Ch2 System Unit IntroCom
Ch2 System Unit IntroCom
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All
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Learning Objectives
• Understand how data and programs are represented to a computer and be
able to identify a few of the coding systems used to accomplish this.
• Explain the functions of the hardware components commonly found inside the
system unit, such as the CPU, GPU, memory, buses, and expansion cards.
• Describe how peripheral devices or other hardware can be added to a
computer.
• Understand how a computer’s CPU and memory components process
program instructions and data.
• Name and evaluate several strategies that can be used today for speeding
up the operations of a computer.
• List some processing technologies that may be used in future computers.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Overview
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Data and Program Representation
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Digital Data Representation
• A bit is the smallest unit of data that a FIGURE 2-2: Bits and bytes. Document
binary computer can recognize (a single size, storage capacity, and memory
capacity are all measured in bytes.
1 or 0)
• A byte is equivalent to 8 bits
• Byte terminology used to express the size
of documents and other files, programs,
etc.
• Prefixes are often used to express larger
quantities of bytes: kilobyte (KB),
megabyte (MB), gigabyte (GB),
terabyte (TB), petabyte (PB), exabyte
(EB), zettabyte (ZB ), yottabyte (YB)
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Representing Numerical Data: The Binary
Numbering System
• The binary numbering system uses only two symbols (1 and 0) to
represent all possible numbers
• The numbering system computers use
• The decimal numbering system uses 10 symbols (0-9)
• The numbering system people use
• In both systems, the position of the digits determines the power to which the
base number (such as 10 or 2) is raised
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Example of the Decimal and Binary Numbering
Systems
FIGURE 2-3:
Examples of using
the decimal and
binary numbering
systems.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Coding Systems for Text-Based Data: ASCII and
E BCDI C
• ASCII (American Standard Code FIGURE 2-4: Some extended ASCII
for Information Interchange) is code examples.
the coding system traditionally used CHARACTER
0
ASCI I
00110000
with personal computers 1 00110001
2 00110010
• Most commonly uses 8 bits 3 00110011
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Coding Systems for Text-Based Data: Unicode
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Coding Systems for Other Types of Data: Graphics
Data
• Graphics data (still images such as photos or drawings) consist of bitmapped
images made up of a grid of small dots called pixels
• Monochrome graphic can only be one of two colors
• Requires just one bit for color storage
• Images with more than two colors
• Can use 4, 8, or 24 bits to store the color data for each pixel
• The number of bits per pixel depends on the type of image
• JPEG images taken by most digital cameras today use 24-bit true color images;
large images can typically be compressed
• Common image formats include TIF, BMP, GIF, and PNG
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Representing Graphics Data
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Coding Systems for Other Types of Data: Audio
and Video Data
• Audio data must be in digital form in order to be stored on or processed by a
computer
• Often compressed when sent over the Internet
• MP3 files are 10 times smaller than their uncompressed digital versions
• Compressed files download more quickly and take up less storage space
• Video data is displayed using a collection of frames, each frame contains a
still image
• Amount of data can be substantial, but can be compressed
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Representing Software Programs: Machine
Language
• Machine language is a binary-based language for representing computer
programs the computer can execute directly
• Early programs were written in machine language
• Today’s computers allow programs to be written in a programming language,
which is then translated by the computer into machine language in order to be
understood by the computer
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Quick Quiz 1
Answers:
1) b; 2) True; 3) binary
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Inside the System Unit
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Inside a Desktop System Unit
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Inside a Tablet System Unit
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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The Motherboard
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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The Power Supply and Drive Bays
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Processors and the CPU
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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CPU Cores
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Examples of CPUs
FIGURE 2-9: C P U examples.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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The GPU
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Technology and You
Modular Phones
• Currently in development
• Individuals create custom phones
• Start with basic modules
• Give the user flexibility to add, upgrade,
or replace modules whenever
• Google’s Project Ara
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Processing Speed
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Word Size and Cache Memory
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Bus Width, Bus Speed, and Bandwidth
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Example of Bus Width
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Memory
• Memory refers to chip-based storage, or locations that a computer uses to
store data on a temporary basis
• Volatile memory (content is erased when the device is shut off)
• Non-volatile memory (content is retained when the device is shut off)
• Random access memory (RAM) is the computer’s main memory or system
memory
• Stores essential parts of operating system, programs, and data the computer is
currently using
• Consists of electronic circuits etched onto chips
• Mobile devices typically use embedded memory chips
• Servers and personal computers use circuit boards called memory modules plugged
into the motherboard
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Inserting RAM Memory Modules
FIGURE 2-12: Inserting RAM Memory Modules.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Characteristics of RAM
• Volatile
• Measured in bytes (amount dependent on CPU and operating system)
• Most personal computers use SDRAM
• Double-Data Rate (DDR) RAM sends data twice as often as ordinary SDRA
M or prior versions of RAM
• DDR2, DDR3, DDR4
• Dual-channel memory architecture has two paths that go to and from
memory; tri-channel (three paths) and quad-channel (four paths) memory
architecture used for higher performance
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Memory Addressing
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Flash Memory
• Flash memory consists of nonvolatile memory chips that can be used for
storage
• Have begun to replace ROM for storing system information (BIOS)
• Stores firmware for personal computers and other devices
• Built into many types of devices (tablets, smartphones, and digital cameras) for
user storage
• Built into some storage devices (solid-state hard drives, USB flash drives, etc.)
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Fans, Heat Sinks, and Other Cooling Components
• Fans are used on most personal computers to help cool the CPU and
system unit
• Heat is an ongoing problem for CPU and computer manufacturers
• Can damage components
• Cooler chips run faster
• Heat sinks are small components typically made out of aluminum with fins
that help to dissipate heat
• Some portable computers and virtually all mobile devices don’t include a
fan; instead thermal transfer materials are used to spread out the heat
generated
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Other Types of Cooling Systems
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Examples of Computer Cooling Methods
FIGURE 2-14: Computer cooling methods.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Expansion Slots and Expansion Cards
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Examples of Expansion Cards and Adapters
FIGURE 2-15: Expansion cards and adapters. Source: TRENDnet; Intel Corporation
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Buses
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Examples of Buses
and Expansion Slots
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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PCI, PCIe, and USB
• The PCI bus used to be the most common type of expansion bus
• Today, PCI Express (PCIe) buses are more common
• PCIe ×16 is a 16-bit bus and is used to connect monitors to a computer
• PCIe ×1 is a 1-bit bus and is used to connect other peripherals
• PCIe buses are extremely fast
• A universal serial bus (USB) connects USB devices to a computer
• 127 different devices can connect via a single USB port
• Extremely versatile
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Ports and Connectors
• A port is a connector on the exterior of a computer’s system unit to which a
device may be attached
• Typical desktop computer ports HDMI to connect a monitor (VGA and Digital
Video Interface (DVI) are older standards)
• Network ports connect a device to a wired network
• USB ports connect USB devices; can be USB-C
• Others include IrDA and Bluetooth ports, flash memory card slots, audio ports, e S
ATA ports, and Thunderbolt ports (Apple)
• Most computers support the Plug and Play standard
• USB and Thunderbolt devices are hot-swappable
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Examples of Typical Ports and Connectors
FIGURE 2-17: Typical ports. FIGURE 2-18: Typical connectors.
Source: Belkin
International, Inc.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
USB Hubs
• USB hubs connect multiple devices to a single USB port
Source: Nonda
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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How It Works
USB-C
• Both ends of a USB-C cable are the
same
• Traditional USB cables have two different
connectors:
• USB-A and USB-B
• Very fast
• Can charge and power portable
computers
• Many types of adapters and multiport
adapter cables available Source: Belkin International, Inc.
USB-C ports are oval shaped; cables
are reversible and interchangeable.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Ports and Connectors: Tablets and Smartphones
• Tablets have ports similar to desktop computers, but often not as many
• Connecting a tablet to a tablet dock can provide additional connectivity options
• Smartphones have more limited expansion capabilities
• Usually have a USB port
• Some have a flash memory card slot
• Some have a Subscriber Identify Module (SIM) slot to hold a SIM card
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Examples of Typical Ports for Tablets and Tablet
Docks
FIGURE 2-20: Typical ports for tablets and tablet docks.
Answers:
1) b; 2) False; 3) bus
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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How the CPU Works
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Inside the Industry
Moore’s Law
• In 1965, Gordon Moore predicted that the
number of transistors per square inch on
chips had doubled every two years and
that trend would continue
• Moore’s Law is still relevant today for
processors as well as other computer
components
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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CPU Core Components (2 of 2)
• The decode unit translates instructions from the prefetch unit so that they
are understood by the control unit, ALU, and FPU
• The registers and internal cache memory store data and instructions needed
by the CPU
• The bus interface unit allows the core to communicate with other CPU
components
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Inside a CPU Core
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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The System Clock
• The system clock is a timing mechanism within the computer system that
synchronizes the computer’s operations
• Located on the motherboard
• Sends out a signal on a regular basis to all computer components
• Each signal is a cycle
• Number of cycles per second is measured in hertz (Hz)
• One megahertz = one million ticks of the system clock
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Clock Speed
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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The Machine Cycle
FIGURE 2-22: A machine cycle. A
machine cycle is typically accomplished
in four steps.
• A machine cycle occurs whenever
the CPU processes a single piece
of microcode
• It consists of four operations:
• Fetch
• Decode
• Execute
• Store
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Making Computers Faster and Better Now and in
the Future (1 of 2) FIGURE 2-24: Windows Disk
Cleanup. Can help free up room
• Improving the Performance of Your System on your hard drive.
Today
• Add more memory
• Perform system maintenance
• Uninstall programs properly
• Remove unnecessary programs from the Startup
list
• Place unneeded large files on external storage
• Delete temporary files
• Error-check your hard drive
• Scan for viruses and spyware
• Clean out the dust
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Making Computers Faster and Better Now and in
the Future (2 of 2)
• Buy a larger or second hard drive
• Can be internal or external
• Move files from your primary drive to make it faster
• Upgrade your Internet connection
• Various types of connections and speeds are available
• Upgrade your video graphics card
• PCs with integrated graphics can typically have a graphics card added
• Graphics cards can be upgraded if needed
• Some notebooks switch to integrated graphics when using battery power to extend
battery life
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Strategies for Making Faster and Better
Computers: Pipelining
• Pipelining allows multiple instructions to be processed at one time
• A new instruction begins as soon as the previous instruction completes a stage of
the machine cycle
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Multiprocessing and Parallel Processing
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Improved Architecture and Materials (1 of 2)
• Improved architecture
• Smaller components, faster memory, faster bus speeds, increasing number of C
PU cores, integrated GPUs, support for virtualization, and increased 3D
graphics processing
• Improved materials
• Traditionally, CPUs used aluminum circuitry on silicon chips
• Alternate materials include copper chips, and high-k, germanium and other III-V
materials
• Graphene consists of flat sheets are carbon one atom tall
• Lightest and strongest known material
• Graphene chips are faster than silicon chips and require less power
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Improved Architecture and Materials (2 of 2)
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Trend
Smart Clothing
• Is the next trend in wearable
technology
• Contains flexible circuitry and sensors,
wireless connectivity, and a battery
• Can monitor your physical activity
• Transmits 3D information about your
activities
• Syncs data to your smartphone
• Smart fabric is under development Source: Google ATAP
Smart fabric.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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3D Chips FIGURE 2-27: Tri-Gate transistor. In this 3D
transistor, the electrical current (represented by
the yellow dots) flows on three sides of a
vertical fin.
• 3D chips pack a number of
components layered onto small
chips
• Cuts down on the surface area
required
• Especially important with
notebook computers and mobile
devices
• Memory cells are stacked on top
of one another in layers
• For CPUs, the transistors are
layered
Source: Intel Corporation
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Nanotechnology
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Examples of Nanotechnology
FIGURE 2-28: Wafer containing CNT FIGURE 2-29: Carbon nanotube fibers. This light
transistors. bulb is powered and held in place by two carbon
nanotube fibers.
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Terascale/Exascale Computing
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Quantum Computing
FIGURE 2-30: Quantum computers. This
vial of liquid contains a 7-qubit computer.
• Quantum computing applies the
principles of quantum physics and
quantum mechanics to computers
• Utilizes atoms or nuclei working
together as quantum bits (qubits)
• Qubits function simultaneously as the
computer’s processor and memory
and can represent more than two
states
• Used for specialized applications,
such as encryption and code breaking
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Quick Quiz 3
1. Optical computers use which of the following to transmit and process data?
a. liquid
b. Light
c. silicon
2. True or False: If your computer is running slowly, adding more memory
might speed it up.
3. A quantum bit is known as a(n) __________________.
Answers:
1) b; 2) True; 3) qubit
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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Summary
Deborah Morley/Charles S. Parker, Understanding Computers: Today and Tomorrow, Comprehensive, 16 th Edition. © 2017 Cengage. All Rights
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