myButton_Click event handler can display the


string in the message box when the button is clicked
2.4 Writing Code for the Hello
World Application
• The completed source code of Form1.cs is:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Hello_World
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}

private void myButton_Click(object sender, EventArgs e)


{
MessageBox.Show(“Thanks for clicking the button!”);
}
}
}
2.5 Label Controls
• A Label control displays text on a form and can
be used to display unchanging text or program
output
• Commonly used properties are:
– Text: gets or sets the text associated with Label control
– Name: gets or sets the name of Label control
– Font: allows you to set the font, font style, and font size
– BorderStyle: allows you to display a border around the control’s
text
– AutoSize: controls the way they can be resized
– TextAlign: set the text alignments
Handling Text Alignments
• The TextAlign property supports the following values:

• You can select them by clicking the down-arrow button


of the TextAlign property
Using Code to Display Output in a
Label Control
• By adding the following bold line to a Button’s event handler, a
Label control can display output of the application.

private void showAnswerButton_Click(object sender, EventArgs e)


{
answerLabel.Text = "Theodore Roosevelt";
}

• Notice that
–the equal sign (=) is known as assignment operator
–the item receiving value must be on the left of = operator
–the Text property accepts string only
–if you need to clear the text of a Label, simply assign an empty string (“”)
to clear the Text property
2.6 Making Sense of IntelliSense
• IntelliSense provides automatic code completion as you
write programming statements
• It provides an array of options that make language
references easily accessible
• With it, you can find the information you need, and insert
language elements directly into your code
2.7 PictureBox Controls
• A PictureBox control displays a graphic image
on a form
• Commonly used properties are:
– Image: specifies the image that it will display
– SizeMode: specifies how the control’s image is to be
displayed
– Visible: determines whether the control is visible on
the form at run time
The Image Property's Select
Resource Window
• The Image Property has a Select Resource
window. To use it:
– click the ellipses button to open it
– click the Import button and locate the
image file to display
Creating Clickable Images
• You can double click the PictureBox control in the
Designer to create a Click event handler and then add
your codes to it. For example,
private void catPictureBox_Click(object sender, EventArgs e)
{
MessageBox.Show("Meow");
}

And
private void spiderPictureBox_Click(object sender, EventArgs e)
{
spiderPictureBox.Visible = false
}
Sequential Execution of Statements
• Programmers need to carefully arrange the sequence of statements
in order to generate the correct results
• In the following example, the statements in the method execute in
the order that they appear:

Private void showBackButton_Click(object sender, EventArgs e)


{
cardBackPictureBox.visible = true;
cardFacePictureBox.visible = true;
}

• Incorrect arrangement of sequence can cause logic errors


2.8 Comments, Blank Links,
and Indentation
• Comments are brief notes that are placed in a program’s source
code to explain how parts of the program work
• A line comment appears on one line in a program

// Make the image of the back visible


cardBackPictureBox.Visible = true;

• A block comment can occupy multiple consecutive lines in a


program

/*
Line one
Line two
*/
Using Blank Lines and
Indentation
• Programmers frequently use blank lines and indentation
in their codes to make the code more human-readable
• Compare the following two identical codes:

namespace Wage_Calculator namespace Wage_Calculator


{ {
public partial class Form1 : Form public partial class Form1 : Form
{ {
public Form1() public Form1()
{ {
InitializeComponent(); InitializeComponent();
} }
private void exitButton_Click(object sender, EventArgs e)
private void exitButton_Click(object sender, EventArgs e) {
{ // Close the form.
// Close the form. this.Close();
this.Close(); }
} }
} }
}
2.9 Writing the Code to Close
an Application’s Form
• To close an application’s form in code, use the following
statement:
this.Close();

• A commonly used practice is to create an Exit button and


manually add the code to it:
private void exitButton_Click(object sender, EventArgs e)
{
// Close the form.
this.Close();
}
2.10 Dealing with Syntax Errors
• Visual Studio code editor examines each statement as you type it
and reports any syntax errors that are found
• If a syntax error is found, it is underlined with a jagged line

This jagged line indicates an error

• If a syntax error exists and you attempt to compile and execute, you
will see the following window
That is……………….

Questions?

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