Dynamics: Unit 1
Dynamics: Unit 1
UNIT 1
SCALARS & VECTORS
d d final d initial
Velocity-Time Graph
Slope – represents Acceleration
Area – represents Displacement
Acceleration-Time Graph
Area- represents change in velocity
RELATIONSHIPS AMONG LINEAR
MOTION GRAPHS
SLOPE SLOPE
d t v t a t
AREA AREA
KINEMATIC EQUATIONS
PROJECTILE MOTION
WHAT IS PROJECTILE
MOTION?
INSTRUCTIONAL
OBJECTIVES:
• Students will be able to:
• Define Projectile Motion
• Distinguish between the different types of projectile motion
• Apply the concept to a toy car and measure its velocity
WHAT IS A PROJECTILE?
Projectile -Any object which projected by some means and
continues to move due to its own inertia (mass).
PROJECTILE MOTION
• Horizontal
• Motion of a ball rolling freely along a
level surface
• Horizontal velocity is ALWAYS constant
• Vertical
• Motion of a freely falling object
• Force due to gravity
• Vertical component of velocity changes
with time
• Parabolic
• Path traced by an object accelerating only
in the vertical direction while moving at
constant horizontal velocity
HORIZONTAL “VELOCITY” COMPONENT
voy 0 m / s
HORIZONTALLY LAUNCHED
PROJECTILES
To analyze a projectile in 2 dimensions we need 2
equations. One for the “x” direction and one for the “y”
direction. And for this we use kinematic #2.
x vox t 1 at 2
2
x vox t y 1 gt 2
2
Remember, the velocity is Remember that since the
CONSTANT horizontally, so projectile is launched
that means the acceleration is horizontally, the INITIAL
ZERO! VERTICAL VELOCITY is
equal to ZERO.
HORIZONTALLY LAUNCHED
PROJECTILES
Example: A plane traveling with a What do I What I want to
horizontal velocity of 100 m/s is know? know?
500 m above the ground. At
some point the pilot decides to vox=100 m/s t=?
drop some supplies to
designated target below. (a) y = 500 m x=?
How long is the drop in the air?
(b) How far away from point voy= 0 m/s
where it was launched will it g = -9.8 m/s/s
land?
y 1 gt 2 500 1 (9.8)t 2
2 2
x vox t (100)(10.1) 1010 m
102.04 t 2 t 10.1 seconds
VERTICALLY LAUNCHED
PROJECTILES
NO Vertical Velocity at the top of the trajectory.
vox vo cos
vo voy
voy vo sin
q
vox
EQUATIONS
• X- Component
x f xi v xi t
• Y- Component
1 2
y f y i v yi t gt
2
2 2 Note: g= 9.8
v yf v yi 2 gy
m/s^2
v yf v yi gt
• Vectors
v xi vi cos( )
v yi vi sin( )
VERTICALLY LAUNCHED PROJECTILES
There are several things you
must consider when doing
these types of projectiles
besides using components. If
it begins and ends at ground
level, the “y” displacement
is ZERO: y = 0
VERTICALLY LAUNCHED
PROJECTILES
You will still use kinematic #2, but YOU MUST use
COMPONENTS in the equation.
vox vo cos
/s
0.
0
m
vox 20 cos 53 12.04 m / s
= 2
vo
voy vo sin
q = 53
voy 20sin 53 15.97 m / s
EXAMPLE
A place kicker kicks a What I know What I want
football with a velocity to know
of 20.0 m/s and at an vox=12.04 m/s t=?
angle of 53 degrees. voy=15.97 m/s x=?
(a) How long is the ball in y=0 ymax=?
the air?
g = - 9.8
m/s/s
t 3.26 s
EXAMPLE
y 13.01 m
FACTORS AFFECTING PROJECTILE
MOTION
• What two factors would affect projectile motion?
• Angle
• Initial velocity
• Visual
Initial Velocity
Angle
EXAMPLE
• Part a
s cos 30 87 m s
vix vi cos 100 m 0
y viy t g t 50
1
2
2 m
s
1
2.0 s 9.8 m 2 2.0 s
2 s
2
NEWTON’S LAWS
FBD’s
Fnet ma
F f FN
Fg mg
MASS
Inertial Mass
-measure of how strongly the body is accelerated (by A) by a
given force.
Gravitational Mass
-measure of how strongly the body is affected by the force of
Gravity
FRAMES OF REFERENCE
Inertial frame of reference
-Has a constant velocity, meaning moving at a constant speed in
a straight line, or it is standing still
1) Relative Motion in 1D
Recall:
Common Forces
• Gravity ( F)
g
• Normal ( )
• Tension ( )FN
• Applied ( F)T
• Friction ( )
Fa
F f(N) 1N =
Units: Newton's
1kg m / s 2
NEWTON’S LAWS OF MOTION
Newton’s First Law: (Law of Inertia)
If the external net force on
an object is zero, the object
will remain at rest or continue
to move at a constant velocity.
Fnet ma
Newton’s Third Law:
For every action force, there exists a
simultaneous reaction force that
is equal in magnitude but
opposite in direction
QUICK PRACTICE
F f FN
• a= 1.962m/s2
Horizontal Pulley
Hyperphysics
INCLINED PLANES
• Label the direction of N and mg.
θ mg
INCLINED PLANES
• Mark the direction of acceleration a.
θ mg
INCLINED PLANES
• Choose the coordinate system with x in the same or
opposite direction of acceleration and y perpendicular
to x.
y
N x
θ mg
INCLINED PLANES
• Now some trigonometry
N x
θ
90- θ
θ mg
INCLINED PLANES
• Replace the force of gravity with its components.
N x
in θ
s s θ
mg θ co
θ mg mg
INCLINED PLANES
• Use Newton’s second law for both the x and y directions
y
Fx max ma
N x
mg sin ma
a
Fy ma y 0
i n θ
g s s θ
m θ co
θ mg mg N mg cos 0
The force and acceleration in the x-direction have a negative sign because
they point in the negative x-direction.
INCLINED PLANES
• Why is the component of mg along the x-axis –mgsinθ
• Why is the component of mg along the y-axis –mgcosθ
N x
in θ
s s θ
mg θ co
θ mg mg
INCLINED PLANES
• Why is the component of mg along the x-axis: –mgsinθ
• Why is the component of mg along the y-axis: –mgcosθ
a N
mg sinθ x
θ
θ
mg
mg cosθ
INCLINED PLANES
• Why is the component of mg along the x-axis: –mgsinθ
• Why is the component of mg along the y-axis: –mgcosθ
a N
mg sinθ x
θ
θ
mg
mg cosθ
INCLINED PLANES
• Why is the component of mg along the x-axis: –mgsinθ
• Why is the component of mg along the y-axis: –mgcosθ
θ
N opposite
a sinθ =
hypotenuse
adjacent
cosθ =
mg sinθ x hypotenuse
θ
mg
mg cosθ
QUICK PRACTICE
1) A child on a toboggan slides down a hill with an acceleration
of magnitude 1.9 m/s2. Friction is negligible. Determine the
angle between the hill and the horizontal.
2) A sled takes off from the top of the hill inclined at 6.0° to the
horizontal. The sled’s initial speed is 12m/s. The coefficient
of kinetic friction between the sled and the snow is 0.14.
Determine how far the sled will slide before coming to rest.
INCLINED PULLEY
Hyperphysics
UNIFORM CIRCULAR MOTION
v 2
4 r
2
1)
ac 2) ac 2
r T
3)
ac 4 rf2 2
PERIOD & FREQUENCY
2
mv
Fc
r
QUICK PRACTICE
Artificial Gravity
Explanation
QUICK PRACTICE