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Wireless Communication Part I II

The document discusses various computing paradigms such as personal computing, distributed computing, parallel computing, mobile computing, pervasive/ubiquitous computing and cloud computing. It also describes different types of mobile devices including laptops, notebooks, netbooks, communication devices like smartphones, PDAs, and tablets. The trends in computing have moved from mainframe to personal computers to ubiquitous and cloud based computing using various mobile devices.

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Mikias Tefera
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0% found this document useful (0 votes)
21 views113 pages

Wireless Communication Part I II

The document discusses various computing paradigms such as personal computing, distributed computing, parallel computing, mobile computing, pervasive/ubiquitous computing and cloud computing. It also describes different types of mobile devices including laptops, notebooks, netbooks, communication devices like smartphones, PDAs, and tablets. The trends in computing have moved from mainframe to personal computers to ubiquitous and cloud based computing using various mobile devices.

Uploaded by

Mikias Tefera
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Projection keyboard

Andriod
The iphone

Chapter Two-Mobile Computing


Google glass Portable projectors


The iPod
Chapter Outline
• Definition
• Trends of computing
• Mobile devices
• Mobile computing issues & Challenges
• Mobile computing applications &
platforms
• Mobile OS

2
What is computing?

The activity of performing computations


OR
Computing can also be defined as the activity of
using computer hardware and software for some
purpose.

3
Computing Trend
Size

Number One Computer for


One Person
One Computer for Many Many Computer for One
People (PC Computing) Person
(Mainframe Computing) (Pervasive Computing)

1960’s 1980’s 2000’s


Existing computing paradigms
Personal
Parallel
Computing
Computing

ut e d
i st rib u p er ng
D u t i ng S put i
o m p C o m
C

Mobile Cloud
Computing Computing

m ic
Perv on o g
a t n
Com sive Au puti
putin o m
g C
5
Computing Paradigms…
Personal computing system
– refers to the use of personal computers
for Computation.
Characterized by
– Local software installation,
– Local system maintenance
– Customizable to user needs
– Very low utilization

6
Computing Paradigms…
Distributed computing :
– refers to the use of distributed systems to solve
computational problems.
Distributed system 
– consists of multiple autonomous computers that
communicate through a computer network.
– it appears to its users as a single coherent system.

7
• Distributed computing example: surfing the
web from different terminals on university . Each
web page consists of hypertext, pictures, movies and
elements anywhere on the internet.

• Google has more than 1.5 million servers


across the globe.

8
Distributed computing…

9
Distributed computing…
Distributed systems are characterized by:
Remote information access (Message passing )
High availability (replication , mirrored execution, ...)
Fault tolerance (atomic transactions, consistency …)
Security

10
Computing Paradigms…
Parallel Computing
– Calculations of large problems are divided into
smaller parts and carried out simultaneously
/concurrently on different processors.
Characterized by
– Shared memory (to exchange information between
processors)

11
Parallel Computing

12
Computing Paradigms…
What is Mobile Computing?
 Mobile
 Able to move freely
 Usually Wireless is needed to move freely
 Computing
 The activity of performing computations
 A simple answer =>
• Performing computation in mobile units

13
Mobile Computing
• Using:
– small size portable computers, hand-helds and other small
wearable devices,
• To run stand-alone applications (or access
remote applications) via:
– wireless networks: IR, Bluetooth, W-LANs, Cellular, W-
Packet Data networks, SAT. etc.
• By:
– nomadic or mobile users (animals, agents, trains, cars, cell
phones, ….)

14
Mobile Computing
 Three basic components
 Networks: communication
 Devices and computing units: mobile
 Applications: Computation

15
Computing Paradigms…
Pervasive/ Ubiquitous computing
is about the invisible and everywhere (every time)
computing
– Ubiquitous= “seeming to be in all places”
– Pervasive= “present or noticeable in every part of a thing
or place”
Characteristics
 Invisible: tiny, embedded, attachable…
 Every where: wireless, dynamically configurable,
remote access, adapting, …
“It is about making computers so embedded, so fitting,
so natural that we use them without even thinking
about them.”
16
Pervasive computing Example
• The automatic adjustment of heating, cooling
and lighting levels in a room based on an
occupant’s profile.
• Refrigerators "aware" of their suitably tagged
contents, able to both plan a variety of menus
from the food actually on hand, and warn users
of stale or spoiled food.

17
Pervasive computing
Characterized by :
Context Awareness(physical location, physiological
state, emotional state,….. distraction-free)
Ad-hoc Networks
Smart Spaces(equipped with visual and audio sensing
systems )
Smart Sensors, Wearables…

18
Cloud Computing
• “Cloud computing provides computation,
software, data access, and storage services that
do not require end-user knowledge of the
physical location and configuration of the
system that delivers the services.”
• Cloud computing characteristics:
– Agility,
– Reduced Cost,
– Device and Location Independence,
– On-demand Scalability and Performance
19
Cloud computing

http://en.wikipedia.org/wiki/File:Cloud_computing.svg
20
Mobile Devices

21
Mobile devices
• A mobile device (also known as handheld device,
handheld computer) is a pocket-sized computing
device, typically having a display screen with touch
input or a miniature keyboard.
• Due to the rapid advancement of the technology its
hard to make a specific classifications of mobile
devices.

22
Different types of mobile devices
• Laptop
– Notebook
– Net book
– Ultra-Mobile PC
• Communication devices
– Pager
– Smartphone
– PDA &Pocket PC
– Cell phone
– Cordless phone
• Tablet PC
• E-book readers
23
Laptops, Notebook, & Net books

Laptops: 1991
Notebooks: 1996
Net books: 2006
Mobile devices…
• Laptop in general
– is a small personal computer designed for
portability.
– Usually all of the interface hardware(ports,
graphics card, sound channel, etc.,) are built in to
a single unit.
– Contain  batteries that can power the device for
some periods of time.
– upgrade is usually difficult/impossible.
( specially Keyboard / display)
25
Laptop…
Notebook
• Screen -(10” and above)
• Purpose- (multi- purpose)
• Weight – (light)
• Computing power (high )
– heavy multi-tasking loads
e.g creating and editing HD video or computer aided
engineering SWs.
– contain high capacity batteries. 
26
Laptop…
Net book
• Screen -(7”-10”)
• Purpose (limited)
e.g. internet, basic applications
• Weight – (very light)
• Computing power (low )
– Used for basic applications.
E.g. Office applications
– Longer battery life. 
27
Laptop…
Ultra mobile-PCs(UMPCs)
• Screen -(4”-7”)
• Purpose
– (very limited,…, Internet, view info)
• Weight –(very very light)
• Computing power (very low )
– Used for basic applications. E.g. Office applications
– Longer battery life. 
• UMPCs are pocketable!
• Reduced specification (lack CD-drive, LAN )
28
Communication devices…
• Pager
• Beeper
– because of the sound it made
• Voice tone Pagers
– Recorded Voice message.
• Numeric Pagers
– can display up to twenty digits at a time.
• Alphanumeric Pagers
– modified versions of numeric pagers with
sophisticated display to accommodate text
29
Communication devices…
• Two-way Alphanumeric pagers
–  are alphanumeric pagers capable of both
sending & receiving text messages.
• Still used in
• emergency services like fire & police stations.
• large hospital complex, where cellular
coverage is often weak or nonexistent
• Fancy Restaurant( waiting staff )

30
Communication devices…
Mobile phone/ Cellphone
• Provides
– Voice communications,
– Short Message Service (SMS),
– Multimedia Message Service (MMS),
• Newer phones also provide
– Internet services
• Web browsing, instant messaging capabilities &
• e-mail.

31
Communication devices…
PDA: Personal Digital Assistant
– designed primarily to provide the functionality of
maintaining appointments, tasks, contacts, etc.
– usually pen-based,(use a stylus rather than a keyboard
for input)
• Today PDAs function as a
– cellular phone, fax sender,
– Web browser and personal organizer.
• Traditional PDAs have not phone or fax services
• Pocket PC: A type of PDA/ Smartphone which
runs Windows Mobile as its operating system.

32
Smart Phones
Communication devices…
Smart phone
• traditional PDA + cellular phone
– combines standard phone features,
such as making and receiving phone calls,
with computer functionality.
• Incorporates
– Wi-Fi access, email, calendars and
– GPS
• let you store information & install programs

34
Smart phone Functionality
• Voice calls (of course), Video calls
• Local File Storage
• Internet/Cloud Services
• Office Computing
• eBook Reader
• Multimedia Player
• Digital Audio/Video Recorder
• Location Based Services
• Context awareness
35
Communication devices…
• Cordless telephone
is a telephone with a wireless
handset that communicates
via radio wave with base station
connected to a fixed telephone line

36
Mobile devices…
Tablet PC
– portable personal computer equipped with
a touch screen as a primary input device and
designed to be operated and owned by an
individual.
– use virtual keyboards and handwriting
recognition for text input through the touch
screen.
– Tablet PCs also can be connected to a
full-size keyboard and monitor

37
• Two main types of tablet PCs:
– Convertible -look a lot like normal laptops except
the screen can be rotated all the way around and laid
down flat across the Keyboard.
– Slate- looks like a flat screen without a keyboard

38
Tablet PC…
• Advantage
– Great mobility
– Save money
• stationer costs stays in your pocket
– Digital ink 
• record your handwriting and drawings

39
Mobile devices…
• E-book reader
– portable electronic device that
is designed primarily for the purpose
of reading digital books and publication.
Support
- Text to Speech
- Internet Capabilities(Wi-Fi ,3G)

40
Mobile devices Laptop/Notebook
Pager PDA
• graphical displays • fully functional
• receive only
• character recognition • standard applications
• tiny displays
• simple text • simplified WWW
messages

Sensors,
embedded
controllers

Smartphone
• tiny keyboard
Mobile phones • simple versions
• voice, data
of standard applications
• simple graphical displays

performance
No clear separation between device types possible
Application

42
Mobile computing application
• Transport
– Position and tracking via GPS
– Prevent accidents, navigation system.
– Tourist navigation

• Emergencies/ Disaster relief


– Early transmission of patient data to the hospital,
current status, first diagnosis.
– Earthquakes, hurricanes, fire etc.

43
Mobile computing application…
• Business
– M-Commerce: mobile E-commerce /shopping …
– M-Banking: offer mobile access to financial and
account information.
– Advertising: using SMS is becoming very popular in
our country.
– Traveling salesperson
• Entertainment, education
– Outdoor Internet access
– Multi user games
– M-learning: E-learning

44
Dashen Bank
• The first mobile
Banking service in
Ethiopia

45
Mobile computing application…
• Location aware
– Find services in the local environment, e.g. printer
– Nearest cash ATM/ shop / restaurant/hotel
• Web access & Communication
– Outdoor Internet access
– Electronic Mail
– Chatting
• Application Services in general
– Push: e.g., breaking news info
– Pull: e.g., nearest cash ATM

46
E.g. NextBus: Customer Service
• The Problem
– Buses in San Francisco have difficulty keeping to 20
minute schedule during rush hours
– Posted schedule becomes meaningless
• The Solution
– Bus riders carrying Internet-enabled cell phone or
PDA helps:
• Find estimated arrival time at each stop, digitally in real time
• Soon location-based advertisements will pop up—you have time to
get a cup of coffee before the bus arrives—Starbuck’s is 200 feet to
the right
47
NextBus (cont…)
• The Results
– Passengers in San Francisco are happy with the
system
• Worries about missing the bus are diminished
• May discover they have time for a cup of coffee
before the bus arrives
– Bus company can:
• Schedule better
• Arrange for extra buses when needed
• Improve operations

48
NextBus Operational Model

49
Comparison to Wired Net.
• Wired Networks • Mobile Networks
- High bandwidth - Low bandwidth
- Low bandwidth variability - High bandwidth variability
- Can listen on wire - Hidden terminal problem
- High power machines - Low power machines
- High resource machines - Low resource machines
- Need physical access (security) - Need proximity
- Low delay - Higher delay
- Connected operation - Disconnected operation

50
Home work
• Read about
– Microsoft Surface

– The sixth Sense by MIT


– Mood ring
– Google glass

51
• Mobile OS
• Mobile Computing issues &
Challenges
• Mobile applications development

52
Mobile OS
• Is the operating system that controls a mobile
device 
• Similar in principle to an operating system
such as Windows, Mac OS, or Linux that
controls a desktop computer or laptop.

53
What are the major functions of any OS?
– Managing the various peripheral devices:
eg. mouse, keyboard
– Provides a user interface:, e.g. CLI, (GUI)
– Handles system resources: such as computer's
memory and sharing of the central processing
unit (CPU) time by various applications or
peripheral devices
– Provides file management : refers to the way
that the operating system manipulates, stores,
retrieves and saves data.
54
Types of Mobile OS

55
Types of Mobile OS
• Symbian
– Market share(2010): 37.6%( #1 )
– License : open source
– Company: Nokia.
– CPU Architecture: ARM(Advanced RISC Machine)
(based on reduced instruction set computer)
– Programmed in: C++
– Application store: Symbian Horizon, Ovistore(10000+)
– Package manager: Nokia Ovi Suite
– Other: multi-touch, easily affordable cost

56
Symbian (Nokia)
• Pros
– Massive global reach
• Leads WW market with 62% of smartphone traffic
– being open source could help accelerate pace of
innovation
• Issues
– Limited reach in the US/Developed countries
– Application distribution more difficult today vs.
iPhone’s app store
– Manufacturer dependent

57
Types of Mobile OS
• Android
– Market share(2010): 22.7%
– License : open source
– Company: Open Handset Alliance(Google).
– CPU Architecture: ARM, x86
– Programmed in: C, C++, Java
– Application store: Google play (700,000+)
– Package manager: APK(Android Package)
– Other: multi-touch, Linux
58
Android (Google)
• Pros:
– Open source => accelerate pace of
innovation
– Manufacturer-independent => could
help accelerate consumer adoption
– Technology support (e.g., touchscreen,
GPS, accelerometer, video and still
cameras)
• Issues:
– Late to market relative to iPhone

59
Sensors
• Ambient Light Sensor:
– adjusts the display brightness
• Proximity Sensor
– detects how close screen of the phone is to your
body 
– display turns off in order to save battery
• Accelerometer, Gyroscope
– detect the orientation of the device and adapts the
content to suit the new orientation

61
Sensors…
• Combining a gyroscope with an
accelerometer allows the device to sense
motion on six axes – left, right, up, down,
forward and backward, as well as roll, pitch and
yaw rotations – allowing for more accurate
motion sensing abilities comparable to a game
controller such as the Wii-mote.

62
Gyroscope
• A gyroscope is a device for
measuring orientation,
based on conservation of
angular momentum.
• 2010: $5, based on
MEMS technology
• a single part with
gyroscopic sensors and
an accelerometer
• output up to six full
degrees of freedom.

63
Proximity sensor
• A proximity sensor
detects the presence of
nearby objects without
physical contact

64
Types of Mobile OS
• BlackBerry RIM OS
– Market share(2010): 16.0%
– License : Proprietary
– Company: Research in motion (RIM).
– CPU Architecture: ARM
– Programmed in: Java
– Application store: Blackberry App World(30000+)
– Package manager: Blackberry Desktop Manager
– Other: not multi-touch, push email service

65
BlackBerry OS (RIM)
• Pros:
– Large reach and data-hungry user base
• Leads US market with 31% of smartphone traffic
• #3in WW market with 11% of smartphone traffic
– Developers not limited to single distribution channel
• Issues:
– Less Developer momentum
– Application distribution more difficult today vs. iPhone’s
app store
– Users more email focused vs. web consuming iPhone
users
– RIM / hardware dependent

66
Types of Mobile OS
• Apple iOS
– Market share(2010): 15.7%
– License : Proprietary
– Company: Apple.
– CPU Architecture: ARM
– Programmed in: C, C++, Objective-C
– Application store: Apple App Store(300,000+)
– Package manager: iTunes
– Other: Mac OS X, multi-touch, for iphone ,ipod
touch ipad, Apple Tv only

67
iPhone OS (Apple)
• Pros:
– Strong user growth and data-hungry user base
• More than 10 million iPhones sold
– Application store creating a vibrant app ecosystem
with great momentum
• More than 3K applications (~20% free)
• More than 1 million downloads
– Powerful technology (e.g., multi-touch, GPS,
accelerometer)
• Issues:
– App approval process is largely a black-box to developers
– Apps viewed as competitive to Apple are often shut down
– App store is the only authorized distribution channel
– Apple / hardware dependent

68
Types of Mobile OS
• Windows Mobile
– Market share(2010): 4.2%
– License : Proprietary
– Company: Microsoft.
– CPU Architecture: ARM
– Programmed in: C++
– Application store: Windows Marketplace for Mobile
– Package manager: Windows Mobile Device Center/
ActiveSync
– Other: multi-touch, Windows CE

69
Windows Mobile
• Pros
– Strong user reach
• #2 in US market with 30% of smartphone traffic
– Manufacturer independent
– >18K apps
– Windows Mobile 7 support refurbish UI and multi-
touch
• Issues
– Less developer enthusiasm vs. that for iPhone and
Android
– Application distribution more difficult today vs.
iPhone’s app store

70
Types of Mobile OS
• Others
– Palm OS- mobile operating system initially
developed by Palm
– WebOS – Mobile operating system from HP/Palm
– Bada - Mobile operating system developed by
Samsung Electronics
– MeeGo OS – from Nokia and Intel (open source,
GPL)

71
72
More on Mobile OS
• Metrics
– AdMob metrics
(http://www.admob.com/s/solutions/metrics)
• Mobile OS introductions / summaries
– http://en.wikipedia.org/wiki/Symbian_OS
– http://en.wikipedia.org/wiki/IPhone_OS
– http://en.wikipedia.org/wiki/Windows_Mobile
– http://en.wikipedia.org/wiki/Google_Android
– http://en.wikipedia.org/wiki/BlackBerry_OS
• Comparison / analysis
– http://mobithinking.com/mobile-marketing-tools/latest-
mobile-stats
73
Mobile computing issues &
Challenges
• Location issues
• Connection Quality
• Device limitations
• Active transaction
• Security risks
• Wide variety terminals and devices with
different capabilities

78
Challenges
• Location
– Device location is always changing
– Mobility: challenges and opportunities
– Localization & Location sensitivity
– Routing data and messages

79
Location…
• Localization is the ability of the architecture of
the mobile application to accommodate logic that
allows the selection of different business logic,
level of work flow, and interfaces based on a
given set of location information commonly
referred to as locales.
• E.g Location in Ethiopia currency ETB , TAX…
e-commerce Web sites are able to take into
account the different taxation rules depending on
the locale of the sale and the location of the
purchase

80
Location…
• Location sensitivity is the ability of the
device and the software application to first
obtain location information while being used
and then to take advantage of this location
information in offering features and
functionality.

81
Collecting location
• Methods for collecting location
– Prompt the user to select the location
– Using the device( GPS, signal strength and
triangulation can be used to come up with some
approximate location information, depending on the
cellular network)
• Techniques
– Triangulation
– Proximity
– Scene analysis

82
Triangulation: Lateration
Calculation of position information based on
distance measurements
• 2D position requires three distance measurements
• 3D position requires four distance measurements

d
d

d
Proximity
Detecting an object when it is near a known location
through observed changes at that location
• Physical contact: pressure sensors, capacitance field detector.
Smart Floor
• Monitoring access point = ‘in-range’ proximity. Active
Badge
• Automatic ID Systems: RFID badges, UPC scanning, phone
& computer logs. Location of scanner, badge, computer,
phone, identifies location of object
Scene analysis
• The scene analysis location sensing technique
uses features of a scene observed from a
particular vantage point to draw conclusions
about the location of the observer or of objects
in the scene. E.g. using camera

85
Location-Based Applications (LBAs)
• Examples: Location-based recommendations,
geo-tagging
GeoLife: shopping list when near a grocery store
TrafficSense: real-time traffic conditions
Fieldworker assistant
• Location expresses context of user
– Facilitates content delivery

87
88
Connection ….
• Quality of Service
– Wireless connection is used usually
– Mobility means loss of network connectivity reliability
– Frequent Disconnection
– Variable Bandwidth( indoor , outdoor)
– Heterogeneous Networks (2G,3G, Satellite, wi-fi..

89
Frequent Disconnections
 Handoff blank out (>1ms for most cellular's)
 Drained battery disconnection
 Voluntary disconnection (turned off to preserve
battery power, also off overnight)
 Theft and damage (hostile environment)
 Roam-off disconnections

90
Connection….
• Address Migration
– Existing applications send packets to a fixed network
address
– Need to support dynamically changing “local”
addresses as mobile device moves through network
Mobile IP
• Apps should stop & resume must know how to
deal with lack of reliable connectivity.
– E.g user traveling in a train and downloading report
using his PDA while passing through a tunnel

91
Solution variable Bandwidth
» Caching is a good idea, e.g., web cache
– Asynchronous/spool-oriented applications, like mail
or printing
» Trickle back data when bandwidth is available
– Disconnected file systems:
• Applications adaptation to changing quality of
connectivity
» High bandwidth, low latency: business as usual
» High bandwidth, high latency: aggressive pre
fetching
» Low bandwidth, high latency: asynchronous
• Vertical handoff in case of heterogeneous network

92
Device limitation
• Device limitation
– Power
– Storage
– CPU
– User interface

93
Device limitation …
• Mobile device are small!
– Physical limitation
Display,
Memory,
CPU,
Power… limitations
– The heaviest part of mobile devices are batteries

94
Mobile Computers
• CPUs
– Multiple cores
– Mega Hertz. 1 Giga Hertz new
• RAM
– 512 MB, common in 2011
– in Giga Bytes new
• Persistent Storage
– 32 GB MicroSD common in 2011
95
Limitations of the Mobile
Computer
 Short battery lifetime (max ~ 5 hours)
 Subject to theft and destruction => unreliable
 Highly unavailable (normally powered-off to
conserve battery)
 Limited capability (display, memory, input devices,
and disk space)
 Lack of de-facto general architecture: hand-helds,
communicators, laptops, and other devices
96
• Support for multiple platforms

?????

97
Device limitation …
• Varying user interface
– some alternative interfaces are voice user
interfaces, smaller displays, stylus and other
pointing devices, touch-screen displays, and
miniature keyboards
– For example, drivers who want to get some
directions to their destination may use a data-
enabled cellular phone.
– Most apps must be multichannel /multimodal

98
Active transaction
• Active transaction
– Most stationary applications, passive systems
because they are in a passive state, waiting for
some external signal from the user to tell them to
start doing some particular thing..
– Then comes message based system any one
participant in the system could send a message to
another participant in the system. and, if desired, in
an asynchronous manner.

99
Active transaction..
• Later came the idea of push. In the push model of
communication, an information producer announces
the availability of certain types of information, an
interested consumer subscribes to this information, and
the producer periodically publishes the information
(pushes it to the consumer).
• There is much in common between the concepts of
messaging systems and push systems. The principle
difference is that messaging systems are
asynchronous by definition. This requirement does
not exist for push based systems. Push systems,
by definition, are active systems.

100
Active transaction…
• We will define active transactions as those
transactions initiated by the system.
• Active transactions may be synchronous or
asynchronous.
• Synchronous transactions are time dependent
transactions.

101
Mobile SW development(WHY?)
• Motivation
In Africa:
– + 1 billion people
– + 30 million computers
– + 264 million mobiles
• Largest growth rate of mobile subscribers
• For most Africans/Ethiopians , our mobile is
our only computing device!

102
Mobile Application Marketplaces
•  Google, Apple, Nokia, Palm, etc. have mobile
marketplaces where one can sell applications.
–  Application delivery over the Network!
•  Apple iPhone App store:
–  350,000 applications
–  1 Billion downloads !
–  $1 Million USD a day in sales!

103
Mobile Software Development
• Challenges
– Different Operating Systems.
– Different Screen Size.
• are a challenge even on the same OS
– Different Input methods.
• Keyboard (Keypad – Keyboard – Soft
Keyboard),
• TrackBall/Joystick, Pen (Handwriting), Touch,
• Microphone (Voice Command), Camera (Image
Recognition), GPS

104
– Different Hardware Architectures
• most dominant architectures in the market
of CPUs is the ARM architecture
– Limited computing capabilities
– Lack of good language support
– Security
• Always shared medium

105
Mobile Software Development
• Solutions to Challenges
– Multi Modal Interface.
• E.g Combining the face and speech recognition together
helps to increase speech recognition accuracy and lower
word error rate
– Simplified Algorithms (Speed ).
– Data Compression (Size & Speed).
– Programming Language Selection.
– Screen independent graphical coordinates or layout
managers.
– Unicode Support
– Encryption and authentication

106
Mobile Software Development
• Programming Languages
– C/C++, .NET, Java ME, FlashLite, SilverLight
Mobile
– JavaFX, HTML/WML/JAVASCRIPT/AJAX
• Selection is same reasons for using them on the desktop.
• Some languages are for web,
• some are for performance,
• some for portability,
• some of skills and preferences.

107
Architecture( Managed Vs. native)
• If you write programs for the mobile devices
you should plan to work in the Compact
Framework using “managed” code
• This makes your programs
– Portable
– Safe
– Easy to write

108
Native (unmanaged) code
• Compiled for the specific
hardware in the device
• Has direct access to the
processor instruction set

109
Managed Code
• Programs execute within a
managed environment
• Code is not produced for a
specific target hardware
• Code is validated before
execution

110
So, Rules to Code By
• Use Managed Code wherever possible
• Good reasons to use Native Code:
– You *really* want speed
– You *really* want to drive the hardware directly
– You are being paid *really* large sums of money to
do it

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Why Android?
• Open source
• Easy to develop
• Wide tech support
• Android NO. #1 Mobile Os in the current
market !

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Developers Toolkits…
• To start to develop you need:
– JDK
– Eclipse IDE
– ADT plug-in
– Android SDK

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Mobile Application
•  Group project developing mobile app and
demo.
• A chance to demonstrate your creativity!
• Surprise price for the Best App!

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Application Categories
•  Informational
–  Converters, weather, area-guides, finance
–  Location-based
•  Data Entry
–  Business records, medical records, exercise
–  Send info to server for aggregation?
•  Multimedia
–  Camera, video, music, photos, ringtones
•  Shopping
–  m-commerce, compare prices

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Application Categories
•  (Social) Networks
–  IM, MySpace, Facebook, binu
•  Communication
–  Skype, Tango, viber, VoIP, SMS, video
•  Business productivity
–  spreadsheets, inventory
•  Utilities
–  Torch (flashlight), notepad, stopwatch
•  Games

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Recent Facts

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Global smart phone share

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Summary
• Computing Trend
• Existing computing paradigms
• Mobile computing applications
• Different types of mobile devices
• Mobile OS
• Mobile Software Development

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