Multimedia System: Chapter 1: Introduction
Multimedia System: Chapter 1: Introduction
Multimedia System: Chapter 1: Introduction
Chapter 1 : Introduction
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Dagnachew M.
The term “multimedia”
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Multimedia is Multidisciplinary
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Multimedia elements and Classification of media types
Time/Space
nature
Continuous(Dynamic
) Sound Video Animation
or time-based media
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GRAPHIC
Graphics make the multimedia application attractive. They help to
illustrate ideas through still pictures.
There are two types of graphics used: bitmaps (paint graphics) and
vector (draw graphics).
Bitmaps images are real images that can be captured from devices
such as cameras or scanners.
Vector graphics are drawn on the computer and only require a
small amount of memory.
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AUDIO
A multimedia application may require the use of speech, music
and sound effects. These are called audio or the sound element.
There are two basic types of audio or sound: analog and digital
audio.
Analog audio refers to the original sound signal. Digital audio
refers to the digital sampling of the actual sound. The sound used
in multimedia is digital audio.
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VIDEO
However, these digital video files are large in size. Transferring these
files can take a long time especially when using the Internet.
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ANIMATION
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Importance of Multimedia
There are a number of fields where multimedia could be of
use. Examples are:-
Business
Sales / Marketing presentation , Trade show production,
Staff training application, Company Kiosk
Education
Courseware / Simulations, E-Learning / Distance Learning,
Information Searching
Entertainment
Games (Leisure / Educational), Movies
Home
Television, Satellite TV,
SMS services (chats, voting, reality TV)
Public Places
Information Kiosk, Smart Cards, Security
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Application area of Multimedia
Multimedia involves multiple modalities of text, audio, images, drawings, animation,
and video.
Examples of how these modalities are put to use:
Digital video editing and production systems.
Electronic newspapers/magazines.
World Wide Web.
On-line reference works: e.g. encyclopedias, games, etc.
Home shopping.
Interactive TV.
Multimedia courseware.
Video conferencing.
Video-on-demand.
Interactive movies.
Games
Virtual reality
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History of Multimedia
Newspaper: perhaps the first mass communication medium, uses text,
graphics, and images.
Motion pictures: conceived of in 1830's in order to observe motion too
rapid for perception by the human eye.
Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy,
in 1895.
Television: the new medium for the 20th century, established video as a
commonly available medium and has since changed the world of mass
communications.
The connection between computers and ideas about multimedia
covers what is actually only a short period:
o 1945 - Vannevar Bush wrote a landmark article describing what amounts to
a hypermedia system called Memex.
o 1960 - Ted Nelson coined the term hypertext and hypermedia.
o 1989: Tim Berners-Lee proposed the World Wide Web
12 o 2000 - WWW size was estimated at over 1 billion pages.
Types of Multimedia
1) Linear multimedia
Non-Interactive multimedia
2) Non-Linear multimedia:
Interactive multimedia, Hyperactive multimedia(Hypermedia)
Linear
A Multimedia Project is identified as Linear when:
It is not interactive
User have no control over the content that is being showed to them.
the users just sit and watch as if it is a movie and television.
Your only control is to press the “play” and the “stop” buttons.
Example: movie, A non-interactive lecture / demo show
Non-Linear
A Multimedia Project is identified as Non-Linear when:
It is interactive
when the end-user is allowed to control what and when the elements are
delivered.
Users are given navigational control
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Example:Games,Courseware,Interactive CD
Hypermedia and Multimedia
hypertext system: meant to be read nonlinearly, by following links
that point to other parts of the document, or to other documents
HyperMedia: not constrained to be text-based, can include other
media, e.g., graphics, images, and especially the continuous media -
sound and video.
o The World Wide Web (WWW) - the best example of a hypermedia
application.
This contrasts with the broader term multimedia, which may include
non-interactive linear presentations as well as hypermedia.
Multimedia is the combination of text, audio, graphics, images,
video, and animation that is delivered to people by computers or
others electronic or digitally manipulated means.
Multimedia system: the generation, manipulation, storage,
presentation, and communication of multimedia information.
(Capture(input) , storage, communications network, computer
system and display devices).
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Hyper Text, Hypermedia
A hypertext system: meant to be read nonlinearly, by following
links that point to other parts of the document, or to other
documents
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World Wide Web
The W3C has listed the following goals for the W W W:
Universal access of web resources (by everyone every-where).
Effectiveness of navigating available information.
Responsible use of posted material.
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Digital Multimedia characteristics
A Multimedia System is characterized by the processing,
storage, generation, manipulation and rendition of Multimedia
information.
A Multimedia system has four basic characteristics
Multimedia systems must be computer controlled.
User is able to view, hear, & see
Multimedia systems are integrated.
At least one discrete and one continuous media combined
The information they handle must be represented digitally.
Consists of various form of media; Created, stored, processed, & transmitted
digitally
The interface to the final presentation of media is usually
interactive.
User is able to navigate, interact, create and communicate
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Overview of Multimedia Software Tools
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Multimedia System
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Multimedia Authoring and Tools
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the Iconic/Flow-control metaphor.
Multimedia Authoring Paradigms
The authoring paradigm, or authoring metaphor, is the
methodology by which the authoring system accomplishes its task.
is a set of user interface visuals, actions and procedures that exploit
specific knowledge that users already have of other domains. The
purpose of the interface metaphor is to give the user instantaneous
knowledge about how to interact with the user interface.
There are various paradigms, including:
1-Scripting Language Metaphor: use a special language to enable
interactivity(button, mouse, etc), and to allow conditionals, jumps,
loops, functions etc. Eg. OpenScript in Toolbook
2-Slide Show Metaphor: A linear presentation by default, although
tools exist to perform jumps in slide shows.eg. Microsoft Power Point
3-Hierarchical Metaphor: User‐controllable elements are organized
into a tree structure. Often used in menu-driven applications
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4-Iconic/Flow‐control Metaphor: Graphical icons are
available in a toolbox, and authoring proceeds by
creating a flow chart with icons attached (Fig. ): Eg.
Authorware by Macromedia
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6- Page/Card/Scripting Metaphor: Uses a simple index‐card
structure —easy route to producing applications that use hypertext
or hypermedia; used in schools. Eg. SuperCard, HyperCard by
Apple
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