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Chapter 6: CPU Scheduling: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edition

This document discusses CPU scheduling algorithms used in operating systems. It covers basic concepts of CPU scheduling and describes scheduling criteria. Common scheduling algorithms like FCFS, SJF, priority scheduling and round robin are explained along with examples. The document also discusses multilevel queue scheduling, multilevel feedback queue scheduling and thread scheduling.

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0% found this document useful (0 votes)
86 views33 pages

Chapter 6: CPU Scheduling: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edition

This document discusses CPU scheduling algorithms used in operating systems. It covers basic concepts of CPU scheduling and describes scheduling criteria. Common scheduling algorithms like FCFS, SJF, priority scheduling and round robin are explained along with examples. The document also discusses multilevel queue scheduling, multilevel feedback queue scheduling and thread scheduling.

Uploaded by

Sheeraz Arif
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 6: CPU Scheduling

Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 6: CPU Scheduling
 Basic Concepts
 Scheduling Criteria
 Scheduling Algorithms
 Thread Scheduling
 Multiple-Processor Scheduling
 Real-Time CPU Scheduling
Objectives
 To introduce CPU scheduling, which is the basis for multi-programmed operating
systems
 To describe various CPU-scheduling algorithms
 To discuss evaluation criteria for selecting a CPU-scheduling algorithm for a
particular system
 To examine the scheduling algorithms of several operating systems
Basic Concepts
 Maximum CPU utilization obtained with
multiprogramming
 CPU burst - The time when the process
is being executed in the CPU, i.e. CPU is
the resource being used by the process
at that time
 I/O burst- The time when the process
requests for I/O and is using I/O as a
resource
 CPU burst distribution is of main concern
CPU Scheduler
 Short-term scheduler selects from among the processes in ready queue, and
allocates the CPU to one of them
 Queue may be ordered in various ways
 CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling under 1 and 4 is non-preemptive (non-blocking)
 All other scheduling is preemptive (blocking)
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities
Dispatcher
 Dispatcher module gives control of the CPU to the process selected by the
short-term scheduler; this involves:
 switching context
 switching to user mode
 jumping to the proper location in the user program to restart that program
 Dispatch latency – time it takes for the dispatcher to stop one process and
start another running
Scheduling Criteria
 CPU utilization – keep the CPU as busy as possible
 Throughput – # of processes that complete their execution per time unit
 Turnaround time – amount of time to execute a particular process
 Waiting time – amount of time a process has been waiting in the ready queue
 Response time – amount of time it takes from when a request was submitted
until the first response is produced, not output (for time-sharing environment)
Scheduling Algorithm Optimization Criteria
 Max CPU utilization
 Max throughput
 Min turnaround time
 Min waiting time
 Min response time
First- Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24
P2 3
P3 3
 Suppose that the processes arrive in the order: P , P , P
1 2 3
The Gantt Chart for the schedule is:

P1 P2 P3
0 24 27 30

 Waiting time for P = 0; P = 24; P = 27


1 2 3
 Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
 The Gantt chart for the schedule is:

P2 P3 P1
0 3 6 30

 Waiting time for P1 = 6; P2 = 0; P3 = 3


 Average waiting time: (6 + 0 + 3)/3 = 3
 Much better than previous case
 Convoy effect - short process behind long process
Shortest-Job-First (SJF) Scheduling
 Associate with each process the length of its next CPU burst
 Use these lengths to schedule the process with the shortest time
 SJF is optimal – gives minimum average waiting time for a given set of processes
 The difficulty is knowing the length of the next CPU request
 Could ask the user
Example of SJF
ProcessArriva l Time Burst Time
P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

 SJF scheduling chart

P4 P1 P3 P2
0 3 9 16 24

 Average waiting time = (3 + 16 + 9 + 0) / 4 = 7


Example of Shortest-remaining-time-first
 Now we add the concepts of varying arrival times and preemption to the analysis
ProcessA arri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
 Preemptive SJF Gantt Chart

P 1
P 2
P 4
P 1
P 3

0 1 5 10 17 26

 Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5 msec


Priority Scheduling
 A priority number (integer) is associated with each process
 The CPU is allocated to the process with the highest priority (smallest integer 
highest priority)
 Preemptive
 Non-preemptive
 SJF is priority scheduling where priority is the inverse of predicted next CPU burst
time
 Problem  Starvation – low priority processes may never execute
 Solution  Aging – as time progresses increase the priority of the process
Example of Priority Scheduling
ProcessA arri Burst TimeT Priority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

 Priority scheduling Gantt Chart


P 1
P 2
P 1
P 3
P 4

0 1 6 16 18 19

 Average waiting time = 8.2 msec


Round Robin (RR)
 Each process gets a small unit of CPU time (time quantum q), usually 10-100
milliseconds. After this time has elapsed, the process is preempted and added to
the end of the ready queue.
 If there are n processes in the ready queue and the time quantum is q, then each
process gets 1/n of the CPU time in chunks of at most q time units at once. No
process waits more than (n-1)q time units.
 Timer interrupts every quantum to schedule next process
 Performance
 q large  FIFO
 q small  q must be large with respect to context switch, otherwise overhead is
too high
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
 The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

Typically, higher average turnaround than SJF, but better response


 q should be large compared to context switch time
 q usually 10ms to 100ms, context switch < 10 µsec
Time Quantum and Context Switch Time
Turnaround Time Varies With The Time Quantum

80% of CPU bursts should


be shorter than q
Multilevel Queue
 Ready queue is partitioned into separate queues, e.g.:
 foreground (interactive)
 background (batch)
 Process permanently in a given queue
 Each queue has its own scheduling algorithm:
 foreground – RR
 background – FCFS
 Scheduling must be done between the queues:
 Fixed priority scheduling; (i.e., serve all from foreground then from background).
Possibility of starvation.
 Time slice – each queue gets a certain amount of CPU time which it can
schedule amongst its processes; i.e., 80% to foreground in RR
 20% to background in FCFS
Multilevel Queue Scheduling
Multilevel Feedback Queue
 A process can move between the various queues; aging can be implemented
this way
 Multilevel-feedback-queue scheduler defined by the following parameters:
 number of queues
 scheduling algorithms for each queue
 method used to determine when to upgrade a process
 method used to determine when to demote a process
 method used to determine which queue a process will enter when that
process needs service
Example of Multilevel Feedback Queue
 Three queues:
 Q0 – RR with time quantum 8 milliseconds
 Q1 – RR time quantum 16 milliseconds
 Q2 – FCFS
 Scheduling
 A new job enters queue Q0 which is served
FCFS
When it gains CPU, job receives 8
milliseconds
If it does not finish in 8 milliseconds, job is
moved to queue Q1
 At Q1 job is again served FCFS and receives
16 additional milliseconds
If it still does not complete, it is preempted
and moved to queue Q
Thread Scheduling
 Distinction between user-level and kernel-level threads
 When threads supported, threads scheduled, not processes
 Many-to-one and many-to-many models, thread library schedules user-level
threads to run on LWP
 Known as
 (PCS) since scheduling competition is within the process
 Typically done via priority set by programmer
 Kernel thread scheduled onto available CPU is system-contention scope
(SCS) – competition among all threads in system
Pthread Scheduling
 API allows specifying either PCS or SCS during thread creation
 PTHREAD_SCOPE_PROCESS schedules threads using PCS scheduling
 PTHREAD_SCOPE_SYSTEM schedules threads using SCS scheduling
 Can be limited by OS – Linux and Mac OS X only allow
PTHREAD_SCOPE_SYSTEM
Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[]) {
int i, scope;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}
Pthread Scheduling API
/* set the scheduling algorithm to PCS or SCS */
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}
Multiple-Processor Scheduling
 CPU scheduling more complex when multiple CPUs are available
 Homogeneous processors within a multiprocessor
 Asymmetric multiprocessing – only one processor accesses the system data
structures, alleviate the need for data sharing
 Symmetric multiprocessing (SMP) – each processor is self-scheduling, all
processes in common ready queue, or each has its own private queue of ready
processes
 Currently, most common
 Processor affinity – process has affinity for processor on which it is currently
running
 soft affinity
 hard affinity
 Variations including processor sets
Multiple-Processor Scheduling – Load Balancing
 If SMP, need to keep all CPUs loaded for efficiency
 Load balancing attempts to keep workload evenly distributed
 Push migration – periodic task checks load on each processor, and if found
pushes task from overloaded CPU to other CPUs
 Pull migration – idle processors pulls waiting task from busy processor
Multicore Processors
 Recent trend to place multiple processor cores on same physical chip
 Faster and consumes less power
 Multiple threads per core also growing
 Takes advantage of memory stall to make progress on another thread while
memory retrieve happens
Real-Time CPU Scheduling
 Can present obvious challenges
 Soft real-time systems – no guarantee as to
when critical real-time process will be
scheduled
 Hard real-time systems – task must be
serviced by its deadline
 Two types of latencies affect performance
1. Interrupt latency – time from arrival of
interrupt to start of routine that services
interrupt
2. Dispatch latency – time for schedule to take
current process off CPU and switch to
another
Priority-based Scheduling
 For real-time scheduling, scheduler must support preemptive, priority-based
scheduling
 But only guarantees soft real-time
 For hard real-time must also provide ability to meet deadlines
 Processes have new characteristics: periodic ones require CPU at constant
intervals
 Has processing time t, deadline d, period p
 0≤t≤d≤p
 Rate of periodic task is 1/p
End of Chapter 6

Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013

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